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ZogVarnoka

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About ZogVarnoka

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    Survivor

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    On de' Bayou
  1. ZogVarnoka

    Feedback on 0.63 Exp.

    As 42 said, put a magazine* (not clip) on your hot bar and the ammo in another hotbar space. By holding down the buttons, (do NOT just press once), you can reload the firearm and your magazine* as appropriate. Nice write up op. Clear and concise with pertinent examples. I personally do not agree with the KOS statement, but that's an argument that has been going on for years (literally) within the community. Everything else though lines up with my thoughts almost exactly except the traveling bit and hunger/thirst. Traveling long distances with nothing to see is a misnomer if you will. This generally only happens if you do not know the map/area well, get turned around (going in circles), or are in a couple specific areas of the map. Those specific areas are needed in game to allow folks some places to become "survivalist" in the sense of living off the land with little chance of player encounters. By following almost any road you can within 5-10 minutes run into a small POI (point of interest). It may not be situated on the road itself, but it will be visible from the road. And yes this includes single buildings and small camp areas/odd areas. See, you say you like the survival aspects yet complain there isn't something "to do" every few minutes which is confusing to me. Could you explain your thoughts a bit more on this? The hunger/thirst can take a bit to get used to. You have to remember we just washed up on shore or came conscious after we got stranded from a ship wrecking off the coast. Plus there are not any soft skills implemented yet and these may very well help lower how fast we become dehydrated or get hungry. Also, once you are in yellow status for an indicator, you are in trouble. We have a reserve tank, if you will, of filling up food/water much like in previous iterations of SA. Just cause your indicators are white in 0.63 does not mean you are full up. I have yet to reach a "full" state either eating or drinking. But, I have gotten to the point quite often that I no longer have to worry about eating or drinking for hours on end while playing. All it takes to get there is eat/drink everything immediately after finding it. I never carry food with me and only carry one water bottle at a time. That one water bottle I will fill up and drink 2-3 times per water source in the beginning and then every once in a while after that. I have died of hunger once and thirst never. The time I died of hunger was do to me making a trip from Svetlo to Cherno and sticking to the coast road the whole way. I died right outside the outskirts of Elektro. Also, do not sprint everywhere. It greatly increases how much food/ hydration you lose when traveling. Its best to jog when you can. Now, I do agree with animals not leaving some kind of trace whether it be tree markings/rubbings (bears (not in game yet) and bucks/ deer) or sounds of some kind (wolves). Often you do not know there are even any animals about until you see them. Which makes sense to some degree if you are completely unfamiliar with hunting or observing animals naturally. Perhaps the devs could put in some type of static message that triggers when in an area that can spawn certain animals? Something like, "You see what appears to be claw marks approximately 6 feet high on a few trees." to indicate bears in the areas. Or maybe, " A number of trees close by appear to have the bark rubbed off about 4 to 5 feet off the ground." to give an indication of deer in the area. Maybe when you are close by a bear you actually hear the "huffing" of the bear. I know the wolves howled when they caught your scent or were starting to hunt someone. But there was no indication otherwise that you were even in an area with wolves. Possibly add some distant howling to the night time ambient noises for an area where wolves could spawn? Anyway, I liked your feedback. Hope the devs read it. :)
  2. ZogVarnoka

    What I Think Players Really Want

    Paragraphs. Use them and make everyone's life easier. Also, stop making assumptions about what others want or that it is the majority of players. Ah vehicles. For those folks who hate having to run a little bit and possibly have an unexpected encounter in an open field or on the road. Do not get me wrong. I find vehicles in Dayz to be good content IF they keep it to where you have to repair them and keep the number of them per server extremely low. Makes for good times with your group trying to find tires, spark plugs, car battery, windshields, etc. But they are far from needed to play the game and even a detriment in some ways. The biggest complaint from those wanting vehicles is, "It takes soooooo long to get from point A to point B." Well yea. Of course it does. The map is huge. But if you remove the travel time between places then what is the purpose of having weather/temperature affects in game? Or even hunger and thirst? Or sickness and the need for antibiotics and other medical supplies? By removing the travel time or shortening it greatly, you remove the influence those factors have on game play. This is a survival game after all. At its heart, the game is about learning to survive and finding the means to do so. Being able to travel from Zelenogorsk to Titsy in a couple of minutes eliminates so much of the content in the game. Not only the effects of inherent game mechanics I already mentioned. It also effectively removes the possibility of encounters with other players when you are least expecting them. It removes the tension of the unknown. It allows you to only engage with other players when you choose to do so. OP specifically talks about time. Travel time versus amount of play time available. This is a personal problem. You knew Dayz took a lot of time once you started playing and probably even before you bought the game. If you want to be able to hop right into the action and shoot people and loot items seems like there are games out there better suited to your playstyle. PUBG is great for that playstyle. I'm not trying to be insulting. Just trying to point you in the direction of a game you might find more enjoyable. Personally, I like a little PUBG every once in awhile. This quote here is wrong. Sorry. You had to repair vehicles in the vanilla DayZ mod as well. It would takes hours to just find all the parts needed and jerry cans for gas. Same went for helicopters. ATVs and bikes weren't as bad. but they were easier to break do to driving mechanics. And finding tents wasn't easy either to build a "base". Most folks just used vehicles as storage instead and "hid" them in the debug zone outside the map. And there was a very limited amount of vehicles per server. This link tells you the amount possible per server. https://dayz.gamepedia.com/Mod:Vehicles Realise also that not all vehicles would spawn all the time. So the number of vehicles per server were actually quite less than is listed on that wiki page. So no, you couldn't just get a vehicle in the Dayz mod and run around the map easily with your friends. The only time this was possible is if the server admins had changed the spawn rate of vehicles or you were playing a mod of the mod. But at that point you aren't playing the vanilla Dayz
  3. I've been playing this game a long time. Over the years, one thing has never changed. There will always be people who KOS in Dayz. It happens for various reasons. Regardless of what those reasons are, KOS is an intricate part of the game and needed to keep the tension and unknown outcome of player interactions alive. This unknown is why we play Dayz. This unknown is why Dayz is unlike any other game out there currently. I sometimes KOS depending on circumstances or my mood. Is that other player being sketchy? Did I hear shots coming from the town not long before I met this person? Did I run across multiple areas where players had died recently? Do I just have a bad feeling about this other player regardless of how that player might be acting or what they have said? Has the other player responded to voice comms at all? Is the area a military area? What was my day like before logging into the game? Am I hungry IRL and just need an excuse to go get food? The list goes on. These are all factors that come into play in a split second before I decide whether to shoot or not. The same goes for almost every other player out there. I have met folks in game that we group up and are nice and helpful to other players. Then, all of a sudden, the mood changes and we kill the next person we meet for no reason at all. *shrugs* No reason behind it that makes any sense. It is my opinion that most people play along the same lines as I do. Sometimes we are nice and crave those player interactions without pvp. Other times we want to kill EVERYONE for reasons we can't explain. Not knowing how someone will react or the fact you could be attacked at any time is why I love this game and have been playing it since the ARMA II mod came out.
  4. You should be fine. I run a i5 4690k, gtx 1070, and 8 gig ram. Maxed settings I am getting 90+ fps everywhere regardless of the amount of buildings, players, or infected around.
  5. ZogVarnoka

    0.63 Experimental Release

    From my playing a couple hours today. Doesn't appear to be any different from the last couple stress test.
  6. ZogVarnoka

    ARMA 2 -> DayZ Lore Factions Clarified

    I've been reading the forums off and on for years. I do not think there has ever been a "definitive" post of info on the military/relief units involved in the outbreak in Chernarus. My understanding is that it was a international effort to try and help Chernarus while the outbreak/infection occurred. That relief effort then moved out of the area as the infection spread beyond the borders of Chernarus. I think Rocket/Dean even stated the we (survivors) were supposedly on the last ship to leave the area, but then that ship somehow sank and we washed up on the coast. Sorry I couldn't be more help.
  7. ZogVarnoka

    Infected still weak. Bug with inventory

    Like Parazight said, the infected are no where near being done. No reason to change them when there is still a lot more features to implement first.
  8. ZogVarnoka

    A few suggestions

    Problem is these suggestions go against what DayZ is about at a core level.
  9. ZogVarnoka

    Why Dayz dev team dont use Unreal 4 engine

    You do realize this statement right here invalidates everything you posted. You just proved all you are doing is trolling and doing a very poor job of it. I feel sorry for you.
  10. ZogVarnoka

    POLL: Most Desirable Function Vehicle

    My choice wasn't in the list. How about bringing back the freaking bicycle? Loved those things. My fondest memory was my squad of five ran into another squad roughly the same size at night during a 3/4 moon. This was back in the original Dayz mod days. So nights were dark. It was along some dirt road with light woods on one side and a field on the other with some broken stone fence lines for cover. We were situated in the field and received fire from the woods. We all scrambled to take cover behind the various stone fences and returned fire best we could. This went on for about 7 or so minutes with neither side reaching an advantage. It being night made seeing the opposing party 50m-100m away difficult. It was a lull in the fighting for some reason. I think we were doing an ammo count and considering a flanking maneuver. When all of a sudden barreling down the road comes two other players on bicycles ringing that annoying dam bell and laughing over in game voip. They just drove right down the road and were gone a few seconds later. Over TS all I could hear was laughing. We were all cracking up at the absurdity of it. Over in game voip one of the guys we had been fighting for the past few minutes asked if we just saw that. He said they were all laughing to hard to continue fighting and wanted to know if we would consider it a draw and teaming up together to goto NWAF. We told him yea sounded good. Intros were made and our two groups headed off. All we did for the next hour or so was talk about that incident and giggle. Good times man. I don't even think we saw anymore action that night. A couple of the guys I used to play with still bring up that story though when we talk about DayZ.
  11. ZogVarnoka

    All of a sudden getting low fps...

    Did you make sure to retweak your .cfg file and graphics card settings?
  12. ZogVarnoka

    Stable Branch - 0.58 Discussion

    Top floor of the two story barn. No scope or ammo with it. Could have been a player dropped it there of course. But I'm not so sure as most folks don't mess with searching barns anymore even if they do spawn ok stuff now. Edit: Oh and as too location, it was in one of those towns NNE of the NWAF. Sorry don't remember which one.
  13. I imagine it is. Given the type and amount of loot that spawns at them. It the devs made it easy to check all the sites before they relocated, then the gear would be a lot easier to get. Personally I've found 5 crash sites active while living/moving North of the NWAF and in Central Northern area of the map. Two had been looted before ( I assume) due to there being no weapons/ammo. The others seemed fresh though. Sorry I can't contribute to the time table information as I tend not to stick around heli crashes.
  14. ZogVarnoka

    Stable Branch - 0.58 Discussion

    its in, just extremely rare. I've heard/read that most people who found them were in deer stands and log cabins. Personally I found one in a barn. *shrug* Course I soon lost it due to an improper scouting job in Vybor.
  15. I'm familiar with how complex melee based combat could be. Don't get me wrong, I think it would be great if they could implement something more complex. I just think it will never happen in this game.
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