Jump to content
oshi7

CryEngine 3 - Possible?

Recommended Posts

It's so expensive, that's the only downside. Unreal Engine 4 would be just as good (if not better) but again, costly.

Crytek only charges a percentage fee...

Share this post


Link to post
Share on other sites

This has been talked about for years on the BI forums.... and It can't be done.

Try and load the environments full of AI that ArmA (RV engine) does with any other engine and watch it fall over or only super rich kids have the hardware to run it...

Kids just fail to understand or take the time to think about it....

so... NO it is not possible.

You must be really stupid, other engines are much more capable of loading environments like this with many players without all the bugs and loading times like arma 2. Obviously this engine is an outdated engine.

Share this post


Link to post
Share on other sites

You must be really stupid, other engines are much more capable of loading environments like this with many players without all the bugs and loading times like arma 2. Obviously this engine is an outdated engine.

Yup look at Just Cause 2 multiplayer. That world is HUGE!

Share this post


Link to post
Share on other sites

Outerra is cool, but so far its only visualisation engine with little physics for moving vehicles. It does not have anything like animation/ballistics/net code etc. Therefore using this would require huge amount of work.

But, its planned to have 3rd party plugins for physical simulation of almost everything, so somewhere in the future it might be really masterpiece among engines...

Share this post


Link to post
Share on other sites

The real problem is timing.

The longer Rocket waits before changing the engine or coding language, the more annoying the switch will be.

I would like to hear Rocket about his plans. If anything I think it would be best if he would switch to developing DayZ on a different engine tomorrow. I'd gladly wait a few months without getting updates, only to get the game on a new engine where content can be added afterwards. This would also be a means to make sure that none of the bugs we have now will be in the new engine.

Consider it a couple o months break to fix all bugs. More than reasonable from my point of view.

  • Like 1

Share this post


Link to post
Share on other sites

I think anything is said in this thread

I'll just give my beans :beans: :beans: :beans: :beans:

Edited by Magicool

Share this post


Link to post
Share on other sites

The thing is most of you people bashing CE3/UE3/4 simply do not understand what the engine is and does. Most of you refer to the net code which is somewhat separate and completely re-workable when you say it can't be done. The fact is, almost anything can be redone/reworked in an open source engine such as CE3 and UE3/4. You'll also have to realize in reality only 12 square kilometers of Chernarus has anything on it.

I just made a 262Km map no problem, of course it has nothing on it yet. (so it's not as hard as you think)

Edited by icomrade
  • Like 1

Share this post


Link to post
Share on other sites

The thing is most of you people bashing CE3/UE3/4 simply do not understand what the engine is and does. Most of you refer to the net code which is somewhat separate and completely re-workable when you say it can't be done. The fact is, almost anything can be redone/reworked in an open source engine such as CE3 and UE3/4. You'll also have to realize in reality only 12 square kilometers of Chernarus has anything on it.

I just made a 262Km map no problem, of course it has nothing on it yet. (so it's not as hard as you think)

Well I could say the same about everyone thats bashing the RV engine.

You guys probably haven't even played Arma at all. But sure, if you make a 262Km map full of trees, grass, buldings, roads etc then place 500 zombie AI with 100 real players. If you can do that, then I will agree with you, until then, all of you are just full of shit!

  • Like 3

Share this post


Link to post
Share on other sites

The assets is what everyone talking about (models, map, audio) Rocket made no assets yet or not much at least. But making CE/UE realistic as it is RV now, is not as easy. But at least 10 people said it can be done easily --> go ahead, really ten of you could make the game in a month as it is now.

And still RV4 will be great, and much better for this game than CE3/UE3.

  • Like 2

Share this post


Link to post
Share on other sites

Yeah, RV4 modified for DayZ will be perfect I believe.

It's pretty funny hearing all these statements about how easy it would be for Rocket to move to another engine because they have played with the flowgraph editor in CE3....

It's probably possible, but it would take too much resources and time for it to be worth it. And I'm pretty sure Rocket already have made up his mind about what engine he want to use.

  • Like 2

Share this post


Link to post
Share on other sites

idk know much about game engines, but i hate the CoD engine and love Valve's Source engine. so if an engine switch happens (i'm not suggesting using Source), make sure it's not going to make DayZ feel like not-DayZ

Share this post


Link to post
Share on other sites

End arma II's tyranny on functionality of games!

Share this post


Link to post
Share on other sites

Also its dumb to make a game on an already dated engine.

Share this post


Link to post
Share on other sites

ARMA is an intensely CPU driven game, requiring very high per-core performance

AMD CPUs are weak on a per-core basis, and in all gaming benchmarks, including ARMA, your 1090T is simply not good enough

And that makes the engine good? Poor usage of the GPU for a fucking VIDEOGAME. Your point is invalid.

Share this post


Link to post
Share on other sites

Also its dumb to make a game on an already dated engine.

Well if he's gonna make a standalone using the RV engine, I am positive he's gonna use the updated one for Arma 3. Smart thinking there.

Share this post


Link to post
Share on other sites

And that makes the engine good? Poor usage of the GPU for a fucking VIDEOGAME. Your point is invalid.

it's not poor use of a GPU, it's too much use of the CPU

Share this post


Link to post
Share on other sites

And that makes the engine good? Poor usage of the GPU for a fucking VIDEOGAME. Your point is invalid.

What do you exactly think a game engine does on a GPU?

  • Like 1

Share this post


Link to post
Share on other sites

Bottom line, Day Z hasn't been done with CryEngine 3, thus everyone stating that it wouldn't work is speculating... likewise with those saying it would.

It's an interesting idea to entertain, it should be looked into, and promptly discarded if it did not work.

Fuck... If they could make a massive world with CoD4's engine... and put zombies in it... I'd play that shit all day. Point being, the engine doesn't really matter innately. It is what is -done- with the engine that matters. CryEngine 3 seems like a very capable engine, ARMA II's seems less so... but that is just my opinion. Whatever they do, so long as it plays well... I don't care whose name is on the back of the box.

Edited by Katana67
  • Like 3

Share this post


Link to post
Share on other sites

Bottom line, Day Z hasn't been done with CryEngine 3, thus everyone stating that it wouldn't work is speculating... likewise with those saying it would.

It's an interesting idea to entertain, it should be looked into, and promptly discarded if it did not work.

Fuck... If they could make a massive world with CoD4's engine... and put zombies in it... I'd play that shit all day. Point being, the engine doesn't really matter innately. It is what is -done- with the engine that matters. CryEngine 3 seems like a very capable engine, ARMA II's seems less so... but that is just my opinion. Whatever they do, so long as it plays well... I don't care whose name is on the back of the box.

The engine is not only of massive importance to the look and capabilities of the game, but also for the developers since they are the ones who actually need to be able to make something that is halfway proper without ripping their eyes out...

Share this post


Link to post
Share on other sites

The engine is not only of massive importance to the look and capabilities of the game, but also for the developers since they are the ones who actually need to be able to make something that is halfway proper without ripping their eyes out...

yep, it's been scientifically proven that developers work better with both eyes intact
  • Like 2

Share this post


Link to post
Share on other sites

Saw some screenshots of a game called Russia 2028 on the CryDev.net forums. It's not the same visual style as DayZ, but shows how you can use this engine to make highly tense scenes

http://www.crydev.net/viewtopic.php?f=353&t=65563&start=585

screen1lx.jpg

screen2lt.jpg

screen5dk.jpg

screen10g.jpg

screen25s.jpg

NW Airfield would be even scarier ;)

screen29o.jpg

"I hear shots!"

screen32.jpg

Get those bandits!

newtod.jpg

Edited by OshiSeven
  • Like 3

Share this post


Link to post
Share on other sites

Anyone else feel that Rocket might be too stubborn/ethnically bound to the current engine (forgot the name) to actually make a switch?

Edited by CarloNord

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×