hulahuga 29 Posted July 27, 2012 It's so expensive, that's the only downside. Unreal Engine 4 would be just as good (if not better) but again, costly.Crytek only charges a percentage fee... Share this post Link to post Share on other sites
instynct 99 Posted July 27, 2012 This has been talked about for years on the BI forums.... and It can't be done.Try and load the environments full of AI that ArmA (RV engine) does with any other engine and watch it fall over or only super rich kids have the hardware to run it...Kids just fail to understand or take the time to think about it....so... NO it is not possible.You must be really stupid, other engines are much more capable of loading environments like this with many players without all the bugs and loading times like arma 2. Obviously this engine is an outdated engine. Share this post Link to post Share on other sites
Problem? 33 Posted July 27, 2012 You must be really stupid, other engines are much more capable of loading environments like this with many players without all the bugs and loading times like arma 2. Obviously this engine is an outdated engine.Yup look at Just Cause 2 multiplayer. That world is HUGE! Share this post Link to post Share on other sites
blaf 63 Posted July 27, 2012 Outerra is cool, but so far its only visualisation engine with little physics for moving vehicles. It does not have anything like animation/ballistics/net code etc. Therefore using this would require huge amount of work.But, its planned to have 3rd party plugins for physical simulation of almost everything, so somewhere in the future it might be really masterpiece among engines... Share this post Link to post Share on other sites
MasterZ 90 Posted July 27, 2012 The real problem is timing.The longer Rocket waits before changing the engine or coding language, the more annoying the switch will be.I would like to hear Rocket about his plans. If anything I think it would be best if he would switch to developing DayZ on a different engine tomorrow. I'd gladly wait a few months without getting updates, only to get the game on a new engine where content can be added afterwards. This would also be a means to make sure that none of the bugs we have now will be in the new engine.Consider it a couple o months break to fix all bugs. More than reasonable from my point of view. 1 Share this post Link to post Share on other sites
magicool 115 Posted July 27, 2012 (edited) I think anything is said in this threadI'll just give my beans :beans: :beans: :beans: :beans: Edited July 27, 2012 by Magicool Share this post Link to post Share on other sites
icomrade 201 Posted July 27, 2012 (edited) The thing is most of you people bashing CE3/UE3/4 simply do not understand what the engine is and does. Most of you refer to the net code which is somewhat separate and completely re-workable when you say it can't be done. The fact is, almost anything can be redone/reworked in an open source engine such as CE3 and UE3/4. You'll also have to realize in reality only 12 square kilometers of Chernarus has anything on it.I just made a 262Km map no problem, of course it has nothing on it yet. (so it's not as hard as you think) Edited July 28, 2012 by icomrade 1 Share this post Link to post Share on other sites
timmoboy 39 Posted July 28, 2012 The thing is most of you people bashing CE3/UE3/4 simply do not understand what the engine is and does. Most of you refer to the net code which is somewhat separate and completely re-workable when you say it can't be done. The fact is, almost anything can be redone/reworked in an open source engine such as CE3 and UE3/4. You'll also have to realize in reality only 12 square kilometers of Chernarus has anything on it.I just made a 262Km map no problem, of course it has nothing on it yet. (so it's not as hard as you think)Well I could say the same about everyone thats bashing the RV engine.You guys probably haven't even played Arma at all. But sure, if you make a 262Km map full of trees, grass, buldings, roads etc then place 500 zombie AI with 100 real players. If you can do that, then I will agree with you, until then, all of you are just full of shit! 3 Share this post Link to post Share on other sites
Tusk (DayZ) 4 Posted July 28, 2012 The assets is what everyone talking about (models, map, audio) Rocket made no assets yet or not much at least. But making CE/UE realistic as it is RV now, is not as easy. But at least 10 people said it can be done easily --> go ahead, really ten of you could make the game in a month as it is now.And still RV4 will be great, and much better for this game than CE3/UE3. 2 Share this post Link to post Share on other sites
timmoboy 39 Posted July 28, 2012 Yeah, RV4 modified for DayZ will be perfect I believe.It's pretty funny hearing all these statements about how easy it would be for Rocket to move to another engine because they have played with the flowgraph editor in CE3....It's probably possible, but it would take too much resources and time for it to be worth it. And I'm pretty sure Rocket already have made up his mind about what engine he want to use. 2 Share this post Link to post Share on other sites
El Barto 227 25 Posted July 28, 2012 idk know much about game engines, but i hate the CoD engine and love Valve's Source engine. so if an engine switch happens (i'm not suggesting using Source), make sure it's not going to make DayZ feel like not-DayZ Share this post Link to post Share on other sites
Jean Jacques Serrault 37 Posted July 28, 2012 Any highend realism-based engine is good. Share this post Link to post Share on other sites
Chris <3 25 Posted July 28, 2012 End arma II's tyranny on functionality of games! Share this post Link to post Share on other sites
Chris <3 25 Posted July 28, 2012 Also its dumb to make a game on an already dated engine. Share this post Link to post Share on other sites
cybourg 4 Posted July 28, 2012 I like the idea of switching to CE3, but I did about 10min googleing and found this post about the licensing price:http://facepunch.com/showthread.php?t=1171850 But they are also saying that its only 20% of the profit that they take...Which is the real price? Share this post Link to post Share on other sites
TractorFiend 58 Posted July 28, 2012 ARMA is an intensely CPU driven game, requiring very high per-core performanceAMD CPUs are weak on a per-core basis, and in all gaming benchmarks, including ARMA, your 1090T is simply not good enoughAnd that makes the engine good? Poor usage of the GPU for a fucking VIDEOGAME. Your point is invalid. Share this post Link to post Share on other sites
timmoboy 39 Posted July 28, 2012 Also its dumb to make a game on an already dated engine.Well if he's gonna make a standalone using the RV engine, I am positive he's gonna use the updated one for Arma 3. Smart thinking there. Share this post Link to post Share on other sites
duddbudda 33 Posted July 28, 2012 And that makes the engine good? Poor usage of the GPU for a fucking VIDEOGAME. Your point is invalid.it's not poor use of a GPU, it's too much use of the CPU Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted July 28, 2012 And that makes the engine good? Poor usage of the GPU for a fucking VIDEOGAME. Your point is invalid.What do you exactly think a game engine does on a GPU? 1 Share this post Link to post Share on other sites
Katana67 2907 Posted July 28, 2012 (edited) Bottom line, Day Z hasn't been done with CryEngine 3, thus everyone stating that it wouldn't work is speculating... likewise with those saying it would.It's an interesting idea to entertain, it should be looked into, and promptly discarded if it did not work.Fuck... If they could make a massive world with CoD4's engine... and put zombies in it... I'd play that shit all day. Point being, the engine doesn't really matter innately. It is what is -done- with the engine that matters. CryEngine 3 seems like a very capable engine, ARMA II's seems less so... but that is just my opinion. Whatever they do, so long as it plays well... I don't care whose name is on the back of the box. Edited July 28, 2012 by Katana67 3 Share this post Link to post Share on other sites
hulahuga 29 Posted July 31, 2012 Bottom line, Day Z hasn't been done with CryEngine 3, thus everyone stating that it wouldn't work is speculating... likewise with those saying it would.It's an interesting idea to entertain, it should be looked into, and promptly discarded if it did not work.Fuck... If they could make a massive world with CoD4's engine... and put zombies in it... I'd play that shit all day. Point being, the engine doesn't really matter innately. It is what is -done- with the engine that matters. CryEngine 3 seems like a very capable engine, ARMA II's seems less so... but that is just my opinion. Whatever they do, so long as it plays well... I don't care whose name is on the back of the box.The engine is not only of massive importance to the look and capabilities of the game, but also for the developers since they are the ones who actually need to be able to make something that is halfway proper without ripping their eyes out... Share this post Link to post Share on other sites
El Barto 227 25 Posted July 31, 2012 The engine is not only of massive importance to the look and capabilities of the game, but also for the developers since they are the ones who actually need to be able to make something that is halfway proper without ripping their eyes out... yep, it's been scientifically proven that developers work better with both eyes intact 2 Share this post Link to post Share on other sites
oshi7 365 Posted July 31, 2012 (edited) Saw some screenshots of a game called Russia 2028 on the CryDev.net forums. It's not the same visual style as DayZ, but shows how you can use this engine to make highly tense sceneshttp://www.crydev.net/viewtopic.php?f=353&t=65563&start=585 NW Airfield would be even scarier ;)"I hear shots!"Get those bandits! Edited July 31, 2012 by OshiSeven 3 Share this post Link to post Share on other sites
CarloNord 29 Posted July 31, 2012 (edited) Anyone else feel that Rocket might be too stubborn/ethnically bound to the current engine (forgot the name) to actually make a switch? Edited July 31, 2012 by CarloNord Share this post Link to post Share on other sites