Solid.nl 2 Posted July 19, 2012 The simple fact is when rocket decides to start working on a stand alone version of dayz he will need to pick a engine and in most cases will need to start from scratch. Even using the arma 2 or 3 engine he would still need to completely turn it into something he wants it to be.Right now he is just using arma 2 with some minor adjustments if you look at the grand scheme of things. There are simply limitations to what he can do, so once he starts working on dayz as a stand alone game he will be able to write the game as sees fit. The crytek 3 engine is something that can be customized in so many ways it probably will have everything rocket would ever need. But with that said there are so many engine's out there i think what it eventually boils down to which engine can provide him with the tools he needs and not cost him a arm and a leg because most of these engine don't come cheap. And how things turn out in looks, well thats all up to rocket since he will decide on the textures and all other parameters associated with it. Remember if you saw a game that looked to cartoony its not because of the engine its because of the developers deciding on that style.The bigger problem is going to be manpower, rocket really will need to have more people helping him because making a game from scratch is not a easy task. The coding has to be done, texture's have to made, props have to be made, animation needs to be done not to mention the making of a map and alot of other things that are simply to much for a single person to do in a decent time frame. 1 Share this post Link to post Share on other sites
superwinner (DayZ) 2 Posted July 19, 2012 No, because that would eliminate many players whose hardware can't run anything with cryengine, mine included. Share this post Link to post Share on other sites
Ejaculacid 19 Posted July 19, 2012 (edited) Perhaps people don't realize how much content DayZ borrows from the existing ArmA 2 libraries. One does not simply conjure up DayZ on CryEngine 3!Actually they should have the assets in their raw state somewhere in the studios which could be edited/imported into CryEngine.. However the coding would take a fair while :)The community makes this game, if they all stood up & screamed BiS engine is fucking awful it would work ;)No, because that would eliminate many players whose hardware can't run anything with cryengine, mine included.If you can run arma2 you most likely can run CryEngine 3 on low... Lets face it the engine is shit & poor optimized Edited July 19, 2012 by Ejaculacid Share this post Link to post Share on other sites
BL1P 252 Posted July 19, 2012 Ive made maps in the UDK and the Cry SDK. they can not create maps the size of arma2 maps without loosing so much performance the game would grind to a halt.So my vote would be a no as it wouldn't work or would be just about flashy gfx and not game play on a large scale. 1 Share this post Link to post Share on other sites
Ejaculacid 19 Posted July 19, 2012 (edited) Ive made maps in the UDK and the Cry SDK. they can not create maps the size of arma2 maps without loosing so much performance the game would grind to a halt.So my vote would be a no as it wouldn't work or would be just about flashy gfx and not game play on a large scale.Did you include the several lines of code to make it perform better i.e. LoD etc..? ;) Edited July 19, 2012 by Ejaculacid Share this post Link to post Share on other sites
BL1P 252 Posted July 19, 2012 Did you include the several lines of code to make it perform better i.e. LoD etc..? ;)I must admit.I wasn't alone and I think some of the other team members where doing more of the coding side than myself. well I am sure they where :)I just know large scale maps like arma2 are not possible if you want performance.unless someone wants to make Chernarus in the UDK or Cry for 50 players and prove me wrong :)Shouldn't take more than a year :) Share this post Link to post Share on other sites
hawc 63 Posted July 19, 2012 I'm more stoked for DayZ on Arma 3 [/media]The first half we've seen before, but there's some newer stuff in the second half.Haha CE3 can hide from this. More stances, freelook controls, realistic balistics, vehicles run on GASOLINE not air. Not to mention the big 300 sqkm map.Sure CE3 looks good, its fine for some quick arcade fps fun. Also crysis 1 or far cry maps are NOT as big as chernarus. Sure if you put it all together but you can't have it all at once. Share this post Link to post Share on other sites
EnermaX 59 Posted July 19, 2012 Not going to happen... Share this post Link to post Share on other sites
Vipeax 318 Posted July 19, 2012 I thought the same thing, but the "feel" doesn't come from the engine I believe. I messed around with CryEngine 3 and created a shitty forest with a mountain right next to it and I could really see myself playing DayZ in it, if it were done right, and it would be so much more impressive. Weapons lay on the ground and you have to go and pick them up and it goes straight into your hand. How amazing would it be if the gear in your hands had a separate user interaction than the gear on your backpack? You'd have to manage the gear in your backpack, like normal, but could just pick up or throw weapons in your hands and even have another rifle (or something) slung over your shoulder. You can pick up and throw things without having to do any backpack managing, such as whiskey bottles for distracting zeds (same thing as when you first got on the beach in Crysis and picked up a turtle and threw it).This can be coded in on the Engine side of RV too, or the UDK (in less than 20 lines of code, experience ;)) or any other engine (Frostbite), .... ,....... and .....Also, in CryEngine, built into the default file is the ability to grab other character models. Could you imagine DayZ with the ability to sneak up on someone, grab them, cover their mouth so their direct comms wouldn't work and let your friend loot them? Very possible. Also throwing objects is much more intuitive and similar to real life; ie. you just hurl shit. Hell, even in CryEngine you could pick up a whiskey bottle, smash it, and bam! Instant melee weapon without ever having to go into a menu.Same thing, can be added if it was a desired feature, which it never was in ARMA2, so it wasn't there for DayZ either, but if they want to add it they can, easily :).and would squash the issue of user executed scripts for hacking and exploits.What do you think will happen when you get a new binary using the Real Virtuality Engine that has stripped out the whole scripting scene that you don't need in DayZ? Si.A lot of things here are mentioned as being Engine related, which they are not. A lot of features are simply there, or missing, because ARMA2 didn't need them or needed them as a military SIMULATOR. If Engine A is better than B in the case of DayZ is not something that's worth discussing as that's a decision to be made by people who will have far more knowledge on the subject than people posting here ;). The most important is that cheating will always exist, but in DayZ it's easier due to a feature that is there for ARMA2 and stripping that out would be easy on a standalone, even on ARMA2's engine....Feel free to discuss about the subject, but "X can do this that the current engine can't!" is as false as false can be.PS:Going to an engine like the CryEngine3 will also be caught in your budget, as suddenly this game loses any chances on a Minecraft-paypment-model, and delay DayZ by many years ;). 5 Share this post Link to post Share on other sites
fearz0r 128 Posted July 19, 2012 PS: Going to an engine like the CryEngine3 will also be caught in your budget, as suddenly this game loses any chances on a Minecraft-paypment-model, and delay DayZ by many years ;).Exactly. Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted July 19, 2012 Ultimately the best engine is the one the devs like working with. 1 Share this post Link to post Share on other sites
Nexagelion 8 Posted July 19, 2012 @VipeaxThat all sounds great, and makes me look forward even more to a stand alone launch, but my biggest concern is still engine optimization, and lets face it RV falls flat on its face here. Im currently running an i5-2500k @ 4.4Ghz, 8GB RAM, and a GTX 670 FTW card. I destroy every game I have tried on max settings (BF3 Maxed in 64 online matches - 80FPS). Yet in RV I get 32FPS with video lag spikes that drop me to 20?I never said or wanted to imply that RV was a terrible engine. It does do some things wonderfully. Yet in others (that to me seem like something youd want an engine to do/be) it seems terrible from my perspective. Maybe Im doing something wrong, could be.But will a standalone Day Z's engine be better optimized then ARMAs currently is? Share this post Link to post Share on other sites
CarloNord 29 Posted July 19, 2012 So much want... Given the videos I do like the vehicles physics and the seasons and the crysis engine (NOT A DEVELOPER/COMPUTER GENIUS HERE) generally has been reliable. However Arma's engine seems to work well enough, I've encountered almost zero problems, except for like 4 but those have been on occasion. Also, I doubt the load time for something like this would be as fast as it is currently and working the seasons and physics constantly would probably not agree with servers. Along with that, DayZ is a MOD of Arma 2, I doubt you can just up and go switch the engine overnight. If DayZ became a standalone then by all means use the damn engine, hell, I wish I could see this in Arma 3. You've earned my beans. Share this post Link to post Share on other sites
Vipeax 318 Posted July 19, 2012 @VipeaxThat all sounds great, and makes me look forward even more to a stand alone launch, but my biggest concern is still engine optimization, and lets face it RV falls flat on its face here. Im currently running an i5-2500k @ 4.4Ghz, 8GB RAM, and a GTX 670 FTW card. I destroy every game I have tried on max settings (BF3 Maxed in 64 online matches - 80FPS). Yet in RV I get 32FPS with video lag spikes that drop me to 20?It's likely a clean-up issue with the 1000s of objects in the game (all the weapons and items on the ground that your cpu has to cycle through). What happens when you run ARMA2 in singleplayer modus (IE the Showroom)? I get over 300 FPS (300 to 650ish) then, with my graphics being a mix of high and very high. 4 Share this post Link to post Share on other sites
Nexagelion 8 Posted July 19, 2012 It's likely a clean-up issue with the 1000s of objects in the game (all the weapons and items on the ground that your cpu has to cycle through). What happens when you run ARMA2 in singleplayer modus (IE the Showroom)? I get over 300 FPS (300 to 650ish) then, with my graphics being a mix of high and very high.I cant give beans for the quick response as Ive given all mine for the day, but thanks for the reply. I havent spent enough time in ARMA by itself to pay attention to the performance to be honest. I played the tutorials a couple times to get accustomed to the movement, shooting, throwing, and driving mechanics so that Day Z wouldnt take me too much by surprise. Yes, Im absolutely one of the ones that bought ARMA just for Day Z. I will load it up later and give it a try and post with some results, as well as screenshot my settings. Share this post Link to post Share on other sites
taco241 393 Posted July 19, 2012 I've done work on Cryengine 3 as well. Pretty impressive.A bit worried about potential performance issues but with a good team, and efficient design, it's worth considering.I'm a fan. Share this post Link to post Share on other sites
Razzle Dazzle 49 Posted July 19, 2012 Dayz id a awesome mod and the guy that made the post is right, He is building a mod on a shit engine and that is why it is so buggy. Dont you think zombies glitching through walls and floors would of been fixed by now, Its the garbage engine. If this ran on cry engine 3 this game could be amazing. What it comes down to do you keep making a amazing mod on a shit buggy engine or do you start from scratch on a better engine less buggy, I saw a post asking if this should be a standalone game before. IM all for a better engine. Arma 3 might be better but we will see Share this post Link to post Share on other sites
Ejaculacid 19 Posted July 19, 2012 (edited) Haha CE3 can hide from this. More stances, freelook controls, realistic balistics, vehicles run on GASOLINE not air. Not to mention the big 300 sqkm map.Sure CE3 looks good, its fine for some quick arcade fps fun. Also crysis 1 or far cry maps are NOT as big as chernarus. Sure if you put it all together but you can't have it all at once.ARMA3 will be the same as ARMA2, all eye candy. shit optimization, shit gameplay, shit engine.Same as ARMA1 >Same as ARMA2 >Same as Flashpoint >Same as Iron Front >Same as Take on helicoptersAND WILL BE THE SAME AS ARMAFUCKING3 Edited July 19, 2012 by Ejaculacid 2 Share this post Link to post Share on other sites
Frozen (DayZ) 144 Posted July 19, 2012 It's likely a clean-up issue with the 1000s of objects in the game (all the weapons and items on the ground that your cpu has to cycle through). so that is the reason behind low fps on some servers? thats kinda fucked up to be honest Share this post Link to post Share on other sites
MinxinG 50 Posted July 19, 2012 Just curiosity : How long does it take to build an engine (a good one) from scratch working about 4-6 hrs/day? Share this post Link to post Share on other sites
evolution (DayZ) 51 Posted July 19, 2012 A loooooooooooooong time man... Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted July 19, 2012 (edited) Just curiosity : How long does it take to build an engine (a good one) from scratch working about 4-6 hrs/day?Pretty much what everyone said, you would have to have a very intimate knowledge of DirectX or OpenGL (same shi really, whichever you would prefer using).For a specific project you can get it going pretty quickly, but to create a reuseable, moddable and flexible one, you are going to spend quite a while on it. At least a good year before you get something worth selling, but it all depends of the features really, if you need good physics, or procedural trees it might take you a while to write your own, or you can buy a ready to use physics engine from Havok or tree generation engine like SpeedTree.And to the kids who bitch about the arma engine, go on, go create your DayZ on CryEngine, hell go try with Unity3D, it's free now. And come back when you can handle 50 players, plus 200-300 npcs and simulate a 225sqm island, all in realtime on a single server, lets not forget you also have to make all the assets, while dayZ borrow 95% of it's assets from Arma2.Until then, let modders use the engine they feel comfortable using and stop moaning that this is not using CryEngine, or UE3, or whatever.Most of you know nothing about game development and modding but come give "enlightened opinion" about this or that engine based on pictures, videos and tech demos, graphics rarely have anything to do with the engine, and everything to do with the art team who produced the assets for the demonstration. Edited July 19, 2012 by Lady Kyrah 4 Share this post Link to post Share on other sites
duddbudda 33 Posted July 19, 2012 (edited) another 20 odd posts waffling about how pretty Cryteks balls are, how crappy ARMA's optimisation is and not a single goddamn consideration of the netcodeand let's be clear: ARMA renders (for me) a 5km draw, with Very High everything (except AA. AA [CCC or in game] always makes the grass artifact) and I get 60+ fps (less in DayZ atm, which I hate like oh my god rocket why can't your alpha run perfectly right now)that's better performance rendering 5km of populated country than I get in Metro 2033's tunnelsinb4 u get better performance on CE3 - yes I do, I get much better performance ultra'ed in Crysis 2, but that's because C2 is a DX10 game and the DX11 implementation was so horrid it doesn't bear considerationfor the record: 2500k @ 4GHz, 2x 6950s @ 920 core 1375 mem, 4GB Ripjaws, ARMA is stored on a WD CBlack Edited July 19, 2012 by Sandy Share this post Link to post Share on other sites
KrystoferRobin 67 Posted July 19, 2012 The hacking stays the same... I still have a hack laying around in my pc somewhere from the day crysis 2 was released.Once a cheat, always a cheat. Can we get a pre-emptive ban over here ffs? Share this post Link to post Share on other sites