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Siri302

A possible small addition..

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Uhum, so I checked if there were any other threads on this and I couldn't seem to find any so here goes..

So this is a very, very small addition to the game I'm suggesting.. I guess some could call it pointless. But I'll take the chance: I was thinking that maybe a sound of a zip being opened should be triggered every-time you access your backpack, similarly if someone else accesses your backpack or vice-versa (I guess you could add a 'zip closing' sound for when you leave the gear menu as well).

I've seen a few videos of people being ''robbed'' of their equipment, and sometimes they were none the wiser and usually end up getting shot/hacked by the thief. Well in reality you would hear someone going into your backpack to steal your stuff - so why not add this to a game that strives to be authentic, and allow players to realize when someone is sneaking their paws onto your gear, and hopefully allow them to react more quickly because they'd have a very limited time to respond.Yes, you'd have to be careless to allow this to happen to you - but a backpack not making a noise when you open it is kind of odd and kind of implies you were running round with it open.. :huh:

Also it would also be kind of cool if you're looting somewhere and from a building you hear this zip noise faintly - and so you know someone is in there looting - then you may react as you regular play-style dictates. Maybe this noise could also catch the interest of any curious nearby infected too. :)

I'm not saying this is something that HAS to be added immediately, if at all considering how small of an addition it would be, it's just something I thought could add just a little to those ''OH CRAP'' moments. Once again I know absolutely nothing about coding - so I have no idea how this could be implemented and whether it would drain any resources or whatnot.

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I really like the idea in general.

Specifically, opening a backpack, whether yours or another player's, would create the sound effect. I'm not sold on being able to hear it through walls, nor that it would generate zombie aggro.

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I'm not sold on being able to hear it through walls, nor that it would generate zombie aggro.

I'm meaning thin - tin/metal type walls rather than full on apartments.. Or maybe if you happen to be passing by a broken window at that moment you could hear it. All a matter of coincidence I suppose, so no need for it. The infected wouldn't necessarily aggro, but would kind of casually stagger in that general direction, if they were in a.. hmm.. 10m/15m radius? I mean this if you are outside, rather than in a building - unless of course they are in the building with you :P

Saying that I have no idea how loud the noise of a zip is... I guess it depends on how ferociously you decide to open it

Edited by BECKiEE

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Sounds better, but while I'm thinking about it - it's silly that drinking, eating, and reloading doesn't generate zombie aggro for the sound it makes. At least, opening a coke can should make some noise - players can hear that from a building away.

In the patch to update drinking/eating aggro levels on the sound effects, toss in a sound clip for opening bags.

Zombie aggro range

Drinking Water: 5m

Drinking Soda: 10m

Eating Meat: 5m

Eating Beans: 10m

Opening Bag: 5m

Reloading: 10m

Edited by Pander Beers

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Sounds like a possibility then, if it is that easy to add to the game.

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It would be nicer than standard om nom nom sounds ;P Plus you'd be able to tell if someone opens your bag. Very simple idea, but brilliant.

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It would be nicer than standard om nom nom sounds ;P Plus you'd be able to tell if someone opens your bag. Very simple idea, but brilliant.

That's what I was going for, thanks! :D

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Uhum, so I checked if there were any other threads on this and I couldn't seem to find any so here goes..

So this is a very, very small addition to the game I'm suggesting.. I guess some could call it pointless. But I'll take the chance: I was thinking that maybe a sound of a zip being opened should be triggered every-time you access your backpack, similarly if someone else accesses your backpack or vice-versa (I guess you could add a 'zip closing' sound for when you leave the gear menu as well).

I've seen a few videos of people being ''robbed'' of their equipment, and sometimes they were none the wiser and usually end up getting shot/hacked by the thief. Well in reality you would hear someone going into your backpack to steal your stuff - so why not add this to a game that strives to be authentic, and allow players to realize when someone is sneaking their paws onto your gear, and hopefully allow them to react more quickly because they'd have a very limited time to respond.Yes, you'd have to be careless to allow this to happen to you - but a backpack not making a noise when you open it is kind of odd and kind of implies you were running round with it open.. :huh:

Also it would also be kind of cool if you're looting somewhere and from a building you hear this zip noise faintly - and so you know someone is in there looting - then you may react as you regular play-style dictates. Maybe this noise could also catch the interest of any curious nearby infected too. :)

I'm not saying this is something that HAS to be added immediately, if at all considering how small of an addition it would be, it's just something I thought could add just a little to those ''OH CRAP'' moments. Once again I know absolutely nothing about coding - so I have no idea how this could be implemented and whether it would drain any resources or whatnot.

Great idea! Always wanted to know who's been sniffing around my backpack

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Noise? It'd be a nice touch.

Aggro? Eh, no. Not for backpack zippers, not for sodas, not for eating. I think it'd be a tad too arbitrary as a method of detection, besides being effectively useless (5m detection range + muffled by buildings walls as of 1.7.2 = zombie has to be standing on top of you to hear). The application of such an aggro draw would be so limited in scale it'd be a waste of time to code.

Not a bad idea, but just impractical - it'd be like adding mechanic that allows you to throw your pistol as a distraction. Legitimate? Yes, but in such a narrow window of use it'd be more effort than it'd be worth.

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Yea I can support this. Seems like a great idea. It not knowing if your new *buddy* is stealing your stuff.

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Noise? It'd be a nice touch.

Aggro? Eh, no. Not for backpack zippers, not for sodas, not for eating. I think it'd be a tad too arbitrary as a method of detection, besides being effectively useless (5m detection range + muffled by buildings walls as of 1.7.2 = zombie has to be standing on top of you to hear). The application of such an aggro draw would be so limited in scale it'd be a waste of time to code.

Not a bad idea, but just impractical - it'd be like adding mechanic that allows you to throw your pistol as a distraction. Legitimate? Yes, but in such a narrow window of use it'd be more effort than it'd be worth.

It was just an option, I mean I'm just throwing my idea out there. But yes as I was writing the post I was realizing how small time frame you'd have to react if you heard said opening noise- hence why I said it may be pointless. But hey, I'm in the suggestion board to make suggestions! :)

Yea I can support this. Seems like a great idea. It not knowing if your new *buddy* is stealing your stuff.

Exactly the circumstances under which I was thinking this could be a useful addition!

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+1 good idea! Not too long ago a noob i was helping along the coast travelled with me for an hour or so. Only to end up shooting me with my own makarov while i had my torch out ><

Silly bugger didnt kill me though, just a slight ko. A clip of ak in his face while he was attempting to loot me had the desired effect. Lesson learned :D

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Maybe there could be sounds for all kinds of inventory interacting. A zip when the bag is opened and closed (but not when you press G) and some muffled sounds when you move stuff around. A very small addition, but it would make you hide before messing around in your backpack.

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this idea is wicked. i sometimes get ticked off even when friendlies look in my pack (depending who it is). it's a zombie apocalypse after all :D. an auditory cue would be nice so i can tell them to fk off, but this would have benefits in other areas too.

i think the noise should aggro zombies, but it should only have an audible range of 2-3 metres at most.

perhaps right click clicking your own pack, could give you the option of opening silently, but there would be a short time delay to account for stealth.. if you open someone elses pack though, it should always play the noise.. there is no way you could open someones pack irl without them noticing

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But then my teammates would know when I take all their heatpacks, or run off with the only bloodbag!

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I agree but should be a very short range sound, like 3 or 5 meters or something.

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i never thought such a small detail could be this awesome, i love this idea.

beans for you

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Great idea! I would also like to have the damn fence opening noise only fucking happen when a fence is opened lol.

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my back pack is usally bugged out but i agree the zip would be pointless not to have.

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Maybe there could be sounds for all kinds of inventory interacting. A zip when the bag is opened and closed (but not when you press G) and some muffled sounds when you move stuff around. A very small addition, but it would make you hide before messing around in your backpack.

That would make sense to have general ''rummaging'' noises or something when you move stuff around, no idea if that would be difficult to add? Considering the amount that people add/remove/swap things around in their packs. With the backpack - using my idea of what coding is like - it would be similar to how you trigger a noise if you open a drink or start eating. So would this other rummaging noise play when you click on a item in your pack, or when you actually move it somewhere? I'm not sure if excessive moving around stuff and triggering the noise would be a problem?

this idea is wicked. i sometimes get ticked off even when friendlies look in my pack (depending who it is). it's a zombie apocalypse after all :D. an auditory cue would be nice so i can tell them to fk off, but this would have benefits in other areas too.

i think the noise should aggro zombies, but it should only have an audible range of 2-3 metres at most.

perhaps right click clicking your own pack, could give you the option of opening silently, but there would be a short time delay to account for stealth.. if you open someone elses pack though, it should always play the noise.. there is no way you could open someones pack irl without them noticing

I agree but should be a very short range sound, like 3 or 5 meters or something.

So have we haggled this aggro pull down to 2m - 5m? At that range I'm sure a zombie would see you anyway, unless the new enviromental variables influencing zombies effective hearing/seeing range isn't actually as buggy as people make it sound.. So at night - providing you are prone, I can see this being when the infected are in close enough range to hear something possibly tasty looking through their packs (Or in rain maybe) and would decided to waddle in the general direction, or at least look in your direction for a period of time. And if you happen to pop out then the usual Benny-Hill-theme-chase-scene can ensue. :D

my back pack is usally bugged out but i agree the zip would be pointless not to have.

I was thinking that pack bugs could present an issue if this idea was added, whether the zip noise gets stuck on repeat. Or when you realize one of your items has been eaten by the pack itself, people generally open and close their pack a few times having a WTF moment. That could kind of be unnecessary opening and closing noises (and potential aggro), just because the pack is buggy, and isn't necessarily because you are looting. I guess packs overall would have to be fixed before something like this could be added.

Glad to see that people think this idea could be good in-game! :D

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Maybe there could be sounds for all kinds of inventory interacting. A zip when the bag is opened and closed (but not when you press G) and some muffled sounds when you move stuff around. A very small addition, but it would make you hide before messing around in your backpack.

i agree with OP but this summarizes the topic

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