YourStepDad 6 Posted July 14, 2012 Now I have been watching an interview, well, a presentation actually, and the lead designer of day z, "rocket", said that the dogs will be added, in fact, that they should have been in at this point.He meant player companion dogs. How he's going to make that work I have no idea, so I'll just leave it to him.I'm not really one who likes the idea of over the top mutant zombies, but I think infected dogs would be alright.As it is right now, they could behave like any other zed, and be added solely for variety and aesthetic reasons. Day Z badly needs more zombie models anyway. Of course, dogs should be present in far lower numbers. 1 - 2 infected dogs per average village. Perhaps due to their size, they would be slightly more evasive targets, but that is all.As the game develops, they could perhaps have a heightened sense of detection and increased speed, possibly even greater damage.I'm sure this has been suggested before, but I just couldn't find the topic.What do you think? Share this post Link to post Share on other sites
Yukimare 10 Posted July 14, 2012 (edited) if dogs get in the game, i bet you zombie ones would be a pain, so they should have some sort of machanic that makes them different from humanssay.....survivor sneaks into villagedog sights the survivorone of 2 things can happen1.) the dog barks, pretty much alerting ALL the zombies withen 100m to your presence, and causing those withen 300m to investagate2.) the dog pounces on survivors on occasions, distracting the survivor for 5 seconds before the survivor kicks the dog off themthe catch though is that they have lesser health then human zombies and are more easily distractedwhat you think of that idea of the mechanic?edit: i see what you guys mean with the barking, sorry about the lack of logicas for the dog barking, i had *the dog barks first, then runs* in mind, not charge n' bark, but keep in mind, i have seen dogs that bark and run at the same time Edited July 14, 2012 by Yukimare Share this post Link to post Share on other sites
Dancing.Russian.Man 1631 Posted July 14, 2012 1.) the dog barks, pretty much alerting ALL the zombies withen 100m to your presence, and causing those withen 300m to investagateI don't see how the dog barking would let the zombies know where -you- are.It's like throwing a whiskey bottle and the zombies investigate your position instead of where the bottle landed.It'd make more sense if zombies within 100-200m would investigate the dog that's barking, and that's all they do.The dog itself would of course attack the player, and the growls/barks would attract more zombies to its location, Share this post Link to post Share on other sites
OW22 21 Posted July 14, 2012 (edited) The problem is you're turning a good thing into something where someone says "Oh sh**!" Dogs as companions are going to be a good feature, but the dogs should not spawn infected. If the dog dies from a zombie, then why not have it be infected? A bit off topic, if things turn into zombies from just death, then why not do it that way, especially since looters would have to be careful about it. I did suggest in my suggestion thread girl meshes for zombies, since there are female character options in the game.Back on topic, if dogs were in the game, and they were infected and were just completely overpowered compared to the original zeds, that would be ridiculous. They should not be faster, more evasive, and do more damage. What dogs should act like as a zombie is protective. If you enter it's domain, it will attack. If you leave, it will not pursue. 1 bullet should kill it, except maybe from the makarov. It should be fast, but should not do more damage. The human mouth can actually bite down with more force than a dog. (okay, that's a bit underpowered, but they shouldn't be better in every way than a zed)Now reading some replies I think you might be saying that dogs are wild dogs? I, again, suggested wild animals that fight back in my suggestion thread, but these dogs are designed to be companions, probably tamed by offered a piece of meat, otherwise hostile, or evasive. These dogs would most likely be domesticated and newly ownerless dogs. Edited July 14, 2012 by OW22 Share this post Link to post Share on other sites
YourStepDad 6 Posted July 14, 2012 I meant infected dogs that patrol the villages like any other zombie, not your dog companion turning into one. Sorry if I wasn't clear enough there. I really do not see why we wouldn't have dog zeds, at least aesthetically.I never said they should be -completely overpowered- in comparison to zeds. They can even stay exactly the same, which is what I propose for the near future. In later versions however, it would make sense to have them behave differently, so why not use it?Dogs would die with the same amount of bullets as any other zed, so I really don't see how they can be overpowered. It was more of a case of adding a different zombie type with different behaviour, but not one that is unrealistic.Them running faster or not? Debatable.More Evasive? I should corrent myself. I meant naturally harder to land a bullet in due to their size(and possibly speed, if we decide they should be faster)The damage is also debatable.And nah, I didn't mean wild dogs this time, but I definitely support the idea of some kind of danger in the woods.@YukimareNeat ideas, but If a dog has the trait of mindlessly charging at a person the moment he sees him/her like all other zeds do, I do not think he would bark, but growl as he runs. That would alert other zeds of your presence as much as any other zed does when he sees you and runs at you - does not alert others at all. :/(Something I think should be fixed in the future)Pouncing sounds very nice, although a zed should perhaps be able to do the same. Share this post Link to post Share on other sites
poodude28 (DayZ) 36 Posted July 14, 2012 I second this Share this post Link to post Share on other sites
zipper 69 Posted July 14, 2012 Already a thread discussing this topic. Share this post Link to post Share on other sites
YourStepDad 6 Posted July 14, 2012 Already a thread discussing this topic.Thought so, but I could not find it.Link please? Share this post Link to post Share on other sites
OW22 21 Posted July 14, 2012 (edited) I meant infected dogs that patrol the villages like any other zombie, not your dog companion turning into one. Sorry if I wasn't clear enough there. I really do not see why we wouldn't have dog zeds, at least aesthetically.I never said they should be -completely overpowered- in comparison to zeds. They can even stay exactly the same, which is what I propose for the near future. In later versions however, it would make sense to have them behave differently, so why not use it?Dogs would die with the same amount of bullets as any other zed, so I really don't see how they can be overpowered. It was more of a case of adding a different zombie type with different behaviour, but not one that is unrealistic.Them running faster or not? Debatable.More Evasive? I should corrent myself. I meant naturally harder to land a bullet in due to their size(and possibly speed, if we decide they should be faster)The damage is also debatable.And nah, I didn't mean wild dogs this time, but I definitely support the idea of some kind of danger in the woods.Yeah, yeah, I get it now. Good idea. Dogs are being added as companions, so some that roam villages or forest looking for food would be nice, feral or domesticated. But if they AREN'T infected and ARE PATROLLING the village, I don't get it. Only if they were a Zed to me they should be around the other Zeds, otherwise they'd be hunting or something. Edited July 14, 2012 by OW22 Share this post Link to post Share on other sites
YourStepDad 6 Posted July 14, 2012 (edited) But I do mean Infected(Zed) Dogs. :lol: Edited July 14, 2012 by YourStepDad Share this post Link to post Share on other sites
OW22 21 Posted July 14, 2012 But I do mean Infected(Zed) Dogs. :lol:Kay. Share this post Link to post Share on other sites