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NOTE: this question is specifically about the PSO-1. I'd like to avoid talking about the PSO-1-1, as mixing the two scopes will lead to unnecessary confusion.
I'm a big fan of the PSO-1 scope from years ago in ArmA 2, in both the DayZ mod and vanilla ArmA. My experiences with the PSO-1 in SA since it was added to the game have been a mix of good and bad. It's not been easy for me to do a lot of rigorous testing with it, given the amount of luck and effort needed to collect all the necessary gear to do a series of proper comparative tests in a variety of conditions (especially since I rarely have someone with me to act as a spotter). There's been a number of things written and videos made about the PSO-1 in SA, but a great deal of what I've found is either outdated or based on somewhat unverified information.
So I have a few questions I'd like to ask, and to avoid as much confusion as possible, I ask that those responding to try to separate and/or mark their comments into one or more parts:
how the PSO-1 works in real life, how it works in SA right now, and/or how it should/may work in the future Questions:
IRL, the PSO-1 is calibrated for the 7.62×54mmR round. In SA, if attached to an AKM, AK-101, or an AK-74, one would expect it to be less accurate the further away your target is, since the ballistic characteristics of those rounds are significantly different. In SA, does the PSO-1 account for these differences, and if so, how well does it compare to what one would expect IRL?
Now that FOV no longer is adjustable in the in-game settings, does the PSO-1 behave correctly at the default settings?
I prefer to use the chevrons for zeroing rather than adjusting it manually through the keyboard. Can all the chevrons be trusted in the current patch?
If I do all my zeroing inside the PSO-1, what should the manual zero be set at? I would assume it should be at 300m for the SVD, but would that still be correct if the scope is on an AKM, AK-74, or AK-101?
I would assume that there is a certain amount of accuracy penalty with a 'worn' scope compared to a 'pristine' one. Usually this is not much of an issue for me with other optics, but considering the long shots one can make with a SVD, even a small modifier would have a much more noticeable effect at longer ranges. Is there any known data on this? One last request (thanks for reading this far, by the way). I'd like to keep this discussion focused on the mechanics and ballistics, and avoid getting into things like the merits and problems of long-range sniping as it relates to gameplay, hit detection, and desync. My primary concern is getting the bullet to go where I expect it to - what happens when it gets there is a whole different discussion.