rocket 16567 Posted May 18, 2012 As the title said, the Bandit/Survivor morphing will be removed. You will find skins around the world, that you can wear if you choose. Humanity will be retained for an undisclosed purpose.Because humanity is the feature DayZ deserves, but not the one it needs right now. So we'll remove bandit transitions, because its not helping. Because its not a good feature. Humanity remains as a silent guardian, watchful protector. An ... unfinished feature.Please abuse/fanboy below so I can feast on your delicious tears... 63 Share this post Link to post Share on other sites
drakenof 9 Posted May 18, 2012 Well why not.When you said " you will find skins around the world " it's a feature planned for what, 1.5.8 ? 3 Share this post Link to post Share on other sites
howichrgelazer 69 Posted May 18, 2012 Interesting. It makes more sense realistically and I'm happy to see how this plays out. It's going to make coming across other survivors that much more intense.How many different skins will be available for loot in the environment if you don't mind me asking? Even if it's a ballpark figure I'm curious to know how many options we'll have to be "unique snowflakes." 1 Share this post Link to post Share on other sites
linfosoma 38 Posted May 18, 2012 Interesting, looking forward to see how this changes dynamics :) Share this post Link to post Share on other sites
ultraspank 0 Posted May 18, 2012 Bandits by choice everywhere rejoice. Share this post Link to post Share on other sites
dogsbd 12 Posted May 18, 2012 Realism, I like it. In the real world you can't tell the bad guys just by the clothes they wear (well, sometimes you can) and you shouldn't be able to in a Zombie Apocalypse world either. Share this post Link to post Share on other sites
Thomas (DayZ) 22 Posted May 18, 2012 This new skin ideas really interests me, i would really love certain skins such as military, officer or even priest. 3 Share this post Link to post Share on other sites
Zhivago 1 Posted May 18, 2012 Awesome change! Now release 1.5.8 so I can play again :P Share this post Link to post Share on other sites
Skippy (DayZ) 9 Posted May 18, 2012 Love the change, looking forward to finding out what the new skins are..! Share this post Link to post Share on other sites
pastyvirgin 3 Posted May 18, 2012 requesting better starting skin then 1 Share this post Link to post Share on other sites
ultraspank 0 Posted May 18, 2012 Rocket, are you taking humanity out completely for the time being or will you still get negative humanity for killing another player? I ask because my friends and I took on this kind of bandit hunting(self appointed sheriffs) as to keep the lands as safe as we could and I guess this change kind of ruins that dynamic. So I guess we'll just have to try and take action depending on if they shoot at another player when we're around but I wonder if the humanity will still be rewarded if they were indeed negative in humanity themselves. Share this post Link to post Share on other sites
Wüstenfuchs (DayZ) 105 Posted May 18, 2012 So much for survivor co-operation... Everyone will be considered bandits now. 14 Share this post Link to post Share on other sites
oilman 72 Posted May 18, 2012 Alright, fine, have my tears. ;_; Share this post Link to post Share on other sites
Unnamed354 34 Posted May 18, 2012 This is something i'll be sad to see go. There were a few things I really liked about the humanity/bandit system.- Whenever my survivor group found another player there was always frantic talk over vent "is he a bandit?" etc- Getting killed by a survivor is frustrating but getting killed by a branded killer (bandit) was less frustrating, you know their motivations.- Using blood packs as a way to recover humanity was a prime reason to venture into cities and take risks.- Humanity/Bandit status remaining after death meant players had to be dedicated to their chosen playstyle.I understand the feature isn't finished, but it seems it has become a key component in the DayZ formula.Just my 2 cents 4 Share this post Link to post Share on other sites
c.chris.perry@gmail.com 17 Posted May 18, 2012 - Whenever my survivor group found another player there was always frantic talk over vent "is he a bandit?" etcThis is a flawed system' date=' a players motivations should be as simple as looking at what skin he has. - Getting killed by a survivor is frustrating but getting killed by a branded killer (bandit) was less frustrating, you know their motivations. Same as above.- Using blood packs as a way to recover humanity was a prime reason to venture into cities and take risks.Or you could just venture into cities to get blood packs to... I don't know, heal a buddy? I run with a group of only bandits and we try to keep our humanity as negative as possible, yet we always carry as many blood packs as possible. Share this post Link to post Share on other sites
WaxMan (DayZ) 0 Posted May 18, 2012 Skin and all kills were not the right way to determine if some one was hostile or a bandit. We get 2 bonuses out of this, firstly we get to choose skins (and more stuff to scavenge) and secondly we get to look forward to a much more suitable possibly strangely unusual mechanic in the future based on PK's. Share this post Link to post Share on other sites
rocket 16567 Posted May 18, 2012 Guys, like I said:"... humanity is the feature DayZ deserves, but not the one it needs right now. "I'm not removing humanity, I'm removing the skins being based on that. So that we can have findable skins. Humanity is the hero. ... ahem... feature we deserve but, well, not the one we need right now. So it will stay, but silent. Share this post Link to post Share on other sites
oilman 72 Posted May 18, 2012 Rocket I hereby request a hidden batman skinEDIT: Or at the very least, http://www.armaholic.com/page.php?id=16684 2 Share this post Link to post Share on other sites
disturbedmentally@hotmail.co.uk 0 Posted May 18, 2012 Batman ftw! But yeah, this sounds good :D Cannot wait! Share this post Link to post Share on other sites
WildStyleZx89 (DayZ) 1 Posted May 18, 2012 Exactly what Worrom said. Bandit/survivor system is a key component into the dynamics of the game. The less noticeable a bandit gets the easier it is for them to tell everyone they are friendly. Groups of survivors are rare as it is already. This would only push everyone further into being a loner bandit or loner survivor. Specially with the plan to increase the zombie spawns (i know 1.5.7 was a mistake but still 650 would still be alot when you are a loner)Removing it (and possibly replace it back later) would change the whole atmosphere and i believe that to be for the worse kind of atmosphere. Right now the balance is great. But however if you are going to work with skins that people can pick up and wear (a better word would be clothes i think) Make it so that you can distinguish the person wearing it from Bandit or Survivor. Even the slightest change should be enough.Im looking forward to how this pans out though. I love the game alot im addicted to it. 1 Share this post Link to post Share on other sites
c.chris.perry@gmail.com 17 Posted May 18, 2012 Will the findable skins be permanent? Share this post Link to post Share on other sites
rocket 16567 Posted May 18, 2012 I am very nervous about this change. But the bandit system is NOT working. And fuck it, let's change it and see what happens? If it is more stupid, then I will roll it back. No harm, no foul. Lets do all the stupid shit now, before this gets too serious.What do you guys say? With me on this? I mean honestly I don't know how this is going to go but the existing system is pretty shit. 6 Share this post Link to post Share on other sites
c.chris.perry@gmail.com 17 Posted May 18, 2012 I am very nervous about this change. But the bandit system is NOT working. And fuck it' date=' let's change it and see what happens? If it is more stupid, then I will roll it back. No harm, no foul. Lets do all the stupid shit now, before this gets too serious.What do you guys say? With me on this? I mean honestly I don't know how this is going to go but the existing system is pretty shit.[/quote']I say yes, I just want to know whether they will be permanent or if I have to find my skin each time I die. Share this post Link to post Share on other sites
Zhivago 1 Posted May 18, 2012 I am very nervous about this change. But the bandit system is NOT working. And fuck it' date=' let's change it and see what happens? If it is more stupid, then I will roll it back. No harm, no foul. Lets do all the stupid shit now, before this gets too serious.What do you guys say? With me on this? I mean honestly I don't know how this is going to go but the existing system is pretty shit.[/quote']Don't worry about it. The current system is crap as well as unrealistic. You couldn't trust randoms before and you still can't trust randoms. People saying this kills survivor cooperation are blowing it way, waaaay out of proportion. Just focus on getting the new patch out! <3 Share this post Link to post Share on other sites