Aeoneth 163 Posted July 12, 2012 I was reading a thread about a friendly player when someone mentioned shooting a person in the leg and taking their morphine.This got me thinking what if we found a way to knock out players instead of JUST killing them. It would allow friendly / no murder players to fight back without ruining they kill free streaks. It would also give people a chance to give others a chance to identify friendly without making themselves a (huge) target. You could knock out a player you are unsure of take his weapon and then find out about their intentions and from there the player could choose to kill or return the equipment to their captive.But what would constitute a non lethal weapon.Well there could be tranq bolts and darts for both the Crossbow and CZ respectively.Could also be blunt weapons like the crowbar but only slightly do blood damage and do more knock out damage.A beanbag gun / stun gun could be good for medium ranges.Pros:-Gives players a chance to fight back without straight up murder-Would be interesting to knock out a player running from zombies and thus nor be directly responsible for the murder.-Allows for safer, "friendly" confrontationsCons:-Trolling (constant KOs)-Might not necessarily fit the setting 9 Share this post Link to post Share on other sites
mcslaughter 14 Posted July 12, 2012 Using some primitive weapons such as rocks and sticks would be useful for knocking people out and stealing gear while they're unconscious, but like you mentioned this could easily be used to grief. When you can just as easily kill someone with a gun and then loot their body, why would you bother knocking someone unconscious with a rock and then steal their stuff?This is an interesting mechanic but would require a lot of fine-tuning to make it useful without making it obnoxious. Share this post Link to post Share on other sites
Aeoneth 163 Posted July 12, 2012 Using some primitive weapons such as rocks and sticks would be useful for knocking people out and stealing gear while they're unconscious, but like you mentioned this could easily be used to grief. When you can just as easily kill someone with a gun and then loot their body, why would you bother knocking someone unconscious with a rock and then steal their stuff?This is an interesting mechanic but would require a lot of fine-tuning to make it useful without making it obnoxious.It's true that griefing could be quite rampant with this. However, I have never been one to believe that griefing is a reason against anything. Griefers gonna grief, no matter how much you try and prevent that.Yes it will require some fine tuning, but I'd imagine being in alpha would be the best time to try this out. Share this post Link to post Share on other sites
The Power Nap 21 Posted July 18, 2012 I think non/less than lethal weaponry would be a great boon to the game. Griefing someone by constantly knocking them out to me is less annoying than losing a two week old character to an unprovoked ambush. Share this post Link to post Share on other sites
bonesnap 75 Posted July 18, 2012 (edited) You could always leave the server if people constantly KO stunlock griefed you, I mean, even if a 30 second timer was implemented leaving you there defenseless when you d/c, you already are a sitting duck. Edited July 18, 2012 by bonesnap Share this post Link to post Share on other sites
Kojima (DayZ) 2 Posted July 18, 2012 Simple fix is if someone was recently nocked out and you try to nock them out again it kills them. i mean if you are bashed in the head with a rock and only Knocked out, i am sure the second time would have a high chance to kill you. This way the true pacifist can use it and the griefers would just kill them like they wanted to anyway. 1 Share this post Link to post Share on other sites
rikske66 3 Posted July 19, 2012 Simple fix is if someone was recently nocked out and you try to nock them out again it kills them. i mean if you are bashed in the head with a rock and only Knocked out, i am sure the second time would have a high chance to kill you. This way the true pacifist can use it and the griefers would just kill them like they wanted to anyway.this may sound wierd but might be a very good solution Share this post Link to post Share on other sites
Zetal 90 Posted July 19, 2012 (edited) This got me thinking what if we found a way to knock out players instead of JUST killing them. It would allow friendly / no murder players to fight back without ruining they kill free streaks. It would also give people a chance to give others a chance to identify friendly without making themselves a (huge) target. You could knock out a player you are unsure of take his weapon and then find out about their intentions and from there the player could choose to kill or return the equipment to their captive.+1Could have some unseen issues, but what better time to try than now? =P Edited July 19, 2012 by Zetal Share this post Link to post Share on other sites
DreamDragon 24 Posted July 19, 2012 Yeah, this is a very good idea. There's so many times I had to kill other players just because they didn't listen when I told them "Stop and don't move or else I'll shoot you"! The ONLY guy that did listen was eaten by zombies because of a 20-30 sec server lag and that I did disarm him which rendered him defenceless.The game should absolutely have different ways of having other players unconscious.+1 to this idea! Share this post Link to post Share on other sites
Re3st1mat3d 2 Posted July 19, 2012 You could always use the cans/bottles in the game to use as nonlethal alternatives for knocking players unconscious. I've been wishing this for a while because when I can't find a gun and I'm in the middle of a town looking for supplies and a player is trying to kill me I could at least defend myself by knocking them out. Share this post Link to post Share on other sites
killashrub324815@gmail.com 18 Posted July 19, 2012 Agreed. But the darts fired should take time to put somone to sleep. Say 1 minute? Overall you have my +1 Share this post Link to post Share on other sites
Aeoneth 163 Posted July 22, 2012 Agreed. But the darts fired should take time to put somone to sleep. Say 1 minute? Overall you have my +1A good idea, but I think it should be cut down to 10 or 15 seconds. Enough time to run to cover if you have some zeds on you but not enough to actively search for the person who shot you. Also I assume the darts would be loaded with horse tranquilizer or something and as far as I understand that stuff is powerful Share this post Link to post Share on other sites
zython (DayZ) 196 Posted July 22, 2012 (edited) A taser similar to the one in Ghost Recon:FS. You taze them once, they're on the ground. From there you can loot them and leave. Or you can taze them again and their heart stops.EDIT:Essentially it would knock you out with that hour glass thingy for a little while. Then when you get up you're fine and dandy...unless you're hit by a second wave of friendly electricity. Edited July 22, 2012 by zython Share this post Link to post Share on other sites
gizm0 96 Posted July 22, 2012 I'm all for it, the only thing that would be needed to be fine tuned is something to stop stun locking. Share this post Link to post Share on other sites
windth 5 Posted July 22, 2012 Simple fix is if someone was recently nocked out and you try to nock them out again it kills them. i mean if you are bashed in the head with a rock and only Knocked out, i am sure the second time would have a high chance to kill you. This way the true pacifist can use it and the griefers would just kill them like they wanted to anyway.I agree.So, knocking someone out would be similar to the unconscious status effect?Or what about Stagger or Stun status effect?Bricks (throwable)Cinder Blocks (throwable)Rocks (throwable)Being pistol whippedBeing hit with the butt of a rifleExtended Telescopic Baton[stealth] Sleeper HoldTranquilizer GunNet GunWater cannonsFlashbangs (stun grenades)Sting Grenades (also called rubber ball grenades or hornet's nest grenades)Taser GunHand TaserPepper SprayTear gasRubber BulletsR.I.P. cartridge (Round Irritant Personnel) - tho' point-blank range could kill you.Bean bag round also know as flexible baton round fired from a normal 12ga. shotgun (in real these can kill but what item can't be used to kill)Caltrops are nonlethal anti-vehicle weaponsRiot Shields as non-lethal defenseSo there are a lot of nonlethal (or less-than lethal) weapons out their that can be used. Would be a nice element added to the game. 1 Share this post Link to post Share on other sites
Chiefmon 93 Posted July 22, 2012 Oh my god yes.I am currently launching beans at you from a railgun. HERE ARE MY BEANS TAKE THEM! THEY ARE SMASHING THROUGH YOUR FACE AT MACH 7 Share this post Link to post Share on other sites
thatcommiekid 57 Posted July 22, 2012 Oh my god yes.I am currently launching beans at you from a railgun. HERE ARE MY BEANS TAKE THEM! THEY ARE SMASHING THROUGH YOUR FACE AT MACH 7 Nope i had a riot sheild XD 1 Share this post Link to post Share on other sites
Aeoneth 163 Posted July 22, 2012 (edited) Oh my god yes.I am currently launching beans at you from a railgun. HERE ARE MY BEANS TAKE THEM! THEY ARE SMASHING THROUGH YOUR FACE AT MACH 7Hahaha that would be awesome though a tad unfitting to the scene. T'would be interesting if we goy the ability to throw beans at people though. Whole new meaning to the term bean wars Edited July 22, 2012 by Aeoneth Share this post Link to post Share on other sites
Aeoneth 163 Posted July 24, 2012 (edited) Alright so I think I might have thought of a system that could work. I'l explain it with a scenario...Say me and Chiefmon are both in Cherno and Chief spots me and wants to see if I'm friendly. So he sneaks up behind me and whacks me over the head with the crowbar. I go down and out but not dead.Instead I have a Trauma "mark" on me (familiar) This mark lasts until X seconds after I have revived (10 - 20 I'm thinking). If I'm KO'd again while the trauma status is in effect I will die.The KO also applies a concussion mark on me. This stays for Y minutes after the initial KO. If I am knocked out after the trauma and before the concussion marks expire then the next knock out has a reduced duration (like 5 minutes, 3 minutes, 1 minute, 10 seconds etc).With these two combined a PKer will PK even with a non-lethal weapon, and a griefer won't be able to "stunlock" a player as effectively (10-20 seconds is alot of time for the player in question to kill them before getting knocked out again for a reduced duration) While also allowing legitimate teamers to give a player multiple chances.Also (just a sub idea) if this does get implemented I believe it should be different than the KO efect we already have. Maybe you can still look around but only slowly (and for higher graphical/auditorial settings have a gaussian blur effect with a reverb sound effect). Edited July 24, 2012 by Aeoneth 1 Share this post Link to post Share on other sites
Lukio (DayZ) 24 Posted July 24, 2012 I want my cattle prod! +1 Share this post Link to post Share on other sites
FaustianQ 8 Posted July 29, 2012 Love the idea, +1. Share this post Link to post Share on other sites