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sandbox=douchbags?

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well its pretty much a given for changes to come, if this wants to be a survival game, question is just when...

No, it isn't. It's pretty much a given that you will always be killed by other players.

Working as intended. Just because you're raging doesn't mean the game is going to be changed for you.

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Lol, what Valec said.

Seriously, wake up, this is not "my little ponies special friends fun time" or such. But id say you should forget about dayz, and go and get yer self something more of that ilk. This is a surivial game. So survive, and quite moaning.

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However this is due to online gaming and how you don't know the person you are being a dick to, cause we all know how that would play out if we knew each other personally and seen each other on a daily basis.

Exactly, because there is no consequences whatsoever to this kind of behavior.

Maybe there shouldn't be consequences, but i don't know, i just think that assuming that this isn't the real objective of the game (slowly turning into counter strike with zombies) i think something, ANYTHING, should be introduced to sort things out around this matter.

I was a big fan of the bandit skin by the way..

Edited by Fenrig

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I find it all pretty funny, personally. I rarely get killed by other players, though thats usually the cause of my death when I do die. Random shot from who knows where and i'm dead. It was also my own fault that it happened. I did something stupid and it resulted in my and my friend's death. This means I didn't see the shooter, or else i'd have shot him already, because we know what happens when you don't. Don't we? By now? Seriously?

If you behave like zombies are the only threat then you will die to other threats(players). If you respect the fact that there are players out there and that they will kill you, you'll live much longer. Don't run across the NW Airfield(I don't care how many people are on the server unless it's just you). Don't go through Cherno/Elektro and expect to be safe. These are activities you should only consider if you have nothing to lose. The reason for this is the odds of you dying attempting them are VERY high. In cherno/elektro, you'll get makaroved/winchestered/doublebarreled. In the airfield, you'll get sniped by a high end military sniper.

Again, these things are entirely avoidable. If anything, you have to go out of your way to experience them. There are just so many other places you can go, but for some reason, people gravitate to these places and then complain when somebody else shoots them. If you don't want to risk dying, don't go to these places. If you aren't going to play smart, don't go to these places.

The only real problem this game has is people being afraid to die in a video game. Even though it's quite clear that death is a fact of DayZ. It will happen to everybody at some point, no matter how good or bad their gear is. Don't get attached to your equipment. Don't play stupidly. Then you'll start having fun.

Not affraid of dieing, just that survival is the purpose of the game. Hell I can run around in electro or cherno doing nothing but killing and respawning, but meh...

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No, it isn't. It's pretty much a given that you will always be killed by other players.

Working as intended. Just because you're raging doesn't mean the game is going to be changed for you.

the time i rage over a videogame, is the day i stop playing... lol

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Exactly, because there is no consequences whatsoever to this kind of behavior.

Maybe there shouldn't be consequences, but i don't know, i just think that assuming that this isn't the real objective of the game (slowly turning into counter strike with zombies) i think something, ANYTHING, should be introduced to sort things out around this matter.

I was a big fan of the bandit skin by the way..

I'm sure you were, carebear.

This isn't turning into counter-strike with zombies. Have any of you people even played any other shooters or do you just sit back on your high horse, accusing every player who kills you of being some CS/CoD kiddie?

There are no consequences for this type of behavior? Aside from the fact that it creates a very hostile environment that everyone is vulnerable to, bandits included? No consequences? You sure about that?

No, want you want is some magical affect every time somebody kills somebody else that will make the killer have less fun. You want to die and somehow win as well, knowing that this person who killed you now has to suffer, even though he beat you. It's absurd.

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and once again people fail to see the big picture... Im fine with "bandits", its people that do nothing more then spawnkill, or just go into the game to destroy peoples experience, its just as bad, if not worse then hackers...

Generally - griefers exist everywhere, even in non sandbox games.

"Spawnkilling" in Day Z really isn't really spawn killing is it now - it seems you've never been really spawn killed in other games. Spawn points are random and I've never met a player that shot me the instant my character was in the game and just moved 1m. Maybe I ran out on the street or close to the town and got killed there, but not at spawn.

Destroying people's experience is another thing that is really vague. If two players meet, each one has a different wish how he wants to experience the game, but both do not know of the other's experience wish, so how would this be avoidable? Basically any interaction with another player means that at least one person's experience gets altered.

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I'm sure you were, carebear.

This isn't turning into counter-strike with zombies. Have any of you people even played any other shooters or do you just sit back on your high horse, accusing every player who kills you of being some CS/CoD kiddie?

There are no consequences for this type of behavior? Aside from the fact that it creates a very hostile environment that everyone is vulnerable to, bandits included? No consequences? You sure about that?

No, want you want is some magical affect every time somebody kills somebody else that will make the killer have less fun. You want to die and somehow win as well, knowing that this person who killed you now has to suffer, even though he beat you. It's absurd.

Sorry, i stopped reading when you said "carebear".

This is probably the most childish behavior I've seen in online forums, i just don't get it, was this supposed to be an insult or something?

We should probably try to discuss the matter without cursing each other ("carebear", holy ****, hahahaha).

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Survivors will eventually be fizzled out. Since...

Bandits shoot on sight, survivors do not. The only way for a surivor to defend against a bandit is to somehow avoid the first killshot & return fire killing the bandit which is a near impossibility.

Since this is the case, Bandits will always have the first shot, since survivors do not shoot until shot at.

This means bandits rule the game and can always shoot first killing any friendly players. These friendly players will either quit the game or go bandit themselves. Eventually everyone will just shoot everyone at all times except if they are in a crew.

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So many butthurt carebears ITT. Go play Minecraft or something.

Edit: Just realized this is a LumberBack thread. Wish I could sage.

Edited by frodevil

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Sorry, i stopped reading when you said "carebear".

This is probably the most childish behavior I've seen in online forums, i just don't get it, was this supposed to be an insult or something?

We should probably try to discuss the matter without cursing each other ("carebear", holy ****, hahahaha).

Right, but it's okay for you to call every person who kills you a 'deathmatcher' and things of that nature? Don't pretend that the disrespect is one sided. You didn't stop reading, btw. I don't know why you bothered saying that, but i'd put money on the fact you read the entire post, but wanted to be further insulting by saying you didn't. You also, by that claim, get to ignore my argument. However, it's revealed for the thin attempt at evasion that it really is.

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Generally - griefers exist everywhere, even in non sandbox games.

"Spawnkilling" in Day Z really isn't really spawn killing is it now - it seems you've never been really spawn killed in other games. Spawn points are random and I've never met a player that shot me the instant my character was in the game and just moved 1m. Maybe I ran out on the street or close to the town and got killed there, but not at spawn.

Destroying people's experience is another thing that is really vague. If two players meet, each one has a different wish how he wants to experience the game, but both do not know of the other's experience wish, so how would this be avoidable? Basically any interaction with another player means that at least one person's experience gets altered.

killing an unarmed player is pretty much the same as spawnkilling... And can you explain the point of killing an unarmed player, if it is not just to destroy the experience I dont know what...

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solution: carebears unit and kill the gankers

remember it's sandbox stop complaining and do something about it.

Edited by Deltron3O3O

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Survivors will eventually be fizzled out. Since...

Bandits shoot on sight, survivors do not. The only way for a surivor to defend against a bandit is to somehow avoid the first killshot & return fire killing the bandit which is a near impossibility.

Since this is the case, Bandits will always have the first shot, since survivors do not shoot until shot at.

This means bandits rule the game and can always shoot first killing any friendly players. These friendly players will either quit the game or go bandit themselves. Eventually everyone will just shoot everyone at all times except if they are in a crew.

Sarcasm? if not, then what do we have then? a survival game about dieing?

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notice the butthurt, carebear and what have ya talk... lol

You know, there's an edit function you can use on your posts instead of double posting.

To address your point, yes, notice that. What can I say, i'm pretty agitated with the community's response to player killing. Even though the main page makes it quite clear that there will, in fact, be player killing. Then, for some reason, people feel compelled to come to the forums and complain about it. Do you cry about dying in other games? Why do you think this one would be different?

Sarcasm? if not, then what do we have then? a survival game about dieing?

I know you were being sarcastic, which is what makes this so much funnier.

Yes, that is EXACTLY what DayZ is. I don't know why you ever thought otherwise.

Edited by Valec

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solution: carebears unit and kill the gankers

remember it's sandbox stop complaining and do something about it.

And we go to the title again? sandbox=douchbag? are you saying just becasue this is a sandbox, people should leave their brain at home...?

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And we go to the title again? sandbox=douchbag? are you saying just becasue this is a sandbox, people should leave their brain at home...?

We're saying that's what you've done.

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You can usually easily identify the greafing players by their language in the forums, it's all about "butthurt", "carebear", "your tears are delicious", etc.

Makes me laugh, really.

I don't mind getting killed by a regular bandit, i killed other players myself due to the lack of trust or even to return fire.

What i do mind is people server hopping, disconnecting to avoid death, and even the regular "carebearhater1337" with his friend "Dark Corner Mcdougal" that hides in a bush to open fire on survivors with nothing but a flashlight.

Bandits are a part of this game, i just don't think it was the original purpose of the game that everyone becomes one, cooperation should exist, otherwise it's not a sandbox game anymore, only a death match game.

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You can usually easily identify the greafing players by their language in the forums, it's all about "butthurt", "carebear", "your tears are delicious", etc.

Makes me laugh, really.

I don't mind getting killed by a regular bandit, i killed other players myself due to the lack of trust or even to return fire.

What i do mind is people server hopping, disconnecting to avoid death, and even the regular "carebearhater1337" with his friend "Dark Corner Mcdougal" that hides in a bush to open fire on survivors with nothing but a flashlight.

Bandits are a part of this game, i just don't think it was the original purpose of the game that everyone becomes one, cooperation should exist, otherwise it's not a sandbox game anymore, only a death match game.

yup that is why I toke it up... lol

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I have to wonder, why pick on sandboxes? I doubt it would be any better with a limited engine like a CoD style game where there are less options and corridors all over the place. People would just be killing each other at a higher rate. At least with the ArmA engine you have a chance to keep yourself fairly isolated unless you want to put yourself into the middle of a hotspot.

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Survivors will eventually be fizzled out. Since...

Bandits shoot on sight, survivors do not. The only way for a surivor to defend against a bandit is to somehow avoid the first killshot & return fire killing the bandit which is a near impossibility.

Since this is the case, Bandits will always have the first shot, since survivors do not shoot until shot at.

This means bandits rule the game and can always shoot first killing any friendly players. These friendly players will either quit the game or go bandit themselves. Eventually everyone will just shoot everyone at all times except if they are in a crew.

There's another option that you didn't consider. Survivors can band together and go after the bandits in force. I did this in another online game long ago and it was very rewarding to be a goodie going after the baddies. Made me feel good to kill the scum and scrape them off my boot. A funny thing happened in that game, the baddies banded together because we were so good at kicking their asses. It really made for some impressive battles; one ideology against another.

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There's another option that you didn't consider. Survivors can band together and go after the bandits in force. I did this in another online game long ago and it was very rewarding to be a goodie going after the baddies. Made me feel good to kill the scum and scrape them off my boot. A funny thing happened in that game, the baddies banded together because we were so good at kicking their asses. It really made for some impressive battles; one ideology against another.

explain how it baddies wouldn't just all change their names and join the group to kill everyone and stop it? The only way I can think of is everyone having to expose who they really are to the group prior to joining.

Edited by Orthus

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What's with you people?... you say you're tired of having these types of treads and go trough the trouble of leaving a small post against the OP for creating another tread like this, and yet, some of you keep arguing about it and keeping the tread on the first page. Is there something i'm missing? Or are you guys really that bored?

Edited by Ingway

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Anyway, this is the best game I've played in a long time, i just think that one's fun shouldn't ALWAYS come at the expense of everyone else's.

I'm out, peace :)

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