Ribano 46 Posted July 11, 2012 So my suggestion is this to deal with the Bandits Vs Survivor situations that have arose in this game.Cities such as Cherno and Electro will no longer be zombie spawn zones and will instead be fortified and protected by a AI military army, there will also be a few military locations that are guarded. Within the city will be water points, bloodbags, bandages etc. no guns.When a bandit kills a survivor his name turns red/ his skin changed for a small amount of time, if he/she kills two players that time is increased etc etc (the amount of time will multiply when large amounts of players are killed without provocation)During the time when you are red the AI military will open fire on you thereby making it a struggle to get medical supplies and fresh water, but not impossible.This gives a downside to shooting random players for little to no loot.I also suggest an in game clan making system that people can join and the clan's humanity as a whole is affected by the individual acts within them:) Share this post Link to post Share on other sites
Meckon (DayZ) 0 Posted July 11, 2012 People will assault the town for the AI soldiers weapons. Share this post Link to post Share on other sites
Ribano 46 Posted July 11, 2012 make the AI have higher health then. 1 Share this post Link to post Share on other sites
shokiiii@gmail.com 1 Posted July 11, 2012 um.... no.another carebear Share this post Link to post Share on other sites
gaerd 0 Posted July 11, 2012 Stupid idea, what if someone shoots at you who hasn't killed any1 earlier? You become a bandit when you defend yourself! Share this post Link to post Share on other sites
happo 2 Posted July 11, 2012 How would they know you shot another survivor, realistically speaking? By the satisfied grin on your face? =) Share this post Link to post Share on other sites
Ramtex 1 Posted July 11, 2012 Your forgetting the whole DayZ scene here..Zombie Apocalypse. Minimal survivors. Dog-eat-dog world.You start making "safe" zones the game turns more like Fallout everyday. Share this post Link to post Share on other sites
Stoop_Kid 2 Posted July 11, 2012 Now if you wanted to use a suggestion from earlier this month, you could allow players to create safe zones by clearing out zombies from a town, then the zombie spawn inside the town would be turned off, but so would the loot spawn. Then have zombies spawn occasionally on the outskirts of the area, and it's up to the players to keep the town clear. But having AI safe zones completely detracts from the overwhelming feeling of being completely alone at the jump. Share this post Link to post Share on other sites
Ribano 46 Posted July 11, 2012 i've never played fallout and in every "realistic" zombie film there is always a safe zone! spawning cities should be a place that a noob can spawn and learn the game without getting shot in my opinion. thats not carebear thats game balancing. at some point people are going to have to leave the safety of the city to find better loot at encounter the dangers of bandits and zombies.and the AI would know your a bandit cos your a bandit. AI doesn't need to look at the grin on your faceand no i'm not a seasoned bandit, and yes i know the game is supposed to be hard but if you think the developers want people quitting because everyone is camping out the spawns then you're deluded. they want players cos players = money Share this post Link to post Share on other sites
KWilt 157 Posted July 11, 2012 Oh, you're such a jokester. Share this post Link to post Share on other sites
thorgold 91 Posted July 11, 2012 Can't tell if trolling or just stupid. Share this post Link to post Share on other sites
Lukio (DayZ) 24 Posted July 11, 2012 i've never played fallout and in every "realistic" zombie film there is always a safe zone! Then you'll also know that in every "realisitc" zombie film, the survivors themselves protect the safe zone, right? :-D Share this post Link to post Share on other sites
Gaidoon 19 Posted July 11, 2012 So my suggestion is this to deal with the Bandits Vs Survivor situations that have arose in this game.Cities such as Cherno and Electro will no longer be zombie spawn zones and will instead be fortified and protected by a AI military army, there will also be a few military locations that are guarded. Within the city will be water points, bloodbags, bandages etc. no guns.When a bandit kills a survivor his name turns red/ his skin changed for a small amount of time, if he/she kills two players that time is increased etc etc (the amount of time will multiply when large amounts of players are killed without provocation)During the time when you are red the AI military will open fire on you thereby making it a struggle to get medical supplies and fresh water, but not impossible.This gives a downside to shooting random players for little to no loot.I also suggest an in game clan making system that people can join and the clan's humanity as a whole is affected by the individual acts within them :)No i don't like it when people start forcing bandits to be defined by bandit skins it ruins the game. Share this post Link to post Share on other sites
Leninade 4 Posted July 11, 2012 Only AI should be zombies, rabid dogs, and killer goats. That's right I believe you have to earn your raw meat. Share this post Link to post Share on other sites
void.false@gmail.com 300 Posted July 11, 2012 People will assault the town for the AI soldiers weapons.Put there Abrams instead of soldiers. Share this post Link to post Share on other sites
BatineAcid 0 Posted July 11, 2012 having save zones is bullshit imo.but having some single aggressive military patrols in the woods or on roads would be cool Share this post Link to post Share on other sites
slonlo 43 Posted July 11, 2012 (edited) There are already zombie-safe zones with no loot. It's called the woods. Edited July 11, 2012 by slonlo Share this post Link to post Share on other sites
philz 0 Posted July 11, 2012 I think that's a great idea. It worked in EVE. So it could work here, too. Worth a try I think. Share this post Link to post Share on other sites
SymphonicX 0 Posted July 11, 2012 it completely betrays the game's idealogy, sorry. Share this post Link to post Share on other sites
leo235 2 Posted July 11, 2012 NObandits camping the safe zoneguarding tanks (how about rocket launchers)? invincible NPCs?dude shoots you in the safe zone. You cant kill him unless you dont bandage and hope he doesnt d/c after he got a murder so the guards kill him. Will there be guards on every corner and in every house? How will the tanks protect you in the houses? Share this post Link to post Share on other sites
void.false@gmail.com 300 Posted July 12, 2012 how about rocket launchers)?You mean MLRS? They are great but the crew could be easily sniped. So no, we'll stick to tanks. How will the tanks protect you in the houses?Simple. A tank will point it's barrel into the window and shoot the HEAT shell killing all of the bandits inside. Share this post Link to post Share on other sites
happo 2 Posted July 14, 2012 One that I agree on, zombies shouldnt just spawn in cleared area, they could spawn in the outskirts but not out of thin air, if players have cleared a house, for example. That way players could maintain "safe" areas by simply keeping the zombies out. Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted July 14, 2012 You learn to fight by getting punched in the face, sorry, the noob argument doesn't float. Share this post Link to post Share on other sites