_Profile_Shame 37 Posted July 11, 2012 good idea, cheers for the bump Share this post Link to post Share on other sites
federik21 42 Posted July 12, 2012 In real life, you can talk reading lips or making gestures.But making possible to listen groups of survivors talking or deny long distance communications, forcing arma voice system is realistic.So +1 (but it seems impossible to force, this is a PC and not -fortunately- a console). Share this post Link to post Share on other sites
_Profile_Shame 37 Posted July 12, 2012 thanks, yeah it would pretty much be impossible to force direct only and no external comm - though forcing direct would solve the problem external communication poses anywayapart from inevitable exploits Share this post Link to post Share on other sites
Powell (DayZ) 734 Posted July 12, 2012 I think Direct Chat should be the only voice option at all.I agree 100% Share this post Link to post Share on other sites
_Profile_Shame 37 Posted July 12, 2012 Yeah, why havent they removed everything else yet? at least side is gone Share this post Link to post Share on other sites
mcslaughter 14 Posted July 12, 2012 (edited) This is nigh impossible to implement even when ignoring the fact that ArmA2's VOIP would not be able to control handle this. The game is realism-oriented, but it's not so realistic that it forces people out of their third-party VOIP programs. Even if you managed to make it so that direct chat is always engaged, you have to account for the fact that not everyone has a working microphone, or a microphone at all. Not to mention that you can disable VOIP in the ArmA2 settings, thus totally circumventing the forced in-game persistent VOIP.This wouldn't work, and meta-gaming through the use of VOIP is not bannable or exploitative of the game. This is effectively the same as forcing a thirty plus person clan to use All chat on a raid in World of WarCraft -- It won't work, and would be annoying as hell if it was ever implemented. Edited July 12, 2012 by McSlaughter Share this post Link to post Share on other sites
_Profile_Shame 37 Posted July 12, 2012 There's been a few posts suggesting this and I think its a great idea.Direct chat is a fantastic feature of the game and has created some of the best gameplay experiences I've ever had.the problem you will encounter with this debate is people who just refuse to see the possibilities of this. They will says "fuck you you can't stop me " "I will use a second pc" "I have tonnes of free minutes ill just phone my mate" Etc etc. It is probably possible to stop people using third party software like teamspeak, but then people complain it's an invasion of privacy.My solution was this:People use direct chat as normal. You let people use third party software like teamspeak but if they are talking the ingame direct chat system broadcasts a generic "talking noise" a sort of indecipherable speech sound effct. So although you cant understand what they are saying you can triangulate their position / zombies are attracted to their voice.While they still have the advantage of being "telepathic" they have the disadvantage everyone else has of giving their position away by talking. It also means you dont have to listen to the type of crap these players spout or hear their mums telling them it's dinner time.reading this properly, I like this idea. would definitely solve the problem of mic spam and such 1 Share this post Link to post Share on other sites
_Profile_Shame 37 Posted July 12, 2012 This is nigh impossible to implement even when ignoring the fact that ArmA2's VOIP would not be able to control handle this. The game is realism-oriented, but it's not so realistic that it forces people out of their third-party VOIP programs. Even if you managed to make it so that direct chat is always engaged, you have to account for the fact that not everyone has a working microphone, or a microphone at all. Not to mention that you can disable VOIP in the ArmA2 settings, thus totally circumventing the forced in-game persistent VOIP.This wouldn't work, and meta-gaming through the use of VOIP is not bannable or exploitative of the game. This is effectively the same as forcing a thirty plus person clan to use All chat on a raid in World of WarCraft -- It won't work, and would be annoying as hell if it was ever implemented.i dont play wow, so that flew over my head. anyway the idea is not meant so much as a replacement for voip, but as a logical condition of the game world - you speak, you make a sound. you would still be able to use voip to communicate with people far away. thanks for the bump Share this post Link to post Share on other sites
mcslaughter 14 Posted July 12, 2012 i dont play wow, so that flew over my head. anyway the idea is not meant so much as a replacement for voip, but as a logical condition of the game world - you speak, you make a sound. you would still be able to use voip to communicate with people far away. thanks for the bumpMy example is applicable in any MMORPG, or any online game. Like I said, you can disable VOIP in ArmA2's settings while keeping your microphone active on your computer (ergo, on other third-party VOIP programs like Skype/Mumble/TeamSpeak/Ventrilo), thus totally bypassing this without any way of the game being able to determine that you're actually exploiting this function, because people who simply don't have a microphone are indistinguishable from people who do but simply have their in-game VOIP totally deactivated through ArmA2's settings, not DayZ's settings.Is this making any sense? There is a clear reason why this is totally impossible to implement because people can so easily avoid it. Share this post Link to post Share on other sites
_Profile_Shame 37 Posted July 12, 2012 Yeah it makes sense, I just meant the wow comparison was lost on meWhat you're getting at is that because people will be able to circumvent the system/concept, it should be scrapped completelyI dont believe this is justification to leave the idea for dead, since its the same 'problem' as someone who doesnt even have a microphone... its not a problem at allIts not meant to be a system that forces you to use microphones, just that if you are using one to talk, then you will talk in the gameagain, thanks for the bump Share this post Link to post Share on other sites
Arnie (DayZ) 21 Posted July 12, 2012 Rediculous.What's next, people cant open their internet browsers while playing the game because they can use the browser to check the online DayZ maps without actually having a map ingame.ooooo k. Share this post Link to post Share on other sites
_Profile_Shame 37 Posted July 12, 2012 (edited) Whatever sting you wanted to inflict is crippled by your first word: "ridiculous"and here's something relevant - I enjoyed not having a map when I first started playing, my friend's lack of patience forced the use of external maps which I feel cheapens the experiencecheers for the bump though man Edited July 12, 2012 by _Profile_Shame Share this post Link to post Share on other sites
Slitter 11 Posted July 12, 2012 Only issue i might have with that is that i often talk to people over VOIP that are not playing dayZ while i am playing.So the whole time i talk with them about stuff that happened in my office or other stuff (some trashtalk too^^) I would be giving everyone my position while i am not actually attempting to talk within DayZI know i could just mute my mic in game(which i would consider as exploiting) but what if i suddenly need to talk in game and have to unmute my mic again...It's a really nice idea, but it seems not really possible to enforce. Share this post Link to post Share on other sites
_Profile_Shame 37 Posted July 12, 2012 Only issue i might have with that is that i often talk to people over VOIP that are not playing dayZ while i am playing.So the whole time i talk with them about stuff that happened in my office or other stuff (some trashtalk too^^) I would be giving everyone my position while i am not actually attempting to talk within DayZI know i could just mute my mic in game(which i would consider as exploiting) but what if i suddenly need to talk in game and have to unmute my mic again...It's a really nice idea, but it seems not really possible to enforce.This seems to be the major issue keeping this idea from moving forward, its too bad - I would enjoy hearing people who forgot their mic was on, or coming across a group of people discussing tactics and alerting anyone near of their presence etc Share this post Link to post Share on other sites
scoffield77@gmail.com 192 Posted July 12, 2012 I'd like to see that, though i see people still finding some way around it. Share this post Link to post Share on other sites
KWilt 157 Posted July 12, 2012 Step 1: Set up mic for DayZ.Step 2: Set up mic for TeamSpeak.Step 3: Mute mic from [step 1]Step 4: Don't mute mic from [step 2]Step 5: ???Step 6: Profit! Share this post Link to post Share on other sites
Str8Dumpin 11 Posted July 12, 2012 I remember when I talked to strangers. Ah, the good ol' day. Yep ONE day, ever since then I kill on sight.All three people in that video are doing it wrong. You'll learn.Just imagine they are whispering, or using tactical hand signals. As for the close range engagements, just imagine they have done that before and know the drill. Share this post Link to post Share on other sites
Strategos (DayZ) 190 Posted July 12, 2012 (edited) Its a shame people just refuse to embrace the possibilities Dayz has to offer because they are stuck with their gaming preconceptions. Screw you man Ill play it how I want! And in the rpocess they miss out on half the stuff that makes , or could make the game so great.I made a big post about it a while back http://dayzmod.com/f...f-text-warning/There was one encounter that really crystallised my view on direct chat:Me and my mate were walking through the woods heading for a deerstand, we were on mumble as usual. Suddenly we hear voices. We hit the deck and (amusingly whispering to each other) are going "shit man theres a group of guys ahead of us just over that hill!" we crawl forward , even though we cant see them we can locate them by their voices. But not only that we can hear what they are a planning.One says "ill go up the hill and cover you" and we are crapping ourselves cos that means he's coming our way. We can hear them contemplating shooting two guys in the distance , and for a moment we think its us, but realise its someone in the distance. We stalk them for 15 minutes to another deer-stand until we finally get eyes on them and engage. After that they switch to 3rd party voice again and we have an amazing gunfight that lasts about 30 minutes. But the first part, the stalking and evesdropping was hands down one of the most tense and immersive gaming experiences Ive ever had.And this will NEVER happen as it stands, because of third party comms. It was only afterwards that i realised we had such a huge advantage over them because they couldn't hear us and I felt bad. It would have been ever better if we had had to whisper to avoid being heard, or fall back to make plans then approach them again. So here we have one of the best mechanics Ive ever seen in a game and no one will ever use it. Why would you expose yourself to the risk when you don't have to.It's a real shame. Edited July 12, 2012 by Strategos 3 Share this post Link to post Share on other sites
_Profile_Shame 37 Posted July 12, 2012 Its a shame people just refuse to embrace the possibilities Dayz has to offer because they are stuck with their gaming preconceptions. Screw you man Ill play it how I want! And in the rpocess they miss out on half the stuff that makes , or could make the game so great.I made a big post about it a while back http://dayzmod.com/f...f-text-warning/There was one encounter that really crystallised my view on direct chat:So here we have one of the best mechanics Ive ever seen in a game and no one will ever use it. Why would you expose yourself to the risk when you don't have to.It's a real shame.Awesome post dude, also going to read your link soon. Your story was great, thats exactly the kind of scenario I think we're missing out on not being forced to use direct. Share this post Link to post Share on other sites
enforcer1975 1111 Posted July 12, 2012 1. You can use ACRE, most ppl won't know how to properly set it up. You have to be in the same TS channel for evesdropping to work.2. You could ( somehow ) force the game to transmit your voice from 3rd party voice coms into the game without you beeing able to disable it. ACRE does this somehow but as i said you have to be in the same channel. If voice transmit f.e. in TS forces my character to speak in the game world too this would work. I doubt players would volunteer to bind the same key/button to TS and VOIP and lose their silent advantage. Share this post Link to post Share on other sites
Arnie (DayZ) 21 Posted July 12, 2012 Whatever sting you wanted to inflict is crippled by your first word: "ridiculous"and here's something relevant - I enjoyed not having a map when I first started playing, my friend's lack of patience forced the use of external maps which I feel cheapens the experiencecheers for the bump though manSorry you saw this as a sting, it wasn't its just what it is. Rediculous. Forcing an open channel. Part from a violation of someones privacy unless you made them signed a user agreement where they acknowledge they are ok with having a constant open microphone in their room there is the following.- Background noises- People with shitty mics, resonating, humming, buzzing- People coughing- People chewing gum / eatind, drinking while playing- Bandwith consumption for the serverNot to mention its a game, people will get advantages over other players whereever they can its upto the people who run the game where to draw the line. The online maps for instance you can't stop people from using those because you simply do not have the right to tell people they can not use their browser while playing a game. Nor do you have the right to force people to use ingame coms only let alone having it open all the time.Please, don't try to take this as a sting.thanks in advance. 1 Share this post Link to post Share on other sites
datguy (DayZ) 157 Posted July 12, 2012 Will we need to loot fuzzy little carebear ears to hear everyone else's team chatter, or is this listening in on groups you're not a part of idea going to just be something that magically happens? Share this post Link to post Share on other sites
WeTheFallen 4 Posted July 12, 2012 im not a fan of this, there would be players just running around rick rolling. 1 Share this post Link to post Share on other sites
_Profile_Shame 37 Posted July 12, 2012 1. You can use ACRE, most ppl won't know how to properly set it up. You have to be in the same TS channel for evesdropping to work.2. You could ( somehow ) force the game to transmit your voice from 3rd party voice coms into the game without you beeing able to disable it. ACRE does this somehow but as i said you have to be in the same channel. If voice transmit f.e. in TS forces my character to speak in the game world too this would work. I doubt players would volunteer to bind the same key/button to TS and VOIP and lose their silent advantage.sounds like a workable solution, though they would have to force the channel then... or force you switching channels depending on location maybe? thanks for the input, good stuff thereSorry you saw this as a sting, it wasn't its just what it is. Rediculous. Forcing an open channel. Part from a violation of someones privacy unless you made them signed a user agreement where they acknowledge they are ok with having a constant open microphone in their room there is the following.- Background noises- People with shitty mics, resonating, humming, buzzing- People coughing- People chewing gum / eatind, drinking while playing- Bandwith consumption for the serverNot to mention its a game, people will get advantages over other players whereever they can its upto the people who run the game where to draw the line. The online maps for instance you can't stop people from using those because you simply do not have the right to tell people they can not use their browser while playing a game. Nor do you have the right to force people to use ingame coms only let alone having it open all the time.Please, don't try to take this as a sting.thanks in advance.thanks for clearing it up, though I didnt take offence or anything - I just jump at the chance lolYou make logical arguments against this, those are things i would find distracting too - though are third party solutions such as above a dead end? The user agreement is a given. Anyway thanks again dude. Share this post Link to post Share on other sites
_Profile_Shame 37 Posted July 12, 2012 Will we need to loot fuzzy little carebear ears to hear everyone else's team chatter, or is this listening in on groups you're not a part of idea going to just be something that magically happens?it sounds like you think i am proposing some sort of audio version of side channel, which i am not - theres nothing magical about being able to hear people talking near you... did you read the first post or just the title?im not a fan of this, there would be players just running around rick rolling.this happens already.. but in this case you would be able to kill them and silence the spam Share this post Link to post Share on other sites