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Telepathic groups of survivors

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sounds like a workable solution, though they would have to force the channel then... or force you switching channels depending on location maybe? thanks for the input, good stuff there

thanks for clearing it up, though I didnt take offence or anything - I just jump at the chance lol

You make logical arguments against this, those are things i would find distracting too - though are third party solutions such as above a dead end? The user agreement is a given. Anyway thanks again dude.

I agree on the TS plug in for submersion, thats awesome stuff, I wish I could make something similar for other games but alas I lack the skills for that :(

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Would be great to have only direct comm + radio. Like irl. TS/ventrlo etc is an exploit

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Me and a couple of mates are about to embark on an attempt to play the game just using direct chat. We will only use mumble to initially tell each other where we are and arrange a meeting point.

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Me and a couple of mates are about to embark on an attempt to play the game just using direct chat. We will only use mumble to initially tell each other where we are and arrange a meeting point.

Brave men. Hope you enjoy it. I guess that is the way dayz should function.

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I remember when I talked to strangers. Ah, the good ol' day. Yep ONE day, ever since then I kill on sight.

All three people in that video are doing it wrong. You'll learn.

Just imagine they are whispering, or using tactical hand signals.

As for the close range engagements, just imagine they have done that before and know the drill.

im not so much worried about the 'exploitative' nature of third party comm, more so about the potential loss of quality gameplay

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The problem is Direct chat puts you at a disadvantage against those using TS. So if you get most people to use Direct chat somehow those that bypass that to use third party voice comms have a big advantage. Making it more of an exploit.

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Frankly, external communication services (like Teamspeak or Ventrilo) are just the equivalent of ingame radio. When you use global chat, you don't ALSO use direct chat. There is no way to enforce this anyways, so discussion of it is pretty irrelevant.

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a: if you spoke on a radio people should be able to hear you over direct chat, because you are talking out loud they just wouldn't hear the other side of the conversation , assuming you had an ear piece or something .

b: Its also nothing like a radio because a group of you can be standing together shouting away at each other and no one can hear you.

c: there are ways , some of which have been discussed.

Edited by Strategos

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thanks for the support strategos, you're making great points

I dont think its impossible on a technical level, especially with a custom solution.. It would be worth the effort, that stories described here are awesome gameplay snippets.

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Forcing direct would be really cool.

+1

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100% Agreed, as it stands if you are lucky enough to meet someone ingame who is friendly and you decide to stick together to loot a town or do a little trading you are putting your character at extreme risk using the direct chat, which would be totally okay if you didn't have silent - coordinated over 1000's of metres groups who are usually extremely hostile anyone not on their voice comms.

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Thinking more about this the fact that the voice solution for players not using 3rd party voice comms is a 60-80m radius chat that anyone in the area can hear while side chat is removed ostensibly for realism issues (telepathic link to all other survivors - not realistic - realism good) but we are told that VOIP is fine and dandy is a bit of a sad joke.

I totally agree with the removal of side chat so don't jump all over me for mentioning it - but as it stands it was one of the few ways that you could communicate over large distances to coordinate meetups/trades/bandit traps using the IN GAME systems rather than a external VOIP.

So basically if we are not forced to use direct comms somehow which I believe is the best solution, it seems only fair for survivors using ingame voice to be given a system to talk over long ranges and to select people (I.E Radios with group channels). Talking in this manner should still broadcast your voice in the game world at short ranges to allow for situations where a player/group of players may overhear your conversations.

This means players who play the game without external VOIP and meet other survivors in fraught, nervewracking circumstances and deduce for themselves what their intentions are can effectively (though not as effectively as VOIP) form groups that don't lose all methods of communication the second you have to scatter from zeds or players and go out of direct range.

Crucially though these group channels would still broadcast a voice ingame from the person who is currently talkings location - so overhearing a randoms groups communications would still be possible

And if anyone tries to tell me that this suggestion is not "realistic" or any other such dribble but still actively uses a VOIP to chat to their hearts content whilst sneaking through elecktro or coordinating betrayals of players whilst standing right in front of them kindly play in traffic.

Edited by Spoleto
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Explain to me how the fuck you would stop someone from using third-party communication? Block my microphone? What if I tried having a conference call on the ACTUAL telephone with the few people I play with? (which I do) Would the devs have some kind of computer program like in the Bourne trilogy where it looks for keywords comming over the telecommunication net? Grow the fuck up, this "telepathic survivor" shit is getting old. It's not an exploit, it's how people have been playing videogames for years now.

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I dunno if you were responding to me but when I said "forced to use direct comms" I meant that even when your speaking in your VOIP your voice is still broadcasted in game direct like the rest of us who use the in game system have to deal with.

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all i see is a thread full of whining about groups of people that outsmart them

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So rather than block the microphone keep it always open on direct if you are using it - so you can still get your unlimited range communication with your team but you actually make a sound in game because y'know - thats realistic and how it should be.

The other part about radios and group channels is me thinking about an in game system to give us a (somewhat) even playing field with people using VOIP ( in terms of distance able to communicate ) but if there is a way for voip chat to also be broadcasted in game direct chat I don't much care whether I or any other player uses in game or third party VOIP

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Epsilon, you obviously didn't comprehend the thread, then. It's about the fact that the systems in place in the game mean that any voice communcation is audible to anybody around - which is a compelling game mechanic that you are completely bypassing by using third party VOIP that doesn't broadcast even short range in game.

Your group gets unlimited range - silent in game communication whilst people playing the game as is get 60-80m voice broadcasted to anyone in the area. People using in the in game systems are hampered significantly its got nothing to do with outsmarting people as much as your ego may like to think it does.

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radios is a totally logical choice for a global/side channel alternative and would add to gameplay - finding them to begin with, getting them to work / finding frequencies..

Edited by _Profile_Shame
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radios is a totally logical choice for a global/side channel alternative and would add to gameplay - finding them to begin with, getting them to work / finding frequencies..

If I recall correctly Rocket said he plans to implement them at some point so we can hope that when he does they will become a viable in game alternative to VOIP as per your OP :)

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radios is a totally logical choice for a global/side channel alternative and would add to gameplay - finding them to begin with, getting them to work / finding frequencies..

Radios are an awesome idea! It would add another level to the game, similar to how you have to find parts of a car to make it work. Maybe there could be an egg with the frequencies, like in Metal Gear.

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