amudkipz 46 Posted July 9, 2012 I don't thin characters should spawn with a weapon, but aggroing a zombie should also include the possibility to lose aggro, it would also introduce a less aggressive playstyle, rather than use guns some people might chose to use space typically for magazines on food and drink. You shouldn't NEED a weapon if your smart, but in this game a weapon is a NEED. It should be harder without a weapon but it shouldnt be a need.Turning a corner twice in a row (make two rights or left) should maybe confuse zombies if they don't see it happen (they might continue running the wrong direction) Share this post Link to post Share on other sites
TyRobot 100 Posted July 9, 2012 In the perfect world there would be more zombies that were slower. Would be more terrifying & realistic. As to how to lose zombies' date=' I think they can't follow you uphill with full speed so that's one way. Uphills don't come around too often in towns though.[/quote']Maybe in YOUR perfect world, and to answer the OP......lose the zombies by shooting them, or die.How would you get a gun? Aggroing a zombie without a weapon should not mean death, a zombie is a creature of instinct meaning it can be tricked and fooled easily, but in the game zombies are able to detect movement through walls and at insane distances.Throw a god damned can genius...good grief.All cans are found at zombie spawns you moron.Dude, if you can't get a tin can...go kill yourself. That is all. Share this post Link to post Share on other sites
Übermensch 5 Posted July 9, 2012 At the moment if you have no weapon your defense is to run through a building. How will weaponless players get away from zombies when they run full speed inside buildings?(Dont get detected is not at all a valid answer)Will zombies have stamina? Will they be made slower? Will most walk and there be the occasional runner?Wow can't believe they did that how the game is now...the shit they pull i mean if they are going to affect zombies for god sake fix the physics of them first and also their detection capability cause like you said it is not a valid option at all since you cant crawl into buildings you HAVE to get up...and then bam your fucked if you have no weaponI fully support you.Devs must Fix Zombies AI as soon as possible, this is getting so stupid and boring really.. Share this post Link to post Share on other sites
LastManOnEarth 14 Posted July 9, 2012 The whole spawning with no weapon thing would have been fine if only Rocket wouldn't have also added (at the very same time!) zombies now commonly spawning inside the very buildings or shacks you need to get into to get your starting weapon after spawning! This is what's most frustrating--and utterly silly--about the change to me (and the friends I play with). What are you supposed to do when you start with no weapon' date=' yet almost every time you finally see one inside a structure, there's also a zombie or two (or more) in there??Scumbag Rocket.[/quote']Throw and empty tin can to attract them to?Yeah... but sometimes that seems to work and sometimes it doesn't. Guess more testing on my part is needed. Also, sometimes (especially when you've just spawned in) you don't happen to have a tin can on you. Share this post Link to post Share on other sites
Sandisk 0 Posted July 9, 2012 i think in future you will be able to loose them my shutting doors whilst running through them but as current bugs wont allow this you will just have to put up with itit might be a acidental kind of thing like rocket has said before that when he changed one thing that one thing can change others so lets just wait till the next hotfix untill we judge Share this post Link to post Share on other sites
Slyguy65 499 Posted July 9, 2012 Just managed to get into a server!Aggored a zed well outside of a town by stumbling into its radius' date=' shot it and aggroed alot more. Had to fight them off, getting hit multiple times, before I ran and hid behind the rock ... And ...None followed. Line of Sight still working well. Also, despite getting hit enough times to get knocked out - I didn't break any bones!!!So zombies are not the death machines some are postulating. Mind you - I was unable to hear anything after I went down to 5,000 blood, which I'm assuming is a bug.[/quote']you had a gun....your argument in invalid plus think about the people who have NOTHING and NEED food or water they are fresh spawn they spook one zombie they are fucked (they can DC sure but that gets boring and takes away from the experience) plus seeing as how the devs prioritize they will fix DCing next to make it asinine entirely. The game can be brutal and hard but doing so by letting the zombies glitch through walls and limiting the characters stealth capabilities (can't crawl INTO BULIDINGS) is just down right stupid and un fun. Share this post Link to post Share on other sites
amudkipz 46 Posted July 9, 2012 Stealth and evasion should be a real tactic for dealing with zombies but atm its barely functional. Share this post Link to post Share on other sites
Slyguy65 499 Posted July 9, 2012 Stealth and evasion should be a real tactic for dealing with zombies but atm its barely functional.AND YET THEY PULL THIS SHIT....of making zombies harder...in a bad way.God forbid they punish experienced PVP players for killing but hey lets fuck over the new players....ya that is fair... Share this post Link to post Share on other sites
CriticalNerd 20 Posted July 9, 2012 In the perfect world there would be more zombies that were slower. Would be more terrifying & realistic. As to how to lose zombies' date=' I think they can't follow you uphill with full speed so that's one way. Uphills don't come around too often in towns though.[/quote']In the perfect world, after 3 days, a zombie's body would be so dehydrated that if it even tried to run after you, it would crumble in pile of bones and rotten flesh. Share this post Link to post Share on other sites
Slyguy65 499 Posted July 9, 2012 In the perfect world there would be more zombies that were slower. Would be more terrifying & realistic. As to how to lose zombies' date=' I think they can't follow you uphill with full speed so that's one way. Uphills don't come around too often in towns though.[/quote']In the perfect world, after 3 days, a zombie's body would be so dehydrated that if it even tried to run after you, it would crumble in pile of bones and rotten flesh.Have you ever seen that resident evil movie set in the desert...i think you would love it. The logic is brilliant in that movie. Share this post Link to post Share on other sites
DemonGroover 8836 Posted July 9, 2012 I really fail to see how spawning with a gun solves anything. In fact if you fire a weapon in some areas you are going to get butthurt. The best method at spawning i reckon is find a hatchet and some flares. Then distract and remove any aggroed Zeds silently. Rocket, give these clowns a sniper rifle at spawn and hear the whinging that follows about "How all the zombies in Cherno chase me when i fire my cannon off!"Please remember some of these features are going to be altered, removed, added to. The Zed movement i am sure is going to be altered so that you will get slower, faster ones, possibly even deaf ones and blind ones - who knows? Share this post Link to post Share on other sites
JPalmer 3 Posted July 9, 2012 Lose line of sight. Do not run when one sees you. Crouch run. Go around some builds and go prone.Infected in the new update now see better, but hear less. Losing sight of them is the best and really only option. Running into a building makes you quieter so that helps. Share this post Link to post Share on other sites
CriticalNerd 20 Posted July 10, 2012 Have you ever seen that resident evil movie set in the desert...i think you would love it. The logic is brilliant in that movie.Sadly, these kind of movies are so unreal, that are barely watchable.BTW, you may want to check this out and why a zombie apocalypse outbreak would fail. http://www.cracked.com/article_18683_7-scientific-reasons-zombie-outbreak-would-fail-quickly.html Share this post Link to post Share on other sites
Slyguy65 499 Posted July 10, 2012 Have you ever seen that resident evil movie set in the desert...i think you would love it. The logic is brilliant in that movie.Sadly' date=' these kind of movies are so unreal, that are barely watchable.BTW, you may want to check this out and why a zombie apocalypse outbreak would fail. http://www.cracked.com/article_18683_7-scientific-reasons-zombie-outbreak-would-fail-quickly.html[/quote']That is why this game is the 28 weeks later zombies...lol that shit is possible IMO they become rabid humans with animal instincts Share this post Link to post Share on other sites
deviantdigi 22 Posted July 10, 2012 Good question. From what little I have played, you don't get away. So better find a weapon or stick to the docks. As if that wasn't difficult enough. There also seems to be a spike of "wtf hits". You know those hits zeds get on your from like 10 feet away and as your running up a normal sloped hill. forget hills. Adding since zombies can run in buildings. you will find them zipping through walls like as if they're ghosts. So watch your back. Share this post Link to post Share on other sites
Slyguy65 499 Posted July 10, 2012 Good question. From what little I have played' date=' you don't get away. So better find a weapon or stick to the docks. As if that wasn't difficult enough. There also seems to be a spike of "wtf hits". You know those hits zeds get on your from like 10 feet away and as your running up a normal sloped hill. forget hills. Adding since zombies can run in buildings. you will find them zipping through walls like as if they're ghosts. So watch your back.[/quote']once again YTF did they make it so they can run when their physics are so fucked that they literally become ghosts instead of zombies....fuck, this is the second time they patched the wrong shit IMO Share this post Link to post Share on other sites
FriendlyBear 0 Posted July 10, 2012 I'm sure my post won't matter much, but why not make the zombies harder to kill with anything but headshots, and make a lot more of them?If we make them slower - similar to the basic zombies in Killing Floor - but tougher to kill, and more of them, the experience will be more terrifying; more fulfilling. Especially if there's more of them and you aggro even one. There will be zombies that are fast, of course - you'll have to watch out for those.But still, it seems like it would make the game more fun. It might not make zombies nearly as much of a threat in the long run, but it would give that feeling that it's a never-ending Horde. I think that's more fun and more enjoyable than psycho, super-charged zombies that you can't outrun for shit. Share this post Link to post Share on other sites
amudkipz 46 Posted July 10, 2012 maybe survivors could spawn with some empty cans or chemlights/flares. Share this post Link to post Share on other sites
Never 237 Posted July 10, 2012 The whole spawning with no weapon thing would have been fine if only Rocket wouldn't have also added (at the very same time!) zombies now commonly spawning inside the very buildings or shacks you need to get into to get your starting weapon after spawning! This is what's most frustrating--and utterly silly--about the change to me (and the friends I play with). What are you supposed to do when you start with no weapon' date=' yet almost every time you finally see one inside a structure, there's also a zombie or two (or more) in there??Scumbag Rocket.[/quote']Didn't you just say your playing with friends? :huh:Get your best zombie dodger to aggro them and lead them out, the rest of you loot, then clear the train. There you go, you played the game instead of holding your hands out and saying ''gimme.''But people.The 'zeds' are infected humans. Humans can run though buildings and live in houses and tend to work in other buildings. So it would make sense, that the infected might be capable of moving though a room without slowing and might also be found indoors occasionally. I'd say the difficultly curve is about right with the latest 'zeds/infected'. Simply put, if you were alone and unarmed in the situation the game put forward the HUGE majority would get chewed to bits. The infected in Dayz aren't shambling corpses, they are enraged bloodthirsty humans driven mad by prions in the brain. A crazed human can be pretty fucking deadly and very hard to stop. I have to say the idea of them degrading as their brain turns totally to mush and they starve sound cool. So yeah, without careful planning, a readiness to adapt your going to get killed,a lot. Its the way it should be. Add in the fact that luck in very much against you,it should add towards making the characters you keep alive much more important. Dayz should be about making everything you do fucking tense. Looting became to routine. Share this post Link to post Share on other sites
evulclown@gmail.com 191 Posted July 10, 2012 Maybe survivors could spawn hog tied with 20 zombies around them. Share this post Link to post Share on other sites
Johnggernaut 5 Posted July 10, 2012 Not sure if anyone mentioned this, because I don't have the time to read all the responses, but you can run to the extremely steep section of some mountains that make both you and the zombie walk. The zombie just walks much, much slower and you lose him (90% of the time) Share this post Link to post Share on other sites
Furbz (DayZ) 9 Posted July 10, 2012 Unless of course they warp up the hill randomly which they have a habit of doing at the moment Share this post Link to post Share on other sites
Ballistixz 12 Posted July 10, 2012 Maybe in YOUR perfect world' date=' and to answer the OP......lose the zombies by shooting them, or die.[/quote']How would you get a gun? Aggroing a zombie without a weapon should not mean death, a zombie is a creature of instinct meaning it can be tricked and fooled easily, but in the game zombies are able to detect movement through walls and at insane distances.Throw a god damned can genius...good grief.All cans are found at zombie spawns you moron.Dude, if you can't get a tin can...go kill yourself. That is all.you are a fucking idiot. you're probably one of those trash players that hides in the woods sniping NWAF all day and all night so u havent encountered zombies since the dawn of time. and if u do encounter one you're probably the dumbass that logs out once ur inside a building.cant wait till 100% server wipe to teach assholes like this a lesson. Share this post Link to post Share on other sites
Duckman404 37 Posted July 10, 2012 Being able to evade zombie detection is an absolute must if they're going to start running indoors.It should be possible to either climb up a ladder or slam a door in a zed's face so that you can get at least a few moments to either go silent and the zed loses interest, or sneak away from a different exit. Either they have to beat down the doors, or stumble up the ladder.Things like being able to throw smoke grenades or raw/cooked meat without standing there for a whole minute doing throwing animations would be very helpful, too.Not to mention the absolutely spastic attack animations that make shooting them difficult thanks to broken or laggy hit detection.I'd much prefer the approach of more zeds that are a little slower (as in, they run at human running speed, rather than 40 km/h) and easier to lose, than the current instant lock-on homing missiles that we currently have. Share this post Link to post Share on other sites
MeatAbstract 47 Posted July 10, 2012 Slower zombies that are harder to kill (headshots only) would be pretty sweet I think. Sure you could dodge them in town quite easily but all it takes is for you to get stuck in a building surrounded by several of them and you're pretty screwed. Especially if you balance it out by making zombies stronger. Just a suggestion though. Share this post Link to post Share on other sites