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Revert the Nerf

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Crap like this is how you kill your game They really need to go back and revert the storage nerfs for clothing and backpacks it's one of the dumbest things ever 

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Absolutely not. You are still able to carry an absurd amount of weight even with the reduction in slots. I hope they keep getting more realistic. It’s so dumb to instantly be able to pull something out of your bag without opening it. Or what about being able to stuff an axe in your back pocket. It’s ridiculous. 

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Whats the most funny is that similar topics were present since day one. People were always demanding something - me included - and how that turned out for the game? Look at steam charts - game is getting more popular XD. Demands are ok. But not necessarily on point.

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15 hours ago, Sean_87__ said:

Absolutely not. You are still able to carry an absurd amount of weight even with the reduction in slots. I hope they keep getting more realistic. It’s so dumb to instantly be able to pull something out of your bag without opening it. Or what about being able to stuff an axe in your back pocket. It’s ridiculous. 

You know that this is just a "video game", yes? That it is not, nor wants to, become realistic, yes?
I am also sorry about this, but that is:

Spoiler
On 6/6/2024 at 11:37 AM, merropa93 said:

Hey guys,
well, first of all, DayZ is not a Zombie Simulator (the Z stands for "Zero", not "Zombie"- there are no zombies, they are infected people who are still alive, just seriously ill-driven to madness and primal instincts.), so let's get this one straight, and it never was, there is a difference between a simulator and hardcore survival game.

"The difference between computer simulations and computer games is subtle but important. At the core, the distinction is that simulations are about things (or systems) and how they behave, and games are about a fun user experience." - this is the core definition and difference between those two.

I totally understand your point and what upsets you believe me, but this game was never intended as a simulator. Bohemia Interactive has a branch dedicated to simulations and those are for training military forces and civilian organizations. So if DayZ were ever intended as a simulation, it would not be under our game studio, but under Bohemia's daughter.

I know that this reply is most likely something that will probably upset you, and I am very sorry for that, but these are just facts. We have a proverb in our country, that is the biggest truth ever "Není na světě člověk ten, aby se zavděčil lidem všem".
In translation "There is not a person in the world who can please everyone", just switch the person for a company. There will always be people around the world, who will be dissatisfied no matter what one can do, and the only thing that can be done is, to enjoy the little things, because I think that there are some much more upsetting things irl, so why be upset in the game too...if it stopped giving you what you love and enjoy, maybe it's a good idea to take a break from it, or try creating what you want the game to be yourself, that's how most of the games started anyway.
Hope this will help you better understand, why DayZ won't be making the movements and gunplay 100% the same as it is in reality. It may be polished in the future, but it will never be like a simulation.

PS: you can call it a jogging simulator, which it kinda is. Takes ages to cross it 😄

And

Spoiler
On 8/19/2024 at 4:29 PM, merropa93 said:

Hello, 
there are currently no plans for this. It's true that it does not correspond with reality, but DayZ is not a simulator, it's a game. This topic has been brought up many times and the answer won't please you much. "The difference between computer simulations and computer games is subtle but important. At the core, the distinction is that simulations are about things (or systems) and how they behave, and games are about a fun user experience." So mechanics, that are at some point simplified in comparison to reality might stay like this unless it's a part of a larger rework that would have any impact on the current mechanics, but it still doesn't mean that the rework would be matching the reality. Im sorry, it is what it is.😔
 

All that remains is to open a personal server and, with settings and mods, create the "desired DayZ" ... I don't think there are alternatives.
In my opinion, however, the "public vanilla" version should remain a little "simpler" (in general) to favor and help new players, perhaps with greater differences with the "HC" version
Now there is only the dark night and the 1-person view to make the difference between the two versions ... It would be nice and useful if they made it much, much more difficult (- loot, + diseases, Infected that kill, etc ...) also for the difference with the "normal" version, perhaps also made a little "easier" than it is now.
Not like now, 2 practically identical versions ... it makes no sense and it is a waste of time and resources to manage them.
For the rest, custom servers remain...

¯\_(^~^)_/ ¯

Edited by Riddick_2K
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12 hours ago, Riddick_2K said:

You know that this is just a "video game", yes? That it is not, nor wants to, become realistic, yes?
I am also sorry about this, but that is:

  Reveal hidden contents

 

And

  Reveal hidden contents

 

All that remains is to open a personal server and, with settings and mods, create the "desired DayZ" ... I don't think there are alternatives.
In my opinion, however, the "public vanilla" version should remain a little "simpler" (in general) to favor and help new players, perhaps with greater differences with the "HC" version
Now there is only the dark night and the 1-person view to make the difference between the two versions ... It would be nice and useful if they made it much, much more difficult (- loot, + diseases, Infected that kill, etc ...) also for the difference with the "normal" version, perhaps also made a little "easier" than it is now.
Not like now, 2 practically identical versions ... it makes no sense and it is a waste of time and resources to manage them.
For the rest, custom servers remain...

¯\_(^~^)_/ ¯

As much as you may be right, the whole sum of your point doesn't fully apply. A game doesn't have to be realistic, but Dayz thrives pursuing a simulation of that realism. (not computer simulation). whether its the feeling of cooking at a fire with friends, or tracking down whole groups, the game is most fun when it feels most real and has actual stakes.

Its the immersion that makes those stakes feel real and meaningful.

The main quarrel i have with that ideology is that, yes, while a game doesn't HAVE to be realistic, depending on certain tones and styles of games, there is a lot to still gain by pursuing that. Even then, adding a feature thats "realistic" doesn't mean that it has to be detrimental to the game. it can be realistic, and beneficial in a game sense.

The main reason of limiting the clothing slots by devs wasn't to stop people from pulling a Winchester Model 70 Tundra Sniper Rifle out of their school backpack. Rather, it was aimed to control players hoarding and looting, and making them have to make legitimate decisions instead of being overly prepared for every situation (which was the meta). 

I wholeheartedly believe that the core of Dayz doesn't revolve around an arcade style looter shooter (although some people make it that way similar to rust in community servers),

but the core of dayz that shows and lands the game on a shining pedestal devoid of faulty intention, is when your bleeding, wounded, freezing, starving, and hanging on by the skin of your teeth. making whatever decisions have to be made, and holding your own against indubitably impossible odds, just in order to survive.

 

That feeling of being the only one left alive, and barely so with hands slowly dripping down the rope, is what Dayz's identity is built off of. 

Or at least so it seems.

Edited by Habibabob

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@Riddick_2K I give my opinion just like anyone else. I like the reduction in the inventory slots. I think it’s a great step in the right direction. 

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@Sean_87__ And you are right to express your opinion, but you also have to accept if not everyone agrees.
What would be, in your opinion, "the right direction"?
As I have already written in other threads, you cannot take an aspect of the game (such an important one, then) and modify it without modifying everything that revolves around it... you do not fix the game, but you make it even more "crazy".
If you are looking for "realism", unfortunately, in this game you will never be satisfied... certainly not in the public vanilla one.
The reduction of slots creates more problems than advantages, and mainly for those who try to survive alone and as a "lone wolf" without bases or deposits. This player is the one who pays the most with this change.
Those who are only looking for "extreme PvP" will change little.
Those who play just to "mess around" (without a real purpose in the game other than "wasting time") will not change anything.
For me, who plays for pure survival and tries to avoid any interaction with anyone, it was just a damage to the game. I do not see any "advantages", much less "greater realism"... for that there would be many other changes to make, which I already know they will never do... also because some were deliberate choices.
I think that what I quoted, in the previous port, should be enough to understand that this game will NEVER be realistic "by deliberate choice of the programmers", so... give up this expectation: it will NEVER be satisfied. The choices they make DO NOT go in this direction. What this direction is, then, I have never understood... (I have my own idea, but I can't report it in this forum...).
I also remember that we are talking about the official public version, not the personal modified versions... obviously.

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5 hours ago, KA-74USER said:

having fires/ visiting a well every ten minutes sucks

I have always thought food and water should be revisited. Having to eat 10 steaks every play session is ridiculous. If I eat 2 steaks, that should be enough for my character for a dayz day, which is I think 4 hours.

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1 hour ago, Sean_87__ said:

I have always thought food and water should be revisited. Having to eat 10 steaks every play session is ridiculous. If I eat 2 steaks, that should be enough for my character for a dayz day, which is I think 4 hours.

DayZ steak weighs 500 g.
2 steaks equal 1000 grams of meat.

100 grams of beef steak according to google has 134 calories, totaling at 1340 calories for 1000 grams of meat.

According to some site on Google:
BMR (basal metabolic rate) for women average around 1,400, while BMR for men average between 1,600 and 1,800.
What counts towards BMR? basic functions such as breathing, blood circulation, cellular growth, body temperature regulation, hair growth and hormone production. 

So with those facts, we can conclude that 2 steaks don't provide enough calories for the entire day even while resting.

Now add the fact that DayZ characters run basically 24/7.

According to google: "On average, running burns between 280 to 520 calories per 30 minutes" That's 560-1040 calories per hour.
I'll use the 560 figure even though DayZ characters run quickly even while carrying a lot of weight so it should be higher.
Also if we take the timescale into account, let's say that real 4 hours = 24 hours in game and you end up running for 2 real hours (12 ingame hours).

1600 (BMR) + (560 * 12) = 1600 + 6720 = 8320 calories burned, compared to the 1340 calories that 2 steaks give you. Not enough.

Edited by DefectiveWater
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@DefectiveWater lol. Good research. I never pay attention to the weight. I just think about when I eat a steak how big it is. Eating one twice a day, maybe 3 times a day with a side is plenty enough calories. The amount of calories you need to consume on a daily basis in this game is crazy unrealistic. The water is actually reasonably believable.

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On 10/16/2024 at 4:12 PM, Sean_87__ said:

Absolutely not. You are still able to carry an absurd amount of weight even with the reduction in slots. I hope they keep getting more realistic. It’s so dumb to instantly be able to pull something out of your bag without opening it. Or what about being able to stuff an axe in your back pocket. It’s ridiculous.

but it´s still possible. 

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@DefectiveWater I played last night, I never noticed the weight of the meat in the game before. It’s in small print towards the top. You are spot on with the calorie amount for such a small piece. That must be the way Europeans cut their meat. Steaks in the US are much bigger cuts.

Edited by Sean_87__

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nonetheless starving to death within one day ( 4hours is ridiculous) 

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I like it it's more believable now and you make more decisions based on inventory space and clothing

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sounds like failure to adapt. The amount of space we used to have was absurdly forgiving. The new constraints are forcing players to think more critically on what's important for survival, which is what Sakhal is all about.

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1 hour ago, Misnomera said:

sounds like failure to adapt. The amount of space we used to have was absurdly forgiving. The new constraints are forcing players to think more critically on what's important for survival, which is what Sakhal is all about.

I agree, very happy about the decision to reduce inventory slots. More work to be done, but a step in the right direction nonetheless. Now let’s get the side to side movement dramatically slowed down.

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10 hours ago, KA-74USER said:

nonetheless starving to death within one day ( 4hours is ridiculous) 

Agreed, it needs to be reworked.

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I hope they do not and don't think they should along with many others. You can still carry a ton and leave some for the next gun. No more 10 guns on one loot goblin who just logs off. More thought in your loadout.

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@FuzzyBear182 agreed. Long guns should be in hands or on shoulder sling only. No guns besides pistols in clothing. If a gun is in your bag, you should have to take longer to pull it out.

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To clarify you didn't make the game any harder or make any choices more difficult just made everything more of slog to do and more tedious both of which are dumb gameplay designed the PVP still go too hot carry enough food to go out in and the ammo for weapons for the PvE or Base building might as make obvious because if you don't have a vehicle your basis are going to be out in the most obvious spots to get lumber or logs the only real benefits to the storage nerfs is the purely pvp players get the most out of it because now they will know if the fights is worth taking it just to kill you and move on because they know your not worth looting 

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3 hours ago, stormhaven said:

To clarify you didn't make the game any harder or make any choices more difficult just made everything more of slog

that's not really true. I decided to leave behind an M4 just last night because I wasn't finding much 5.56x45 and figured 7.62x39 for my AK was easier to get. Triple carrying just wasn't worth the risk where I was (couldn't fight zombies without dropping the gun every time, it was going to get me killed). This is the first time I've ever left behind such a high tier weapon (I'm a loot goblin). I guess you better get a vehicle of some kind, they aren't too difficult to come across anyway 

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22 hours ago, stormhaven said:

To clarify you didn't make the game any harder or make any choices more difficult

Wether I agree or disagree with this, they did make the game A LOT more believable 🙂

And they made it a lot easier to predict what kind of weapons someone could possibly be hiding.

No more bayoneted 3 meter long mosins conceiled inside backpacks xD

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