Junglecat1675 1 Posted October 17 Awesome work, wasn't expecting a quick patch. So far as a console player its been great! Boats were a little choppy but hopefully this patch fixes it. Cheers 1 Share this post Link to post Share on other sites
Hephren 5 Posted October 17 Go back to the old inventory slots and change the spawns back to how they used to be. 2 1 Share this post Link to post Share on other sites
SquintSnail4 2 Posted October 17 You should make it so that the orienteering compass can clip onto bags in the glowstick slot. That way you can combo the compass and GPS without taking too much inventory space. Also changing the toggle lights to toggle equipment or something along those lines. This would let you turn your Radio or GPS on without having to bring them to your hands 1 1 Share this post Link to post Share on other sites
Jon Moss 10 Posted October 17 I have to agree with the comments on carrying capacity of clothes and load bearing equipment, backpacks etc. This update is just bollocks, totally ruined the game for me. I want to set my own difficulty level on a server that I pay for, not have Bohemia dictate how much stuff I can carry. Please for the love of God set it back to how it was. I really don't know if I'm going to carry on with Dayz if the devs keep changing it for the worse and fucking it up every time they update. Bring back 1.25 'cos 1.26 is just shit. 2 1 Share this post Link to post Share on other sites
Mr Jizz 313 Posted October 17 (edited) 7 hours ago, merropa93 said: Console Stable 1.26 Update 2 - Version 1.26.158901 (Release on 17.10.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Water was rendered inside boats ..... Does food thaw on your person? I haven't had the pleasure just yet.. seems like I always need a fire. Edited October 17 by Mr Jizz Share this post Link to post Share on other sites
IrishBushWookie-8140517a7309c43d 3 Posted October 17 I'm guessing yous still dont know that the static scientists have 0 nominal, 0 min & 0 max and theres 2 entries for ScientificBriefcase in cfgspawnabletypes.xml Share this post Link to post Share on other sites
KA-74USER 39 Posted October 17 not enough sakhal servers 20 man que for every single xbox server last night Share this post Link to post Share on other sites
Judley 18 Posted October 17 Are the devs working on a fix to the low res snow textures? They appear square and grid-like, as if the textures havent loaded in. This also seems to affect dirt textures as well. This problem occurs at close range within 10 metres. So i assume this isnt the desired end result as this problem doesnt occur on chernarus and livonia. Thanks Share this post Link to post Share on other sites
DefectiveWater 535 Posted October 17 9 minutes ago, Judley said: Are the devs working on a fix to the low res snow textures? They appear square and grid-like, as if the textures havent loaded in. This also seems to affect dirt textures as well. This problem occurs at close range within 10 metres. So i assume this isnt the desired end result as this problem doesnt occur on chernarus and livonia. Thanks They are aware of the issue and are trying to resolve the issue. It's an issue with texture blending. Share this post Link to post Share on other sites
Judley 18 Posted October 17 8 minutes ago, DefectiveWater said: They are aware of the issue and are trying to resolve the issue. It's an issue with texture blending. Thanks. Thats good atleast they are trying to sort it. Seems to be a problem with rendering, even at close distances. Share this post Link to post Share on other sites
butka 0 Posted October 18 Please increase the number of keyboard/mouse ps4 first person official servers for Sakhal. There is only 1 server and it is always full. We cannot play as we want Share this post Link to post Share on other sites
RenDark2000 34 Posted October 18 (edited) no hope for anything bettter. Edited October 22 by RenDark2000 Share this post Link to post Share on other sites
Judley 18 Posted October 21 So whats the deal with the constant server issues in all the sakhal servers im playing? Is this to do with the amount of fires people are making? If so thats a huge blunder; to design gameplay around making fires and yet the servers cant potentially handle it. 1 Share this post Link to post Share on other sites
Mr-Stealth 0 Posted October 23 "Terrain and object visibility settings" It would be nice to increase view distance for consoles. did they forget to add these settings, can't see it anywhere? Share this post Link to post Share on other sites
Judley 18 Posted October 23 1 hour ago, Mr-Stealth said: "Terrain and object visibility settings" It would be nice to increase view distance for consoles. did they forget to add these settings, can't see it anywhere? I think theyre still catering to the obsolete old gen consoles. We really need an upgrade on view distance. Im sure current gen could handle it Share this post Link to post Share on other sites
DeathPercepshun 0 Posted October 26 On 10/23/2024 at 7:06 AM, Judley said: I think theyre still catering to the obsolete old gen consoles. We really need an upgrade on view distance. Im sure current gen could handle it A Slider of some sort would be Nice, Hello?? Share this post Link to post Share on other sites
Jabber Jaws 0 Posted October 29 (edited) Issue Report: Barrel Noise and Lid Animation Bug in Vehicles Description: Since the recent update, an issue has emerged with barrels transported in trucks. The barrels produce persistent noise even when emptied, and upon removal from the vehicle, the lid's open/close animation loops until the barrel is dropped on the ground. Troubleshooting Attempts: I’ve attempted various troubleshooting measures without success. The only temporary workaround identified is to revert to the pre-update barrel code. Request: Could you please revert the specific code responsible for barrel behavior, or provide a fix to ensure that barrels in trucks are silent when empty, and that the lid animation behaves as intended upon removal? Thank you! Edited October 29 by Jabber Jaws Share this post Link to post Share on other sites
Kohlbar 270 Posted October 31 Haven't seen anybody talking about this, so has anybody else had problems raiding bases? The gates aren't showing a health status. I attacked the crap out of one lately and no change whatsoever, couldn't see a status difference, nothing. What's going on? 1 Share this post Link to post Share on other sites
merropa93 87 Posted October 31 Console Stable 1.26 Update 3 - Version 1.26.158940 (Release on 31.10.2024) GAME FIXED Fixed a server crash resulting in the server getting stuck in a crash loop and requiring a map wipe to restart it Characters could get kicked from the game after respawning from unconscious state (https://feedback.bistudio.com/T185052, https://feedback.bistudio.com/T185619) Share this post Link to post Share on other sites
jvpaine 1 Posted October 31 3 hours ago, merropa93 said: Console Stable 1.26 Update 3 - Version 1.26.158940 (Release on 31.10.2024) GAME FIXED Fixed a server crash resulting in the server getting stuck in a crash loop and requiring a map wipe to restart it Characters could get kicked from the game after respawning from unconscious state (https://feedback.bistudio.com/T185052, https://feedback.bistudio.com/T185619) Is there an estimate on when the servers are supposed to be back up? 1 Share this post Link to post Share on other sites
JW_Swifthouston 0 Posted October 31 The gates aren't showing a health status. I attacked the crap out of one lately and no change whatsoever, couldn't see a status difference, nothing. What's going on? Share this post Link to post Share on other sites
ERiiDAY 1 Posted October 31 (edited) Has anyone noticed on console you are no longer able to hold down the trigger after shooting a shot through a scope with a bolt action to stay in the scope view? Really makes using a scoped rifle hard and annoying when you can’t confirm your hit… and by the time you’ve been forced out of your scope to reload, you don’t know wether you’ve dropped the guy or he’s repositioned. It used to work fine so I’d love to see it reverted, because this is a big game changer for me. Or we could add a toggle aim option for console and that would fix the problem too Edited October 31 by ERiiDAY 1 Share this post Link to post Share on other sites
Ze Pistol 0 Posted November 8 Could the devs please give us back more slots, I feel you guys walked the console players backwards, when PC players get backpacks that can carry 400 slots ??? Share this post Link to post Share on other sites
Project Human Awareness 0 Posted November 15 why are fresh spawn loadouts not working in sakhal? Share this post Link to post Share on other sites
lynn.zaw 252 Posted Tuesday at 10:19 AM Console Stable 1.26 Update 4 - Version 1.26.159040 (Release on 19.11.2024) GAME FIXED If a user had not updated their server browser filters since February, they could have had an issue with server display since 1.26 Mitigation of duplication issues (https://feedback.bistudio.com/T183978 - private) Cargo content would disappear from a fireplace when de-crafting it Fixed a firearm glitch resulting in unlimited ammunition supply (https://feedback.bistudio.com/T183869 - private) Boats are now playing correct sound when fuel is low Fixed an exploit to look through walls (https://feedback.bistudio.com/T183462 - private) Shrimps would clip with the player character's hand when held Fixed a glitch resulting in unintended fast shooting (https://feedback.bistudio.com/T183179 - private) Fixed an unintended exploit to enter the prone position instantaneously (https://feedback.bistudio.com/T184056 - private) The Portable Map was not properly translated on Sakhal Individual items were clipping with cooking stoves when put on them The fur of foxes was shining in the shadows in some cases Some trees/bushes could ricochet bullets to a certain degree (https://feedback.bistudio.com/T182521, https://feedback.bistudio.com/T181857, https://feedback.bistudio.com/T183772, https://feedback.bistudio.com/T186041) When driving a boat fast, the sound of the airflow was audible to nearby players (https://feedback.bistudio.com/T184129, https://feedback.bistudio.com/T185662) Fire station doors had incorrect collisions with bullets (https://feedback.bistudio.com/T180018) The sherpa hat could clip with the hair of some characters Switching seats with another player at the same time in a boat could result in desync When standing on top of an upside-down boat, controls of the character would sometimes be inverted Textures of certain radio towers were misaligned KA-M shot sound tail would end abruptly CHANGED Reduced the drying speed when placing an item basically into a heat source (https://feedback.bistudio.com/T184058) Changed thawing time for frozen items in cookware Tweaked temperature calculation while near a heat source Tweaked the group spawn points behavior (https://feedback.bistudio.com/T183842) Adjusted the lifetime of snow stashes (https://feedback.bistudio.com/T185609) Changed fuel consumption formula on boats Adjusted the maximum value of the deadzone settings Increased the fireplace burning rate DAYZ FROSTLINE Added: Peninsula on the southeast of the main island Added: Military check point in the south Added: Field hospital at the power plant Fixed: A ladder of the airport hangar was not functional Fixed: Black boats are no longer spawning on the main island Fixed: Removed problematic boat spawns under or closed-in by ice sheets Fixed: Goats could spawn inside a rock Fixed: Spawned military containers would in some cases clip with rocks Fixed: The dead scientist event would appear to be floating in some locations Fixed: Adjusted a dynamic car spawn clipping with road barriers Fixed: It was not possible to climb a specific ledge on the roof of the power plant Fixed: The portable map was missing its cover on Sakhal Fixed: Indoor fire barrels would not behave completely like proper fire places Fixed: Excessive collisions of some lava rocks Changed: Placement of the sea ice at the mouth of the rocket bay Changed: Increased loot volume in several large structures Changed: Adjusted offroad hatchback spawnpoints to make them more evenly distributed Changed: Performance optimizations in the powerplant area Changed: Stopped the tan tactical shirt from spawning Changed: Repositioned player spawnpoints Changed: Airfield and Nogovo will now spawn better items Changed: Problematic spawnpoints were removed from various buildings (https://feedback.bistudio.com/T185360) Changed: VSS will now spawn on the military peninsula Changed: Adjusted spawnpoints for all dynamic events Changed: Tweaked spawnpoints and item conditions to make elevated places like industrial cranes or towers worth looting (especially on the coast) 2 Share this post Link to post Share on other sites