Jared Martin 8 Posted August 7 (edited) I feel this could have a great impact on the game for new and seasoned players. Will put a greater emphasis on inventory management and forcing the player to be more selective aroubd what weapons are used/carried instead of simply picking up everything. Edit: Reason for request is to create an added layer of challenge. Benefits: 1. Essentially creates a similar management cycle to vehicles (rifle, ammo, sling = wheels, battery, radiator). Now imagine those situations where you have a car but need to search for a radiator and apply the same concept to your weapons. This could lead to more player interaction as it forces the player back into high traffic areas to look for sling resources. 2. It wont be so easy to carry bulk weapons hopefully meaning more for the rest of us 😂. 3. More gun shots due to folks hunting animals for guts for rope or hide for leather. 4. Finding weapons randomly dropped by players on purpose or accidentally because the sling has ruined and dropped off their back without realising. 5. Just that extra layer of difficulty/challenge for the veteran players. Item degradation: Perhaps the same as footwear? Degradation based on distance travelled? Or based on how oftwn the weapon is used? Edited August 10 by Jared Martin Added context, justification. 1 1 1 3 Share this post Link to post Share on other sites
Captain Brash 5 Posted August 7 I'd love some stuff like this, be another great use for the leather crafting that is in game but you can only make 1 or 2 things with 1 1 Share this post Link to post Share on other sites
nemorus 257 Posted August 7 I concur - this would be very sensible addition to the game. 2 1 Share this post Link to post Share on other sites
Sean_87__ 56 Posted August 8 I would be in favor of this idea. Maybe some guns have slings on them already. 2 1 1 Share this post Link to post Share on other sites
forger38 4 Posted August 8 bump!!! love this concept 2 1 1 Share this post Link to post Share on other sites
Salvatore Spampinato 10 Posted August 8 Yeahhhh its strange to see the guns fly attached to your body when you equip them on your back 1 1 Share this post Link to post Share on other sites
Likvid-cb38db5edb1efdb0 28 Posted August 9 I like the idea. It's definitely better than having rifles glued to your back by an unknown force. I suggest adding several options for gun slings - tactical, military (can be found at military sites), civilian (cities, villages), homemade (can be made from leather, rope or rags, for example). And let there be a chance to find a weapon already with a gun sling. A gun sling can look like one of the weapon modules, like a camouflage net or a flashlight. It would also be nice to be able to carry a weapon on a sling not only on your back. 1 2 Share this post Link to post Share on other sites
Jared Martin 8 Posted August 28 (edited) Just want to clarify, this is not purely motivated by aesthetics/persuit of realism but about adding some extra challenge to inventory management. Perhaps this could also be more easily achieved by assigning certain bags with rifle slots? No physical changes needed to bags, just an added inventory slot designed specifically to shouldered items. Edited August 28 by Jared Martin Share this post Link to post Share on other sites
Presence- 38 Posted August 28 (edited) 8 hours ago, Jared Martin said: Just want to clarify, this is not purely motivated by aesthetics/persuit of realism but about adding some extra challenge to inventory management. Only if it will add a congruent and justified challenge due to realism or at least compressed realism. We should seek realism. It's part of its identity and its roots. Edited August 28 by Presence- Share this post Link to post Share on other sites
FuzzyBear182 12 Posted August 28 Definitely great addition, along with findable rifle slings. Share this post Link to post Share on other sites
Habibabob 8 Posted September 21 On 8/6/2024 at 10:41 PM, Jared Martin said: I feel this could have a great impact on the game for new and seasoned players. Will put a greater emphasis on inventory management and forcing the player to be more selective aroubd what weapons are used/carried instead of simply picking up everything. Edit: Reason for request is to create an added layer of challenge. Benefits: 1. Essentially creates a similar management cycle to vehicles (rifle, ammo, sling = wheels, battery, radiator). Now imagine those situations where you have a car but need to search for a radiator and apply the same concept to your weapons. This could lead to more player interaction as it forces the player back into high traffic areas to look for sling resources. 2. It wont be so easy to carry bulk weapons hopefully meaning more for the rest of us 😂. 3. More gun shots due to folks hunting animals for guts for rope or hide for leather. 4. Finding weapons randomly dropped by players on purpose or accidentally because the sling has ruined and dropped off their back without realising. 5. Just that extra layer of difficulty/challenge for the veteran players. Item degradation: Perhaps the same as footwear? Degradation based on distance travelled? Or based on how oftwn the weapon is used? its the little details that make dayz so immersive, and that immersion is what keeps you in the game and gets you to act as if there really are stakes at risk. personally, i feel that the game would benefit greatly from having a rework of inventory and cars. One such example would be getting rid of the two spontaneous slots for weapons. it would make it a lot less viable to carry around a shotgun, rifle, and sniper, and force players to make a commitment. This seems to be the direction bohemia is heading with shortening inventory to a more realistic place. It would mean, that if you wanted to eat, you would either have to stash your gun, or settle down somewhere so you can drop your gun and eat just like in real life, and also just like in real life, this would open up so many new cool interactions, such as making it possible to steal someones elses gun, and also provide some much needed viability to pistols and other concealed firearms. Naturally, you should also be able to find or craft slings to attack most of the weapons in the game to, or perhaps a belt to attach a weapon with a carry handle to. Share this post Link to post Share on other sites
FuzzyBear182 12 Posted Saturday at 10:23 PM I'm all for slings over gears of war gun magnetization. Share this post Link to post Share on other sites