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Jared Martin

Craft sling before you can shoulder weapon

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I feel this could have a great impact on the game for new and seasoned players.  Will put a greater emphasis on inventory management and forcing the player to be more selective aroubd what weapons are used/carried instead of simply picking up everything.

Edit:

Reason for request is to create an added layer of challenge.

Benefits: 

1. Essentially creates a similar management cycle to vehicles (rifle, ammo, sling = wheels, battery, radiator).  Now imagine those situations where you have a car but need to search for a radiator and apply the same concept to your weapons.  This could lead to more  player interaction as it forces the player back into high traffic areas to look for sling resources.

2.  It wont be so easy to carry bulk weapons hopefully meaning more for the rest of us 😂.

3.  More gun shots due to folks hunting animals for guts for rope or hide for leather.

4.  Finding weapons randomly dropped by players on purpose or accidentally because the sling has ruined and dropped off their back without realising.

5.  Just that extra layer of difficulty/challenge for the veteran players.

Item degradation: 
Perhaps the same as footwear? Degradation based on distance travelled?   Or based on how oftwn the weapon is used?

 

Edited by Jared Martin
Added context, justification.
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I'd love some stuff like this, be another great use for the leather crafting that is in game but you can only make 1 or 2 things with

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I would be in favor of this idea. Maybe some guns have slings on them already.

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I like the idea. It's definitely better than having rifles glued to your back by an unknown force. I suggest adding several options for gun slings - tactical, military (can be found at military sites), civilian (cities, villages), homemade (can be made from leather, rope or rags, for example). And let there be a chance to find a weapon already with a gun sling. A gun sling can look like one of the weapon modules, like a camouflage net or a flashlight. It would also be nice to be able to carry a weapon on a sling not only on your back.

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Just want to clarify, this is not purely motivated by aesthetics/persuit of realism but about adding some extra challenge to inventory management.

Perhaps this could also be more easily achieved by assigning certain bags with rifle slots?

No physical changes needed to bags, just an added inventory slot designed specifically to shouldered items.

Edited by Jared Martin
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  On 8/28/2024 at 4:47 AM, Jared Martin said:

Just want to clarify, this is not purely motivated by aesthetics/persuit of realism but about adding some extra challenge to inventory management.

The inventory system is very forgiving. 
Having to carry a slingshot to shoulder a weapon is a plausible realistic element, and I appreciate the challenge that this realistic element represents, because it will bring so much more to the management, strategy and expansion of an authentic experience.
There's play in realistic elements, and we can offer and enhance an authentic experience with realistic elements.

Edited by Presence-
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  On 8/7/2024 at 2:41 AM, Jared Martin said:

I feel this could have a great impact on the game for new and seasoned players.  Will put a greater emphasis on inventory management and forcing the player to be more selective aroubd what weapons are used/carried instead of simply picking up everything.

Edit:

Reason for request is to create an added layer of challenge.

Benefits: 

1. Essentially creates a similar management cycle to vehicles (rifle, ammo, sling = wheels, battery, radiator).  Now imagine those situations where you have a car but need to search for a radiator and apply the same concept to your weapons.  This could lead to more  player interaction as it forces the player back into high traffic areas to look for sling resources.

2.  It wont be so easy to carry bulk weapons hopefully meaning more for the rest of us 😂.

3.  More gun shots due to folks hunting animals for guts for rope or hide for leather.

4.  Finding weapons randomly dropped by players on purpose or accidentally because the sling has ruined and dropped off their back without realising.

5.  Just that extra layer of difficulty/challenge for the veteran players.

Item degradation: 
Perhaps the same as footwear? Degradation based on distance travelled?   Or based on how oftwn the weapon is used?

 

its the little details that make dayz so immersive, and that immersion is what keeps you in the game and gets you to act as if there really are stakes at risk. personally, i feel that the game would benefit greatly from having a rework of inventory and cars. One such example would be getting rid of the two spontaneous slots for weapons. it would make it a lot less viable to carry around a shotgun, rifle, and sniper, and force players to make a commitment.

This seems to be the direction bohemia is heading with shortening inventory to a more realistic place. 

It would mean, that if you wanted to eat, you would either have to stash your gun, or settle down somewhere so you can drop your gun and eat just like in real life, and also just like in real life, this would open up so many new cool interactions, such as making it possible to steal someones elses gun, and also provide some much needed viability to pistols and other concealed firearms.

Naturally, you should also be able to find or craft slings to attack most of the weapons in the game to, or perhaps a belt to attach a weapon with a carry handle to.

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  On 8/7/2024 at 2:41 AM, Jared Martin said:

I feel this could have a great impact on the game for new and seasoned players.  Will put a greater emphasis on inventory management and forcing the player to be more selective aroubd what weapons are used/carried instead of simply picking up everything.

Edit:

Reason for request is to create an added layer of challenge.

Benefits: 

1. Essentially creates a similar management cycle to vehicles (rifle, ammo, sling = wheels, battery, radiator).  Now imagine those situations where you have a car but need to search for a radiator and apply the same concept to your weapons.  This could lead to more  player interaction as it forces the player back into high traffic areas to look for sling resources.

2.  It wont be so easy to carry bulk weapons hopefully meaning more for the rest of us 😂.

3.  More gun shots due to folks hunting animals for guts for rope or hide for leather.

4.  Finding weapons randomly dropped by players on purpose or accidentally because the sling has ruined and dropped off their back without realising.

5.  Just that extra layer of difficulty/challenge for the veteran players.

Item degradation: 
Perhaps the same as footwear? Degradation based on distance travelled?   Or based on how oftwn the weapon is used?

 

It would be a bit too much. Cosmetic slings when rifles are equipped to your back would be fine, imo, but I don't think DayZ in its current state needs this level of realistic item mechanics quite yet. I put game stability and new guns above suggestions like this.

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  On 8/7/2024 at 2:41 AM, Jared Martin said:

I feel this could have a great impact on the game for new and seasoned players.  Will put a greater emphasis on inventory management and forcing the player to be more selective aroubd what weapons are used/carried instead of simply picking up everything.

Edit:

Reason for request is to create an added layer of challenge.

Benefits: 

1. Essentially creates a similar management cycle to vehicles (rifle, ammo, sling = wheels, battery, radiator).  Now imagine those situations where you have a car but need to search for a radiator and apply the same concept to your weapons.  This could lead to more  player interaction as it forces the player back into high traffic areas to look for sling resources.

2.  It wont be so easy to carry bulk weapons hopefully meaning more for the rest of us 😂.

3.  More gun shots due to folks hunting animals for guts for rope or hide for leather.

4.  Finding weapons randomly dropped by players on purpose or accidentally because the sling has ruined and dropped off their back without realising.

5.  Just that extra layer of difficulty/challenge for the veteran players.

Item degradation: 
Perhaps the same as footwear? Degradation based on distance travelled?   Or based on how oftwn the weapon is used?

 

Absolutely not, this is something I hope never gets added.

In regards to number 5....dude....if you're trying to add more difficulty for the veteran players then you're also trying to make the game impossible for newbies to play, just imagine,  freshie loads in...first time playing dayz....starts to starve and get dehydrated....gets messed up by zombies....finds a bk-17.....tries to pick it up...only to find oh no they can't they have to find the means to make a sling first, so they leave...they come back and there's no gun or more realistically they die trying to

This would make the game unbalanced 

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What's that? And how exactly that would stop said freshies from carrying weapons in their hands? They could put their rifles on the ground in order to eat or drink - its.. normal behavior. Let's be honest - the sling takes magic away; no more rifles attached to ones skin. And its nothing new. First mods with these happened more than 7 years ago. Its more than just tested after all this time. Its a no-brainer.

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  On 2/15/2025 at 12:36 AM, nemorus said:

What's that? And how exactly that would stop said freshies from carrying weapons in their hands? They could put their rifles on the ground in order to eat or drink - its.. normal behavior. Let's be honest - the sling takes magic away; no more rifles attached to ones skin. And its nothing new. First mods with these happened more than 7 years ago. Its more than just tested after all this time. Its a no-brainer.

I get the rifles floating on the skin I get that, but just make it to were to have to equip a back pack before you can have the gun on your back, going through all the shit to find or make a sling is just unnecessary and is going to throw alot of people off the game, personally I would deal with it reluctantly, but I generalize my suggestions towards all players not just seasoned players, and this would indeed make the game just one step closer to not being played by anyone new

Also it would be a huge hindrance to have to either have the gun in your hand or put it on the ground EVERY SINGLE TIME until you find a sling, I already get annoyed trying to switch back and forth from gun to knife for zombies, only thing that makes it ok is the fact that I don't have to drop my gun on the ground instead I have a quick slot for it on my back, and slings wouldn't change that it would just make it even more annoying, also if they ruin the gun drops? Ridiculous, that will ruin everybody's day if they come to find the extra m4 they are carrying fell off who knows when cause the sling failed, it's just too much in my opinion 

Edited by itz-LoKi

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The best what u all shall understand that's "DayZ is not simulator", so no ropes/slings and etc. Wpns are attached by air on shoulders.

Edited by Sid Debian

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  On 2/15/2025 at 1:17 PM, Sid Debian said:

The best what u all shall understand that's "DayZ is not simulator", so no ropes/slings and etc. Wpns are attached by air on shoulders.

You are wrong. The weapons are attached by magnetic force. The survivors are magnetic.

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  On 2/15/2025 at 4:39 PM, Pyongo Bongo said:

You are wrong. The weapons are attached by magnetic force. The survivors are magnetic.

Whatever it called xD

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No reason you say? Why? Official description of the game is:

"DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, players follow a single goal: Survive by any mean necessary"

so tell us - is it suppose to be hard or not?

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  On 3/7/2025 at 5:53 PM, nemorus said:

No reason you say? Why? Official description of the game is:

"DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, players follow a single goal: Survive by any mean necessary"

so tell us - is it suppose to be hard or not?

You haven't presented an actual reason, other than appealing to the game description without addressing the nuances. DayZ has many issues currently, and I know most of the playerbase would say difficulty regarding loot isn't one of them. The devs should focus on other things for now, like stability updates, gunplay and sound updates, etc., to at least make the game run better, and be more aesthetically realistic.

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Reason you want? For me it just makes sense. That's it. Its a step in a new direction which most games are afraid to take. At this point game will lose nothing by adding it, outside of magic. People won't go away - some will cry, like in case of every other change, but numbers are not lying - dayz is getting more popular, not less.

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