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Experimental Update 1.26 (Change Log)

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SO with the Release of this new update. i have seen alot of people get a mismatch message and can't get back into there server. how to fix this. I have uninstalled the game and DZSA 4 times now and still get the message. and the server has also been updated. this is what i have been getting since this update

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PC Experimental 1.26 Update 4 - Version 1.26.159034 (Release on 12.11.2024)

GAME

FIXED

CHANGED

DAYZ FROSTLINE

  • Added: Peninsula on the south-east of the main island
  • Added: Military check point in the south
  • Added: Field hospital at the power plant
  • Fixed: A ladder of the airport hangar was not functional
  • Fixed: Black boats are no longer spawning on the main island
  • Fixed: Removed problematic boat spawns under or closed-in by ice sheets
  • Fixed: Goats could spawn inside a rock
  • Fixed: Spawned military containers would in some cases clip with rocks
  • Fixed: The dead scientist event would appear to be floating in some locations
  • Fixed: Adjusted a dynamic car spawn clipping with road barriers
  • Fixed: It was not possible to climb a specific ledge on the roof of the power plant
  • Fixed: The portable map was missing its cover on Sakhal
  • Fixed: Indoor fire barrels would not behave completely like proper fire places
  • Fixed: Excessive collisions of some lava rocks
  • Changed: Placement of the sea ice at the mouth of the rocket bay
  • Changed: Increased loot volume in several large structures
  • Changed: Adjusted offroad hatchback spawnpoints to make them more evenly distributed
  • Changed: Performance optimizations in the powerplant area
  • Changed: Stopped the tan tactical shirt from spawning
  • Changed: Repositioned player spawnpoints
  • Changed: Airfield and Nogovo will now spawn better items
  • Changed: Problematic spawnpoints were removed from various buildings (https://feedback.bistudio.com/T185360)
  • Changed: VSS will now spawn on the military peninsula
  • Changed: Adjusted spawnpoints for all dynamic events
  • Changed: Tweaked spawnpoints and item conditions to make elevated places like industrial cranes or towers worth looting. (especially on the coast)

SERVER

  • Added: Possibility to to create new lines in servers description using \n command
  • Fixed: "limit" typo on cfgWeather for snowfall, wind direction and wind magnitude phenomenon (https://feedback.bistudio.com/T183730)
  • Fixed: A log error caused by missing animation sources on a new building type
  • Fixed: Players spawned with weapon and additional magazines can now reload their weapon
  • Fixed: Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730)
  • Removed: ServerBrowserFilterContainer.m_DLCFilter has been DEPRECATED, meaning all of its associated functionality has been removed from script. The DLC filter  is not longer supported on DayZ clients

MODDING

  • Added: Possibility to set position or orientation on local spawned vehicle entities (https://feedback.bistudio.com/T185630)
  • Added: Objects Misc_Pallet_Spawn and Misc_WoodenCrate_Spawn
  • Fixed: Grenades did not cause explosions on diagnostic executable (https://feedback.bistudio.com/T185611)
  • Fixed: Errors within the door configs of Land_Tenement_Small_X assets
  • Fixed: Updated satmap image for CE tool (https://feedback.bistudio.com/T186059)
  • Fixed: Vehicles spawned with ECE_LOCAL would not be moved by SetPosition and overtime corrupt the Physics scene
  • Changed: PlayerStatBase: Remove unnecessary rounding of value

Known Issues

  • DayZ Frostline testing build watermark is visible instead of 1.26 EXP testing build 
  • Like 2

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Will the Sakhal map be optimized with update 4? In large cities, FPS drops to 40, on medium-high settings 

Edited by pluralplay

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Thanks for the update guys!!! It would be interesting to know if they are checking/aware of the CreateStaticObjectUsingP3D function inconsistencies in order to avoid floating trees/rocks/p3d´s to provide with more viability to community creations to enrich Sakhal. Thanks

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Hello, I can't start the server on Sakhal. It says "You don't have this DLC (Frostline)". DayZ Experimental 1.26.159034

Edited by John Wick-9f39515c22cfd8f2

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Nice. Does the things you said weren't able to finish before 1.26 for Sakhal comes in 1.27, or this 4th update are the things?

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devs, youll have to address High Dynamic Range issue as well. It basically turns off night at Sakhal.

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7 hours ago, John Wick-9f39515c22cfd8f2 said:

Hello, I can't start the server on Sakhal. It says "You don't have this DLC (Frostline)". DayZ Experimental 1.26.159034

Similar issue here .. I can start and run the Server, but Experimental Client rejects connecting to the server, and gives the message "you don't own the DLC", which I do own .. Splash screen also shows "not owned" on the DLC image on the left.

Edit: Reported as a bug https://feedback.bistudio.com/T186361

Edited by _KC76_

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21 hours ago, John Wick-9f39515c22cfd8f2 said:

Здравствуйте, не могу запустить сервер на Сахал. Пишет "У вас нет этого DLC (Frostline)". DayZ Experimental 1.26.159034

Same problem, it says you don't have DLC.

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