squirrlley3 0 Posted October 17 SO with the Release of this new update. i have seen alot of people get a mismatch message and can't get back into there server. how to fix this. I have uninstalled the game and DZSA 4 times now and still get the message. and the server has also been updated. this is what i have been getting since this update . Share this post Link to post Share on other sites
lynn.zaw 254 Posted November 12 PC Experimental 1.26 Update 4 - Version 1.26.159034 (Release on 12.11.2024) GAME FIXED If a user had not updated their server browser filters since February, they could have had an issue with server display since 1.26 Mitigation of duplication issues (https://feedback.bistudio.com/T183978 - private) Cargo content would disappear from a fireplace when de-crafting it Fixed a firearm glitch resulting in unlimited ammunition supply (https://feedback.bistudio.com/T183869 - private) Boats are now playing correct sound when fuel is low Fixed an exploit to look through walls (https://feedback.bistudio.com/T183462 - private) Shrimps would clip with the player character's hand when held Fixed a glitch resulting in unintended fast shooting (https://feedback.bistudio.com/T183179 - private) Fixed an unintended exploit to enter the prone position instantaneously (https://feedback.bistudio.com/T184056 - private) The Portable Map was not properly translated on Sakhal Individual items were clipping with cooking stoves when put on them The fur of foxes was shining in the shadows in some cases Some trees/bushes could ricochet bullets to a certain degree (https://feedback.bistudio.com/T182521, https://feedback.bistudio.com/T181857, https://feedback.bistudio.com/T183772, https://feedback.bistudio.com/T186041) When driving a boat fast, the sound of the airflow was audible to nearby players (https://feedback.bistudio.com/T184129, https://feedback.bistudio.com/T185662) Fire station doors had incorrect collisions with bullets (https://feedback.bistudio.com/T180018) The sherpa hat could clip with the hair of some characters Switching seats with another player at the same time in a boat could result in desync When standing on top of an upside-down boat, controls of the character would sometimes be inverted CHANGED Reduced the drying speed when placing an item basically into a heat source (https://feedback.bistudio.com/T184058) Changed thawing time for frozen items in cookware Tweaked temperature calculation while near a heat source Tweaked the group spawn points behavior (https://feedback.bistudio.com/T183842) Adjusted the lifetime of snow stashes (https://feedback.bistudio.com/T185609) Changed fuel consumption formula on boats DAYZ FROSTLINE Added: Peninsula on the south-east of the main island Added: Military check point in the south Added: Field hospital at the power plant Fixed: A ladder of the airport hangar was not functional Fixed: Black boats are no longer spawning on the main island Fixed: Removed problematic boat spawns under or closed-in by ice sheets Fixed: Goats could spawn inside a rock Fixed: Spawned military containers would in some cases clip with rocks Fixed: The dead scientist event would appear to be floating in some locations Fixed: Adjusted a dynamic car spawn clipping with road barriers Fixed: It was not possible to climb a specific ledge on the roof of the power plant Fixed: The portable map was missing its cover on Sakhal Fixed: Indoor fire barrels would not behave completely like proper fire places Fixed: Excessive collisions of some lava rocks Changed: Placement of the sea ice at the mouth of the rocket bay Changed: Increased loot volume in several large structures Changed: Adjusted offroad hatchback spawnpoints to make them more evenly distributed Changed: Performance optimizations in the powerplant area Changed: Stopped the tan tactical shirt from spawning Changed: Repositioned player spawnpoints Changed: Airfield and Nogovo will now spawn better items Changed: Problematic spawnpoints were removed from various buildings (https://feedback.bistudio.com/T185360) Changed: VSS will now spawn on the military peninsula Changed: Adjusted spawnpoints for all dynamic events Changed: Tweaked spawnpoints and item conditions to make elevated places like industrial cranes or towers worth looting. (especially on the coast) SERVER Added: Possibility to to create new lines in servers description using \n command Fixed: "limit" typo on cfgWeather for snowfall, wind direction and wind magnitude phenomenon (https://feedback.bistudio.com/T183730) Fixed: A log error caused by missing animation sources on a new building type Fixed: Players spawned with weapon and additional magazines can now reload their weapon Fixed: Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) Removed: ServerBrowserFilterContainer.m_DLCFilter has been DEPRECATED, meaning all of its associated functionality has been removed from script. The DLC filter is not longer supported on DayZ clients MODDING Added: Possibility to set position or orientation on local spawned vehicle entities (https://feedback.bistudio.com/T185630) Added: Objects Misc_Pallet_Spawn and Misc_WoodenCrate_Spawn Fixed: Grenades did not cause explosions on diagnostic executable (https://feedback.bistudio.com/T185611) Fixed: Errors within the door configs of Land_Tenement_Small_X assets Fixed: Updated satmap image for CE tool (https://feedback.bistudio.com/T186059) Fixed: Vehicles spawned with ECE_LOCAL would not be moved by SetPosition and overtime corrupt the Physics scene Changed: PlayerStatBase: Remove unnecessary rounding of value Known Issues DayZ Frostline testing build watermark is visible instead of 1.26 EXP testing build 2 Share this post Link to post Share on other sites
pluralplay 0 Posted November 12 (edited) Will the Sakhal map be optimized with update 4? In large cities, FPS drops to 40, on medium-high settings Edited November 12 by pluralplay Share this post Link to post Share on other sites
Asmondian 372 Posted November 12 Thanks for the update guys!!! It would be interesting to know if they are checking/aware of the CreateStaticObjectUsingP3D function inconsistencies in order to avoid floating trees/rocks/p3d´s to provide with more viability to community creations to enrich Sakhal. Thanks Share this post Link to post Share on other sites
John Wick-9f39515c22cfd8f2 0 Posted November 12 (edited) Hello, I can't start the server on Sakhal. It says "You don't have this DLC (Frostline)". DayZ Experimental 1.26.159034 Edited November 12 by John Wick-9f39515c22cfd8f2 Share this post Link to post Share on other sites
JerseyD 13 Posted November 12 Nice. Does the things you said weren't able to finish before 1.26 for Sakhal comes in 1.27, or this 4th update are the things? Share this post Link to post Share on other sites
nemorus 265 Posted November 12 devs, youll have to address High Dynamic Range issue as well. It basically turns off night at Sakhal. Share this post Link to post Share on other sites
_KC76_ 0 Posted November 12 (edited) 7 hours ago, John Wick-9f39515c22cfd8f2 said: Hello, I can't start the server on Sakhal. It says "You don't have this DLC (Frostline)". DayZ Experimental 1.26.159034 Similar issue here .. I can start and run the Server, but Experimental Client rejects connecting to the server, and gives the message "you don't own the DLC", which I do own .. Splash screen also shows "not owned" on the DLC image on the left. Edit: Reported as a bug https://feedback.bistudio.com/T186361 Edited November 12 by _KC76_ Share this post Link to post Share on other sites
TheR0zik 0 Posted November 13 21 hours ago, John Wick-9f39515c22cfd8f2 said: Здравствуйте, не могу запустить сервер на Сахал. Пишет "У вас нет этого DLC (Frostline)". DayZ Experimental 1.26.159034 Same problem, it says you don't have DLC. Share this post Link to post Share on other sites