Riddick_2K 174 Posted September 10 On 9/9/2024 at 8:33 PM, Xeonmeister said: I just can't for the love of god understand why the DayZ devs don't split game mechanics like this into a hardcore and casual mode. There are already hardcore server which are hardcore because... first person view only and a little less loot. Wow. If they only changed the clothing and backpack inventory on the hardcore 'branch' then I wouldn't mind it. The thing is that a lot of people like to play dayz bc it's a slower looter-shooter for them. Look at all the modded servers which have the highest player counts. So many of them have either more inventory slots, or modded clothing with more inventory slots, or stuff like nbc cases which can hold an entire nbc set using up only 9-16 slots. It's really counterproductive to treat the playerbase as a whole as hardcore, challenge thirsty simulator lovers. Just split the game into 2 modes already. This is a good idea, have you ever thought of opening a suggestion ticket on the feedback site? Share this post Link to post Share on other sites
Riddick_2K 174 Posted September 10 3 hours ago, CallMeRive said: As for the inventory sizes, while I personally like challenging conditions (sometimes extremely challenging), I'd offer a compromise: still big inventories, but divided in groups to avoid having big continuous spaces. Like, for example, the hunter backpack could have one larger space, but still not big enough for rifles/ARs, and then (just like it has it shown on the models) 3 separate pockets, one slightly larger, like 3x2, and then 2 smaller ones, like 2x2. This is a good idea, have you ever thought of opening a suggestion ticket on the feedback site? Share this post Link to post Share on other sites
frogskyn 2 Posted September 11 1 hour ago, Riddick_2K said: Precisely for this new change I tried the experimental version again, I have a doll in "3635 - Asia Pacific - SG", I will survive anyway, I will adapt to the change, but I still consider it a wrong change. You cannot forget certain changes that you consider wrong, because you will find them every time you play. And I am not writing in this forum so that the "DayZ offices" will hear it but to express, like everyone else, my opinion on the matter. I repeat again that if my tone was too emphatic I am sorry, I did not intend to offend anyone, but I hope that it is still possible to express, in cordial and polite tones, one's opinion and contest that of others considered wrong. This is called "dialogue/discussion" and should be the purpose of a forum, right? If I had wanted to make my opinion known to the "DayZ offices", I would have opened a ticket on their feedback site, as others have done. 🙂 Ah, so are you the one who keeps raiding my bases and blowing up all my containers? Because that's really uncool whoever is doing it. I am not a PVPer, nor am I into raiding other's bases. I try to enjoy the game on a small, low pop server, but someone on 3635-SG makes it almost unplayable 2 Share this post Link to post Share on other sites
Riddick_2K 174 Posted September 11 1 hour ago, frogskyn said: Ah, so are you the one who keeps raiding my bases and blowing up all my containers? Because that's really uncool whoever is doing it. I am not a PVPer, nor am I into raiding other's bases. I try to enjoy the game on a small, low pop server, but someone on 3635-SG makes it almost unplayable No, it's not me... 🙂 You definitely don't know me, if you had read some of my posts on the forum, you would know that I don't raid and I don't kill anyone except as a last and extreme defense. 😉 I also look for servers with little population to avoid "man hunters" and cheaters. If you hid your deposits well, you must have been very unlucky, on a server that has a maximum of 10 players. Let's hope it's not some cheater who is testing an "esp" with the new patch. 🙁 Share this post Link to post Share on other sites
CallMeRive 9 Posted September 11 5 hours ago, Riddick_2K said: This is a good idea, have you ever thought of opening a suggestion ticket on the feedback site? Feel free to suggest it to the devs any way you'd prefer. TBH, I think, they've thought of it already. 1 Share this post Link to post Share on other sites
DefectiveWater 536 Posted September 11 (edited) 11 hours ago, Riddick_2K said: I don't know what Google translated, but I wrote that you CANNOT dismantle a makeshift fishing rod. I tried again, just to be sure, just now... both on a Vanilla 1.25 server and on an experimental 1.26, and in neither server did I find any option to dismantle the fishing rod (both with and without a hook), nor did I see the rope that could be taken as for the fence, turret and flag kits. If you know the system for recovering the rope from a makeshift fishing rod, and would be kind enough to share it, you would be doing me a huge favor. Done on 1.26 experimental, probably works on 1.25 too. All you need is a knife which to be honest shouldn't be required. Edited September 11 by DefectiveWater 1 Share this post Link to post Share on other sites
Riddick_2K 174 Posted September 11 (edited) 2 hours ago, DefectiveWater said: Done on 1.26 experimental, probably works on 1.25 too. All you need is a knife which to be honest shouldn't be required. Great, thanks... this was just what we needed. Hoping it's a wanted feature and not a "bug" that will be fixed. Edited September 11 by Riddick_2K Share this post Link to post Share on other sites
Kuzyn. 34 Posted September 12 @Judley There is no point in talking with him, really. He argue that something cant be dismantled but he does not even know the ingame name for it and probably does not even try to dismantle it with a tool... And he is stubborn like this in basically every topic. @CallMeRive Have you tried cutting bush down? Cars also lose interactions when they are inside bush or a big tree. You need to find the correct spot or just cut it down. @DefectiveWater I also think that backpacks should have some extra slots. I like the recent changes to inventory sizes, but extra slots could extend backpacks variety. But I guess its harder to make it right, regarding clipping of items, different sizes and player stances, but maybe in the future... Some mods already have added many extra slots but players looks like turtles and items sometimes float in the air. You can attach pots, plastic boxes, gas stoves, med packs, sometimes a weapon, compas, binoculars and many more and it looks ridiculous. It should be done in a smart way, with just few items/slots (2/3 max) per backpack and combine different types to make them unique. @merropa93 Got a question regarding one desync bug. On the last stream with Marks and Adam we could saw that on your dev build 1.27 it is present even on "singleplayer" version. Marks couldnt get any item in his hands and interactions were broken because the server thought that he has something in hands but on client side hands were empty. This bug is in the game for a long time (2 years at least) and I have a feeling that it is more present now than before. Is there any chance that the team could try to find the issue? Its often happens when player tries to swap items from inventory into hands. And it can happen both ways, your hands can be empty or you can have an item in your hands but you cant use it because server does not recognize anything in your hands. There are 2 actions that can fix it, but its not always working. One solution when you are at least 2 people, the "not bugged" player can handcuff hands of "bugged player" with handcuffs, rope or anything else and after releasing the player, its status may update. Second solution needs to be done by bugged player, he needs to use Surrender emote that raises hands and drops items from them. But as I said, they are not always working, the ultimate solution is to relog. 1 1 Share this post Link to post Share on other sites
merropa93 87 Posted September 12 6 hours ago, Kuzyn. said: @merropa93 Got a question regarding one desync bug. On the last stream with Marks and Adam we could saw that on your dev build 1.27 it is present even on "singleplayer" version. Marks couldnt get any item in his hands and interactions were broken because the server thought that he has something in hands but on client side hands were empty. This bug is in the game for a long time (2 years at least) and I have a feeling that it is more present now than before. Is there any chance that the team could try to find the issue? Its often happens when player tries to swap items from inventory into hands. And it can happen both ways, your hands can be empty or you can have an item in your hands but you cant use it because server does not recognize anything in your hands. There are 2 actions that can fix it, but its not always working. One solution when you are at least 2 people, the "not bugged" player can handcuff hands of "bugged player" with handcuffs, rope or anything else and after releasing the player, its status may update. Second solution needs to be done by bugged player, he needs to use Surrender emote that raises hands and drops items from them. But as I said, they are not always working, the ultimate solution is to relog. Thanks for bringing it to our attention. I sent it to my colleagues in our internal feedback chat. It's probably known but if it wasn't that frequent back then, it most likely got a lower prio. They will look into it and see what we can do about it.😊 1 Share this post Link to post Share on other sites
Riddick_2K 174 Posted September 12 6 hours ago, Kuzyn. said: @Judley There is no point in talking with him, really. He argue that something cant be dismantled but he does not even know the ingame name for it and probably does not even try to dismantle it with a tool... And he is stubborn like this in basically every topic. You are biased. I never said I knew the whole game. The name of the game is irrelevant, if I wrote the exact name of the "types.xml" file, probably, no one would understand it. I use Google Translate. And you think I am "he is stubborn like this in basically every topic" just because in this thread I don't have the same opinion as you? I am ready to change my opinion, but you have to convince me... and it is not the "number that makes the reason". Maybe you should read more about me, and without "prejudices". 🙂 Share this post Link to post Share on other sites
Kuzyn. 34 Posted September 12 10 minutes ago, Riddick_2K said: You are biased. I never said I knew the whole game. The name of the game is irrelevant, if I wrote the exact name of the "types.xml" file, probably, no one would understand it. I use Google Translate. And you think I am "he is stubborn like this in basically every topic" just because in this thread I don't have the same opinion as you? I am ready to change my opinion, but you have to convince me... and it is not the "number that makes the reason". Maybe you should read more about me, and without "prejudices". 🙂 There are only two fishing rods in the game now and only two in the types.xml. name="FishingRod"> name="ImprovisedFishingRod"> There is no Makeshift fishing rod. Improvised one can be dismantled as it was shown to you on the video. And it was possible to do that for years. So its not the bug or new feature... Share this post Link to post Share on other sites
Riddick_2K 174 Posted September 12 12 minutes ago, Kuzyn. said: There are only two fishing rods in the game now and only two in the types.xml. name="FishingRod"> name="ImprovisedFishingRod"> There is no Makeshift fishing rod. Improvised one can be dismantled as it was shown to you on the video. And it was possible to do that for years. So its not the bug or new feature... OK. I repeat that I never said I knew the whole game... is that a serious fault? Who knows how many other things I don't know about the game because I've still never tried them yet. Google translates "ImprovisedFishingRod" and "Makeshift fishing rod" to me the same... but the concept is the same, if you don't want to find any error by force. I am happy to learn that this is a feature that has been around for a long time and is not a bug. ¯\_(^~^)_/ ¯ Share this post Link to post Share on other sites
Kuzyn. 34 Posted September 12 4 hours ago, Riddick_2K said: OK. I repeat that I never said I knew the whole game... is that a serious fault? Who knows how many other things I don't know about the game because I've still never tried them yet. Google translates "ImprovisedFishingRod" and "Makeshift fishing rod" to me the same... but the concept is the same, if you don't want to find any error by force. I am happy to learn that this is a feature that has been around for a long time and is not a bug. ¯\_(^~^)_/ ¯ If you dont know something you can always check the wiki, some people from the community try to mantain it and make it up to date. I myself work on a website with some basics regarding gameplay, mods or community maps. Share this post Link to post Share on other sites
Riddick_2K 174 Posted September 12 2 hours ago, Kuzyn. said: If you dont know something you can always check the wiki, some people from the community try to mantain it and make it up to date. I myself work on a website with some basics regarding gameplay, mods or community maps. Yes, it's true, I should have at least checked. And it's a site that I know and always recommend to all new people looking for information: dayz.fandom.com & izurvive.com But always specifying that "Wiki DayZ" is not very updated. I used it a lot at the beginning, now not anymore... sometimes I tried to see if it wrote something about some news, but few times I found useful information. As I already said it was my mistake of underestimating the Wiki (more an forgetfulness than a real underestimation). At the beginning I only went hunting, and I fed myself on this. Only when they nerfed the nutritional value of meat I looked for an alternative (hunting had become absurdly useless), but I fished a lot only with "industrial" fishing rods, they are often found on the coast. Now that they are reducing all the inventories it is becoming necessary to reduce the objects I wanted to try the improvised cane, and it was fine when I could put it in a backpack, but now that they have reduced those too... For me that cane is a novelty and not finding an option to dismantle it I assumed they were not there (it is not that for every single thing I try all the tools... knives, axes, hammers, pliers, screwdrivers, etc...) Anyway you are right, I underestimated the Wiki DayZ... my mistake. I guess I am human too. ¯\_(^~^)_/ ¯ 1 Share this post Link to post Share on other sites
64coreCPU 11 Posted September 18 On 9/11/2024 at 12:40 AM, Riddick_2K said: I don't know what Google translated, but I wrote that you CANNOT dismantle a makeshift fishing rod. This can be done with a knife. Share this post Link to post Share on other sites
Riddick_2K 174 Posted September 18 But... Did you also read the rest of the thread? 🤔 Share this post Link to post Share on other sites
KA-74USER 39 Posted September 21 Bravo on the price from Bohemia its not a gouge or even a big ask, seems like a totally awesome value for the $$$ Share this post Link to post Share on other sites
Armand Jean du Plessis 0 Posted September 24 Just stopping by to thank the entire team ❤️ Great work! Share this post Link to post Share on other sites
Judley 18 Posted September 24 On 9/21/2024 at 4:15 PM, KA-74USER said: Bravo on the price from Bohemia its not a gouge or even a big ask, seems like a totally awesome value for the $$$ Completely agree. Its a great price for hundreds if not thousands of hours of fun. Anyone that complains is objectively wrong. If theyd rather cheaper maps but more ingame purchases like battle passes and pay to win features - they need their brains examined. Because thats the price to pay for cheaper games. And its not as if £21 for a new map is even expensive at all, id consider it cheap. People who cant stretch that cash need to sort out their financial situation instead of playing video games. 1 Share this post Link to post Share on other sites
64coreCPU 11 Posted September 26 On 9/24/2024 at 7:34 PM, Judley said: People who cant stretch that cash need to sort out their financial situation instead of playing video games. And what would you advise people to do who want the map to be enlarged? For example, I would prefer that Livonia and all future maps would enlarge the area of Chernarus. Share this post Link to post Share on other sites
Pyongo Bongo 235 Posted September 26 22 minutes ago, 64coreCPU said: And what would you advise people to do who want the map to be enlarged? For example, I would prefer that Livonia and all future maps would enlarge the area of Chernarus. I would advise them to be patient 😄 I am not a game coder or anything, just from watching DayZ development for 10 years I don't think DayZ can handle maps any bigger than Chernarus properly. At least maps which have the same amout of stuff going on, loot and players. The game sometimes struggles already with Chernarus. Unless we get another crazy engine improvement I don't think it will be possible. Maybe in DayZ 2 in 10 years. If it ever gets made. 1 Share this post Link to post Share on other sites
futsel 1 Posted September 28 Now that Sakhal coming out on Oct 15th and the wipe on the main servers is happening: when will the experimental servers go down? 1 Share this post Link to post Share on other sites
kenkasmar 0 Posted October 10 The question that I have is, is there going to be another release of 1.26 EXP before 1.26 stable comes out and are these tied to Frostline launch on 15 Oct? Share this post Link to post Share on other sites
nemorus 257 Posted October 10 (edited) id guess that frostlines launch is rigged with new patch. Because this experimental version is overdue already. Also, frostline have things that will also be in basic game. It just makes sense. But once again - its a guess. Edited October 10 by nemorus Share this post Link to post Share on other sites
ChawDinky 7 Posted October 12 (edited) On 9/3/2024 at 2:47 PM, Xeonmeister said: Ah yes, 5 famas could never fit in a military backpack irl. Edit: Does anybody know why the wolf headdress weighs 5 kg? oh they could fit with my DinkyItemsPlus mod that makes them a 5x1 in DayZ that is 😜 lol iv made all vanilla items dinky. IDK it feels more arma 2 dayz and i like it that way. the item size on vanilla is just 🤮 Edited October 12 by ChawDinky 1 Share this post Link to post Share on other sites