patsajak 0 Posted July 7, 2012 I always thought that the most interesting aspect of DayZ was the portrayal of emotional realism -- stress --- in a survival situation, especially in a zombie situation. The feature in which fear shakes your screen and distorts your aim should be heightened, expanded upon, and even exploited to add more gaming elements.I feel that being close to death would distort your perception so much, the effect should be more of an obstacle rather than just graphical experience.What would counter that obstacle?Cigarettes.Their hip, their cool, they make you look sexy and they also lower your stress level.Cigarettes would be the perfect counter to your fear level when around zombies.It could be a consumable item that lowers the effects of fear around zombies, such as shaking and heavy breathing.It would be super rad. Share this post Link to post Share on other sites
capitainedesolation@yahoo.fr 119 Posted July 7, 2012 I don't think it should be faced that way. Cigarettes really relieve stress of a smoker in the first place. For a non-smoker, it doesn't do anything. I think you should have the choice to be a smoker or no in DayZ. Maybe add highs and lows with both, like maybe like you said for a smoker you would be able to "relieve stress" (maybe they could work like painkillers, but aren't as effective), and as a smoker you would get hungry/thirsty quicker when running for long distances. And of course, a smoker would be addicted, so maybe it would add another icon on the right with a cigarette pack who works like food/water after your character has smoked X times. When the meter goes all the way down, you would start to shake and panic. Share this post Link to post Share on other sites
patsajak 0 Posted July 7, 2012 These are great ideas.I feel like maybe the pros for a cigarette smoker could be relieving pain and slowed down bleeding.The cons would obviously be dependence on smoking.I love the addiction idea a lot actually.like, maybe the cigarette icon appears if you use cigarettes a lot to relieve stress, and if the icon turns red, you start shaking more (kind of like the pain feature). Share this post Link to post Share on other sites
LifeHackz (DayZ) 17 Posted July 7, 2012 Yea, I don't think the game should be advertising cigarettes, nor giving the impression that they are "hip" and "cool". Share this post Link to post Share on other sites
patsajak 0 Posted July 7, 2012 oh come on, there's so much worse in terms of social impressions that the game is giving off already.and that hip and cool part was more a joke and jab at classic societal views of smoking fags. Share this post Link to post Share on other sites
rome 58 Posted July 7, 2012 Cigarettes are for imbecile. In chernarus you smoke morphine. 1 Share this post Link to post Share on other sites
euryale 72 Posted July 7, 2012 Cigarettes are for imbecile. In chernarus you smoke morphine.Made my day./thread Share this post Link to post Share on other sites
lupusxiii 2 Posted July 7, 2012 THC would be much better for a quick calm down and without having the danger of a physical addiction but it also would slow u down for a while Share this post Link to post Share on other sites
Frozen (DayZ) 144 Posted July 7, 2012 lets face it: cigarettes can calm you down(can be a treatment for shock), but you loose blood, and have a higher chance to attract zombies after smoking for some time. and if you smoke a lot you will suffer run speed penalty. do you really want it? Share this post Link to post Share on other sites
scoffield77@gmail.com 192 Posted July 7, 2012 smoking only helps you if your addicted to them. other wise it doesn't do shit for you.Saying other wise is just a big bag of silliness. if it's an option then so be it, but don't force that bad mojoe on me.and I've never seen the game force me to shake due to fear, only pain does that.the game shouldn't force emotions on you, only provoke real life emotions. thus it shouldn't give relievers for those emotions that don't exist in-game. Share this post Link to post Share on other sites
BathSalts 4 Posted July 7, 2012 smoking only helps you if your addicted to them. other wise it doesn't do shit for you.Saying other wise is just a big bag of silliness. if it's an option then so be it' date=' but don't force that bad mojoe on me.and I've never seen the game force me to shake due to fear, only pain does that.the game shouldn't force emotions on you, only provoke real life emotions. thus it shouldn't give relievers for those emotions that don't exist in-game.[/quote']Yeeaahh, what he said Share this post Link to post Share on other sites
Flying On Fumes 33 Posted July 7, 2012 I prefer my ECIG Mod's :)http://2.bp.blogspot.com/-yATIBdEd3i8/T99m9mxwy-I/AAAAAAAAAtA/-QrTMlr786E/s1600/e-cig+collection.jpg Share this post Link to post Share on other sites
nukra 1 Posted July 7, 2012 is see it so : At the start you can choose if u are Smoker or Non Smoker - if you choose Smoke the game is a little bit harder but you get more then 12000 Blood (14000 or so) ! Share this post Link to post Share on other sites
Turnipski 3 Posted July 7, 2012 I really like this idea for the risk/reward scenario it could create. Choosing if you are a smoker or not does not require a UI element at the start when you spawn! You either use the cigarettes or you don't! This is how I see cigarettes working:* Smoking cigarettes has some beneficial effect e.g. gives a couple degrees of temperature, temporarily stops you from screaming when zombies are nearby, makes your friends think you're cool etc.* After using cigarettes too often you become addicted.* If you are addicted and have not smoked for X minutes then you being to very lightly shake.That's it. Cigarettes shouldn't be a big thing.Of course you should be able to find 20 different brands of cigarettes/rolling tobacco/weed, rizla, lighter and maybe even a pipe/bong. There should also be snus for the Swedes among us;) Share this post Link to post Share on other sites
LulzGamez 17 Posted July 21, 2012 I also had an idea of using cigarettes ingame to counter 'stress'.The panicky gasping that your character does could be countered by a smoke, with the following effects:- Panicking stops- Blood *drops* by 100 units (whoever said a smoker should start with MORE blood....it should be the opposite)- Run speed reduced by 5% for a limited time...say 5 minutes?- Smoke attracts zombies within a radius of x square metresLong term use of cigarettes:- Run speed penalty increases by a further 1% for each pack of cigarettes used up to a maximum of 15% total run speed for character's life- Character has x% chance of developing a cough, which is involuntary and happens at random moments, and/or character's normal breathing is slightly louder than normal. Further ingame item of cough syrup used to counteract this?- Cigarette addiction meter which functions in the same way as food and water meters, but does not become active until character has smoked x cigarettesThe possibilities for such things are really interesting... Share this post Link to post Share on other sites
zipper 69 Posted July 21, 2012 Yea, I don't think the game should be advertising cigarettes, nor giving the impression that they are "hip" and "cool".Yeah I agree. I'm ok with them advertising shooting people but smoking? Wtf are these people thinking??? Share this post Link to post Share on other sites
ollox 38 Posted July 21, 2012 (edited) You want a proper implementation of cigarettes? See Morale. Edited July 21, 2012 by Ollox Share this post Link to post Share on other sites
L0G!N (DayZ) 149 Posted July 21, 2012 (edited) While i would like to see the option to smoke in the game, there is one misconception in the OP:Cigarettes don't relieve stress, the lack of Nicotine GIVES stress, which can only be relieved by smoking... that is what part of the addiction is :( Edited July 21, 2012 by L0GIN Share this post Link to post Share on other sites
mfg0308 0 Posted July 21, 2012 Fun idea.. But insanely dangerousthe threat of detection from players/zombies would doublesmoking at night would be damn near suicidaleven in day time people would spot puffs coming from even the thickest foliageplus you'd reek of tobacco possibly luring the curious zombieIt'd be nice if you could either consume the whole pack like food for instant benefitor equip them as a tool for a longer passive buffI cant really think of any survival benefits these would have..a realistic approach to these just wouldn't be fun or usefuland no, you won't look cool, you'll look dead. Share this post Link to post Share on other sites