Kyiara 789 Posted February 7, 2023 Console 1.20 Update 1 - Version 1.20.155766 (Released on 14.02.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Mime masks Carnival masks Warning icons for the connection stability and server performance FIXED Changing stances could result in desynchronization blocking access to ADS and shooting (https://feedback.bistudio.com/T168720, https://feedback.bistudio.com/T159299, https://feedback.bistudio.com/T169162, https://feedback.bistudio.com/T169657, https://feedback.bistudio.com/T169837, https://feedback.bistudio.com/T169986) Hitboxes of items in characters hands were misplaced (https://feedback.bistudio.com/T168891) It was possible to place items inside the stairs of the yellow church (https://feedback.bistudio.com/T167358) When approaching a restrained player with binding materials, the non-functional option was shown to restrain the player again It was possible to commit suicide with ruined firearms (https://feedback.bistudio.com/T160975) Carp, Mackerel, Chicken and Rabbit were always yielding 100% pieces of meat when skinned Character sounds when picking up heavy items were not played for the player themself (https://feedback.bistudio.com/T167931) Drink sounds were not played when drinking from pots or cauldrons while prone Impact sound of items when landing in water was repeating itself It was possible to shave characters while having their face covered Equipped belts were not accumulating wetness Explosives could not be armed reliably (https://feedback.bistudio.com/T168007) Reduced instances of vehicle access being prohibited due to another user already interacting with it Fixed several broken character animations while restrained in prone Improved damage zones of the M1025 M1025 trunk bars did not move correctly with the model (https://feedback.bistudio.com/T168594) Sound of taking the SSG 82 magazine was doubled while prone The player could get stuck in throwing stance During combat with infected, the player's position could get reset to a previous infected kill (https://feedback.bistudio.com/T167694, https://feedback.bistudio.com/T168690 - private) ADS sensitivity wasn't properly applied in all cases (https://feedback.bistudio.com/T165015, https://feedback.bistudio.com/T165855) Jumping while having a gag applied or removed could desync the player Manipulation of heavy items allowed players to access items through walls (https://feedback.bistudio.com/T169133 - private) It was not possible to cover/uncover a characters head while they are prone It was possible to be force fed while wearing a gas mask (https://feedback.bistudio.com/T160486 - private) The character could teleport to the roof of their seat if an object was at the height of the door (https://feedback.bistudio.com/T164360) Inventory icon of the deployed spotlight was badly cropped Filling a gasoline canister at a pond could result in desync (https://feedback.bistudio.com/T168967) Items were interfering with the character collision when dropped from gift boxes upon their destruction Other players could not hear the sound of a locked door being opened (https://feedback.bistudio.com/T163131) Using the quick bar while moving items in the inventory could result in desync Some twin doors could not be closed (https://feedback.bistudio.com/T160737) Several twin gates were not properly aligned to open in the same direction (https://feedback.bistudio.com/T158950) Some twin gates could not be opened by force when locked (https://feedback.bistudio.com/T159534) It was possible to access certain underwater locations Portable maps could display wrong map features when switching between servers running different terrains Fixed character collision shape shifting causing clipping through structures It was possible to skip certain parts of the soda can opening animation (https://feedback.bistudio.com/T138370 - private) The character collision shape would not adjust when falling into water Switching between 1st and 3rd person camera could result in a distorted character (https://feedback.bistudio.com/T162688, https://feedback.bistudio.com/T162468, https://feedback.bistudio.com/T162412, https://feedback.bistudio.com/T164586) The head-torch with the yellow light did not update its light location in all cases Orientation of the light on the weapon flashlight was pointing forward when shouldered (https://feedback.bistudio.com/T165114) Chemlight on ground models of utility bags not lighting from the correct position A climbing player was able to phase through objects during the landing state (https://feedback.bistudio.com/T164706 - private) The player could be teleported to the world origin when climbing (https://feedback.bistudio.com/T166375 - private) Smoke grenades wouldn't show smoke outside of the players near distance network bubble Doors could have their animations and sounds played when reconnecting Previously felled trees would play their fall-animation upon reconnect Other players and creatures could be stuck in a permanent frozen animation state if they were to die while the client is being logged in Grass did not move with the wind on the tenement buildings Bear traps could hit the player in multiple zones The M3S truck was missing a sound related to high RPM Reversing lights of the M3S truck did not emit light Reversing lights did shine even when the engine was off Stamina was not decreasing during jogging in deep water Fixed several issues with individual buildings Fixed bad rendering of specific trees Source of the car horn sound was not properly located in 3rd person view The Santa infected did not scream while attacking Placing certain items would play the place sound twice (https://feedback.bistudio.com/T156577) Dropping the wooden cooking tripod would make metal sounds The unloading sound and bullet animation of the Longhorn were not in sync The dry fire sound of the Derringer was too quiet while prone Fixed several exploits used to look through walls (https://feedback.bistudio.com/T168561 - private) An exploit allowed to repair car parts to the pristine state It was possible to repair vehicle engines while they were running Certain scopes allowed to look through the smoke from smoke grenades (https://feedback.bistudio.com/T141155) The M1025 driver was accessing the wrong lever when switching gears Damaged Santa's hats looked pristine while worn The Claymore mine explosion did not have the proper volume when the player was facing away Opened food cans did not fit properly into the inventory UI (https://feedback.bistudio.com/T157660) Respawning from unconscious state could result in a black screen (https://feedback.bistudio.com/T169330) It was possible to deploy the spotlight using the drop action The Gunter 2 did not have sounds when removing and attaching wheels Large clusters of rocks and cliffs could result in in client performance drops Manual transmission from vehicles could get desynced when changed too quickly (https://feedback.bistudio.com/T168465) Switching between the classic and new control scheme could result in a game crash Accepting invitation to a server from a friend was not working when in game with a menu open It was possible to still hear blocked players in voice chat Stealth-killing infected with rifle bayonets could result in a glitch Player corpses had collisions after committing suicide Vehicle horn sounds would fix to a specific position (https://feedback.bistudio.com/T169863, https://feedback.bistudio.com/T169862) The player collision was conflicting with vehicles while sitting in them It was not possible to pull corpses from vehicles Players could not get bleeding sources from punching objects with bare hands The M1025 engine was not stopping properly when RPM went to 0 (https://feedback.bistudio.com/T167763) Quick gear shifting could result in desync (https://feedback.bistudio.com/T168431) Fixed further exploits to glitch the camera through walls (https://feedback.bistudio.com/T170057, https://feedback.bistudio.com/T169899, https://feedback.bistudio.com/T170058 - all private) It was possible to prevent dehydration through non-hydrating food (https://feedback.bistudio.com/T168824) Reduced the chance of getting desynced in doors by running through them while closing (https://feedback.bistudio.com/T170121) It was possible to stack the ammo box and dry bag indefinitely (https://feedback.bistudio.com/T170051) Howling of wolves was not synchronized for all players (https://feedback.bistudio.com/T160845) CHANGED Changed combining action from "press B/O" to "hold B/O" Vehicles can spawn without wheels again Wheels can again be damaged Reduced the eye zoom distance while sprinting Reworked item weight calculation (fixing several bugged item weights) Item wetness now influences their weight again Weight of the carried gear now impacts player movement inertia Increased the time needed to refill the car radiator Checking a player's pulse is now a continuous action Increased the lifetime of improvised explosives to 5 days, which can be refreshed through a flagpole The stairs of the concrete silos are now usable to access the roof Adjusted the geometry of barrels and fireplaces to cause less issues when colliding with vehicles Improved the surface detection for throwing impact sounds Optimized the character update to environmental exposure Lowered the hit points of improvised feet covers and gave them louder walking sounds (https://feedback.bistudio.com/T169140 - private) Positional wind and tree creaks are more audible now Tweaked the 3rd person camera collisions to reduce possibilities of exploits The 3rd person camera zooms in when an obstacle is in front of the camera Disconnect due to a server restart will no longer kill restrained players Updated map textures to reflect recent map changes (https://feedback.bistudio.com/T163844) You can now stealth-kill with the Cleaver Replaced outdated dirt pile model Updated textures on static pipes Updated sounds for the different stages of cooking for more variety Slightly increased the volume of the stealth kill Improved the sun reflection on water and changed its color in quarries CHERNARUS Fixed: Green and black plate carrier vests and their attachments did not have their intended lifetimes (https://feedback.bistudio.com/T168947) Tweaked: Increased chance for random positional bird, insect and tree creak sound to play Tweaked: Increased audibility of the positional bird sounds during windy weather Changed: Adjusted player spawn points for more even distribution SERVER Added: Server config parameters for connectivity warnings (Documentation) Added: Gameplay JSON version mismatch and default value handling Added: Parameter to gameplay config (JSON), that allows people to disable the behavior of influence of stamina to inertia (Documentation) Added: Parameters to gameplay config (JSON) that allows control over variety of stamina consumers (combat, climbing,..) (Documentation) Added: Launch parameter "storage" to define root folder for storage location ("-storage=") (Documentation) Added: Functionality which will copy over storage when a storage exists in default location (mission) but not in the custom location provided by the storage launch parameter Added: Warning when DE spawns an entity with no Types entry Fixed: Sawedoff18 was missing from types Fixed: Deleting events.bin but not vehicles.bin would cause events composed of eventgroups to have the possibility to spawn inside each other Changed: Improved error messages and error handling regarding storage location Changed: Adjusted ping calculation to be more forgiving with individual spikes before kicking a player KNOWN ISSUES The character might shake when close to doors The combine button in the inventory might not be functional - Switch to the new controller scheme and back to default from the Main menu to resolve - we are working on a complete fix. ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console 1.20 Update 2 - Version 1.20.155814 (Released on 22.02.2023) If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents to assure game stability. Not following this procedure can result in severe instabilities. FIXED The player character would remain on the server too long in case of connection interruption The combine action in the default control scheme was not working with fresh settings (https://feedback.bistudio.com/T170368, https://feedback.bistudio.com/T170359, https://feedback.bistudio.com/T170358, https://feedback.bistudio.com/T170308, https://feedback.bistudio.com/T170357, https://feedback.bistudio.com/T170354, https://feedback.bistudio.com/T170335, https://feedback.bistudio.com/T170341, https://feedback.bistudio.com/T170329, https://feedback.bistudio.com/T170327, https://feedback.bistudio.com/T170324, https://feedback.bistudio.com/T170322, https://feedback.bistudio.com/T170314, https://feedback.bistudio.com/T170312, https://feedback.bistudio.com/T170310, https://feedback.bistudio.com/T170309, https://feedback.bistudio.com/T170306) SERVER Fixed: Spawning items through Object Spawner made them persistent, resulting in them being duplicated with every server restart (https://feedback.bistudio.com/T170349, https://feedback.bistudio.com/T170338, https://feedback.bistudio.com/T170336, https://feedback.bistudio.com/T170323, https://feedback.bistudio.com/T170343) Fixed: Setting staminaMax in the cfggameplay.json to more than 100 could result in broken stamina calculation (https://feedback.bistudio.com/T170390) KNOWN ISSUES Spawning objects with _DE-suffix by Object Spawner can result in them being duplicated with every server restart - the team is testing a fix internally The player character might glitch under the map when leaving vehicles - the team is looking into a fix The gear box of the M1025 might desync when shifted up in drive mode - the team is looking into a fix The 3rd person camera view might shake in close quarters - the team is looking into a fix ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console Stable 1.20 Update 3 - Version 1.20.155844 (Released on 01.03.2023) If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents - or revert to a previous storage version - to assure game stability. Not following this procedure can result in severe instabilities. FIXED Players would teleport locally when they exited a vehicle while it was being simulated (https://feedback.bistudio.com/T170362) Vehicle could fall through structures after a server restart (https://feedback.bistudio.com/T170225) Fixed a desynchronization related to the placement system Adjusted several problematic ladders in Chernarus (https://feedback.bistudio.com/T156622, https://feedback.bistudio.com/T169828, https://feedback.bistudio.com/T160592, https://feedback.bistudio.com/T168942, https://feedback.bistudio.com/T170169, https://feedback.bistudio.com/T169805, https://feedback.bistudio.com/T169805) It was possible to catch both types of fish at any water source Interactions with water were not possible at deeper levels (https://feedback.bistudio.com/T169875, https://feedback.bistudio.com/T170040) Melee finisher attacks were ruining vests and backpacks of infected (https://feedback.bistudio.com/T170355) Weapons would become bugged when attempting to load bullets from a ruined magazine (https://feedback.bistudio.com/T170464) The player camera could shake heavily when colliding with other entities The 3rd person camera could clip with objects during vaulting The camera shortly zoomed out and in when sprinting and turning from side to side SERVER Fixed: Spawning objects with _DE-suffix by Object Spawner could result in them being duplicated with every server restart KNOWN ISSUES Weapons that in previous version were bugged due to loading a bullet from a ruined magazine need to chamber a bullet to function again The gear box of the M1025 might desync when shifted up in drive mode ______________________________________________________________________________________________________________________________________________________________________________________________________________________________Console Stable 1.20 Update 4 - Version 1.20.155881 (Released on 08.03.2023) If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents to assure game stability. Not following this procedure can result in severe instabilities.After careful evaluation of 1.20 update, we have reached a decision not to wipe the official servers. We will reserve this for future updates that would require central economy changes later in the year. FIXED It was possible to pick up items through some walls or closed doors (https://feedback.bistudio.com/T170531, https://feedback.bistudio.com/T170665, https://feedback.bistudio.com/T170665 - private) The gear box of the M1025 could desync when shifted up in drive mode KNOWN ISSUES Weapons that in previous version were bugged due to loading a bullet from a ruined magazine need to chamber a bullet to function again 1 Share this post Link to post Share on other sites
RZ0R 65 Posted February 14, 2023 - Fixed several exploits used to look through walls (https://feedback.bistudio.com/T168561 - private) I cannot thank you enough. DayZ is back on the menu. Share this post Link to post Share on other sites
Nathaniel Ybarra 1 Posted February 14, 2023 Did this update reset Xbox Base servers? 1 Share this post Link to post Share on other sites
cyfer_kr 2 Posted February 14, 2023 it did reset our base and loot, except chars and inventory on Official PC NL 3664704 hosted by multiplay.com. would like to hear feedback if same issue on xbox, cause so far noone was able to help out 1 Share this post Link to post Share on other sites
breadmanfast 0 Posted February 14, 2023 PS players reporting issues with the new hold o/b function. Can't combine or repair things Share this post Link to post Share on other sites
SyKo513 Killa 0 Posted February 14, 2023 I just did the update when I logged in had issues with running he just wanted to walk until I hit the jump button and also it won't let you load your weapon mags 1 Share this post Link to post Share on other sites
Daniel Loureiro Dias 0 Posted February 14, 2023 Tive o mesmo problema, mas parece que o peso que vc está levando vai influenciar na sua locomoção Share this post Link to post Share on other sites
Daniel Loureiro Dias 0 Posted February 14, 2023 1 hour ago, SyKo513 Killa said: Acabei de fazer a atualização quando loguei tive problemas para correr ele só queria andar até eu apertar o botão de pular e também não vai deixar você carregar seus carregadores de armas Vamos ter que mudar nos servidores as configurações manualmente Share this post Link to post Share on other sites
vlastnayapara 3 Posted February 14, 2023 (edited) Hello, i am a server owner on xbox. I have a few problems. 1.) Movement is screwed up. You can walk, and with a few quick jerks of the stick you can jog, sprinting is no longer working. 2.) I have a admin shop set up. Every item in the game is in the shop. Before the update they didn't stack. Now....with every restart every single item stacks on top of its previous self. Making lag more than deadly but rendering the bases unable for people to approach because their xbox's are freezing. How can I stop the multiplication of items. In fact the only two items that arent duplicating with every restart are the easter eggs and ray caster. And while we are at it, lets talk about Hummers (offroad_02) not having a slot in its inventory for a hood? Why? Edited February 14, 2023 by vlastnayapara Share this post Link to post Share on other sites
ChasinMIllz 0 Posted February 14, 2023 you guys really know how to break a game trying to fix a game, Sheesh. Fix the Json stacking on console. This is causing huge server loads and crashes Share this post Link to post Share on other sites
MephistoGaming-415e06d71c85bfe0 0 Posted February 15, 2023 The Humvee's on console are fucked up, I hit B a couple times to get it to shift to drive, and it shifted to a high gear, I had to shift down several times before it shifted back to N (in other words it can shift to gears that's supposed to be automated), also I just crashed going 10 km, which ruined the humvee (it was a fresh spawn) Share this post Link to post Share on other sites
MephistoGaming-415e06d71c85bfe0 0 Posted February 15, 2023 Also idfk what you guys did, but all my items I have in my custom jsons are all dealigned and extremely laggy now, which they were fine prior to 1.20 Share this post Link to post Share on other sites
WOLVERlNES 135 Posted February 15, 2023 (edited) Third Person camera is shitty when climbing tall building ladders. We used to see our characters’ body fully, now the the camera clips through our bodies, hands and the ladder model — it’s disorienting and needs to be reverted. Edited February 15, 2023 by WOLVERlNES 1 Share this post Link to post Share on other sites
RenDark2000 34 Posted February 15, 2023 (edited) The permanent heavy autozoom in/out in 3pp is really annoying. Especially also in larger, complex bases. I.e. standing under/using/passing the tower stairs, running closely along/between fences/walls/tents/towers, in all narrow passages, etc. when i´m standing under the stairs i can easily look through the next basewall now. And i really don`t want to watch the woodworms when i stand in front of a tree/fence. it´s also complicating the placement of construction kits near existing structures . in fact, it`s very stressful for my eyes to move/stay in my base, not to mention the handicap to denfend it or simply have an overlook now. so i´m forced to use 1st person to avoid that ?! Additionally, there is an rendering issue when you looking up from the floor/turn around to fast. it also occurs with the weird autozooming in/out next to obstacles. that new inertia behavior seems to cause frame-drops/tearing effects, same for zooming/switching perspective during run/sprint and last but not least the B/circle-button issue doesn`t make it better all in all. Only good thing is: the narrow fence-placement is furthermore possible.(in my opinion, enabling that was the best change they did to basebuilding for a long time, because it is increasing the possibilities of construction enormously and ads a decent buff of defence to bases) the roll-back decision they made in that case, because of `exploits` like 5 gates placed behind each other, is just ridiculus! Edited February 15, 2023 by RenDark2000 1 Share this post Link to post Share on other sites
Contagion_Admin 0 Posted February 15, 2023 When is this issue of stacking / duplicating JSON files going to be fixed? Almost 90% or so of all community servers (the people who pay to play) are now crashing and unable to reset - surely this has to be your priority right now?! A significant portion of your player base is unable to play...come on guys! Share this post Link to post Share on other sites
Pauldinho 1 Posted February 15, 2023 Hi For the last few years I've been going around the Chernarus & Livonia map and picking out all the faults that I've seen and come across. There are so many Dayz issues and here they are: 1. Trucks: No Power up hills.... Trucks need the 5th gear adding.....Engine burns out when revving the engine to much.....Rev counter needs slimming down..... Tyres are to far of the ground at least inch & half, Hence the reason why the wheels are turning when truck is ticking over... 2. Cars: as the same with the trucks wheel are to far of the ground.... 3. Shops and other buildings: The steps into are higher then the ground, you have to jump in to then to get in. 4. Zombies: They can hit you from 2 foot away from them when running away from them. They can go into the vehicle when they are chasing you or when they see you in vehicle when vehicle stops. 5. Static Military Convoy: At prison island ( rocks) you cant get by when driving a vehicle at all (coordinate 2506.05 / 2045.28) They need moving backwards by 3 foot..... 6: Static Police Situation: In Eltro town the Static Police Situation you cant get by when driving a vehicle again needs moving forward by 4 foot. 7. Roads: Roads go from tarmac into grit road or grass roads. 8. Loot: loot can be seen hanging out the vehicle.... So when a player wears a gun on there back then gets into a vehicle you can see the gun popping out off the roof. 9. Track Roads: on this particular area approx 192.47 / 3905.37 The road dips very low and needs addressing. when driving any vehicle it throws you in to the trees. 10. Player floating: When player connects with any climbing item the player feet goes into the item such as vehicles. 11. Gates: When a player opens or opens a pad lock to open a gate the the gate spawn through them. 12.Hatchet: When player use's a hatchet it looks like the player is about to chop of his fingers. The hatchet needs turning around so the other end is hitting the nail. 13. Chopping down trees: There is a issue when chopping down a tree, Sometimes the tree falls into you and damaging your health. 14: Canteen & Bottle: Dont open when player drinks from it. 15: Water fountain: when filling up to far to fill up and CanisterGasoline goes into the fountain. Thease are the main problem that are issues that can be fixed. kind regards. Dayz is a perfect game that anyone can play either PVE or PVP. But this game can kill you in many ways. One being the issues above or by someone who shots you. Maybe one day i can help correcting these issues and make dayz the best game ever to play. kind regards 1 Share this post Link to post Share on other sites
redneck26 0 Posted February 15, 2023 Private server. Sprinting is disabled. Jogging is only possible after I either, jump, flick the left stick backwards, or ads. Each of those I have to do a couple times. The sound meter is flickering very fast like the character is bugged. Also when I walk the character stutters really fast just like the sound meter. The 3rd person auto zoom in when my character is near a wall or object is very annoying, it needs to be reverted back. Not going to play until this is fixed. Please fix this A.S.A.P. as I have paid money for the server and you broke the game trying to fix it. This was all discovered within the first 2 minutes of playing. Again, PLEASE fix this. Share this post Link to post Share on other sites
vlastnayapara 3 Posted February 15, 2023 Please go back to update 1.19.......at least that worked. Keep your masks I want stability back. 1 Share this post Link to post Share on other sites
John Mastrella 0 Posted February 15, 2023 JSON LOOT STACKING... I blue screen trying to log in at my Trader, why am I even paying for a community server? Is there anybody working on this issue? I thought this was the "stability Update." Share this post Link to post Share on other sites
Snake14180 13 Posted February 15, 2023 ADS bug are still in the game. When you press LT after you use quick wheel you cannot put your gun up. And sometimes you cannot press RS to aim with the scope. The quick wheel feels delay when you’re press A. They have add hold B to combined. Just remove B to leave the inventory maybe I don’t know. I guess people use B when you move the same time. And I don’t know why they ad big texture on quickly. It is for grandma to be able to see? When you do this changes with the controls, I always think about the guy with the white glasses on dev team stream that was some head guy on console that doesn’t even know the controls in the game that they was working on. Items is more delay when you’re dropping them to the ground from the inventory to show up in the inventory. Still problem to move stuff that you pick up something else when you’re going to move it for example to our a wooden crate. See more white texture when you’re looking around in the woods and you can even see the player lighting up white and during night is like a white square. Good that they fix the nose of the blaze from the scope you don’t say that anymore. This is just some problems that I have encounter just playing for a short while. Maybe more people have recognize this stuff. Share this post Link to post Share on other sites
Jacob Mesnar 1 Posted February 16, 2023 (edited) I love DayZ and am an avid player of the console version on official servers, and with this 1.20 update, I have some feedback. I like the added realism with weight and water affecting the movement of ones character but the zoom nerf while sprinting wasn't necessary considering the graphics on the consoles are worse and with sometimes weird textures making it more difficult to spot other players the zoom while sprinting was beneficial to everyone, this feature I would consider to be almost a necessary come back to the game as it added a much more enjoyable playthrough, though it seemed a small thing while we had it now that it is gone it showed how important it was to mine and so many others gameplay. Another thing is the rendering, I have been playing DayZ almost every night for the past year and I haven't had very many issues with the rendering of houses and other objects regardless of distance, after this update, I can't even render houses within the same town that I've been in for a considerable amount of time. Houses, cars, trees, and fences all seem to have a much harder time rendering even if you are right in front of them for minutes. As well as ADS and the use of the quick wheel there is a considerable delay when aiming in after the use of the quick wheel I would like for this to be looked into further. I really have enjoyed DayZ and all its updates up until this point I feel like some of the problems at hand that have been talked about weren't really fixed and the ones that were created new and worse bugs to the game. All in all, I really appreciate the Devs for this game working very hard to give us new content and fixing problems but this update disappointed me I would really just like an immediate investigation of the rendering issues since this makes the game virtually impossible to play and when played unenjoyable since nothing loads in. As well as maybe adding a new gun that is in the Static gas zones or heli crashes something rarer of more value. I would also like to add again that during the 1.19 update, the game ran super smooth and I had the best gameplay I've ever had on the 1.19vupdate if there is any way that we can either go back to this or fix the issues above then DayZ will be saved again. Edited February 16, 2023 by Jacob Mesnar 1 Share this post Link to post Share on other sites
Misnomera 69 Posted February 16, 2023 50 minutes ago, Jacob Mesnar said: I love DayZ and am an avid player of the console version on official servers, and with this 1.20 update, I have some feedback. I like the added realism with weight and water affecting the movement of ones character but the zoom nerf while sprinting wasn't necessary considering the graphics on the consoles are worse and with sometimes weird textures making it more difficult to spot other players the zoom while sprinting was beneficial to everyone, this feature I would consider to be almost a necessary come back to the game as it added a much more enjoyable playthrough, though it seemed a small thing while we had it now that it is gone it showed how important it was to mine and so many others gameplay. Another thing is the rendering, I have been playing DayZ almost every night for the past year and I haven't had very many issues with the rendering of houses and other objects regardless of distance, after this update, I can't even render houses within the same town that I've been in for a considerable amount of time. Houses, cars, trees, and fences all seem to have a much harder time rendering even if you are right in front of them for minutes. As well as ADS and the use of the quick wheel there is a considerable delay when aiming in after the use of the quick wheel I would like for this to be looked into further. I really have enjoyed DayZ and all its updates up until this point I feel like some of the problems at hand that have been talked about weren't really fixed and the ones that were created new and worse bugs to the game. All in all, I really appreciate the Devs for this game working very hard to give us new content and fixing problems but this update disappointed me I would really just like an immediate investigation of the rendering issues since this makes the game virtually impossible to play and when played unenjoyable since nothing loads in. As well as maybe adding a new gun that is in the Static gas zones or heli crashes something rarer of more value. I would also like to add again that during the 1.19 update, the game ran super smooth and I had the best gameplay I've ever had on the 1.19vupdate if there is any way that we can either go back to this or fix the issues above then DayZ will be saved again. I'm also a console player, and I think the render issue may relate to the added server load that comes with players weighing more when wet. If youre on last gen, like me (XB1s w/ SSD), the game may be pushing the boundary of our console's capability at this point. For me, building facades (mostly windows and doors) have always had trouble rendering when I scope in at them, which gives any player peeking the window at least one second advantage on me in a gunfight 😕 I think they should make heli crashes twice as rare, and improve the loot that spawns on them; half the time I or my friends hear one, we just dont bother since they never drop anything of value. Personally, I think M4s and AUGs should spawn in the bunker (lvl 3) and AK101s back at Swarog. The keycards should only spawn in the gas (not on convoys), and the Famas, SVAL, VSS, and AKM should spawn in the gas, leaving the SVD and LAR to spawn on the helis, along with whatever else is considered high tier. 1 Share this post Link to post Share on other sites
Kyiara 789 Posted February 16, 2023 On 2/15/2023 at 2:38 AM, MephistoGaming-415e06d71c85bfe0 said: The Humvee's on console are fucked up, I hit B a couple times to get it to shift to drive, and it shifted to a high gear, I had to shift down several times before it shifted back to N (in other words it can shift to gears that's supposed to be automated), also I just crashed going 10 km, which ruined the humvee (it was a fresh spawn) This issue was addressed and scheduled for a fix. On 2/15/2023 at 3:09 AM, WOLVERlNES said: Third Person camera is shitty when climbing tall building ladders. We used to see our characters’ body fully, now the the camera clips through our bodies, hands and the ladder model — it’s disorienting and needs to be reverted. This issue should be adjusted in the upcoming patch. On 2/15/2023 at 9:15 AM, RenDark2000 said: The permanent heavy autozoom in/out in 3pp is really annoying. Especially also in larger, complex bases. I.e. standing under/using/passing the tower stairs, running closely along/between fences/walls/tents/towers, in all narrow passages, etc. when i´m standing under the stairs i can easily look through the next basewall now. And i really don`t want to watch the woodworms when i stand in front of a tree/fence. it´s also complicating the placement of construction kits near existing structures . in fact, it`s very stressful for my eyes to move/stay in my base, not to mention the handicap to denfend it or simply have an overlook now. so i´m forced to use 1st person to avoid that ?! Additionally, there is an rendering issue when you looking up from the floor/turn around to fast. it also occurs with the weird autozooming in/out next to obstacles. that new inertia behavior seems to cause frame-drops/tearing effects, same for zooming/switching perspective during run/sprint and last but not least the B/circle-button issue doesn`t make it better all in all. Only good thing is: the narrow fence-placement is furthermore possible.(in my opinion, enabling that was the best change they did to basebuilding for a long time, because it is increasing the possibilities of construction enormously and ads a decent buff of defence to bases) the roll-back decision they made in that case, because of `exploits` like 5 gates placed behind each other, is just ridiculus! Those issues should be adjusted in the upcoming patch. On 2/15/2023 at 12:02 PM, Contagion_Admin said: When is this issue of stacking / duplicating JSON files going to be fixed? Almost 90% or so of all community servers (the people who pay to play) are now crashing and unable to reset - surely this has to be your priority right now?! A significant portion of your player base is unable to play...come on guys! The issue was identified and ready for Hotfix 21 hours ago, Pauldinho said: Hi For the last few years I've been going around the Chernarus & Livonia map and picking out all the faults that I've seen and come across. There are so many Dayz issues and here they are: 1. Trucks: No Power up hills.... Trucks need the 5th gear adding.....Engine burns out when revving the engine to much.....Rev counter needs slimming down..... Tyres are to far of the ground at least inch & half, Hence the reason why the wheels are turning when truck is ticking over... 2. Cars: as the same with the trucks wheel are to far of the ground.... 3. Shops and other buildings: The steps into are higher then the ground, you have to jump in to then to get in. 4. Zombies: They can hit you from 2 foot away from them when running away from them. They can go into the vehicle when they are chasing you or when they see you in vehicle when vehicle stops. 5. Static Military Convoy: At prison island ( rocks) you cant get by when driving a vehicle at all (coordinate 2506.05 / 2045.28) They need moving backwards by 3 foot..... 6: Static Police Situation: In Eltro town the Static Police Situation you cant get by when driving a vehicle again needs moving forward by 4 foot. 7. Roads: Roads go from tarmac into grit road or grass roads. 8. Loot: loot can be seen hanging out the vehicle.... So when a player wears a gun on there back then gets into a vehicle you can see the gun popping out off the roof. 9. Track Roads: on this particular area approx 192.47 / 3905.37 The road dips very low and needs addressing. when driving any vehicle it throws you in to the trees. 10. Player floating: When player connects with any climbing item the player feet goes into the item such as vehicles. 11. Gates: When a player opens or opens a pad lock to open a gate the the gate spawn through them. 12.Hatchet: When player use's a hatchet it looks like the player is about to chop of his fingers. The hatchet needs turning around so the other end is hitting the nail. 13. Chopping down trees: There is a issue when chopping down a tree, Sometimes the tree falls into you and damaging your health. 14: Canteen & Bottle: Dont open when player drinks from it. 15: Water fountain: when filling up to far to fill up and CanisterGasoline goes into the fountain. Thease are the main problem that are issues that can be fixed. kind regards. Dayz is a perfect game that anyone can play either PVE or PVP. But this game can kill you in many ways. One being the issues above or by someone who shots you. Maybe one day i can help correcting these issues and make dayz the best game ever to play. kind regards I will get back to you as this will take me longer to answer 🙂 Shortly, we are aware of most of the issues (possibly all) but I have to look up the current status. 20 hours ago, redneck26 said: Private server. Sprinting is disabled. Jogging is only possible after I either, jump, flick the left stick backwards, or ads. Each of those I have to do a couple times. The sound meter is flickering very fast like the character is bugged. Also when I walk the character stutters really fast just like the sound meter. The 3rd person auto zoom in when my character is near a wall or object is very annoying, it needs to be reverted back. Not going to play until this is fixed. Please fix this A.S.A.P. as I have paid money for the server and you broke the game trying to fix it. This was all discovered within the first 2 minutes of playing. Again, PLEASE fix this. The issue was identified and ready for Hotfix / adjustement 18 hours ago, John Mastrella said: JSON LOOT STACKING... I blue screen trying to log in at my Trader, why am I even paying for a community server? Is there anybody working on this issue? I thought this was the "stability Update." The issue was identified and ready for Hotfix You can fInd more info related to 1.20 issues here. 1 Share this post Link to post Share on other sites
vlastnayapara 3 Posted February 16, 2023 Specific question that I didn't see addressed, the Hummer's Hood. Will there be a place for the hood to be installed on the Offroad_02? Share this post Link to post Share on other sites
iDW13N NUEVAVIDA 4 Posted February 19, 2023 (edited) I've been playing dayz since it was a beta mod and it's still my favorite game. But after so many years it honestly starts to get monotonous, I would love a bit of lore and quests all over chernarus. world boss events killing hordes of infected or a huge infected bear, This would attract even more demanding users to the community, today all games offer similar things. It's my opinion and I'm not trying to criticize, I love the game but my English isn't perfect and I can be misinterpreted. greetings to all Edited February 19, 2023 by iDW13N NUEVAVIDA 1 Share this post Link to post Share on other sites