duality69 3 Posted October 28, 2022 Greetings to all! I would like to share with you and especially with the developers my idea of changes to the current base building in the game. I make a premise, I love the game in its survival aspect and it seems to me that currently, for a player who plays alone or at most with one or two people, there is little to do but only pvp. I say this because, unfortunately, building a base with the system that currently exists is practically useless because, for those who have little time to devote to the game or do not have a large group, during the period that you are offline you are raided without opportunity to defend themselves. As I see it, the game must be a game, a pleasant pastime and not a job. Having said that my idea is this, to make a base raidable only during the online presence of the builder or members of the group (a mechanic not currently present) of which the builder can choose whether to grant him permissions to open the locks or destroy / modify walls and other constructions already present even if the constructor is not online. Moving on to more technical things, my idea is that when the constructor (or group member) is online, the base can be either opened by strangers through the possibility of guessing the code of the "Combination Lock", or destroyed by use of brute force. If during the "raiding" phase the people connected to the structures (therefore either the builder or the authorized members) were to go offline, the structure could continue to be vulnerable (for 30 minutes? For 1 hour?) In order to prevent the owner of the base take advantage of this feature to defend his loot (you have to fight to defend your stuff!). Additionally, if a wall or building reaches "Damaged" status, it cannot be invulnerable while the builder is offline. This is to prevent people from building a base, putting the best loot in it and not going online for a long time. In fact, at this point it would also be necessary to change the time in which the flag descends from the pole, I personally would make it last a day so that, once low, the structures begin to ruin automatically as it currently happens. Another small change I would make is the logic of the barbed wire placed on the walls. The damage you receive is not comparable to the benefit you get once you climb over the wall since once you enter you can destroy the wall from the inside making the raid very simple (if it is an outdoor base for example in the middle to the forest). To solve this problem, it is enough to remove the possibility of destroying the wall from the inside to all those who are not part of the members of the group created by the constructor. What do you think? In my opinion this would make the game much more enjoyable. 1 Share this post Link to post Share on other sites
Parazight 1599 Posted October 28, 2022 The idea of being vulnerable only when the base/wall creator is online and has been discussed before. Many times. It doesn't work out. There's no ownership in DayZ. The solution is to find a community/modded server. 1 Share this post Link to post Share on other sites
duality69 3 Posted October 28, 2022 39 minutes ago, Parazight said: There's no ownership in DayZ. If something isn't there, it doesn't mean it can't be added. Many things have been added over time by the developers Share this post Link to post Share on other sites
Parazight 1599 Posted October 28, 2022 Does it make sense to have property ownership during an apocalypse? Does it make sense to further bog down the server data for a mechanic that doesn’t make sense? The idea, which isn’t necessarily terrible, doesn’t really align with the developers’ vision of the game. 1 1 Share this post Link to post Share on other sites
DefectiveWater 539 Posted October 28, 2022 (edited) Bases should be more than just a storage room (for instance, workbenches for more advanced DIY crafting). Lots of quality of life ideas should get implemented (modular wall sizes, object snapping, code locks "remembering" us instead of having to unlock/lock manually every time) But in my opinion DayZ shouldn't become a basebuilding game. It should offer it, but it shouldn't be a requirement. If things such as workbenches get implemented, it should be accessible to anyone in some places like industrial areas. Regarding offline base protection, I'm not sure about it. On one hand it's a good improvement for people, on the other hand, most bases will probably be unraidable 80% of the time. Maybe bases could be unraidable from 12AM to idk 12PM (server time, not game time) just to make it more fair against late night raids while everyone is asleep and server is low pop, but other than that I think it's fine how it is regarding raiding. Maybe guns could be slightly less effective at raiding? TLDR: Basebuilding needs improvements, but a typical gameplay loop shouldn't depend upon having a base. Also vanilla should have no build zones such as the Livonia bunker. Edited October 29, 2022 by DefectiveWater 1 Share this post Link to post Share on other sites
duality69 3 Posted October 28, 2022 5 hours ago, Parazight said: Does it make sense to have property ownership during an apocalypse? Does it make sense to further bog down the server data for a mechanic that doesn’t make sense? The idea, which isn’t necessarily terrible, doesn’t really align with the developers’ vision of the game. As I said before, a game must be a game, not a job where I have to be online constantly because otherwise someone takes advantage of my absence to enter undisturbed in what, in the little free time I can devote to the game, I have built with so much sacrifice. The "property ownership" as you say exists when the developers give me tools to be able to build a perimeter. But if they don't give me a way to defend that perimeter then that functionality becomes completely useless (I always speak for solitary players or small groups who also have other commitments during the day) Share this post Link to post Share on other sites
duality69 3 Posted October 28, 2022 1 hour ago, DefectiveWater said: Bases should be more than just a storage room (for instance, workbenches for more advanced DIY crafting). Lots of quality of life ideas should get implemented (modular wall sizes, object snapping, code locks "remembering" us instead of having to unlock/lock manually every time) But in my opinion DayZ shouldn't become a basebuilding game. It should offer it, but it shouldn't be a requirement. If things such as workbenches get implemented, it should be accessible to anyone in some places like industrial areas. Regarding offline base protection, I'm not sure about it. On one hand it's a good improvement for people, on the other hand, most bases will probably be unraidable 80% of the time. Maybe bases could be unraidable from 12AM to idk 12PM (server time) just to make it more fair against late night raids while everyone is asleep and server is low pop, but other than that I think it's fine how it is regarding raiding. Maybe guns could be slightly less effective at raiding? TLDR: Basebuilding needs improvements, but a typical gameplay loop shouldn't depend upon having a base. Also vanilla should have no build zones such as the Livonia bunker. If you take away base building and raids from this game, what is left to do? Only pvp .. and I'm sure this is not what the developers would like. Going in search of building materials as well as food supplies is the only thing that pushes me to explore the map .. otherwise there is nothing to do! Now the developers have improved the behavior of the cars and it makes sense to go looking for those, but before that, it didn't make sense to do that either! Share this post Link to post Share on other sites
DefectiveWater 539 Posted October 28, 2022 29 minutes ago, duality69 said: If you take away base building and raids from this game I didnt say take away base building or raids. I said if we did have to include offline protection the only way I can see it is if it made late night raiding (12AM-12PM) impossible to make it more fair for basebuilding folks. I don't agree with offline protection, but I wouldn't mind if it was on a certain time based protection. Share this post Link to post Share on other sites
Parazight 1599 Posted November 1, 2022 On 10/28/2022 at 5:05 PM, duality69 said: If you take away base building and raids from this game, what is left to do? Only pvp .. and I'm sure this is not what the developers would like. Going in search of building materials as well as food supplies is the only thing that pushes me to explore the map .. otherwise there is nothing to do! Now the developers have improved the behavior of the cars and it makes sense to go looking for those, but before that, it didn't make sense to do that either! Yea okay whatever. It makes sense to go look for cars NOW. Sure. Maybe you don’t have enough time to build a base by yourself. The game was never meant to have secure bases. Maybe you should group up if you want a base. This IS just a pvp game. You have a sandbox, other people and ways to kill other people. Do the math. Share this post Link to post Share on other sites
DayzDayzFanboy 1280 Posted November 1, 2022 (edited) On 10/28/2022 at 11:05 PM, duality69 said: If you take away base building and raids from this game, what is left to do? Only pvp .. and I'm sure this is not what the developers would like. Going in search of building materials as well as food supplies is the only thing that pushes me to explore the map .. otherwise there is nothing to do! Now the developers have improved the behavior of the cars and it makes sense to go looking for those, but before that, it didn't make sense to do that either! A few thousand hours in and I still haven't built a base 🤷 Edited November 1, 2022 by DayzDayzFanboy 1 Share this post Link to post Share on other sites
Parazight 1599 Posted November 1, 2022 There are also *MANY* servers out there which are pve and prohibit base raiding. You’re not engaging in PVP. Why not find a different server? Like, one with pve mods that enhance your experience. This suggestion comes up a lot. Offline protection on official servers will never happen. Try community servers. Share this post Link to post Share on other sites
smofi 18 Posted November 1, 2022 On 10/28/2022 at 11:59 AM, duality69 said: Greetings to all! I would like to share with you and especially with the developers my idea of changes to the current base building in the game. I make a premise, I love the game in its survival aspect and it seems to me that currently, for a player who plays alone or at most with one or two people, there is little to do but only pvp. I say this because, unfortunately, building a base with the system that currently exists is practically useless because, for those who have little time to devote to the game or do not have a large group, during the period that you are offline you are raided without opportunity to defend themselves. As I see it, the game must be a game, a pleasant pastime and not a job. Having said that my idea is this, to make a base raidable only during the online presence of the builder or members of the group (a mechanic not currently present) of which the builder can choose whether to grant him permissions to open the locks or destroy / modify walls and other constructions already present even if the constructor is not online. Moving on to more technical things, my idea is that when the constructor (or group member) is online, the base can be either opened by strangers through the possibility of guessing the code of the "Combination Lock", or destroyed by use of brute force. If during the "raiding" phase the people connected to the structures (therefore either the builder or the authorized members) were to go offline, the structure could continue to be vulnerable (for 30 minutes? For 1 hour?) In order to prevent the owner of the base take advantage of this feature to defend his loot (you have to fight to defend your stuff!). Additionally, if a wall or building reaches "Damaged" status, it cannot be invulnerable while the builder is offline. This is to prevent people from building a base, putting the best loot in it and not going online for a long time. In fact, at this point it would also be necessary to change the time in which the flag descends from the pole, I personally would make it last a day so that, once low, the structures begin to ruin automatically as it currently happens. Another small change I would make is the logic of the barbed wire placed on the walls. The damage you receive is not comparable to the benefit you get once you climb over the wall since once you enter you can destroy the wall from the inside making the raid very simple (if it is an outdoor base for example in the middle to the forest). To solve this problem, it is enough to remove the possibility of destroying the wall from the inside to all those who are not part of the members of the group created by the constructor. What do you think? In my opinion this would make the game much more enjoyable. I also think the basebuilding in vanilla needs some more work put into it...but i dont think offline protection is the answer. Im thinking what might help would be to add more variety to basebuilding rather than just 2 types of walls and gates....there was talk about barricading houses if i recall correctly.....because basebuilding should be a challenge ....but i also think that challenging venture should be rewarded a little more....maybe types of doors /gates/ walls that can only be destroied by a specific tool or an explosive? for example the way i think of it ....lets say i have a successfull pvp trip...i manage to gather a bunch of granades from that and HEI ...there you go!!.... I can now raid that base that I saw while making my way off the coast But to avoid that scenario ( or make it less likely at least) ..maybe barricaded doors require like a sledgehammer/axe/crowbar only to destroy rather then just punching with whatever you got ...but then again granades while doing damage wouldnt to as much damage as to a wooden gate for an example... ( more specific tools to specific materials/surfaces ) .... makes raiding the base more of a undertaking aswel....rather than just throwing exlosives at everything. 1 Share this post Link to post Share on other sites
Parazight 1599 Posted November 1, 2022 7 hours ago, smofi said: I also think the basebuilding in vanilla needs some more work put into it...but i dont think offline protection is the answer. Im thinking what might help would be to add more variety to basebuilding rather than just 2 types of walls and gates....there was talk about barricading houses if i recall correctly.....because basebuilding should be a challenge ....but i also think that challenging venture should be rewarded a little more....maybe types of doors /gates/ walls that can only be destroied by a specific tool or an explosive? for example the way i think of it ....lets say i have a successfull pvp trip...i manage to gather a bunch of granades from that and HEI ...there you go!!.... I can now raid that base that I saw while making my way off the coast But to avoid that scenario ( or make it less likely at least) ..maybe barricaded doors require like a sledgehammer/axe/crowbar only to destroy rather then just punching with whatever you got ...but then again granades while doing damage wouldnt to as much damage as to a wooden gate for an example... ( more specific tools to specific materials/surfaces ) .... makes raiding the base more of a undertaking aswel....rather than just throwing exlosives at everything. I agree. Barricaded houses would be welcomed. I don't know what most people would do in an apocalypse, but I wouldn't be building a 3 story house. I would probably pick out any one of the thousands of houses already built and just fortify it. Granted, I would have to check the map IRL first to see if gas bombs were going to spawn in that section of town so that I wouldn't be caught in one when I log in. Share this post Link to post Share on other sites