smofi

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  1. IF all the people left the area then there would be no DAYZ wouldnt there? And i doubt that the military just left the area ...they probly died turning action...maybe some escaped and get caught by death later on. Anyway...dayz producers should release some more lore about the dayz world... what happened exactly and what else is going on in the world.That would make easier to suggest things that fit the dayz world rather than arguing about them. But on second thought our suggestions and stuff will probly make the dayz lore. Good suggestion i like it myself
  2. t3h_kgb after going through this topic and most of the replies that you wrote this sums it up quite accurately... EDIT: Why is this not in graveyard ?
  3. does not matter if the devs allow it or not....cant be sure until its actualy released. might be simple exploits around it or something that would allow modders to "rape" the game. We will see once its released.
  4. jea...i get your suggestion. More variety of loot after 0.63 will be added im sure and hopefully they see this suggestion and go " Hmm...this makes sense." restricting loot to its specific location only makes it kinda less immersive but then again its logical that you find police items in a police station. That should not be the case in my opinion since when the infected appeared it probly caused some chaos, therefor you have a chance to find svd in a civilan house. Dont know how presistence exactly works but maybe they can do something about it to make looting and finding it more immersive. Also would love to have some misc items in the game aswell ( mod had empty tin cans if i recall correctly ) and loot placement overall id like it to be more various ( seeing gun against a wall or a axe you can take from a treestump, backbag outside leaning against a fence ) EDIT: Modding probly addresses the issue if not done by developers. My only fear is that moded servers liked " m4 spawn SERVER " and " NUKE! +200 cars: +50 helis " will cast a shadow on moders that actualy make the game better by adding great content do it.
  5. This has been a problem since the very beginning. But if you are new here just know that it most likely is being worked on. Here is is WIP content on that:
  6. jea...agree to some extent of your suggestion. Would be nice to know that military items could spawn elsewhere aswel not only military areas. Chernarus could have more military activity then just military zones. For example thoes big apartment buildings...not really worth currently going there but with a rare chance to spawn an svd or some other "sniper gear" would make it worth it. Yes, what you are suggesting makes sense and could add more player interaction / encounters.
  7. Fixing bugs that most likely auto fix once new player controller comes out is pointless? dont you think? why waste time on something that gets thrown out anyway.
  8. your answer is quite difficult for me to understand what you mean by it exactly :/ but as i reviewed my question the answer would be ( that makes sense to me ) : the random blank( unusable spots ) in the "container" ruin items completely ...for example in your jacket there are 4 spots and if you get shot 1 randomly gets blank and the can of beans as an example gets ruined completely to unusable level and after you remove it from the inventory the blank unusable spot appears...similar thing should apply to larger items...as another example a gun...smaller guns (handguns) get ruined when only 1 spot is removed randomly from the inventory after geting shot. Larger guns would need to have 2( maybe add a chance only 1 being enough ) spots in the container to get ruined completely beyond repair. Also when geting shot at some sort of damage is added to other items aswel but not as significant.
  9. a question remains. what happens if your bag is full and it gets damaged???
  10. so instead of looking for clothing you get them at every startup? instead of going on an adventure with your buddies to search for roleplay items and face possible death and gun fights you just buy them with $$$$. also idea to look into which makes more sense for game like dayz :
  11. Bad idea for dayz on so many levels. for one: seeing people running with bright colored skins ruins the immersion.
  12. well they do have an animation where they "eat" dead body of some sort atm, no ripping limbs but some form of it is already there.
  13. larger doorways?! W00T ! Good SR :) hope to see beta soon.
  14. I think you misread his/her reply. Let me clear it for you. He/she is saying why bother to update and fix bugs with 0.61 at all when DAYZ entire devteam should be focusing their time to push out the beta instead. In hopes of geting "beta" faster. But what OP does not understand that some of the fixes they make to 0.61 might be related to pushing out less buggy "beta".
  15. after reading that it seems that all you give a f*ck about is PVP and nothing else in the game. All you want to do is loot up in 10 mins and snipe bambies and so the camping does not get too boring you like the option to eat and drink.