Pyongo Bongo 240 Posted October 2, 2022 It is as fast as a quick punch and it always staggers. It outspeeds any staggering attack, meaning a player with a gun will always deter a melee-charge, unless the attacker abuses the 4 meter running-attack range (with fists or any other melee). Even if you do so, you will be left vulnerable to the following gunbash and shot, if you don't manage to get the sweetspot range at which you can ranged-power attack and be close enough to follow up with regular p-attacks. There is nothing you can do against a capable player armed with a gun in a melee fight. They will always stagger you before you get a power-attack off and then shoot you. And if they miss the shot they can just stagger you again instantly. The only way to take down a gun-player as a melee-player is by complete surprise (incredibly unlikely) or by them being having really bad reflexes / not knowing about gunbashing. The gunbash (a quick wave or the hand) completely stops a charging and running-attacking player in their tracks, the momentum of their whole body is just cancelled out, this is not authentic. Any opinions and experiences are apprechiated 🙂 1 1 1 Share this post Link to post Share on other sites
DefectiveWater 539 Posted October 2, 2022 Agreed that gunbash is too strong (or too fast). I think that maybe 2-3 gunbash hits should be required to make the player stagger, or slowing down the animation. That would require some testing to see how it plays out. 1 Share this post Link to post Share on other sites
Neptune Man 5 Posted October 2, 2022 Agree, is a bit overpowered imo 1 Share this post Link to post Share on other sites
Pyongo Bongo 240 Posted October 7, 2022 (edited) Another thing i realized: Even if the armed person has a sack on their head, is crouching down and looking towards the ground and you run up to them fullspeed and get a surprise punch ON THEIR HEAD, with the momentum of your punch and the run-up added together, and THEN follow up with TWO MORE punches that are so hard that they drain ALL of your stamina... Yes the guy punches you with his pistol and shoots you in the head, as you stagger backwards in a slow and predictable manner. It is impossible to defeat a gun with fists in this game under any circumstance. (except you inject an epipen AND have a slow opponent AND happen to be the PERFECT distance away when initiating the first punch.) It is very silly that having a gun turns you into a karate master with lightning fast reflexes and strength. Edited October 7, 2022 by Pyongo Bongo Share this post Link to post Share on other sites
Pyongo Bongo 240 Posted October 7, 2022 (edited) My Proposa: make the bash as fast as a melee power-attack. Now we have a skill-based environment, the faster player wins. This does not solve the issue of the jelly-fists that can't knockout with 3 strong and 1 soft punch to the head. I think ontop of the speed-evening out, melee headshots should become a thing. If you punch someone in the head once or twice with fists or a pistol whip they should go down. All this does not solve the issue of bayonets being useless, you should be able to blow and soft- punch/stab with a gun aswell so you don't become defenseless when your stamina runs out after stabbing twice. Edited October 7, 2022 by Pyongo Bongo Share this post Link to post Share on other sites
Parazight 1599 Posted October 7, 2022 I don't know. A fight, even melee fights, should favor the person with the gun, in my opinion. A person without a gun probably doesn't have much to lose and a geared player would rather have distance. Geared players have more to lose. New spawn fights are a thing in DayZ, but this isn't a melee fighting game. DayZ is a shooter game and an mmo where gear takes time to acquire. Not really a great environment for coast rats running up and down the beaches chasing each other with fire extinguishers. The last thing I need is someone to drop all their gear in a barrel and then bum rush me while I'm looting Tisy. They have nothing to lose whereas I risk everything only because melee combat needs to be more balanced versus assault rifles. But, I hear what you're saying and if they can find a win-win solution, then great. 1 Share this post Link to post Share on other sites
Pyongo Bongo 240 Posted October 13, 2022 (edited) On 10/7/2022 at 10:52 PM, Parazight said: The last thing I need is someone to drop all their gear in a barrel and then bum rush me while I'm looting Tisy. You might aswell do this in the current patch with a PISTOL, it is the fastest MELEE in the game. Run in naked with only a pistol in hand, whack the guy and get an easy headshot. Just do the same trick twice to him if he has a helmet, it's fast enough. I think a more important issue than melee charges at tisy is what we currently have: geared people at the coast being gifted unfair advantages over unarmed hobos. Do we really need to protect the guy with the drummag akm from an unarmed, starving, limping homeless guy? They don't need to go there, and if they choose to do so they have bombs, armor and guns to fend for themselves, aswell as melee weapons. Do they really need their guns to also be better than any available melee, IN A MELEE SITUATION? On the coast is where you can expect a melee charge, not tisy. And on the coast every day people get slaughtered by the hundreds by geared players who can kill them easily at range, and even more easily in cqc. I am not suggesting make melee faster, i am suggesting to make the LONG RANGE SNIPER RIFLE be ON PAR with the brass knuckles designed for quick knockouts to the face in a MELEE SITUATION. In your naked bumrush Tisy case you would still beat the guy if you were faster, the better player would win, since I am asking the swingspeed to be equal, not favor melee. Edited October 13, 2022 by Pyongo Bongo 1 Share this post Link to post Share on other sites
Riddick_2K 174 Posted October 19, 2022 But that's right. Who would ever dream of punching a person with a gun? A drug addict or a kamikaze. Already this game is a hodgepodge of illogical and unrealistic bullshits and absurdity, let's not add any more, come on ... In any case, a lot should depend on the caliber of the shot. From a .22 it is logical to expect it to pass through the body without serious consequences (except taking vital organs or the brain), a .357 is logical to expect severe damage and shock even if taken to an arm or leg. And don't tell me "it's just a game and we need balance", that this is just the classic excuse to try to justify some bullshit that spoils the immersion in the game! 1 Share this post Link to post Share on other sites
Pyongo Bongo 240 Posted October 19, 2022 10 minutes ago, Riddick_2K said: "it's just a game and we need balance", that this is just the classic excuse to try to justify some bullshit that spoils the immersion in the game! Sadly this is the sentiment that i see in the majority in the DayZ community, on youtube, forums and other media. Even the developers give me that feel too often, the small detonator range, not being able to move IEDs or pick them up/carbombs, the grenadelauncher not having working ironsights with zeroing, denial of RPGs and possibly underbarrel grenadelaunchers. People always want to be safe in DayZ the game all about being vulnerable and ultimate freedom. Stronger bases, less deadly weapons (unusable thump-ironsight), inhumanly tough survivors, less punishing mechanics, ingame maps and party systems and restrictions of what players can do (to other players) is a huge part of what people ask for IN DAYZ of all games. Another huge part is bikes and bows ofcourse xD Share this post Link to post Share on other sites
THEGordonFreeman 664 Posted October 19, 2022 27 minutes ago, Riddick_2K said: Already this game is a hodgepodge of illogical and unrealistic bullshits and absurdity, let's not add any more, come on ... You won today... @Riddick_2K That has got to be the single best description of DayZ I have seen in a long time. Beans bro... beans. Share this post Link to post Share on other sites
THEGordonFreeman 664 Posted October 19, 2022 9 minutes ago, Pyongo Bongo said: Even the developers give me that feel too often, the small detonator range, not being able to move IEDs or pick them up/carbombs, the grenadelauncher not having working ironsights with zeroing, denial of RPGs and possibly underbarrel grenadelaunchers. People always want to be safe in DayZ the game all about being vulnerable and ultimate freedom. Stronger bases, less deadly weapons (unusable thump-ironsight), inhumanly tough survivors, less punishing mechanics, ingame maps and party systems and restrictions of what players can do (to other players) is a huge part of what people ask for IN DAYZ of all games. Another huge part is bikes and bows ofcourse xD There is no way to balance base building and raiding in Vanilla..... NONE! It takes a while to build a base, and doesn't take much in the way of explosives to enter one. Concrete and metal building should have made it to vanilla to counter explosives, but oh well, BI! Always leaving it up to modders to do the real work. I work really hard to make base raiding challenging on my servers. But I have to mod the shit out of it to make it fair. 1 Share this post Link to post Share on other sites