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Update 1.18 Xbox Experimental (Change Log)

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Xbox Experimental 1.18 Update 1 - Version 1.18.154845 (Released on 19.05.2022)

NOTES

  • In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Abandoned trains dynamically spawning across Chernarus and Livonia
  • M79 grenade launcher
  • 40mm grenade launcher ammunition
  • Derringer pistol
  • Sawed-off Revolver
  • Sawed-off Blaze
  • Craftable improvised explosive device (IED)
  • Plastic Explosive
  • Claymore mine
  • Remote Detonation Unit
  • PO-X Vial
  • Fireworks Launcher
  • Craftable armbands from flags
  • Gas Canisters explode upon destruction
  • Advanced sensitivity options for controller
  • Game credits

FIXED

  • Doors of several structures could not be opened by force
  • Adjusted some exploitable building collisions (https://feedback.bistudio.com/T163092 - private)
  • When driving the Gunter and Olga without a radiator, the spark plug got ruined too early
  • The slot for cooking equipment was displayed when the tripod was not attached
  • Widget of dead players/animals was not displayed after leaving a vehicle (https://feedback.bistudio.com/T163934)
  • The stamina indicator was not displayed in the inventory with disabled HUD (https://feedback.bistudio.com/T162706)
  • When entering the pause menu after disabling the HUD, the HUD could not be re-enabled (https://feedback.bistudio.com/T163869)
  • Fixed an exploit related to fireplaces
  • Stones were not properly displayed when left as the last attachment of a fireplace
  • Melee damage was dealt in the direction the camera was facing
  • The wrong text was shown when dragging a body out of vehicles
  • The CR-550 magazine was not properly reflecting damage states
  • The dry fire of the CR-550 did not have sounds in prone stance
  • The land mine disappeared upon disarming
  • Land mines ruined by shooting did not explode (https://feedback.bistudio.com/T164288)
  • After cooking, the sound of roasting meat would persist on the equipment used
  • Trying to ignite a wet fireplace would activate burning sounds
  • The fireplace was missing some particles when burning
  • It was possible to boil food in gasoline (https://feedback.bistudio.com/T146331)
  • Transitioning between erect and prone stance while charging a throw was skipping animations in certain cases
  • Brooms did not change their materials properly when burning
  • It was possible to craft the improvised spear while the stick had food attached
  • Ticking sound of the alarm clock could be desynchronized when interrupted while setting the alarm
  • The tutorial screen was falsely showing console controls in the tab selection
  • Inventory icon of the Long Torch was cropped
  • Fixed several instances of headgear clipping with character heads
  • It was easily possible to get stuck in the stairs of the castle tower
  • Adjusted rag cover clothes to reduce clipping with other clothing items
  • The Bizon was spawning with the 1PN51 night-vision scope (https://feedback.bistudio.com/T163972)
  • Improved textures of the spear variants
  • The animation of drawing a pistol from the holster would twitch unnaturally
  • Fixed an issue that prevented military infected from spawning with EGD-5 grenades
  • Skater infected gave a metal sound when hit against the head
  • Bus wreck model was levitating slightly (https://feedback.bistudio.com/T161767)
  • Stick was held badly when roasting meat over fires (https://feedback.bistudio.com/T164438)
  • It was possible to unpin grenades silently (https://feedback.bistudio.com/T158850 - private, https://feedback.bistudio.com/T161873 - private)
  • Items would float when taking them into hands with a wounded character
  • Reloading while freezing could result in animations glitching
  • Fixed some issues that would result in skipping animations
  • Jumping with two-handed rifles could result in stretched arms
  • Cooking slots in the oven took different amounts of time to cook (https://feedback.bistudio.com/T164090)
  • Multiple flash-bangs in a row would eventually stop impacting the character
  • Ownership of the Livonia DLC was not correctly reflected in the main menu
  • Change of the control scheme was not saved after restart (https://feedback.bistudio.com/T164582)
  • PlayStation: Sea water would disappear on low tide

CHANGED

  • Rotten meat now gets burned when smoked
  • It's now possible to skin dead chickens, rabbits, carps and mackerels with the screwdriver
  • Reduced the weight of the Handheld and Field Transceivers (https://feedback.bistudio.com/T157490)
  • Decreased the inventory size of binoculars from 3x3 to 2x2
  • The sharpened wooden stick can now cause bleeding on targets
  • Halved the damage to cooking gear while cooking (https://feedback.bistudio.com/T164266)
  • Keybinding menu now has inputs split into several categories to make it easier to navigate (PC)
  • Adjusted positions of rifles in the shoulder slots to reduce clipping with the character
  • Animations of character symptoms do not conflict with other animations any more
  • Adjusted the modern compass to be more readable in sunlight
  • Adjusted colors of all raincoat-based armbands
  • Controller sensitivity options are now visible even when mouse and keyboard is enabled (https://feedback.bistudio.com/T164297)
  • Renamed the "Restart" button during unconsciousness to "Respawn"

SERVER

  • Added: cfgeventgroups.xml to define groups of objects to spawn with dynamic events
  • Added: Hundreds of static environment objects now have a config-class to be spawned by the server
  • Added: "deloot" attribute to events.xml <child> to define the amount of wanted dynamic events loot for a child instead of the default value
  • Added: "spawnsecondary" attribute to events.xml <child> to define if the child should be spawning the secondary infected event
  • Added: Warning message when a definition in types.xml will be ignored
  • Added: Additional dynamic event setup validation and warning messages
  • Added: Dynamic events now supports spawning of "dispatch" from proto xmls
  • Added: "dispatch" and its children "proxy" from proto xmls now have an additional attribute "dechance", a float value ranging from 0-1 to decide chance of spawning at a dynamic event
  • Fixed: Banlist, whitelist and prioritylist were cleared when the accompanied file was failed to be opened by the game
  • Fixed: The enableDebug window was not fully displayed in certain resolutions
  • Fixed: Random loot spawned by dynamic events would persist after a server restart
  • Changed: The game now has an error message and shuts down when it cannot find the world 

Xbox Experimental Update 2

Xbox Experimental 1.18 Update 2 - Version 1.18.154885 (Released on 26.05.2022)

GAME

FIXED

  • It was not possible to combine items from the inventory and hands
  • The vicinity tab could disappear after scrolling through a long list of items
  • The M79 launcher would not deal accurate damage to bases
  • The Derringer would change its zeroing while shooting
  • It was possible to store improvised explosives infinitely into each other
  • It was possible to craft the improvised explosive even if the protector case still had contents
  • Fixed an animation glitch related to going prone
  • Plants missed their name widget during growing stages
  • Brooms would recover health after stopping burning (https://feedback.bistudio.com/T164097)
  • Food lost quantity when baked with lard
  • Food did not lose quantity when being roasted on a stick
  • It was possible to ignite the fireworks launcher in buildings where it should not be possible
  • It was not possible to ignite a damp fireworks launcher
  • The dismantle action performed the repair action instead
  • The stealth kill used the infected death animation
  • Fixed a server crash related to corrupted storage
  • Vests attached to grenades would explode on their own
  • It was possible to add the Remote Detonator to the improvised explosive's attachments
  • Gas canisters would not explode when instantly ruined from pristine state
  • Magazines would not display the bullet count if it was 0 or 1
  • Inventory arrows of the fireplace cargo would indicate the wrong state
  • It was possible for 40mm ammunition to spawn with 0 quantity

CHANGED

  • The fireworks launcher is now deployed faster
  • The Claymore now features a close range explosion in all directions in addition to its directional main explosion
  • Tweaked the inventory icons of the 40mm ammunition to point upwards

SERVER


Xbox Experimental 1.18 Update 3 - Version 1.18.154920 (Released on 02.06.2022)

GAME

FIXED

  • Weapons wouldn't fire while holding the shift key when playing with MnK (https://feedback.bistudio.com/T163427)
  • Fixed a number of game crashes
  • It was possible to add the Remote Detonator to the improvised explosive's attachments
  • Gas canisters would not explode when instantly ruined from pristine state
  • Magazines would not display the bullet count if it was 0 or 1
  • Inventory arrows of the fireplace cargo would indicate the wrong state
  • It was possible for 40mm ammunition to spawn with 0 quantity
  • Grenades attached to vests did not explode in the fireplace
  • It was possible to move an armed improvised explosive into the inventory
  • It was possible to arm an explosive in the inventory
  • The Claymore was visible for a brief moment after its explosion
  • The Claymore explosion was too fast and did not synchronize properly for players
  • The Claymore LED was not glowing at night
  • Smoke from 40mm smoke grenades was briefly visible if the expired in the players inventory
  • It was possible to detonate explosives via the tripwire
  • The 40mm explosive grenade did not explode when ruined
  • Disarming the plastic explosive would create an additional remote detonator
  • The improvised explosive would explode when ruined, even if there were no explosives inside
  • The improvised explosive and Claymore did not visually reflect their damaged states
  • Attaching the plastic explosive to the improvised explosive would make the cargo of the improvised explosive inaccessible
  • Two plastic explosives in an improvised explosive would reduce its damage
  • It was not possible to take a ruined plastic explosive back into hands
  • Grenades within the improvised explosive did not explode
  • The remote receiver did not disappear after disarming the plastic explosive
  • The remote receiver did not have a widget and could not be dropped from hands
  • The remote detonator did not display its damaged or ruined states
  • The remote detonator could not be repaired using the electronics repair kit
  • "Arm explosive" action was displayed when interacting with specific grenades with the remote detonator in hands
  • It was possible to skip the arming action for explosives
  • Infected did not react to the sound of shooting the M79 launcher
  • Several items were displaying invisible attachments
  • Cargo of cookware was not visible when attached to a fireplace
  • The PO-X Vial showed an "unpin" option
  • It was possible to attach the 40mm grenades to the tripwire
  • Kitchen Timer and Alarm Clock kept ringing after exploding as part of an explosive device
  • The spawn position of the dynamic train event was not truly random

CHANGED

  • The Claymore now features a close range explosion in all directions in addition to its directional main explosion
  • Tweaked the inventory icons of the 40mm ammunition to point upwards
  • It is no longer possible to arm the improvised explosive if not explosives are inside
  • It is now possible to disassemble a remote detonator with a screwdriver to gain a battery
  • It is no longer possible to attach the Caymore to the improvised explosive
  • Adjusted the composition of a dynamic train event
  • Adjusted inventory rotation of armbands
  • Reduced the inventory size of the sawn-off Blaze for consistency
  • Increased the range of the remote detonator
  • Added shock damage to the explosions of gas canisters

SERVER

______________________________________________________________________________________________________________________________________________________________________________________________________________________________

Xbox Experimental 1.18 Update 4 - Version 1.18.155001 (Released on 27.06.2022)

GAME

FIXED

  • It was not possible to access certain clothing containers in the vicinity
  • A non-functional "combine" option was displayed for plastic explosives with the remote detonator
  • Fixed a server crash related to vehicles
  • The Derringer was missing a reload sound after only one bullet was shot
  • The Derringer did not display ejected shells
  • The character got stuck in walking speed after dying while in inventory
  • It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer
  • Consuming an item assigned to a quick slot could result in the slot becoming unresponsive
  • Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934)
  • Widgets were still displayed after disabling the HUD via keybinding
  • Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix)
  • An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached
  • Disarmed plastic explosives and improvised explosives could not be picked up
  • Timers from the improvised explosive could not be disarmed
  • Ruined landmines and bear traps were still triggered on contact
  • Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739)

CHANGED

  • The M79 Launcher can no longer jam
  • Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix)

SERVER

______________________________________________________________________________________________________________________________________________________________________________________________________________________________

Console Stable 1.18 Update 4 - Version 1.18.155069 (Released on 28.07.2022)

GAME

FIXED

  • Fixed: An issue where one could see inventories of players that broke from restrains/woke up from the unconscious
  • Fixed: Server error message related to the inventory

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It’s great we get explosives and such. However when can we get bows and arrows back? Would love to do hardcore only bush survival character but as of right now the only way to hunt is with guns and bullets. Even if the spear did damage when thrown that would be enough. Pls consider for next patch or if it could be squeaked into this one. 

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While escaping zombies I was bugged into the wall of a container and nearly killed by the zombies from outside the container. 

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9 hours ago, Dwayne Barbee said:

While escaping zombies I was bugged into the wall of a container and nearly killed by the zombies from outside the container. 

Happens occasionally when you open/close a door and get caught "inside" it due to desync. Often means you can't move or toggle the door again - but the zeds will get to you. Probably can't ever be entirely fixed in an online environment. Variants of the same glitch happens in nearly all other online games that have doors...

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Xbox Experimental Update 2

Xbox Experimental 1.18 Update 2 - Version 1.18.154885 (Released on 26.05.2022)

GAME

FIXED

  • It was not possible to combine items from the inventory and hands
  • The vicinity tab could disappear after scrolling through a long list of items
  • The M79 launcher would not deal accurate damage to bases
  • The Derringer would change its zeroing while shooting
  • It was possible to store improvised explosives infinitely into each other
  • It was possible to craft the improvised explosive even if the protector case still had contents
  • Fixed an animation glitch related to going prone
  • Plants missed their name widget during growing stages
  • Brooms would recover health after stopping burning (https://feedback.bistudio.com/T164097)
  • Food lost quantity when baked with lard
  • Food did not lose quantity when being roasted on a stick
  • It was possible to ignite the fireworks launcher in buildings where it should not be possible
  • It was not possible to ignite a damp fireworks launcher
  • The dismantle action performed the repair action instead
  • The stealth kill used the infected death animation
  • Fixed a server crash related to corrupted storage
  • Vests attached to grenades would explode on their own
  • It was possible to add the Remote Detonator to the improvised explosive's attachments
  • Gas canisters would not explode when instantly ruined from pristine state
  • Magazines would not display the bullet count if it was 0 or 1
  • Inventory arrows of the fireplace cargo would indicate the wrong state
  • It was possible for 40mm ammunition to spawn with 0 quantity

CHANGED

  • The fireworks launcher is now deployed faster
  • The Claymore now features a close range explosion in all directions in addition to its directional main explosion
  • Tweaked the inventory icons of the 40mm ammunition to point upwards

SERVER

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Maybe this Reach at least one ear of the dev's. With the realese of the static items We come a little closer for unique modding in console but i think what WE Need is a New map or at least the possibilety to deleted objects from the existing Maps to create Out own on console

I can personelly live with the Bugs (at the moment😅)and i Like the New content what comes with Each Update but for me the Environment ist also a big role in the Game ,and We Need a fresh Wind

So please please please.....

Give US the oppertunety to create and Mod Our own Maps in console

 

 

 

 

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2 rules for you pal :)

1) Sony is not happy to approve mods in any game (few exception but always with limits) , can't imagine that ps5 version no mod, xbox yes

2) you want dev see your posts?

twitter 95% 

game forum 20%

 

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Could we get an option for a customized controller scheme where you can adjust the button mapping to your own preference? For example, I would like to lean left and right while aiming using L3 and R3 instead of L1 and R1.

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2 hours ago, Fotis Arva said:

Could we get an option for a customized controller scheme where you can adjust the button mapping to your own preference? For example, I would like to lean left and right while aiming using L3 and R3 instead of L1 and R1.

I guess in used to the current layout and don't mind it. But it's such a common option in games that I don't know why they don't include it. It's useful to be able to map buttons so that switching games isn't so awkward readjusting to different control schemes. 

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Issue:

Ammo disappears when unloading from a weapon/magazine. Only tested with Mosin and Viaga 8 round mag. Ammo just ends up missing.

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Bug: ammo is lost when unloading magazine without a preexisting stack of the same ammo youre unloading, if the stack of ammo is already full, then the ammo is lost, tested on multiple ammo types and multiple gun magazines 

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Xbox Experimental 1.18 Update 3 - Version 1.18.154920 (Released on 02.06.2022)

GAME

FIXED

  • Weapons wouldn't fire while holding the shift key when playing with MnK (https://feedback.bistudio.com/T163427)
  • Fixed a number of game crashes
  • It was possible to add the Remote Detonator to the improvised explosive's attachments
  • Gas canisters would not explode when instantly ruined from pristine state
  • Magazines would not display the bullet count if it was 0 or 1
  • Inventory arrows of the fireplace cargo would indicate the wrong state
  • It was possible for 40mm ammunition to spawn with 0 quantity
  • Grenades attached to vests did not explode in the fireplace
  • It was possible to move an armed improvised explosive into the inventory
  • It was possible to arm an explosive in the inventory
  • The Claymore was visible for a brief moment after its explosion
  • The Claymore explosion was too fast and did not synchronize properly for players
  • The Claymore LED was not glowing at night
  • Smoke from 40mm smoke grenades was briefly visible if the expired in the players inventory
  • It was possible to detonate explosives via the tripwire
  • The 40mm explosive grenade did not explode when ruined
  • Disarming the plastic explosive would create an additional remote detonator
  • The improvised explosive would explode when ruined, even if there were no explosives inside
  • The improvised explosive and Claymore did not visually reflect their damaged states
  • Attaching the plastic explosive to the improvised explosive would make the cargo of the improvised explosive inaccessible
  • Two plastic explosives in an improvised explosive would reduce its damage
  • It was not possible to take a ruined plastic explosive back into hands
  • Grenades within the improvised explosive did not explode
  • The remote receiver did not disappear after disarming the plastic explosive
  • The remote receiver did not have a widget and could not be dropped from hands
  • The remote detonator did not display its damaged or ruined states
  • The remote detonator could not be repaired using the electronics repair kit
  • "Arm explosive" action was displayed when interacting with specific grenades with the remote detonator in hands
  • It was possible to skip the arming action for explosives
  • Infected did not react to the sound of shooting the M79 launcher
  • Several items were displaying invisible attachments
  • Cargo of cookware was not visible when attached to a fireplace
  • The PO-X Vial showed an "unpin" option
  • It was possible to attach the 40mm grenades to the tripwire
  • Kitchen Timer and Alarm Clock kept ringing after exploding as part of an explosive device
  • The spawn position of the dynamic train event was not truly random

CHANGED

  • The Claymore now features a close range explosion in all directions in addition to its directional main explosion
  • Tweaked the inventory icons of the 40mm ammunition to point upwards
  • It is no longer possible to arm the improvised explosive if not explosives are inside
  • It is now possible to disassemble a remote detonator with a screwdriver to gain a battery
  • It is no longer possible to attach the Caymore to the improvised explosive
  • Adjusted the composition of a dynamic train event
  • Adjusted inventory rotation of armbands
  • Reduced the inventory size of the sawn-off Blaze for consistency
  • Increased the range of the remote detonator
  • Added shock damage to the explosions of gas canisters

SERVER

  • Thanks 1

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Its a real shame the detonater remote can't be triggered by tripwires with that patch. Limits possibilities for setting traps with the explosives. Only being able to use grenades for tripwires is difficult, when they are hard to find and because of that they aren't used. Dont know if anyone else if having that problem too?

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Two issues:

The Y button on the controller fires a weapon when holding in your hands.

Containers (when "closed") still have to be cycled through as though they were open.


Also agree with the above poster that the detonator remote should be able to crafted into a tripwire.

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Xbox Experimental 1.18 Update 4 - Version 1.18.155001 (Released on 27.06.2022)

GAME

FIXED

  • It was not possible to access certain clothing containers in the vicinity
  • A non-functional "combine" option was displayed for plastic explosives with the remote detonator
  • Fixed a server crash related to vehicles
  • The Derringer was missing a reload sound after only one bullet was shot
  • The Derringer did not display ejected shells
  • The character got stuck in walking speed after dying while in inventory
  • It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer
  • Consuming an item assigned to a quick slot could result in the slot becoming unresponsive
  • Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934)
  • Widgets were still displayed after disabling the HUD via keybinding
  • Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix)
  • An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached
  • Disarmed plastic explosives and improvised explosives could not be picked up
  • Timers from the improvised explosive could not be disarmed
  • Ruined landmines and bear traps were still triggered on contact
  • Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739)

CHANGED

  • The M79 Launcher can no longer jam
  • Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix)

SERVER

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Console Stable 1.18 Update 4 - Version 1.18.155069 (Released on 28.07.2022)

GAME

FIXED

  • Fixed: An issue where one could see inventories of players that broke from restrains/woke up from the unconscious
  • Fixed: Server error message related to the inventory

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