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Pickens1234

Console Creator DLC

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I have been playing DayZ on console for about 3 years and have logged more hours than I care to admit. I have for a couple of years now felt nothing but disappointment when playing the same routine of spawn, loot, get gear, loot some more, pvp, get better loot, die, repeat. I have felt disappointment as when you look at what has been available to the PC community with the mods DayZ is a completely different game and the fact many people are spending thousands of pounds on a new PC just to play the same game they already own. I know for ARMA 2 the developers brought out a creator DLC allowing the community to officially make mods for their game and feel if they brought this out now with the new generation of console out their game could explode in popularity (more than it has) as watching DayZ on PC just leaves console players feeling depressed and thinking "what's the point", "the developers don't care about us". Which I know they do and feel if us as a community can help drive the changes we'd like to see then the developers will act and give the console community the chance to express itself which this game cries out for. I know not all things will be available to do due to licensing issues but when you look at the modding capabilities of other games on console the main one that comes to mind being Farming Simulator in which the whole game basically becomes mods, it feels ridiculous that this massive asset is being dismissed by this game. I as a console playing fan of DayZ just wish this game could realise its full potential and give us console players the same satisfaction as the PC community gets. 

Edited by Pickens1234

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Pretty sure it's only been out on xbox just over three years. Either way, that's dayz. Spawn, loot, die to pvp/pve/bugs, respawn. I've yet to see any mods on pc that look even vaguely appealing other than a broader selection of maps. 

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I have seen many that if put into the right community servers would be great such as the airdrops to encourage players to cross paths, I love the idea of keycards as it makes players travel around the map therefore again encouraging the chance of crossing paths. The final one and its very controversial is the trader, not for vanilla at all but as a community option it changes what dayz is about and gives much more depth (if thats the kind of thing people want) to the game, it also gives more variety in how people play the game and for some of the community servers (most popular ones normally have a discord trader anyway) it just makes sense. Building also needs a massive rework IMO as building a base atm is pointless as its so easy to get raided, got better with the build anywhere given to the community but still needs work.  

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This should definitely happen. There are several mods on pc that would fit on console without crashing it. They’d be easy to port over if only we had the option. 

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I 100% agree that it should come out in the last 3 Years I have over 50 thousand hours on the console version of dayz and its just getting boarding since there are small new things getting added like the PC version I think has like 3 to 4 new maps(not 100% sure). But we as a console community only has 2 maps and after awhile it gets boarding to keep playing on and doing the same thing over and over again. 

All of It would make console servers much better 

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I guess pretty much anything is boarding after 50 thousand hours. >.>
 

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4 hours ago, Parazight said:

I guess pretty much anything is boarding after 50 thousand hours. >.>
 

Can someone explain how new math works because those numbers don't add up using regular math.  50,000 hours in 3 years is an impossibility.  I guess I'd be "board" too trying to find the missing 24,000 hours or so.

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