Jump to content
Sign in to follow this  
duality69

Combination locks need a revisitation

Recommended Posts

Hi everyone especially the developers, I think combination locks should be revised. Not in their functioning but in their type. Let me explain, in the game world there are 2 types of combinations, one quite useful (4 combinations) and one completely useless (3 combinations). My idea is to transform the combination from 3 to 4 and that from 4 to 5. So as to allow anyone to create a small safe zone and make usable those blue chains that everyone avoids in populated servers.

  • Like 1

Share this post


Link to post
Share on other sites
4 minutes ago, duality69 said:

Hi everyone especially the developers, I think combination locks should be revised. Not in their functioning but in their type. Let me explain, in the game world there are 2 types of combinations, one quite useful (4 combinations) and one completely useless (3 combinations). My idea is to transform the combination from 3 to 4 and that from 4 to 5. So as to allow anyone to create a small safe zone and make usable those blue chains that everyone avoids in populated servers.

I'd just like keypad locks. the safest and securest way to lock up a base. failing that then console should get a lock that requires a key 🔑 to open it and without that key then nobody is getting in unless they blow the gate in. but at the end of all that no matter if they did introduce a more secure lock, it would be obsolete from the start because until the swimming under map exploit is fixed then base building is all but useless anyway. fix under the map glitch first then we can talk about better lock systems for bases.

Share this post


Link to post
Share on other sites

Any changes to the locks should be purely for the convenience of the people using them, as in they open instantly to those who already know the code (and stay on the gate).

 

A 5 pin lock is only more inconvenient and considering that raiders resort to attacking the walls when a 4 pin is on the gate, totally unnecessary.

Share this post


Link to post
Share on other sites

For me the current mechanics are just fine. No keypads or magic locks, you just have to enter the code every time you want to pass. The only thing I find useless is the 3-digit combination which is easily unlocked.

The keypad would need power to work so it doesn't seem to me to be integrated with the game world (unless you can make electrical connections to the power generator).

  • Like 1

Share this post


Link to post
Share on other sites

The main problem with dial locks is people are just scripting them (pressing one button and go afk until cracked) and there seems to be zero chances for battleeye to actually recognize if someone is doing it by hand or using scripts. This is the reason why we need vanilla codelocks implented instead of the community codelock mod.

  • Thanks 1

Share this post


Link to post
Share on other sites
On 3/26/2022 at 8:12 AM, duality69 said:

Hi everyone especially the developers, I think combination locks should be revised. Not in their functioning but in their type. Let me explain, in the game world there are 2 types of combinations, one quite useful (4 combinations) and one completely useless (3 combinations). My idea is to transform the combination from 3 to 4 and that from 4 to 5. So as to allow anyone to create a small safe zone and make usable those blue chains that everyone avoids in populated servers.

The 3 dial is actually very useful if used correctly it keeps a player standing still for up to 20 minutes….

now that I think about it one could make the argument that the 3 dial is BETTER because players tend to want to crack it which leaves them vulnerable for up to 20 minutes. Players tend to use grenades on 4 dials, so they are able to get through them within seconds…

 

Share this post


Link to post
Share on other sites

Just add 5 digit lock and problem solved

Share this post


Link to post
Share on other sites

crack a 3 dial, blow walls on 4 or 5 so no point in a 5 dial... unless you enjoy the pain of opening the damn things, waiting for the shot in your back, every time you want to enter your base lol

Share this post


Link to post
Share on other sites

Hi, I'm with eZthetic, the solution would be a 4 or 5 digit codelock and with automatic opening for those who already know the code. It becomes boring and slow every time you have to open doors with 4-digit locks and especially when you make 4 or 5 doors to make it difficult for them to break into.

Please Bohemian codelock already

Share this post


Link to post
Share on other sites

Some good suggestions here, I would like the idea of 2 new items added for securing your base.

1. Being a metal chain 

2. Being a padlock 2x keys 

So you would be able to lock your base up with ease and open it up with the key quite quickly. And if you loose the keys the only way your able to get back in your base is by either hacksaw the chain with a timer of like 40 mins but it takes 2 saws for the durability of the blade. Or by lock picking which would take around 40 mins to get into. (Don't know about you guys but how many people would be able to pick up a lock pick and pick a door quick lol as I wouldn't!).

 

To be honest if they even made the time of lockpicking doors longer it may be a good idea for using vanilla buildings 

 

Where there is bases there will always be weak points to get in 

Edited by Lynch91

Share this post


Link to post
Share on other sites

Why would anyone bother spending 40 minutes trying to lock pick the padlock if about 6-7 grenades will get the job done in no time. 

Share this post


Link to post
Share on other sites
22 minutes ago, General Zod said:

Why would anyone bother spending 40 minutes trying to lock pick the padlock if about 6-7 grenades will get the job done in no time. 

You only need to spend few minutes if you are using AutoHotkey script. 🤷‍♂️

Share this post


Link to post
Share on other sites
9 hours ago, 'AZAZEL' said:

You only need to spend few minutes if you are using AutoHotkey script. 🤷‍♂️

in other words: "u just need cheats".

hopefully they get caught and banned.

Share this post


Link to post
Share on other sites
14 hours ago, etwas said:

in other words: "u just need cheats".

hopefully they get caught and banned.

Well that's the issue tho... I highly doubt BattlEye can detect AutoHotkey scripts. I personally have an auto-walk script that I use sometimes if I have to carry something heavy like logs, during building.

Edited by 'AZAZEL'

Share this post


Link to post
Share on other sites

Ok guys my argument was to modify the current "combination locks" because, in the vanilla servers, there are only those with 3 combinations because nobody uses them as they are useless! Even if they are not very user friendly, they guarantee greater security from third party software. I prefer to spend a couple of minutes more to open my base than to find it open because of some insect that uses that shit. 

Also the saws to open the chains and all that stuff there let's leave it on the modded servers. I find the vanilla experience much more interesting.

Edited by duality69

Share this post


Link to post
Share on other sites

I’m fine with combo locks, but think the 3-digit variation should be pulled. They’re too easy to guess the combo, heck… I’ve even started opening 4-digit locks too! People are too predictable in what numbers they use.

The concept of keys 🔑 however; intrigue me.

Keys and lock-picks should have more functionality:

  • Handcuff Keys should have name changed to simply Keys
  • Keys should lock/unlock car doors, trunks, hoods, used to start engine and unlock/lock regular doors
  • Not all keys will work on every lock, add like an RNG that gives a key like a 1 in 4 chance it can open something — but once an object is locked/unlocked, that key always works with said item
  • Padlocks 🔐 and keys should be added to lock: improvised crates, tents 🏕 base gates, sea chests, protective cases and ammo boxes
  • Lock-picks should be usable on all of the locks mentioned above, from starting a car to locking a sea chest
  • Car wreck trunks 🚗  should be lockable and have as much storage as their drivable counterparts

I’m sure there’s other uses I haven’t captured here, but will expand upon this list if I think of anything.

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×