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akula692008

INTERFACE TIPS #4

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 I apologize in advance for my bad English. 

Expanded area for replacing weapon modules.

At the moment, the replacement of modules is carried out by hovering over the same module on the weapon:

D8GCUxR_1PI.jpg?size=361x279&quality=96&

I propose to simplify this and make the replacement of modules through pointing at the weapon model:

BvYh5dt5Kk8.jpg?size=522x495&quality=96&

Additional icons for items in the inventory.

I suggest adding an appropriate icon for items that can place a battery, it would also be nice to add an icon for containers that will display that the item is in them:

-sPOybRz2bM.jpg?size=422x262&quality=96&

There is a problem in the weapon interface with understanding which module requires a battery for its operation.

DW2X4cbso70.jpg?size=563x472&quality=96&

I suggest to arrange the icons a bit like this:

AZQj9dROg40.jpg?size=528x433&quality=96&
 

Another suggestion for improving the interface:

 

 

Edited by akula692008
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It's not too hard to figure out which battery belongs to which item.  That said, it might be a small quality of life improvement.

When I swap attachments, my gun typically remains on my shoulder with the new attachment in my hands.  I think this is the easiest way for inventory management.  You don't have to have the gun in your hand to switch items.  I think the size is just fine.   Not sure how this would translate to consoles.

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22 hours ago, akula692008 said:

it would also be nice to add an icon for containers that will display that the item is in them:

https://feedback.bistudio.com/T162709

I already have suggested that recently, hopefully we get that small tweak.
But I do agree with those suggestions of yours too.

Edited by DefectiveWater

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Next time put it on your list of suggestions)

16 hours ago, Asmondian said:

Согласен на 100%. Хорошие изменения качества.

Next time put it on your list of suggestions)

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