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Do's and Dont's of D/Cing

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DO disconnect if:

- You have to go AFK for more than a couple of minutes

- You've finished playing for the day/night

- The server is not your preferred time of day/night

(I might get flammed for that one, but i dont see the problem if you dont move)

DONT disconnect if:

- You're being chased by zombies

- You're under attack from players and/or hurt

- You're trying to remove zombies in the immediate vicinity

- You're planning on server hopping to aquire more loot or flank players

- [EDIT] You think/see someones near by

I'll probably receive a whole bunch of hating for this "pointless" thread, but it seems like almost everyone is taking part in the DONT list?? Surely it must be a lack of knowledge rather than them all being pussy exploiters.... right?

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Rule of thumb: Never disconnect if you even think there's someone nearby. It's taboo.

No. I'm serious.

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Rule of thumb: Never disconnect if you even think there's someone nearby. It's taboo.

No. I'm serious.

Ill add this to the list, good point.

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I hate you and this thread is useless.

Thanks for meeting the aforementioned requirements. Although it makes me wonder what the point of your useless post was? :P

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If rocket stops Zombies from continuously respawning then I will not D/C to despawn zombies from an area.

It is seriously screwed up when I Clear an area of Zeds only for them to re-spawn not 20 seconds later....

I will NEVER D/C from PvP though.

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If rocket stops Zombies from continuously respawning then I will not D/C to despawn zombies from an area.

It is seriously screwed up when I Clear an area of Zeds only for them to re-spawn not 20 seconds later.... All within 50 meters of my location.

You sir, are just another statistic to the problem. Stealth is the best policy, and saves you plenty of ammo. Try harder.

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I just died, and my sniper friend who was watching me loot stary, nailed the guy who killed me. Didnt kill him, so the guy he shot disconnected.

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I just died' date=' and my sniper friend who was watching me loot stary, nailed the guy who killed me. Didnt kill him, so the guy he shot disconnected.

[/quote']

What a dog act. I hope the guy ends up bleeding out from lack of experience, f**king wanker.

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You sir' date=' are just another statistic to the problem. Stealth is the best policy, and saves you plenty of ammo. Try harder.

[/quote']

Stealth is not the issue, It's the zombie re-spawning spawning timer/system that screws everything up.

One instance, I had an M1911 and an M4A3 and entered a barn, forced to shoot one zombie I did not see that I aggro'd. 20 minutes later my zombie counter has increased by 150 kills with no end to the constantly spawning zombies that are rushing to my position in the barn. Also running VERY low on ammunition. So I just get fed up, run into some tree's and disconnect... Come back about 9 hours later after work.

You also fail to address the possibility of a player having to go "AFK" when in a combat situation....

What happens then. Its a total contradiction of the guide you have set out...

You HAVE to face the fact, If it is there to be exploited then it will be exploited. Same goes for a reconnect refilling ammunition.

Which is going to cause a buttcrap of problems with people just dropping magazines that have 1-5 rounds left in them.

before Rocket implements the fix for the ammunition glitch then he should implement a feature the lets you combine same type ammunition into a full/partial mag

Example, I have 5 STANAG rounds with 3,6,6,8 and 7 rounds left in the magazines. I can combine them to make one full 30 round STANAG clip.

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It should be so everything you can do is allowed, except for hacking of course, but within the game. To make DCing whenever you please ok, I´ll make couple of suggestions:

-Every time you log in you start with 2000 less blood than you had, and these 2000 you get back after youve been logged for 10 mins. So unless you have endless supply of food you can log out/in only that much in a short while.

-Make it so you cant spawn in or next to a building, if you logged out there youll start from some random place nearby.

-Obviously, when log out, the character should stay immobile there for a while, you should be able to watch whats going on during this time so you can stop log out if needed.

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Your issue IS stealth, as you obviously arent applying it correctly, if you managed to aggro a Zed, simple as that :)

forced to shoot one zombie I did not see that I aggro'd.

Forced to shoot? No you just decided to' date=' you couldve out run him using the barn to your advantage, as the zombies walk slower inside. Instead, you told every zombie around, where you were by shooting, then kept telling them by continually shooting. Noob effort.

You also fail to address the possibility of a player having to go "AFK" when in a combat situation....

Who the F has to go AFK in a combat situation?? They dont last long, and if you have to go AFK, run away until youre safe or dead. Its addressed in the donts list, im not going to explain to you how a do's and dont's list works. Nor am i going to list every single reason to go AFK, but heres a few, just for you:

- Take a toilet break

- Go for a ciggy

- Make lunch/dinner

Also, im pretty sure the ammo count issues been fixed with the ammo count bars next to the magazines. I havent followed it closely, but im sure there was an update for that and also addressed in server hopping to aquire more loot.

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Don't: Disconnect to refill your ammo

Do: Disconnect if it starts to get dark and your buddy says its still bright daylight for him on the same server (seems to fix what is maybe a bug temporarily)

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It should be so everything you can do is allowed' date=' except for hacking of course, but within the game. To make DCing whenever you please ok, I´ll make couple of suggestions:

-Every time you log in you start with 2000 less blood than you had, and these 2000 you get back after youve been logged for 10 mins. So unless you have endless supply of food you can log out/in only that much in a short while.

-Make it so you cant spawn in or next to a building, if you logged out there youll start from some random place nearby.

-Obviously, when log out, the character should stay immobile there for a while, you should be able to watch whats going on during this time so you can stop log out if needed.

[/quote']

I aggree that something has to be done, and i hope Rocket will get around to either making it impossible in certain situations, or as you say, have dire consiquences for D/Cing in certain situations

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Who the F has to go AFK in a combat situation?? They dont last long, and if you have to go AFK, run away until youre safe or dead.

I've had to go AFK during combat on multiple occasions and in those instances the battle lasted 30-60 minutes.

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Your issue IS stealth' date=' as you obviously arent applying it correctly, if you managed to aggro a Zed, simple as that :)

forced to shoot one zombie I did not see that I aggro'd.

Forced to shoot? No you just decided to, you couldve out run him using the barn to your advantage, as the zombies walk slower inside. Instead, you told every zombie around, where you were by shooting, then kept telling them by continually shooting. Noob effort.

Not always the case. Let me tell you I ain't to proud to belly crawl! Earlier today, can't remember the server, but we were in Mogilevka(sp?) and crouch walking, belly crawling, the two barns and a pink house were not enough to save us. I had a hatchet, he had a Winchester. In a matter of minutes we were both dead. We'd killed around 150 Zs between the two of us and there were only 250 at most on the entire map. We were in the pink house with the 2 entrances back to back, we watched the zombies spawn continually outside the door as we killed them. There was an enormous pile of dead, we both started lagging very badly, and ultimately both died.

I've had to kill a lot of zombies before to get out of a place, but generally we clear an area, get the goodies and get gone before more come. This was not a normal situation. I'll be honest, If I find myself in that situation again I will DC and go to another server. That's not something either of us has ever done, nor do we condone the improper use of DC'ing. Hopefully I'll have presence of mind to screenshot it if it happens again, but the claims of uber-wacked out Z spawn are real.

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Add a timer for disconnect.

If neither zombie or player is nearby, 5 seconds disconnect.

If zombies are within a certain range, 10 seconds disconnect.

If players are within a certain range, 20 seconds disconnect.

If you move during the countdown, disconnect is cancelled.

If you do a hard shutdown, your character still remains in the game, vulnerable, for the timer duration.

If you log back on to another server directly after leaving another, your log off time is trippled during the coming 20 minutes or so.

That should deter DCing and hopping to a certain extent, without messing too much with the rest of us.

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Some guy ambushed me and I unloaded my PDW on him. He disconnected immediately. Because I was in a deer stand, I feared he would server hop and log back in behind me. So I also disconnected. Feeding the problem but what the hell could I do?

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Your issue IS stealth' date=' as you obviously arent applying it correctly, if you managed to aggro a Zed, simple as that :)

forced to shoot one zombie I did not see that I aggro'd.

Forced to shoot? No you just decided to, you couldve out run him using the barn to your advantage, as the zombies walk slower inside. Instead, you told every zombie around, where you were by shooting, then kept telling them by continually shooting. Noob effort.

You clearly still don't understand his point. You cannot seriously imply that it is possible in all situations to avoid zombies. Eventually you are going to aggro something, and usually its in an area where there are a ton of zombies and you will be forced to shoot.

As a test; I sat in the Fire station at the NWAF with my machine gun and tried to kill all the zombies in the vicinity. However, 200 zombie kills later I was still shooting more zombies respawning over and over in an endless cycle.

If zombies were finite in an area for a specified amount of time this wouldn't be an issue, but in its current state it is impossible to stop an oncoming onslaught of zombies depending on the amount which exist in the area.

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I've never had this happen to me but there's a few stories about group shootouts that go on for 15 to 45 minutes where there's enough time for someone you've killed to randomly spawn then run all the way back to where they died, loot their own body, attempt to kill you again, and so on.

I feel the rules of disconnecting don't apply if someone has enough time to get killed by you and travel all the way back to try again.

Then again, not actual rules. More like guidelines.

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as far as being AFK during combat, isn't that an issue in many games? even SP games have checkpoints and whatnot. you can't expect to be able to leave a game whenever you want and not be penalized

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Well, today on US ATLANTA 27, me and a friend saw some guy in a deer post and my friend started shooting, he logged out immediately, while bleeding on the ground. Bitch move. Not sure if you aren't supposed to name and shame on the forums, but this guys name was Mr.Fox

Not 3 hours later, my friends were raiding the military tents in Novy Sabor, and on their way out in the sedan, they were fired on and all 3 died, whoever shot at them ran away, but the car was destroyed.

I was in the field in a ghillie suit and I saw a vehicle in the distance with who I believe was the shooter in it. I creep up on him, within 30 meters and unload my ak-74 into his face. SOMEHOW he gets out of the car, I shoot him again and he disconnects.

Another bitch move. Didn't see this guys name, but I did steal his fully repaired and fueled uaz. Thanks bro, I'll take that over the sedan anyday.

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It's sad we need threads like this. Or maybe we don't, because the people who would break the OP's guidelines don't do it out of ignorance.

I do not DC while being shot, and I don't DC to avoid other players. The only exception would be inmediately after logging on, if I notice someone unreasonably close (real example, crawling noises under the same tree I'm at), I tend to DC and remove myself from the equation.

However, if I have to leave my computer for any RL reason, I will disconnect. Depending on the urgency I'll move more or less out of danger, but I'll disconnect. I'm sorry about that, but I would do the same if there was a proper log off timer. I have done it in the middle of EVE Online fleet battles, knowing my ship would sit there for the whole 15 minutes (amazingly, I lived every time).

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