gigiwwa 0 Posted November 19, 2021 Hello All, hope you all well. I recently installed a local server. it is starting up fine with no warnings or errors however when I try to connect to it through the Dayz launcher it allways hangs halfway through the loading screen. the start.bat looks like this: @echo off :start ::Server name set serverName="Beardos" ::Server files location set serverLocation="X:\STM\steamapps\common\DayZServer" ::Server Port set serverPort=2302 ::Server config set serverConfig=serverDZ.cfg ::Logical CPU cores to use (Equal or less than available) set serverCPU=4 ::Sets title for terminal (DONT edit) title %serverName% batch ::DayZServer location (DONT edit) cd "%serverLocation%" echo (%time%) %serverName% started. ::Launch parameters (edit end: -config=|-port=|-profiles=|-doLogs|-adminLog|-netLog|-freezeCheck|-filePatching|-BEpath=|-cpuCount=) start "DayZ Server" /min "DayZServer_x64.exe" -config=%serverConfig% -port=%serverPort% "profiles=X:\STM\steamapps\common\DayZServer" "-profiles=config" "-mod=@BANOV;@CF;@Community-Online-Tools;" -cpuCount=%serverCPU% -dologs -adminlog -netlog -freezecheck -BEpath=X:\STM\steamapps\common\DayZServer\battleye ::Time in seconds before kill server process (14400 = 4 hours) timeout 14390 taskkill /im DayZServer_x64.exe /F ::Time in seconds to wait before.. timeout 10 ::Go back to the top and repeat the whole cycle again goto start ports are also forwarded and its showing also under the comunity Tab thios is from the console: 14:53:19 Dedicated host created. 14:53:19 [Inputs] Loading inputs default "bin/constants.xml" 14:53:19 [Inputs] Loading inputs default "bin/specific.xml" 14:53:19 [Inputs] Loading inputs default "JM/COT/Scripts/Data/Inputs.xml" 14:53:19 !!! [Inputs] Cannot Register "UAObjectModuleDeleteOnCursor" non-existent input - Fix Preset! 14:53:19 [Inputs] Loading inputs cfg "profiles\Users\Survivor\Server.core.xml" 14:53:19 !!! [Inputs] Cannot read inputs cfg "profiles\Users\Survivor\Server.core.xml", parser error 14:53:19 [Inputs] Loading inputs cfg "bin/core.xml" 14:53:19 !!! [Inputs] Cannot load input preset "user", file does not exist 14:53:19 [Inputs] Exporting inputs cfg "profiles\Users\Survivor\Server.core.xml" 14:53:22 BattlEye Server: Initialized (v1.219, DayZ 1.14.154258) 14:53:22 SUCCESS: SteamGameServer_Init(0,8766,2302,27016,3,1.14.154258) 14:53:22 Roles assigned. 14:53:22 Reading mission ... 14:53:26 Mission read. 14:53:26 Connected to Steam 14:53:26 Steam policy response Please point me in the right direction, Thank you. Share this post Link to post Share on other sites
drgullen 593 Posted November 19, 2021 @gigiwwa In your launch parameters, you have this: "profiles=X:\STM\steamapps\common\DayZServer" "-profiles=config" Neither of those is correct. What you want here is a folder somewhere other than where DayZ is installed for the log files and other folders to go. Mine looks like this: "-profiles=C:\DayZServer\" For me, DayZ Server itself is installed under C:\Steam\steamapps\common\DayZServer, so the folder I have there for my profile is completely separate. Try it like that. The only other thing I'd suggest is to not force kill the exe with the /F switch because you can screw up some of your persistence files doing that. Remove the /F and let DayZServer_x64.exe shut down gracefully. It might take 5-15 seconds longer, but it's worth it. 1 Share this post Link to post Share on other sites
gigiwwa 0 Posted November 20, 2021 I made some changes start "DayZ Server" /min "DayZServer_x64.exe" -config=%serverConfig% -port=%serverPort% "profiles=X:\Dayzserver" "-mod=@BANOV;@CF;@Community-Online-Tools;" -cpuCount=%serverCPU% -dologs -adminlog -netlog -freezecheck -BEpath=X:\STM\steamapps\common\DayZServer\battleye it loads fine with no errors https://imgur.com/AnSqtzw I Join https://imgur.com/wDTvttp and thenit freezes https://imgur.com/dvUc2Bl Share this post Link to post Share on other sites
gigiwwa 0 Posted November 20, 2021 serverDZ.cfg : hostname = "Beardos"; // Server name password = ""; // Password to connect to the server passwordAdmin = ""; // Password to become a server admin enableWhitelist = 0; // Enable/disable whitelist (value 0-1) maxPlayers = 60; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=1; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=0; // Toggles the cross-hair (value 0-1) disablePersonalLight = 1; // Disables personal light for all clients connected to server lightingConfig = 0; // 0 for brighter night setup, 1 for darker night setup serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=12; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverNightTimeAcceleration=2; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) class Missions { class DayZ { template="dayzOffline.BANOV"; // Mission to load on server startup. <MissionName>.<TerrainName> // Vanilla mission: dayzOffline.chernarusplus // DLC mission: dayzOffline.enoch }; }; Share this post Link to post Share on other sites
etwas 127 Posted November 20, 2021 in the server config: shouldnt it be "empty.banov" instead of "dayzoffline.banov"? https://github.com/KubeloLive/Banov Share this post Link to post Share on other sites
drgullen 593 Posted November 20, 2021 @gigiwwa You are missing a minus sign in front of the word profiles @etwas It doesn't matter what you call it in the template as long as the folder has the same name. You could put cookie.monster here and it would work if there was a cookie.monster folder under mpmissions. Share this post Link to post Share on other sites
etwas 127 Posted November 20, 2021 ah alright. i always use the folder names the map provides and theres no sign how OP called that folder. Share this post Link to post Share on other sites
gigiwwa 0 Posted November 21, 2021 I renamed the empty.Banov. I got it to work on chernorusplus but banov or deerisle give me PBO error with community online tools even when I resubscribe. I will try again with emty.banov today Share this post Link to post Share on other sites
gigiwwa 0 Posted November 21, 2021 renaming it back to empty.banove did, thank you now I cant start admin anymore even my Json file in PermissionsFramework is changed to admin. anyways Thank you all . Share this post Link to post Share on other sites