Jump to content

gigiwwa

Members
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

0 Neutral

About gigiwwa

  • Rank
    Scavenger

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. gigiwwa

    Need Help with Init.c for custom loadout on Banov

    found it in the end: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/[Server-Hosting]-Setting-up-Spawn-Gear
  2. gigiwwa

    Need Help with Init.c for custom loadout on Banov

    Hi Indiji, thank you for trying, I do use the right Template for banov empty.banov. I looked at a few guide's and videos and it didn't look to complicated, but since I never got it working I figured I ask the community. maybe it just works only on chernorusplus.
  3. gigiwwa

    Need Help with Init.c for custom loadout on Banov

    also tried this but nothing still spawning with the same stuff as before https://pastebin.com/VJjmwFSH
  4. gigiwwa

    Need Help with Init.c for custom loadout on Banov

    changed it to https://pastebin.com/iAC11j87 and this is how I spawn
  5. I have tried to edit the init.c to create a custom loadout. I definitely got something wrong as I now spawn without the 9V Battery my Init.c https://pastebin.com/y8Kse3Hq
  6. renaming it back to empty.banove did, thank you now I cant start admin anymore even my Json file in PermissionsFramework is changed to admin. anyways Thank you all .
  7. I renamed the empty.Banov. I got it to work on chernorusplus but banov or deerisle give me PBO error with community online tools even when I resubscribe. I will try again with emty.banov today
  8. serverDZ.cfg : hostname = "Beardos"; // Server name password = ""; // Password to connect to the server passwordAdmin = ""; // Password to become a server admin enableWhitelist = 0; // Enable/disable whitelist (value 0-1) maxPlayers = 60; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=1; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=0; // Toggles the cross-hair (value 0-1) disablePersonalLight = 1; // Disables personal light for all clients connected to server lightingConfig = 0; // 0 for brighter night setup, 1 for darker night setup serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=12; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverNightTimeAcceleration=2; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) class Missions { class DayZ { template="dayzOffline.BANOV"; // Mission to load on server startup. <MissionName>.<TerrainName> // Vanilla mission: dayzOffline.chernarusplus // DLC mission: dayzOffline.enoch }; };
  9. I made some changes start "DayZ Server" /min "DayZServer_x64.exe" -config=%serverConfig% -port=%serverPort% "profiles=X:\Dayzserver" "-mod=@BANOV;@CF;@Community-Online-Tools;" -cpuCount=%serverCPU% -dologs -adminlog -netlog -freezecheck -BEpath=X:\STM\steamapps\common\DayZServer\battleye it loads fine with no errors https://imgur.com/AnSqtzw I Join https://imgur.com/wDTvttp and thenit freezes https://imgur.com/dvUc2Bl
  10. Hello All, hope you all well. I recently installed a local server. it is starting up fine with no warnings or errors however when I try to connect to it through the Dayz launcher it allways hangs halfway through the loading screen. the start.bat looks like this: @echo off :start ::Server name set serverName="Beardos" ::Server files location set serverLocation="X:\STM\steamapps\common\DayZServer" ::Server Port set serverPort=2302 ::Server config set serverConfig=serverDZ.cfg ::Logical CPU cores to use (Equal or less than available) set serverCPU=4 ::Sets title for terminal (DONT edit) title %serverName% batch ::DayZServer location (DONT edit) cd "%serverLocation%" echo (%time%) %serverName% started. ::Launch parameters (edit end: -config=|-port=|-profiles=|-doLogs|-adminLog|-netLog|-freezeCheck|-filePatching|-BEpath=|-cpuCount=) start "DayZ Server" /min "DayZServer_x64.exe" -config=%serverConfig% -port=%serverPort% "profiles=X:\STM\steamapps\common\DayZServer" "-profiles=config" "-mod=@BANOV;@CF;@Community-Online-Tools;" -cpuCount=%serverCPU% -dologs -adminlog -netlog -freezecheck -BEpath=X:\STM\steamapps\common\DayZServer\battleye ::Time in seconds before kill server process (14400 = 4 hours) timeout 14390 taskkill /im DayZServer_x64.exe /F ::Time in seconds to wait before.. timeout 10 ::Go back to the top and repeat the whole cycle again goto start ports are also forwarded and its showing also under the comunity Tab thios is from the console: 14:53:19 Dedicated host created. 14:53:19 [Inputs] Loading inputs default "bin/constants.xml" 14:53:19 [Inputs] Loading inputs default "bin/specific.xml" 14:53:19 [Inputs] Loading inputs default "JM/COT/Scripts/Data/Inputs.xml" 14:53:19 !!! [Inputs] Cannot Register "UAObjectModuleDeleteOnCursor" non-existent input - Fix Preset! 14:53:19 [Inputs] Loading inputs cfg "profiles\Users\Survivor\Server.core.xml" 14:53:19 !!! [Inputs] Cannot read inputs cfg "profiles\Users\Survivor\Server.core.xml", parser error 14:53:19 [Inputs] Loading inputs cfg "bin/core.xml" 14:53:19 !!! [Inputs] Cannot load input preset "user", file does not exist 14:53:19 [Inputs] Exporting inputs cfg "profiles\Users\Survivor\Server.core.xml" 14:53:22 BattlEye Server: Initialized (v1.219, DayZ 1.14.154258) 14:53:22 SUCCESS: SteamGameServer_Init(0,8766,2302,27016,3,1.14.154258) 14:53:22 Roles assigned. 14:53:22 Reading mission ... 14:53:26 Mission read. 14:53:26 Connected to Steam 14:53:26 Steam policy response Please point me in the right direction, Thank you.
×