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Dayz's Flawed Foundations: Movement and Gunplay

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2 hours ago, SleeperZ said:

I dont know who told you that but they're lying. Minus the stamina point. You have full accuracy no matter the stance, stamina and condition your weapon is in. You're probably remembering before 0.62 when the game was hard and had cool mechanics but since then they dumbed it down for the people who ask for 50. cals to be put into the game every patch

really its not about "accuracy". the real problem is there is basically no sway at all to make you not accurate. this is wrong and incongruent with reality. and is blatantly insulting that when aiming down sights you gun is locked to the center of your screen instead of moving around like your arms actually exist. not just because thats how it "used to be" but because that is real.

 

and as much as i like the mantra of "dumbed down" i dont think this is entirely the whole picture of what is happening and isnt harsh enough to its action.

I would say what is happening should not be described as "dumbed down" but more a "degrading", "debasing" or even "willful destruction" of the true soul and identity of dayz. destroying it and taking it down from what it is for the sake of mass appeal and of coarse, money. taking something that is meant to be and in its origin was to basically be the "definitive" zombie game. of realism and simulation. a super real experience. now degraded to that being of an arcade shooter.

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last comment august 24th, today is September 7th (14 days, 2 weeks)

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On 8/25/2023 at 2:58 AM, lakevu said:

 

I would say what is happening should not be described as "dumbed down" but more a "degrading", "debasing" or even "willful destruction" of the true soul and identity of dayz. destroying it and taking it down from what it is for the sake of mass appeal and of coarse, money. taking something that is meant to be and in its origin was to basically be the "definitive" zombie game. of realism and simulation. a super real experience. now degraded to that being of an arcade shooter.

I get that feeling when looking at what happened to melee.

We had 100% accurate and represented swings that would draw a line and hit exactly where it VISIBLY would.

Headhits would be devastating and would win most fights instantly like IRL.

If you hit the enemys weapon your swing would not hurt him.

Why did this not carry over to the new more cinematic melee?

Why do we have the accurate visibly represented melee hitscan completely replaced by: you swing into the ROUGH direction of someone and it WILL count as a hit even if it doesnt visibly connect.

Blocks block 100% of anything, even a sword or mace. Even if the swing visibly goes over the block into the guys eye xD

And the game now even gives you aim assist in melee, literally moving your character and taking away free will.

Even changing the target away from the obvious enemy into allies xD

Aswell as headhits not doing extra shock damage anymore, meaning it does NOT matter which part of the body you hit.

I sadly suspect what you said in your comment, shaping the game towards console controllers and ease of use, away from realism and hardcoreness.

Or the dev team which made the overhaul did not have the same inspiration/vision (Chivalry the medieval melee game) as the original dev team with Dean Hall and Brian Hicks.

A huge loss and downgrade in my opinion, a move away from what DayZ is about which has not been adressed in 4 years.

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11 hours ago, Pyongo Bongo said:

I get that feeling when looking at what happened to melee.

We had 100% accurate and represented swings that would draw a line and hit exactly where it VISIBLY would.

Headhits would be devastating and would win most fights instantly like IRL.

If you hit the enemys weapon your swing would not hurt him.

Why did this not carry over to the new more cinematic melee?

Why do we have the accurate visibly represented melee hitscan completely replaced by: you swing into the ROUGH direction of someone and it WILL count as a hit even if it doesnt visibly connect.

Blocks block 100% of anything, even a sword or mace. Even if the swing visibly goes over the block into the guys eye xD

And the game now even gives you aim assist in melee, literally moving your character and taking away free will.

Even changing the target away from the obvious enemy into allies xD

Aswell as headhits not doing extra shock damage anymore, meaning it does NOT matter which part of the body you hit.

I sadly suspect what you said in your comment, shaping the game towards console controllers and ease of use, away from realism and hardcoreness.

Or the dev team which made the overhaul did not have the same inspiration/vision (Chivalry the medieval melee game) as the original dev team with Dean Hall and Brian Hicks.

A huge loss and downgrade in my opinion, a move away from what DayZ is about which has not been adressed in 4 years.

absolutely.

 

i am not saying i hate everything about the current game. many things ARE better. such as the melee system in its current form has the POTENTIAL to be better than it was in every single way. but like you said it is missing fundamental things that the old system had beyond that it "looks" better.

 

it just seems that when new things are added that seems to be "good enough" instead of taking the time to perfect the system and make it the best it CAN be. its just simply "check marked" off the list. lacking any sort of depth to what is needed to make it great.

like why is that i have to be walking backwards to defend? why cant i defend from a standstill?? etc etc.

Edited by lakevu
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10 hours ago, lakevu said:

it just seems that when new things are added that seems to be "good enough" instead of taking the time to perfect the system and make it the best it CAN be. its just simply "check marked" off the list. lacking any sort of depth to what is needed to make it great.

After four years and me and others recently bringing the melee up on the forums / reddit it seems to me we recently got the option to do a (regular range) running powerattack without a run-up.

A huge flaw for four years has been not being able to move while attacking (the previous system let you walk, jump, run, crouch, fall, sprint, change stance) and at least we got a partial fix for that after calling it out.

Another feature that got the "good enough" treatment is IEDs having their selling point completely removed before they hit stable (being able to put them in bags / cars, obscuring them, rigging players with explosives).

I never saw this addressed by Bohemia at all.

I suspect that this "good enough" treatment comes from the limited (wo)manpower and resources Bohemia management is willing to give.

Most feature suggestions in dev-streams simply seem to get turned down because they have to prioritise what they can add with the limited time and workforce they have.

The limited things we do get are very cool.

Edited by Pyongo Bongo
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On 9/9/2023 at 7:26 AM, Pyongo Bongo said:

After four years and me and others recently bringing the melee up on the forums / reddit it seems to me we recently got the option to do a (regular range) running powerattack without a run-up.

A huge flaw for four years has been not being able to move while attacking (the previous system let you walk, jump, run, crouch, fall, sprint, change stance) and at least we got a partial fix for that after calling it out.

Another feature that got the "good enough" treatment is IEDs having their selling point completely removed before they hit stable (being able to put them in bags / cars, obscuring them, rigging players with explosives).

I never saw this addressed by Bohemia at all.

I suspect that this "good enough" treatment comes from the limited (wo)manpower and resources Bohemia management is willing to give.

Most feature suggestions in dev-streams simply seem to get turned down because they have to prioritise what they can add with the limited time and workforce they have.

The limited things we do get are very cool.

in regards to your "walking while hitting" comment. that is an interesting one that i havent thought of yet.

 

but i think inherently in the system with holding right click to raise fists does not allow this. i think it is just impossible with the current system. not that this is a bad thing just a fact of reality that you cant have both when you have that feature vs when you have, press spacebar, to always keep fists up.

you just cant have both. atleast with the running part. im not sure if you can change stances and such while doing it.

 

but yes i will say some of the things we get are pretty cool. but that doesnt change the fact that they are completely undermined by being put on top of a foundation that is working against it and undermining it. aka the movement and gunplay.

you can add whatever cool features like car bombs you want but that wont change the fact the pillars of the game it is built on are still garbage.

thus you just have garbage with cool things in it.

Edited by lakevu
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I agree and disagree but first and foremost wrong for blaming console, hate the game not the players.

Console was mentioned and planned as far back as 2013 by Dean Hall in interviews. Source "The Escapist" and while that article doesn't exist no more traces of it can be found on the web along with Dean Hall quotes.

https://www.polygon.com/platform/amp/2013/4/2/4173288/dayz-console-release-almost-certain-creator-has-met-with-sony

So it's false to say dumbed down for console since console release, when console was planned all along...

Now to speak for console players, we wouldn't mind a more hardcore experience with movement and gunplay would welcome it with opening arms, and over the past year or two that is the direction game is going,

You can't lean run no more, inertia is a thing now albeit not super noticable yet the changes are there and can even be tweaked by server owners.

Now counter to popular belief console doesn't have a aim assist feature like PC players think vs players, it does have a aim assist feature for zombies but it is completely crap and turned off by 99% of players as it only works up to 10meters snaps to torso not ideally head will fight you if try to aim higher, and half the time when dealing with multiple zombies will snap to non intended zombie target rather then one you aiming for trash.

Id argue game feels so easy because you PC players play on M&K which is just point and click dumbed down.

As on a controller full auto KAM, or LAR gun control and recoil is no joke we have no assists and play the same game as you'll on PC and we can use M&K too.

If PC truly wanted a more hardcore experience every single server would run gunplay mod but only a small minority do and even some of the biggest DayZ streamers hate it.

Look albeit I'm a console player I have watched and followed game since late 2012 slightly before standalone release, with 7k+ hours play time on console 

And agree with some things OP has said,

I would welcome, huge inertia tax and delayed ads after stop running and trying to aim, delayed ads in all situations, getting rid of or mega nerfing drop shots I think a very slow animation would be cool like dropping to knee first, get rid of aiming and shooting while rolling.

Again don't hate the player hate the game.

But it is true with experience game does get super easy and players become only threat.

But saying that all platforms there still is Bambi's dying a million times, contracting various diseases often not knowing about prevention or natural cures or med system, being broken by game and quitting so it's a hard balancing act for devs to balance for new players and veteran players.

Edited by Drift13b88
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10 hours ago, Drift13b88 said:

If PC truly wanted a more hardcore experience every single server would run gunplay mod but only a small minority do and even some of the biggest DayZ streamers hate it. 

Reason why servers don't run gunplay mod is because to do that you would risk fragmenting your playerbase because majority won't want to re-learn the game just for one server.
Having lots of players is beneficial due to paid priority queue which could pay off server bills.

Such critical changes should be done by devs themselves, so that each server has the same baseline mechanics and the players have to adapt to the changes instead of relearning each server settings.

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1 hour ago, DefectiveWater said:

Reason why servers don't run gunplay mod is because to do that you would risk fragmenting your playerbase because majority won't want to re-learn the game just for one server.
Having lots of players is beneficial due to paid priority queue which could pay off server bills.

Such critical changes should be done by devs themselves, so that each server has the same baseline mechanics and the players have to adapt to the changes instead of relearning each server settings.

I understand your point but still if PC players hated movement and gunplay so much a large majority of servers would run the gunplay mod, and majority of big streamers would love it not a minority.

 

Noobs and casuals will always exist regardless of platform and or if is multiple platform or PC only, taking aim at and solely blaming console player base is silly.

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19 hours ago, Drift13b88 said:

I agree and disagree but first and foremost wrong for blaming console, hate the game not the players.

Console was mentioned and planned as far back as 2013 by Dean Hall in interviews. Source "The Escapist" and while that article doesn't exist no more traces of it can be found on the web along with Dean Hall quotes.

https://www.polygon.com/platform/amp/2013/4/2/4173288/dayz-console-release-almost-certain-creator-has-met-with-sony

So it's false to say dumbed down for console since console release, when console was planned all along...

Now to speak for console players, we wouldn't mind a more hardcore experience with movement and gunplay would welcome it with opening arms, and over the past year or two that is the direction game is going,

You can't lean run no more, inertia is a thing now albeit not super noticable yet the changes are there and can even be tweaked by server owners.

Now counter to popular belief console doesn't have a aim assist feature like PC players think vs players, it does have a aim assist feature for zombies but it is completely crap and turned off by 99% of players as it only works up to 10meters snaps to torso not ideally head will fight you if try to aim higher, and half the time when dealing with multiple zombies will snap to non intended zombie target rather then one you aiming for trash.

Id argue game feels so easy because you PC players play on M&K which is just point and click dumbed down.

As on a controller full auto KAM, or LAR gun control and recoil is no joke we have no assists and play the same game as you'll on PC and we can use M&K too.

If PC truly wanted a more hardcore experience every single server would run gunplay mod but only a small minority do and even some of the biggest DayZ streamers hate it.

Look albeit I'm a console player I have watched and followed game since late 2012 slightly before standalone release, with 7k+ hours play time on console 

And agree with some things OP has said,

I would welcome, huge inertia tax and delayed ads after stop running and trying to aim, delayed ads in all situations, getting rid of or mega nerfing drop shots I think a very slow animation would be cool like dropping to knee first, get rid of aiming and shooting while rolling.

Again don't hate the player hate the game.

But it is true with experience game does get super easy and players become only threat.

But saying that all platforms there still is Bambi's dying a million times, contracting various diseases often not knowing about prevention or natural cures or med system, being broken by game and quitting so it's a hard balancing act for devs to balance for new players and veteran players.

while i do like the comment i always hate when there is like 6 different topics that are brought up instead of keeping it concise because my reply has to be 4x longer to refute every single point effectively which does not lead to good discussion but throwing out random detached abstractions in an incoherent order.

but to touch on the big ones i saw.

 

I think you make a good point about "if people wanted hardcore they would add it to servers". this is true but i think the game as a whole feels entirely off when you change that one thing alone (gunplay). because when you mix the movement system with those mods its does not feel right. because they are two different standards clashing against eachother. you cant have a mod make you have super realistic recoil and guns but then have your character not have input delays on movement and no turn speed limiter. it is just jarring and you can feel there is clash in the system. unsynchronized with itself. which is why I stated you must start with the movement first. MOVEMENT MAKES THE GAME. and after that it effects gunplay and how that should act.

so in short i can understand why servers arent adding it because it doesnt feel right because of other parts of the game.

 

and as for the console player comments. i do believe it is the source of why the game is the way it is. in an ideal world it wouldn't but thats just not reality.

they had to come up with a version for both console and pc when .63 came out to sell on both. that means you have to have one product at the lowest common denominator. that lowest bar being console.

ideally this wouldnt be so that this game would demand two different versions. console and pc. but apparently, we dont work by ideals here. so the pc must suffer for the sake of console.

 

Edited by lakevu

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7 hours ago, DefectiveWater said:

Reason why servers don't run gunplay mod is because to do that you would risk fragmenting your playerbase because majority won't want to re-learn the game just for one server.
Having lots of players is beneficial due to paid priority queue which could pay off server bills.

Such critical changes should be done by devs themselves, so that each server has the same baseline mechanics and the players have to adapt to the changes instead of relearning each server settings.

absolutely. 

this is why i say the vanilla game is so important because it sets the STANDARD for the rest of the game. and what everybody has for a baseline experience for the game.

 

it is the STANDARD of the game.

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last comment September 13, today September 27 (14 days, 2 weeks)

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last comment September 27th today October 12 (2 weeks, 15 days)

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I just watched the video and the first page and man.... The recoil was more realistic than other games at the time back then(I think) and as a console player id love to see that back in dayz, and the arms swigging I seen was so good, I mean, why making the game easier if it is a survival game? like it is hard now days but I think that before the 1.00 was harder and you felt more immersive with that recoil and arm swigging, I hope that in less than 95 years it returns in dayz, it would be a better game for sure

Edited by I like doing great suggestions

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13 hours ago, I like doing great suggestions said:

I just watched the video and the first page and man.... The recoil was more realistic than other games at the time back then(I think) and as a console player id love to see that back in dayz, and the arms swigging I seen was so good, I mean, why making the game easier if it is a survival game? like it is hard now days but I think that before the 1.00 was harder and you felt more immersive with that recoil and arm swigging, I hope that in less than 95 years it returns in dayz, it would be a better game for sure

yes i absolutely agree the game was more "immersive" before 1.0.

but i have a hard time imagining that this would be acceptable on console. the reason why this is not a brainhemoraging issue on pc is because the mouse allows you to reasonably correct the sway associated with the gun being disconnect from the camera. now imagine this on console with trying to achieve this with just thumbsticks. that seems like a very frustrating experience in my mind. and if you dont believe me try and pick up "hunt showdown" for console sometime and try it. it doesnt have everything that dayz had but at the least it 100% has no aim assist and just that alone is enough to basically destroy that game. which i played myself to know and couldnt believe it until i saw it. but now imagine that with a gun swaying all over the place and trying to fight sway AND recoil with just thumbsticks. its just unreasonable and a completely unenjoyable experience on any level. which is why it wont ever come to console because the controller itself is unable to accompany that level of engagement to gameplay that doesnt become overtly frustrating.

but yet all of these features that you identified are important to the game. Why? because they are REALITY. that IS real. and without them your brain cannot lull itself into even beginning to think that the game could may just be reality. which as an effect takes you out of the game and makes you treat it and feel it as "just a game" instead of FEELING like it is real life.

you can not hope to achieve the feeling of " this is really reality" in a video game if you dont follow the rules of reality. things like physics, vehicles motion, sounds, MOVEMENT! etc etc. all pieces of the puzzle that must resemble reality for you mind to be tricked into feeling and emotionally reacting to the game AS IF it were actually real. which is why arma 2 is such a great testament to gaming because it achieved just that and consequentially created one of the deepest most emotionally responsive experiences in gaming that has ever been created.

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On 2/15/2023 at 3:51 PM, Parazight said:

Whether it is first, last, or anywhere in between, the amount of players is incredibly low.  Arbitrary rankings don’t actually mean anything. When I do the napkin math, dayz is receiving more support than it should. 

Funny quote

YEsterday broke player peak at 65k+ player Concurrent.

THis game is played everyday in pc for +40k player concurrent (not the total) + consoles.

So if you make the math like you said you have a game with a total player number quite high plus being concurrent +100k if you add all the plataform (look at that document from 2019 when MS tried to purchased Bohemia)

Game is very popular for an old game with a high price tag. Not only that. It retained players and keep growing.

This is happening with little support. 

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9 hours ago, Astalonte said:

Funny quote

YEsterday broke player peak at 65k+ player Concurrent.

THis game is played everyday in pc for +40k player concurrent (not the total) + consoles.

So if you make the math like you said you have a game with a total player number quite high plus being concurrent +100k if you add all the plataform (look at that document from 2019 when MS tried to purchased Bohemia)

Game is very popular for an old game with a high price tag. Not only that. It retained players and keep growing.

This is happening with little support. 

While this is true this should not be mistaken as a sign success. Why? Because of a couple of factors.

 

1.) there is no better game. Running a race without anyone against you means you always come in first

 

2.) compared to dayz mod these numbers are pathetically low. Dayz mod was by some accounts in the 800,000 player range. Without consoles. How did this happen? Was it just dumb luck because it was one of the first? No this is not the reason because we see a lot of games that have this happen even today that don’t get that much success. So what is the reason? Because dayz mod had all the right fundamentals of mechanics and aesthetics that made it one of the most amazing creations that has ever existed to date. Everything was right. The way it looked, it sounded, it felt (movement and gunplay). Everything was right and was right for what it was trying to simulate. An apocalypse.

 

but to say dayz is popular right now and in the same breathe add console to that is just admitting that the game is reaching for the bottom barrel of achievement not upward to higher standards. Going down in an attempt to gain players, not up.

Edited by lakevu

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14 hours ago, lakevu said:

While this is true this should not be mistaken as a sign success. Why? Because of a couple of factors.

 

1.) there is no better game. Running a race without anyone against you means you always come in first

 

2.) compared to dayz mod these numbers are pathetically low. Dayz mod was by some accounts in the 800,000 player range. Without consoles. How did this happen? Was it just dumb luck because it was one of the first? No this is not the reason because we see a lot of games that have this happen even today that don’t get that much success. So what is the reason? Because dayz mod had all the right fundamentals of mechanics and aesthetics that made it one of the most amazing creations that has ever existed to date. Everything was right. The way it looked, it sounded, it felt (movement and gunplay). Everything was right and was right for what it was trying to simulate. An apocalypse.

 

but to say dayz is popular right now and in the same breathe add console to that is just admitting that the game is reaching for the bottom barrel of achievement not upward to higher standards. Going down in an attempt to gain players, not up.

You are absolutely wrong. A terrible take!

Lets first be happy the game is still widely played. That is a success coming from a disastrous EA.

It does not matter how many people played the mod. It was free. It was 10 years ago and it was something really impresive but it was pure novelty. Why people are no playing the mod now? Here you answer. Because you are looking back with  rose-tinted glasses

How can you say the game is "reaching the bottom of the barrel". Yesterday was the 10th most played game in steam. It has a crazy player retention and it grows with little support. 

The game is growing and it s 4 years old and if you take into account the EA 10 years!. Reviews in steam are great, constant content in YouTube and twitch.... You cannot call this the botton of the barrel when is played for 60k concurrent players and millions of copies sold. It s hard to believe the Dayzmod was being played at some point for 800k concurrent players..., if you say so. I played it and it was great but it was so less content like, it was a mod and less of a videogame. Standalone is better in almost every aspect with more to do and more of a game. THe mods was great for 2012/3...but come on you cannot compare. It was a buggy mess.

I do agree with this post the game is getting easier and we should get a more sim like weapon handling...but to say this game is scratching the botton of the barrel with 70k people playing it concurrent...Honestly man your opinion is biased

Let s be happy for Dayz and hope Bohemia is gonna support the game for the time being.

Edited by Astalonte
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14 hours ago, Astalonte said:

You are absolutely wrong. A terrible take!

Lets first be happy the game is still widely played. That is a success coming from a disastrous EA.

It does not matter how many people played the mod. It was free. It was 10 years ago and it was something really impresive but it was pure novelty. Why people are no playing the mod now? Here you answer. Because you are looking back with  rose-tinted glasses

How can you say the game is "reaching the bottom of the barrel". Yesterday was the 10th most played game in steam. It has a crazy player retention and it grows with little support. 

The game is growing and it s 4 years old and if you take into account the EA 10 years!. Reviews in steam are great, constant content in YouTube and twitch.... You cannot call this the botton of the barrel when is played for 60k concurrent players and millions of copies sold. It s hard to believe the Dayzmod was being played at some point for 800k concurrent players..., if you say so. I played it and it was great but it was so less content like, it was a mod and less of a videogame. Standalone is better in almost every aspect with more to do and more of a game. THe mods was great for 2012/3...but come on you cannot compare. It was a buggy mess.

I do agree with this post the game is getting easier and we should get a more sim like weapon handling...but to say this game is scratching the botton of the barrel with 70k people playing it concurrent...Honestly man your opinion is biased

Let s be happy for Dayz and hope Bohemia is gonna support the game for the time being.

are you forgetting? you had to buy arma 2 and operation arrowhead to play dayz. the game was certainly not "free". and i heard countless stories about how people, including myself, specifically bought a pc just to play that game. which is a much greater jump and drive of desire vs the pumped up numbers right now with people who only play with gamepass.

and NOOOO. it was not pure novelty. and NOOO i am not looking back with rose tinted glasses. how do i know? because i barely remember the times i had specifically in the game but you know what i still do? i still boot up frankies old videos and watch them from the mod days because they still hold up. BECAUSE the game still holds up.

and yes i understand. why is nobody playing it now if its so great? which is fair but not the slam dunk you want it to be. and that is because the mod. even though it does have the atmosphere, the art, and all the extra great stuff in aesthetics. there are baselevel evolutions that are in the standalone that do make it more enjoyable to play. like the more enjoyable first person play. more indepth interaction with the world because of the model size increase. all that stuff that is more gameplay enjoyable vs the mod. which the mod at this point can be enjoyed as a piece of art but not as a better GAME. game meaning mechanics and inputs that we have right now.

and i want to say this. this does not mean standalone is better. this just means it has crucial aspects that are slightly better than before that make it more enjoyable to PLAY. not more enjoyable as a whole experience. 

as it is a GAME. GAMEPLAY must come first, otherwise what are we doing? but if we do every other variable imaginable and compared it to the mod it would fail. sounds, looks, UI, lighting. all that extra stuff that makes the surrounding of the game. the mod would win hands down without even doing an indepth analysis. all you have to do is look at it. CHRIST the standalone doesnt even have any goddamn shadows.
 

and in regards to my "bottom of the barrel" comment. lets just real honest look at the type of people the current game is attracting. attracting because of the type of game it is. and the type of game it IS because of the current mechanics that make it that type of game. Kids! short minded impulsive people. and the cod shooters who couldnt care less about survival and the zombie apocalypse and just more or less want a big map battle royale. nothing to do with the apocalypse or zombies or any sense of existence within the game. just a shooter. This is what i mean by "bottom of the barrel". instead of making the game the way it SHOULD be. what it was always MEANT to be. to be the definitive zombie survival game, of authenticity, reality and existence. the game is being built to attract people based off their vices. of short attention spans, impulsiveness, uninterested in anything but gaining some sort of self esteem from killing the most people. and not even in any difficult fashion either because the current gunplay is basically point and click at this point.

so yes. I would argue that is in fact, "bottom of the barrel". to cater to peoples vices instead of pushing them to be better than that and in return attract people who are the opposite of those qualities.

and just as a last thing. i hate! hate! when people chalk things up to "rose tinted glasses" or "nostalgia". especially in the context of this game, because it simply isnt true. that just because a game is old means it is instantly worse. or to disregard the idea that we may have devolved and not in fact being moving upward to bigger and better things. especially with this game it really irritates me because i know. ive done the work and analyzed what made that game special and i know this isnt true. and it just shows me that who ever is saying "thats just nostalgia, you're delusional" has not done the leg work of actually analyzing the game and discovered what truly went right with dayz mod and what made it extraordinary a creation. it just really upsets me because it says to me that person refuses to think or at the very least NOT THINK TOO HARD. to discover the truth of things.

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last comment november 13th today is november 27th (2 weeks, 14 days)

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10 hours ago, SleeperZ said:

Have the devs commented on this post even once?

ill have to look back but no i dont believe so. i think "maybe" kyiara has said something here once but never have i seen a single comment from anyone in power. such as Adam or others.

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