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Kohlbar

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Why is stamina a thing when the reason the game had endless stamina before was because the vehicles were so broken? Now you can't even hit a patch of dirt without wondering if you'll be the next space pioneer, and that's only if you find the 1 available car on an official server. Seriously why are they so rare? Where are the bikes?

Unconsciousness is now almost completely pointless. It used to feel like I got severely messed up and needed to nurse myself back to health after barely surviving a gunfight and crawling away after being presumed for dead by a guy who didn't bother to check the pulse. Now it's so meta that it's muscle memory to shoot someone in the head IMMEDIATELY after downing them and not even considering tying them up or having a hold up/interaction. I don't know what magic controlled the oncon system before, but it led to some truly special moments. Being shot with a new person I just met after finding a car and fixing it and trying to get out of town, I woke up after like 10-15 real time minutes. I was pacing my room, wondering why I was still alive, what happened, if my friend somehow survived, etc. Then I somehow woke up after all that time, the screen was black and white, and my friend was slumped over on the steering wheel. I got out, bandaged up and ran away. This was an experience!

There are fewer unique weapons than there were in 2016. It feels like the game has truly devolved in this aspect. No bow, crossbow, red 9, longhorn, trumpet, P1, painted weapons. WHY?

Base building has changed the way people play on official servers significantly. People who used to wander the map looking for adventure are now holing up in random barns and remote towns putting barbed wire walls on houses. I enjoyed bases better as little encampments of tents on random official servers. It's hard to say why I dislike this mechanic so much. Maybe if vehicles were a more readily available thing, it would tie the whole thing together a bit more.

Hunting is too easy. It used to feel like something special to come across a deer, a gold mine to see a group of cows, but now you can hear them from 2 towns over and they won't shut up until someone kills them.

In general, there is less that is random and exciting about the game. Most things that happen to your character have a predictable, consistent outcome. I guess this is how a game "should" play, but there was something special about the old, grittier DayZ with getting hit in the head with only a hat on and still somehow surviving with a badly damaged baseball cap, being down for sometimes 6 seconds and other times 10 minutes, people sprinting all over the place carefully dodging and whacking with woodcutting axes and pickaxes, loud bullet snaps that made you jump so hard your hand bounced off the mouse for a second and you had to scramble to regain control, getting held up, executed, making freshies box each other for their lives, feeling truly lucky to be alive with your pals in the deep north, somehow surviving all the random deaths only DayZ could give you.

I know this is long-winded, but this game just feels less immersive now. The constant HUD and lack of ANY WORKING VEHICLES are starting to get to me. 'KoS' is barely complained about anymore it's so common, especially with the pathetically short uncon timer. I just feel like this game hasn't been the same since they made a console edition. DayZ was everything that was great about PC gaming in my opinion. Thanks for the memories. DayZ used to feel like a beaming light on a hill in an increasingly crappy, generic game market.

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8 hours ago, Kohlbar said:

Why is stamina a thing when the reason the game had endless stamina before was because the vehicles were so broken? Now you can't even hit a patch of dirt without wondering if you'll be the next space pioneer, and that's only if you find the 1 available car on an official server. Seriously why are they so rare? Where are the bikes?

adding stamina to the game was the best decision by devs in the past 3 years. this endless, constant running, no matter the amount of weight u carry, just zero penalty, no advantage for a player who picks his gear wisely and travelling light. how can this be a bad thing?

u worry about flying cars and want bicycles next? :)))))

theres up to 55 vehicles on the map btw and its no big challenge to get one.

8 hours ago, Kohlbar said:

Unconsciousness is now almost completely pointless. It used to feel like I got severely messed up and needed to nurse myself back to health after barely surviving a gunfight and crawling away after being presumed for dead by a guy who didn't bother to check the pulse. Now it's so meta that it's muscle memory to shoot someone in the head IMMEDIATELY after downing them and not even considering tying them up or having a hold up/interaction. I don't know what magic controlled the oncon system before, but it led to some truly special moments. Being shot with a new person I just met after finding a car and fixing it and trying to get out of town, I woke up after like 10-15 real time minutes. I was pacing my room, wondering why I was still alive, what happened, if my friend somehow survived, etc. Then I somehow woke up after all that time, the screen was black and white, and my friend was slumped over on the steering wheel. I got out, bandaged up and ran away. This was an experience!

i liked the unconscious state more too in the "old" game. it was a real pain. this few second blackouts are not enough - its been tweaked to longer times in 1.15, but its still too fast.

8 hours ago, Kohlbar said:

there are fewer unique weapons than there were in 2016. It feels like the game has truly devolved in this aspect. No bow, crossbow, red 9, longhorn, trumpet, P1, painted weapons. WHY

new engine and just a few devs.

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16 minutes ago, etwas said:

adding stamina to the game was the best decision by devs in the past 3 years. this endless, constant running, no matter the amount of weight u carry, just zero penalty, no advantage for a player who picks his gear wisely and travelling light. how can this be a bad thing?

u worry about flying cars and want bicycles next? :)))))

I agree that, on its own, stamina is a good, necessary thing in DayZ. My problem is the scarcity and brokenness of vehicles in DayZ official servers. Idk what servers you play where finding vehicles is no problem, but I have found exactly 1 working vehicle in maybe hundreds of hours on 1.14 alone. I've found about 5-6 busted vehicles, always in the most obscure corners of the deep north, with ruined engines and 3-4 ruined tires. I admit I have no clue how persistence works in regard to vehicles, but it seems to me that there are DEFINITELY not 55 vehicles and the ones that are broken seem to stay in the same place. I know you can repair a ruined engine with a pipe wrench, but at least reset it after a while so someone else can take a swing at it.

22 minutes ago, etwas said:

i liked the unconscious state more too in the "old" game. it was a real pain. this few second blackouts are not enough - its been tweaked to longer times in 1.15, but its still too fast.

Entirely too short. I got downed the other week and instead of literally blinking out for 3 seconds like 1.14, I was down for a whole 5! Wowee! So intense! It's a joke! I'm honestly thinking they're afraid of letting characters hold up other characters anymore.

Also I think 'check pulse' is a very necessary mechanic for both pc and console and the red +survivor dot only dumbs down combat interactions.

Also I will recognize that I was mostly negative with this post (frustrated) and  will admit there are plenty of things I genuinely like about the newer patches: new diseases, risks, traps, broken legs being back, the game looks really great besides the dynamic lighting.

Weapon sway is a thing that needs to come back too I think. The reticle for regular servers in 3rd person is a joke and aiming in general is way too easy now.

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The unconsciousness thing is pretty much a nonsense in the game. It makes wearing armour practically pointless. You get shot, and then have to lay there helpless while the player walks up to you and shoots in the head or just shoots you again from afar. It's mostly just putting off the inevitable for a few seconds.

I just don't bother with armour any more. All it does is slow me down now.

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4 minutes ago, Tonyeh said:

I just don't bother with armour any more. All it does is slow me down now.

Stab vest / Press vest is where it's at.
Even a stab vest will save you from dying to a single x54mmR and .308.

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I think stamina should increase slowly over time if we're walking around with a lot of gear and keep our energy and hydration high, it would serve to make our character more valuable as it survives longer and thus make people less likely to engage in reckless PvP and by proxy KoS. Let's face it, dying now even as an already fully geared character is a minor inconvenience. You can be fed and hydrated withing an hour or less and back to being geared within next 2-3 depending on a luck. As such there is no real incentive to be more careful with our characters life especially with the introduction of persistent stashes. 

I also agree on the unconsciousness, you're out for so little time no one is going to risk trying to tie you up unless they already have a rope or cuffs and they'd rather Mozambique you than risk you getting back up to enact vengeance. 

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3 hours ago, Kohlbar said:

I agree that, on its own, stamina is a good, necessary thing in DayZ. My problem is the scarcity and brokenness of vehicles in DayZ official servers. Idk what servers you play where finding vehicles is no problem, but I have found exactly 1 working vehicle in maybe hundreds of hours on 1.14 alone. I've found about 5-6 busted vehicles, always in the most obscure corners of the deep north, with ruined engines and 3-4 ruined tires. I admit I have no clue how persistence works in regard to vehicles, but it seems to me that there are DEFINITELY not 55 vehicles and the ones that are broken seem to stay in the same place. I know you can repair a ruined engine with a pipe wrench, but at least reset it after a while so someone else can take a swing at it.

vehicles only despawn when the engine got ruined. so that 5-6 vehicles could be easily repaired as u said. or shoot the engine so it can despawn.

max amount of vehicle type is 11, minimum 5. 5 vehicle types = 55 vehicles. even if they all reached their minimum amount, there would be still 25 around. (vanilla chernarus)

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2 hours ago, DefectiveWater said:

Stab vest / Press vest is where it's at.
Even a stab vest will save you from dying to a single x54mmR and .308.

It saves you only until the player runs over and puts one in your noggin though.

So you might as well shed the weight and keep the stamina.

I'm still in two minds with the whole shock damage effects that were introduced a couple of patches ago.

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46 minutes ago, Tonyeh said:

It saves you only until the player runs over and puts one in your noggin though.

Fair enough, but I will keep wearing armor for 1 on 1 situations where both of you shoot at the same time.
Plenty of situations like that, people with baby AK's, mp5s, umps... He dies/goes uncon (if he has a vest too), but you also go uncon too if the vest saves you.

Edit: I still think that Stab vest is unrealistic and too strong. It shouldn't save you from dying to a single mosin/tundra shot.

Edited by DefectiveWater

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54 minutes ago, Tonyeh said:

It saves you only until the player runs over and puts one in your noggin though.

So you might as well shed the weight and keep the stamina.

I'm still in two minds with the whole shock damage effects that were introduced a couple of patches ago.

So don't let that happen, I run around in a plate carrier. It increases my resistance to being knocked out versus unprotected players and allows me extra storage with pouches and a holster. And I compensate for the added weight by wearing a smaller lighter back pack. As my dysfunctional liquid friend above mentioned, plate carrier soaks up 5.45 and 5.56 like they're fired from bb guns. 

Edited by General Zod

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10 hours ago, etwas said:

vehicles only despawn when the engine got ruined. so that 5-6 vehicles could be easily repaired as u said. or shoot the engine so it can despawn.

max amount of vehicle type is 11, minimum 5. 5 vehicle types = 55 vehicles. even if they all reached their minimum amount, there would be still 25 around. (vanilla chernarus)

Hmm, so there should be 55 total vehicles somewhere around the map. I don't know if this is the same for xbox official, they all seem to near impossible to find and I end up traveling almost the whole map with most of my characters lol.

I guess my main concern with unconsciousness is the lack of interaction it leads to. I heard about stun guns being a possibility long ago but it seems they may have scrapped that. Rubber bullets from shotguns seem to work pretty well in close range actually, though I've also hit people and it noticeably stumbled them, without going uncon. I also don't understand why some ammo does more shock than others, with high power 5.56 and the like seeming to lead to almost instantly waking up. It seems stupid honestly, I justified unconsciousness as being dazed from shock and rendered momentarily incapacitated. I don't know if this is even a thing in real life but it makes for very good moments in DayZ.

I will also say the new melee gets a thumbs up from me. Very skill based without being the janky ring around the rosie game it used to be lol. I've had quite a few very intense and satisfying melee battles that always feel very fun and gritty.

I don't know if I've just got too good at survival in DayZ but I hardly die to anything other than other players anymore. I still think directional hitmarkers is a bad idea. It changes combat to where you can choose where to run at the first instance of getting shot instead of relying on your ears or smarts to choose where to run.

Edited by Kohlbar
Edited for typo

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