HajiShooterPatch 0 Posted August 20, 2021 Not sure to what extent this will fall on deaf ear or blind eyes, but there are some things that should be changed in the game. I get that this game is Post-Apocalyptic, trying to be real, but it is just a video game. 1. Base Building - Bases should not be able to be destroyed if the base builder/owner/team is not online/active on the server. Its a cowardly thing for players to attack a base they would not normally attack if the residents were online. They wait until you sign off and then have full free reign on the base. If it were similar to an apocalyptic situation, there would be people in a base protecting it. 2. More creativity in building. Adjust wall sizes to fit spaces. Close the backs of the towers in. Allow for adding a gate to a tower level. Allow deconstruction of structures. allow different materials for buidling. Stone walls, block. adjust damage resistance accordingly. Allow Metal to be installed over Wood Panel to create a stronger wall. Ladder building along with stairs. 3. Identify who killed you. If you're still going to keep the video game feel, might as well let us know who did what. Share this post Link to post Share on other sites
Parazight 1599 Posted August 21, 2021 5 hours ago, HajiShooterPatch said: 3. Identify who killed you. If you're still going to keep the video game feel, might as well let us know who did what. This would be great. Although, I bet it would be used to grief specific people. Share this post Link to post Share on other sites
'AZAZEL' 110 Posted August 21, 2021 (edited) On 8/20/2021 at 10:19 PM, HajiShooterPatch said: 1. Base Building - Bases should not be able to be destroyed if the base builder/owner/team is not online/active on the server. Its a cowardly thing for players to attack a base they would not normally attack if the residents were online. They wait until you sign off and then have full free reign on the base. If it were similar to an apocalyptic situation, there would be people in a base protecting it. You are joking, right? Offline raiding certainly needs a solution, like this one: ... but to make bases indestructible when offline? What a joke. You do realize that there is this thing called "time zones", right? Not everyone can play at the same time, especially if you have US and EU players playing on the same server. Would just make raiding impossible essentially and there is no way to even figure out who owns a base to begin with. You think offline raiding is bad? hah... just wait 'till people start logging off in the middle of a raid to stop people from raiding them (since it would make their base indestructible again). 🤣 , please put some effort to these ideas bruh. On 8/20/2021 at 10:19 PM, HajiShooterPatch said: 3. Identify who killed you. If you're still going to keep the video game feel, might as well let us know who did what. "kill feed" belongs to pew pew games like CS:GO and Call of Duty. They have no business here. Instead, there are few mods like "dog tag" mod that allows you to know the person you have killed or has died. But just like in real life, when you die, you don't get to know who killed you. Edited August 22, 2021 by 'AZAZEL' 2 1 Share this post Link to post Share on other sites
DefectiveWater 539 Posted August 21, 2021 (edited) 13 hours ago, HajiShooterPatch said: 1. Base Building - Bases should not be able to be destroyed if the base builder/owner/team is not online/active on the server. Its a cowardly thing for players to attack a base they would not normally attack if the residents were online. They wait until you sign off and then have full free reign on the base. If it were similar to an apocalyptic situation, there would be people in a base protecting it. And what if somebody just happens to play in the opposite timezone, he builds a base, hoards loot, goes offline, and now when the server peak happens nobody can raid that base? Just no. 13 hours ago, HajiShooterPatch said: 2. More creativity in building While basebuilding needs more love, overall the game needs more love. Adjustable wall sizes would be a great change, but idk how possible that is on DayZ engine. Overall good suggestions that even I as a nonbasebuilder agree. 13 hours ago, HajiShooterPatch said: 3. Identify who killed you. While this would be great on lesser hardcore servers, I feel like that in vanilla DayZ this has no place. Should be a toggle setting in server config, but I do think there should be a report cheater or suspicious activity button... but knowing online players in any game it would be abused, and it would be hard to know what's a legit report and what's not. But one neat feature would be knowing how a person died: inspecting bodies to see if it was a gun shot, or blood loss from a wound or whatever... Edited August 21, 2021 by DefectiveWater 1 Share this post Link to post Share on other sites
nemorus 265 Posted August 21, 2021 13 minutes ago, DefectiveWater said: overall the game needs more love. that's right... There is nothing on a market even close to "DayS". It has its own vibe... I don't know why Bohemia fails to acknowledge that simple fact. Share this post Link to post Share on other sites
CaptainShivers 0 Posted August 23, 2021 On 8/21/2021 at 5:12 AM, 'AZAZEL' said: You are joking, right? Offline raiding certainly needs a solution, like this one: ... but to make bases indestructible when offline? What a joke. You do realize that there is this thing called "time zones", right? Not everyone can play at the same time, especially if you have US and EU players playing on the same server. Would just make raiding impossible essentially and there is no way to even figure out who owns a base to begin with. You think offline raiding is bad? hah... just wait 'till people start logging off in the middle of a raid to stop people from raiding them (since it would make their base indestructible again). 🤣 , please put some effort to these ideas bruh. I am still on the fence, I love offline raiding myself, I love the feeling of accomplishment of taking somebody's shit. But it really is just too easy to do right now. I feel like survival games in general need to find some kind of balance here where bases have at least some degree of stability. You shouldn't need a virtual beeper just to keep your shit in a game, it is just not a healthy thing. I think players should be required to do something seriously difficult or time consuming to get the materials to raid 1 base. Share this post Link to post Share on other sites
Parazight 1599 Posted August 23, 2021 (edited) On 8/20/2021 at 2:19 PM, HajiShooterPatch said: 1. Base Building - Bases should not be able to be destroyed if the base builder/owner/team is not online/active on the server. Its a cowardly thing for players to attack a base they would not normally attack if the residents were online. They wait until you sign off and then have full free reign on the base. If it were similar to an apocalyptic situation, there would be people in a base protecting it. Pass. There is no ownership. Lore-wise, that would imply a society with enforced laws. There has to be offline raiding. If you don't like it then pick a different (private) server to play on. Don't put so much value into your loot. It's easily replaceable. As someone who has lost everything due to offline raiding many times, I can comfortably say that removing offline raiding is a huge mistake. We don't want severely congested PVE servers for DayZ. On 8/20/2021 at 2:19 PM, HajiShooterPatch said: 2. More creativity in building. Would be nice. It's not hard to see why someone would want to curb offline raiding. The options we have are far from ideal. The standard wall, on flat ground, with full metal and barb wire is no obstacle. Drive your M3S up to it and just jump over. Or bring a canopy tent and a car. Set the tent up next to the wall, then drive car up to the canopy tent. Jump on the car, then the tent, then over the wall. Or how about this one: JUST BRING ONE SLEDGEHAMMER. You can destroy an infinite amount of walls right now because a ruined sledgehammer is still usable. It takes one ruined sledgehammer and 40 minutes to get through any wall without wire. Work your crafting all the way to the right! It will only take you an hour to crack 4-combo locks!!! It's not unreasonable to suggest changes because issues DO exist. Some solutions are not productive, however. Edited August 23, 2021 by Parazight Share this post Link to post Share on other sites
ZBA 66 Posted August 23, 2021 (edited) I aggre with all except maybe point number 3. I would prefer to have option in game "inspect dead body" to see how player died. It was a shot? To the head? Maybe chest? Or he bleed out? Maybe big scratches so it was a bear? Please add this. And yes. Offline raiding is huge problem. In my opinion the best way to deal with it its to add api that connect your base with discord or phone number. When your base is under attack then you get notifiaction, something like "What was that? I hear strange noises outside..." Your character must be logout inside base for the notification Edited August 24, 2021 by ZBA 1 Share this post Link to post Share on other sites
Corbit 14 Posted August 26, 2021 A better solution would be for the flag pole to increase the durability of a base when the owner is offline, similar to how 7 Days to Die works with its claim block. Bases would still be raidable but it would be harder to do so. Its still not a great solution and probably adds more problems than it would solve. You could have a copy of DayZ just for owning bases and another for playing and using bases giving you full protection always. The best and most obvious thing that would help is the Infected, they should be part of building and raiding bases. The game can already spawn them in certain areas with players so why not areas where players are making a lot of noise? One lone survivor building a base might get a few Infected here and there to slow them down but a large group building a large base would get a lot more. This could be the same for raiding, the more people/noise involved, the more Infected will start spawning over time. If the owner is online and and isn't actively building then less Infected can spawn during raids. In addition to the Infected, add in very rare Chainsaws. These would require a proper fuel mix and could require the chain to be maintained. They could get into bases quicker but will also cause a lot of Infected to attack. I would also remove grenades as a way of raiding and add super hard to find/make C4/TNT to replace them. Shooting should be the last resort for breaking into a base. Ammo needs to be far more valuable than it is. Spawn less full boxes and more small amounts. Add in poles(same as fence posts) for walls, think Hilltop in the walking dead. Takes a lot longer to establish a wall but would be a lot stronger and more flexible in terms of shape over the current fences. As it stands, base building is far too easy and simple in its current state. Raiding a base should be a hard task requiring a decent amount of planning and resources. Share this post Link to post Share on other sites
MarczXD320 171 Posted September 29, 2021 On 8/20/2021 at 4:19 PM, HajiShooterPatch said: 3. Identify who killed you. If you're still going to keep the video game feel, might as well let us know who did what. I think there is something that is similiar on the Playstation versions of the game where you can see the player's names under their characters, not like a kill feed but at least it is the closest we get. I don't like hence why i think the Xbox and PC versions are better, but that is a matter of opinion. Share this post Link to post Share on other sites