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Corbit

DayZ Supporter
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About Corbit

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  1. Corbit

    Guns / items wear and cleaning / repair

    I think there should be a clean/dirty state on guns and the cleaning kit is for affecting that. If you don't clean a gun regularly then it will be prone to getting damaged through normal use. Same for the suppressors. Even when cleaned, maybe guns could be permanently degrading a small amount with use until they get damaged. They could then add a way to repair guns at a specific building.
  2. Corbit

    Vicinity UI QoL Improvements

    Currently cooking in base and the vicinity is driving me crazy (lots of containers about), so here are a few things I think would be great improvements. Separate base structures from containers by adding tabs for each in vicinity, ground items can still be seen but a ground only tab could also be added. Tabs are fixed at top when scrolling. Players closing containers in vicinity should not interfere with another player looking at the containers (unless physically closing a container like a barrel). A fixed collapse/expand all button that stays at the top when scrolling. Also have this actually stick to how you set it, I notice containers are showing again when I move around when alone. Collapse/Expand all button for player inventory.
  3. Corbit

    Toxic Zones shouldn't kill you so quickly.

    Love this idea. Should be the same for coats and jumpers too. Allow players to equip a shirt, jumper and coat while maybe tweaking the slots a bit.
  4. Corbit

    Thoughts/Suggestions for Game Updates

    A better solution would be for the flag pole to increase the durability of a base when the owner is offline, similar to how 7 Days to Die works with its claim block. Bases would still be raidable but it would be harder to do so. Its still not a great solution and probably adds more problems than it would solve. You could have a copy of DayZ just for owning bases and another for playing and using bases giving you full protection always. The best and most obvious thing that would help is the Infected, they should be part of building and raiding bases. The game can already spawn them in certain areas with players so why not areas where players are making a lot of noise? One lone survivor building a base might get a few Infected here and there to slow them down but a large group building a large base would get a lot more. This could be the same for raiding, the more people/noise involved, the more Infected will start spawning over time. If the owner is online and and isn't actively building then less Infected can spawn during raids. In addition to the Infected, add in very rare Chainsaws. These would require a proper fuel mix and could require the chain to be maintained. They could get into bases quicker but will also cause a lot of Infected to attack. I would also remove grenades as a way of raiding and add super hard to find/make C4/TNT to replace them. Shooting should be the last resort for breaking into a base. Ammo needs to be far more valuable than it is. Spawn less full boxes and more small amounts. Add in poles(same as fence posts) for walls, think Hilltop in the walking dead. Takes a lot longer to establish a wall but would be a lot stronger and more flexible in terms of shape over the current fences. As it stands, base building is far too easy and simple in its current state. Raiding a base should be a hard task requiring a decent amount of planning and resources.
  5. Corbit

    Status Report - May 8, 2018

    Will the new bullet to fixed crosshair system mean that people playing on a server with crosshairs off can cheat and use an overlay (physical or monitor/software)?
  6. Corbit

    Status Report - May 8, 2018

    As much as I love DayZ, having to hold right click to raise weapon would be game over for me. The same goes for bullets not following the guns direction. I cannot believe that after 4 years this is a thing, I am totally baffled. I feel that these 2 things, along with no dispersion, are a step backwards.
  7. Most if not all high pop servers will be mostly PVP over interaction. The only high pop server that you might get on OK with is DayZ Underground, but from my experience it isn't much different to any other. If you want friendly/proper bandit interactions, then I can recommend the HIHB UK private server. Although it is mostly low-medium pop, most players are friendly and we are even using radios!
  8. Corbit

    Exp Update 0.61.136593

    Totally agree with this. Had an encounter with wolves last night and didn't stand a chance even after killing 2 and firing lots of shots, there were 4 of us with limited ammo. They should never have attacked us in the first place but at the very least should have run off after some shots. We also had no chance to avoid them. I hope there will be some depth added to wolves because I can see them becoming annoying/boring once the initial hype dies off.
  9. Corbit

    Plans to keep DayZ pure?

    I think we will start to see this change once certain features are added/balanced accordingly. No doubt there will be mods that make surviving even harder no matter how it is in vanilla.
  10. Corbit

    Status Report - 11 Oct 2016

    I like the direction you are taking with the server browser, can't wait to see it in action along with the rest of 0.61. Would you be able to go into more detail on the reasons behind no longer showing the player count please? If not now then maybe something in the next status report would be great.
  11. Corbit

    Thoughts about base building

    In 7 Days to Die there is an online/offline setting for how much protection your base gets from a claim block. I would love to see something like this in DayZ but tweaked so that you can't just exit the game if someone is attacking your base. Maybe a time limit on the protection so you need to come back at some point. I also think the Infected should play a big part in base raids and even building them. The longer you spend trying to get into a base, the more the Infected get involved. Groups would then have an advantage with being able to set up a defensive perimeter but would also spawn in more infected due to more players in the area. One guy on his own takes longer to break in and has to deal with the odd Infected attracted by the noise. I do hope there is some protection, if there isn't and you can't store loot then I see no reason to have a base. Edit: So used to typing Dayz I called it 7 Dayz to Die :)
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