costavojik 22 Posted June 28, 2021 (edited) Hello bohemia developers and community! here some suggestions I made for you! 1. Splitting inventory pants inventory (maybe jackets too?), as hiding SG5K in pants is ridicilous. 2. Using a rope as a belt with bottle/knife attachment. Or at least give us the opportunity to craft belts with leather and a leather sewing kit. Belts are such a common item in real life and in dayz it feels a luxury item you barely find it 3. I'm sure this was brought up so many times but why can't we add morphine/epinephrine shots on our backpack and vests as an attachment? Also make slot of radio/chemlight interchangable Small QoL change everyone would benefit 4. A lot of dayz guns don't feature an attachment for a flashlight and it's understanble but let us have the ability to attach it using duct tape Imagine having a BK43 with a flashlight :')Some notes: > Combing sewing kits should make sense > Crafting belt pouches from leather would make hunting more attractive > Getting big guns from a backpack should take much more time (3s at least) than taking it off the shoulder. This would make player interactions more interesting. Edited June 29, 2021 by costavojik fixes 5 2 Share this post Link to post Share on other sites
YeedMyLastHaw669 17 Posted June 28, 2021 2 hours ago, costavojik said: Hello bohemia developers and community! here some suggestions I made for you! 1. Splitting inventory pants inventory (maybe jackets too?), as hiding SG5K in pants is ridicilous. 2. Using a rope as a belt with bottle/knife attachment. Or at least give us the opportunity to craft belts with leather and a leather sewing kit. Belts are such a common item in real life and in dayz it feels a luxury item you barely find it 3. I'm sure this was brought up so many times but why can't we add morphine/epinephrine shots on our backpack and vests as an attachment? Also make slot of radio/chemlight interchangable Small QoL change everyone would benefit everyone 4. A lot of dayz guns don't feature an attachment for a flashlight and it's untestable but let us have the ability to attach it using duct tape Imagine having a BK43 with a flashlight :')Some notes: > Combing sewing kits should make sense > Crafting belt pouches from leather would make hunting more attractive > Getting big guns from a backpack should take much more time (3s at least) than taking it off the shoulder. This would make player interactions more interesting. These ideas are both worth the time to implement and amazing 1 Share this post Link to post Share on other sites
maxon-69 35 Posted June 29, 2021 The first (division of slots) - it just has to be in the game for a long time and is very easy to do (I don't see a problem). The second (a rope instead of a belt) is hardly believable in reality. You need to be very careful to tie things so that they do not fall off. And there will be no joy from finding the belt. The third (slot for morphine on the strap of the backpack) is not a bad idea, but I doubt that it is relevant. Fourth - (flashlight on scotch tape) - it's cool, maybe not easy to implement, I don't know. But I like the idea. Share this post Link to post Share on other sites
costavojik 22 Posted June 29, 2021 Quote The second (a rope instead of a belt) is hardly believable in reality I understand what you mean but some items are very believable but tying a bottle onto a rope is not that complicated IRL. (Remember survival game lol) For example, chemlights, handheld transcievers, flashlights, IRL all have hooks/straps/clamps that are designed for this kind of stuff. Hell you could literally put a duct tape on a rope... but ok Quote The third (slot for morphine on the strap of the backpack) is not a bad idea, but I doubt that it is relevant. Maybe it doesn't feel relevant to you but man I would be so happy to see that feature implemented 1 Share this post Link to post Share on other sites
maxon-69 35 Posted June 29, 2021 I am not criticizing, I liked two things. You designed the "offer" well and I like that style. Share this post Link to post Share on other sites
DefectiveWater 539 Posted July 2, 2021 These are pretty good suggestions, there needs to be more DIY stuff in the game, and I'm 100% agreeing to the first suggestion Share this post Link to post Share on other sites
Likvid-cb38db5edb1efdb0 29 Posted July 3, 2021 I like these proposals (especially №1). The game sorely lacks these changes. I hope the developers will pay attention to it. Not long ago I came across a similar mod in a workshop. Share this post Link to post Share on other sites
costavojik 22 Posted July 3, 2021 (edited) I don't know about this picture... RPG in dayz? 🤪 If you remove the RPG on the left pic, all items should fit in the bag even though the gun would be sticking out. IMO the stamina in dayz makes the player a superman who can jog/run nonstop, kinda dissapointing and breaks the immersion 😞 Edited July 3, 2021 by costavojik Share this post Link to post Share on other sites
Just Caused 423 Posted July 3, 2021 3 hours ago, costavojik said: I don't know about this picture... RPG in dayz? 🤪 If you remove the RPG on the left pic, all items should fit in the bag even though the gun would be sticking out. IMO the stamina in dayz makes the player a superman who can jog/run nonstop, kinda dissapointing and breaks the immersion 😞 Until we get cars working it's fine as it is. Share this post Link to post Share on other sites
Asmondian 372 Posted July 8, 2021 Simple and well presented ideas. And I agree with your notes as well. I don't know if they are the most needed ideas but they are QoL suggestions for a reason. I personally think DayZ needs to rethink its inventory system in general. It's very unrealistic as well as having a design that conspires against the fluidity of the gameplay. (Not to mention when we see how it works on consoles). Share this post Link to post Share on other sites
Tonyeh 454 Posted July 8, 2021 Re: No.1 We can carry waaaay too much stuff in DayZ. It's farcical how much a person can lug around with them in the game. They are people running around with a small arsenal, equipped with two rifles, a side arm or two and an smg in their bag. Plus cans of ammo, food, cooking pots and a whole host of other stuff (car radiators LOL) that in reality with restrict you to a very slow pace and a very small distance, if you were able to move at all. I understand why the devs have such carrying abilities, of course. But it's still silly to see people running around with the equivalent of a squads worth of arms and ammo. Re: No.4 Using duct tape to improv certain things is something I've wanted to see for a long time. The taped flashlight is a good idea. And taped mags would help too . You should be able to tape a lot of things. 1 Share this post Link to post Share on other sites
costavojik 22 Posted July 9, 2021 I agree that we can carry way too much stuff in dayz, but at the same time items in dayz take space not in the most realistic way. I don't think dayz should try to be 100% realistic because it's simple unachievable However a 3 pack of duct tape is around the size of one can and in dayz what it's like 3 cans? Absurd Regaining stamina while jogging is so dumb absurd and breaks the definition of a slow pace game. Duct tape has so much potential for a survival zombie game and we use it to repair clothes and craft bottle suppressors bruh Share this post Link to post Share on other sites