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maxon-69

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About maxon-69

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  1. maxon-69

    The Awesome Vehicle Thread

    It often happens that the car starts jumping when I get into it. First, it slowly sways, then stronger and further jumps. (in this case, the motor can be turned off). Sometimes she starts jumping when I drive. I have noticed that this mostly occurs in areas with elevated or uneven terrain. I'm sure the mistake is that this problem is in contact with the surface. the car is out of sync with the road. Something with wheels. I think that if the developers make them irreplaceable and correct the code, then this problem will be solved! I have already said that I drive very slowly (30-50 km / h) and stop in front of cities for 5 seconds. This is a necessary measure in the struggle for survival while driving. I also ride light with a minimum amount of loot. Such security measures.
  2. maxon-69

    Dogs, cats and crouch high

    There is already a mod with a dog friend. In this fashion, the dog can run after the player, execute commands. Also in this mod you can build a cage for a dog. Maybe someone will make a mod with a cat, but what you suggest is difficult. The pet behavior model requires a lot of resources to develop and the behavior scenario itself is not simple.
  3. maxon-69

    The Awesome Vehicle Thread

    So that cars cannot fly, it is necessary to make a train that will ride on rails. Obviously
  4. maxon-69

    The Awesome Vehicle Thread

    I wonder if Bohemia can attract moderators to bad cars and just ask them to fix it and provide them with a code to solve this problem?
  5. maxon-69

    Minefields and traps in the woods

    the infected zone is also part of the concept of the game and why the hell is it not in the game? There is a suit, a gas mask, the player can cough. What is difficult in the implementation of the infected area?
  6. maxon-69

    Minefields and traps in the woods

    Yes, it is clear that the game has a different direction. I do not argue that the game really needs it. But damn it, how easy it is to implement if you want, because it is all there. mines and traps have been in the game for a long time, you just need to place them and that's it. Maybe this is an additional load on the server due to the larger number of objects?
  7. maxon-69

    Ai Military groups

    I see no reason for AI to be unclaimed in the game. I think it would only heighten the interest. For example, watch the bots do something at military facilities and fly away. You can engage in a shootout with them and get top-end loot from them in case of victory. Or wait until they shoot the zombies, then fly away and calmly collect loot. According to legend, DayZ is not a desert island!
  8. maxon-69

    Minefields and traps in the woods

    Do you mean to place mines (or use artillery) on the border of the map so that players don't run out of the map? Also an interesting option, but it seems to me that inside the map mines and traps would be more in demand
  9. What could be simpler than this game proposal? The game has working mines and traps that can be placed in certain locations. Let's say mines can be placed around military facilities, traps in forests. It is a little more difficult to make hazard warning signs. And that's it! New danger in the game. For the players, this is an additional tension in the game. You need to be careful and watch your step in dangerous places. In addition, mines can be cleared and mined elsewhere. Well, it's simple and great !!! Maybe the developers will read this thread and implement it in patch 1.14? Write how do you like the idea?
  10. maxon-69

    Ai Military groups

    It would be cool. The best solution for using AI would be to temporarily drop from a helicopter to military bases with a short patrol route in a circle (5-10 minutes) and fly back. That is, such a scenario in the game. Bots can be customized to behave like a zombie, only shooting instead of chasing. Zombies have a sector of vision and hearing. If you reconfigure them for bots, then it may not even turn out badly. The landing scenario can be diversified by mining, smoke cover while shooting at them, or counter-attack against the player. And so that the bots do not shoot like snipers, you should limit the firing range. Just set up return fire if you are within their radius (100 m). The main thing is that they always move. By the way, they can easily set up a return fire at the sound source. Well, in general, there are many opportunities here.
  11. maxon-69

    The Awesome Vehicle Thread

    I propose a rally for clear cars. I start drawing posters with requirements
  12. maxon-69

    The Awesome Vehicle Thread

    Thanks, I will definitely try.
  13. maxon-69

    Quality of life changes

    I am not criticizing, I liked two things. You designed the "offer" well and I like that style.
  14. maxon-69

    Quality of life changes

    The first (division of slots) - it just has to be in the game for a long time and is very easy to do (I don't see a problem). The second (a rope instead of a belt) is hardly believable in reality. You need to be very careful to tie things so that they do not fall off. And there will be no joy from finding the belt. The third (slot for morphine on the strap of the backpack) is not a bad idea, but I doubt that it is relevant. Fourth - (flashlight on scotch tape) - it's cool, maybe not easy to implement, I don't know. But I like the idea.
  15. maxon-69

    We need new sounds in the game

    I've heard it a couple of times (too rare). The sound of thunder did not impress me. It's good that it is
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