Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

THEGordonFreeman

The Awesome Vehicle Thread

Recommended Posts

1 minute ago, THEGordonFreeman said:

Ummm... the flying vehicle issue in Reforger is TOTALLY different than DayZ. 

Since BI doesn't communicate with it's community any longer the best theory going is this is a bug where if the driver disconnects while currently moving the vehicle will maintain velocity and continue to move in the direction it was until another player gets in the driver seat to resume physics simulation ecause even after the player leaves, the vehicle does not return to the server's ownership and continues to give the player ownership and, in doing so, input even though they no longer exist.

Completely different from waht is happening in DayZ where vehicles are client side PERIOD as it exists today.  Seriously, I jsut want to see them fix something of substance in DayZ.  The 1.18 patch does not address Vehicles or even more importantly, Server Exploits.

Yeah, I suspect moving the current Enfusion physics over turned out to be waaay more complex than they first thought - since obviously it works differently. It is not surprising, and I believe most of us here can understand that - but it would be nice with a bit of communication.

Share this post


Link to post
Share on other sites
37 minutes ago, Derleth said:

Yeah, I suspect moving the current Enfusion physics over turned out to be waaay more complex than they first thought - since obviously it works differently. It is not surprising, and I believe most of us here can understand that - but it would be nice with a bit of communication.

The standard has been set by Hello Games.    That company and their biggest game went from a complete disaster to a full tilt community driven masterpiece.  The devs are all over the community answering questions, working on issues in tandem with end users.  I mean, they created a lemon shitshow and turned it into a first class lemonade Vegas act.  but with BI, it's wish in one hand and crap in the other to see which on gets filled faster when it comes communication.

  • Like 1

Share this post


Link to post
Share on other sites

×