Gopher_nz 0 Posted April 12, 2020 aux7 - This generates packs of 12? would have thought that the children max should also have been increased. [Oops I will correct] this is mod territory. Do you know how to use the tools? [No idea - any suggestion of a good website to go looking and learning?] so two different spawn groups with the same point [But I wonder if the spawns are triggered at the same time. I would reckon having two spawns listed like this really only doubles the chances of wolves at that spot with the occasional double spawn] One additional question - any suggestions on where to look to understand the map coordinates I see in many of the config files? Share this post Link to post Share on other sites
mother1977 36 Posted April 13, 2020 ok i thought i would help you out a bit this is the map that i use to figure my coords out in https://dayz.ginfo.gg/livonia secondly, if you increase your pack size and you don't want pussy cats running away after 2 or 3 killed then you need to increase your min in the child area at the bottom for example the original xmls for wolf spawns are (on livonia but can be used for cherno) <event name="AnimalWolf"> <nominal>11</nominal> <min>5</min> <max>7</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="3" min="2" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CanisLupus_White"/> </children> </event> totally off balance (and doesn't really scare anyone lets be honest! lol) so mine atm (and is literally about to increase) is <event name="AnimalWolf"> <nominal>11</nominal> <min>5</min> <max>14</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="7" min="4" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="7" min="4" type="Animal_CanisLupus_White"/> </children> </event> the minimum is the minimum of each type of wolf that spawns, not much help i know but from what players have seen about 30-45% kill of pack makes them run anyways. so the higher the minimum the more in the pack so therefore the more you have to kill before they run and yes you can add packs of 2 bears as well! the players on my server literally shit themselves when they hear bears now 😄 evil? i think so Share this post Link to post Share on other sites
aux7 235 Posted April 13, 2020 3 hours ago, Gopher_nz said: this is mod territory. Do you know how to use the tools? [No idea - any suggestion of a good website to go looking and learning?] I learnt it by playing with it, I still use the arma tools . . . the link below goes to a pbo file editor instruction for scripts. This link talks about stamina editing https://josephtwheeler.wixsite.com/dayzstandaloneguide/forum/introductory-topics/scripts-and-stamina it will help you get started . .. . from the pbos you can then get into the bin file editing (toolbox) Matthew Longtime also does some good videos, he posts on here too. mostly about map editing this forum under the modding section has some interesting references and comments. Most of it (well for me anyway) has been a work it out for yourself thing .. . 3 hours ago, Gopher_nz said: so two different spawn groups with the same point [But I wonder if the spawns are triggered at the same time. I would reckon having two spawns listed like this really only doubles the chances of wolves at that spot with the occasional double spawn] there are two of these "double" spots I go past, and I almost always get two packs arrive. Wolf spawning is triggered and also random so . .. I dont know yet really how it works. there is a spawn point up the road from my main base location, and I hear wolves there regularly, even though no one (other player) is there and I havent/am not anywhere near their trigger area 3 hours ago, Gopher_nz said: One additional question - any suggestions on where to look to understand the map coordinates I see in many of the config files? I use several map providers, but Izurvive is the main one for this spawn point 540 is the x axis and 4252 is the y axis ( I dont know why they call it the z) and d is the height I presume d is the spawning area. I have had wolves appear right next to me . . . . looking in the dayz workshop, there are several wolf mods available . . . . . . 1 Share this post Link to post Share on other sites
Gopher_nz 0 Posted April 13, 2020 How about this - should result in having to kill at least 8 or 9? <event name="AnimalWolf"> <nominal>22</nominal> <min>20</min> <max>22</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="11" min="10" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="11" min="10" type="Animal_CanisLupus_White"/> </children> Share this post Link to post Share on other sites
aux7 235 Posted April 13, 2020 4 hours ago, Gopher_nz said: How about this - should result in having to kill at least 8 or 9? try it & see what happens . . 1 Share this post Link to post Share on other sites
Gopher_nz 0 Posted April 14, 2020 I did - a massive wolf pack appeared - all ran off after only four were shot 😞 Not sure where I went wrong. Share this post Link to post Share on other sites
aux7 235 Posted April 14, 2020 57 minutes ago, Gopher_nz said: I did - a massive wolf pack appeared - all ran off after only four were shot 😞 Not sure where I went wrong. I dont think the wolf behaviour is determined by the numbers, I am still looking . .. . Share this post Link to post Share on other sites
Gopher_nz 0 Posted April 14, 2020 There is a mention of wolf behaviour described as "herd" not sure if this is relevent. My guess is that the behaviour is buried in a pbo Share this post Link to post Share on other sites
murrey peters-smith 0 Posted January 26, 2022 can i add more than one category and more than one usage to a type ? i want this gun to spawn in my shop but also around the map , would this be correct ? <type name="M4A1"> <nominal>20</nominal> <lifetime>28800</lifetime> <restock>1800</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="weapons" /> <usage name="Military" /> <value name="Tier3" /> <value name="Tier4" /> <category name="store"/> <usage name="Store" /> </type> Share this post Link to post Share on other sites