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Gopher_nz

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About Gopher_nz

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  1. Gopher_nz

    types.xml need explanation

    There is a mention of wolf behaviour described as "herd" not sure if this is relevent. My guess is that the behaviour is buried in a pbo
  2. Gopher_nz

    types.xml need explanation

    I did - a massive wolf pack appeared - all ran off after only four were shot 😞 Not sure where I went wrong.
  3. Gopher_nz

    types.xml need explanation

    How about this - should result in having to kill at least 8 or 9? <event name="AnimalWolf"> <nominal>22</nominal> <min>20</min> <max>22</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="11" min="10" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="11" min="10" type="Animal_CanisLupus_White"/> </children>
  4. Gopher_nz

    types.xml need explanation

    aux7 - This generates packs of 12? would have thought that the children max should also have been increased. [Oops I will correct] this is mod territory. Do you know how to use the tools? [No idea - any suggestion of a good website to go looking and learning?] so two different spawn groups with the same point [But I wonder if the spawns are triggered at the same time. I would reckon having two spawns listed like this really only doubles the chances of wolves at that spot with the occasional double spawn] One additional question - any suggestions on where to look to understand the map coordinates I see in many of the config files?
  5. Gopher_nz

    types.xml need explanation

    I have another question. I want to increase the size of the wolf packs to 12. Pretty easily done in events as per below: <event name="AnimalWolf"> <nominal>12</nominal> <min>8</min> <max>12</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="6" min="2" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Animal_CanisLupus_White"/> The problem I am having is stopping 9 from running off when three are killed or having roaming groups of two wolves. Any suggestions? I could not get much insight from reddit but one person suggested rather than having one group of 12 maybe have 2-3 groups of 3-5 (default). Not sure how to force three groups to spawn at the same location at the same time. Again any suggestion?
  6. Gopher_nz

    types.xml need explanation

    Yeah I finally found a chest after we were all looking across the map and 2 car tents. We know prior to the changes we had acquired all available so we believe these new finds are as a result of the most recent changes. As for count I set sea chests min at 15 and nominal at 20 to force the appearance of at least 5 chests.
  7. Gopher_nz

    types.xml need explanation

    First of all I have to say that this thread has been extremely useful and informative as I administer my own server. I do have one question. I changed the minimum number and nominal number on mil tents, car tents and sea chests - ensuring that some spawn. I uploaded the types.xml file and started the server back up. Am I right in thinking this should result in additional items appearing, or is there something I else I need to do. A group of use have been searching for a few days and none of us have found the items.
  8. Gopher_nz

    Addressing the most pressing issues #2

    Great to see the response to the issues - I will be monitoring this over time. Just a couple of additional (??) issues I have noticed with 0.63 stable: Chimney on prison island does not have animation at top of ladder - brief option to "exit ladder" and then fall to death Some hunter towers cannot be entered - I never listed them sorry In barns (the ones with both doors open and steps up to second and third level). If they stock machetes present on top of wooden crate they cannot be selected Lack of gear - weapons, spray paint etc - I miss the VSS :( No fan belt for vehicles - at least have not found one yet Vehicle desynch whilst driving Can still jump over fences (albeit in a glitched way) when over encumbered Bandages dont seem to work anymore Cannot craft a bow out of rope and long stick (have yet to try it with guts and stick) Cannot craft arrows out of sharpened stick and chicken feathers Suggestions: Add some more unique locations? I don't expect immediate response to all of these but a noticeable regular addition that people notice will likely reduce the waning interest in the game. Cheers
  9. Just recently installed DarT RCON for Arma 3 - awesome tool! Two questions: 1. Pre-RCON I have my ban list located as ban.txt with a list of Player IDs - is it possible to import this into DarT - so I can add reasons for the ban. 2. Can I do the same with the player database - currently I have a db folder with an ini file for each player Cheers, G
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