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Derleth

Only female zombies in cities

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Since 1.05 I have noticed that in towns where zombies of the InfectedCity type are triggered I'm only getting female zombies. A lot of them. I suppose they ate the male ones, but I'm curious what could cause this. In events.xml female models are listed before males due to spelling (ZmbF comes before ZmbM) so I suppose that has something to do with it. The list of city infected models is the longest, so maybe whatever script randomises what zed to spawn only uses the first 20 or so lines in the event, thus pushing the male city zombies off the list?

But, is this only on my server? Anyone else seen this happen? If it is only me I wonder what I messed up, I haven't changed anything regarding zombies in events.xml.

Does anyone know a way around this issue?

Edited by Derleth

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You could alter the list to something like, male then female then male etc, instead of having all the females first then the males.

Spoiler

<children>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_BlueCollarFat_White"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenBSkinny"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_MotobikerFat_Black"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_MotobikerFat_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_JournalistSkinny"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_White"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_stripes"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_magenta"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_khaki"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_White"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_greenchecks"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_beige"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_black"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_bluechecks"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_checks"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_black"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_beige"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Olive"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_stripes"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_white"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_yellow"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_White"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SkaterYoung_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_Khaki"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SkaterYoung_Striped"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SkaterYoung_Violet"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenBFat_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_Orange"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenBFat_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenBFat_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_White"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Red"/>

 

Edited by MetalHead2112

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8 hours ago, MetalHead2112 said:

You could alter the list to something like, male then female then male etc, instead of having all the females first then the males.

  Reveal hidden contents

<children>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_BlueCollarFat_White"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenBSkinny"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_MotobikerFat_Black"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_MotobikerFat_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_JournalistSkinny"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_White"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_stripes"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_magenta"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_khaki"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_White"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_greenchecks"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_beige"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_black"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_bluechecks"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_checks"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_black"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_beige"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Olive"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_stripes"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_white"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_yellow"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_White"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SkaterYoung_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_Khaki"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SkaterYoung_Striped"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SkaterYoung_Violet"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenBFat_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_Orange"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenBFat_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenBFat_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_White"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Red"/>

 

Yeah if this persists I guess I'll do that. It is not a game breaking issue, it is kinda amusing to be chased by a score of screaming women... I'm just curious if this happens on other servers, and if it does not - what do I do fix it.

Cherno, Elektro and Berezino were all still overrun by very angry ladies this morning.

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On 10/11/2019 at 7:39 AM, Derleth said:

Yeah if this persists I guess I'll do that. It is not a game breaking issue, it is kinda amusing to be chased by a score of screaming women... I'm just curious if this happens on other servers, and if it does not - what do I do fix it.

Cherno, Elektro and Berezino were all still overrun by very angry ladies this morning.

This bug persists, if anyone's interested. It is not overly serious since angry zombie ladies is better than no zombies at all, but the problem most likely applies to any list in the game where something is randomly picked from a list of "children". I've only noticed it on the infectedcity type since that list is by far the longest, so the way the function favours the topmost lines of children makes it unlikely or even impossible for male city zombies to spawn. The bug is very obvious if you ring the dinnerbell in Berezino/Elektro/Cherno on a server with increased infected.

I've solved it for the time being by swapping the children around like Metalhead suggested, but I believe BI should look into the scripts picking random children at some point. The infectedcity list has 62 different zombies in it, but I don't think more than 15 are ever used, if not less.

Edited by Derleth
typo

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Okay, I think I've figured this issue out. In the line for each child under the various infected events, the value min="5" (yellow in the little excerpt below) is the minimum percent of that child that will spawn out of all zombies of that type to spawn. The "infected_city" has 63 children but all of them have 5% minimum... When I check my server log only the first 20 will actually spawn. 20x5=100, so pretty logical... It seems servers will rigidly start from the top and spawn 5% of the total allowed of each child until it reaches 100% and then ignore the ones that come after. So no dudes in cities.

So, to get all infected_city to spawn the min="x" values need to be edited so the total is 100 or less. I gave most 2 with enough 1:s to put the total at 100 and now I'm seeing zombies in towns I don't ever remember seeing...

Most other zombie types need looking at too, the minimum % is over 100 on several, leading to the same issue only it is less evident since the city type has way more children than any other.

@Greensek could you please see if this can be confirmed by the devs? It's a simple fix if there's nothing more to it than the percentages. Ticket T147052 on the feedback tracker.

Excerpt from vanilla events.xml:

<event name="InfectedCity">
 <SNIP>

        <children>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_BlueCollarFat_White"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenBSkinny"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Green"/>
<SNIP!>

Edit: Was assigned now, yaaay!

Edited by Derleth
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Good observation, Derleth !

 

Edit 2:

The settings for "InfectedPrisoner" and "InfectedReligious" also support your case:

both seems to be set for "100%" for the single zombie type they have inside:

<child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_priestPopSkinny"/>

<child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_PrisonerSkinny"/>

while the amount of the spawned zombies is handled in zombie_territories.xml.

 

I wonder if the calculation itself is wrong (percentage instead units) or just wrong/old default file settings.

Edited by Tarkules
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18 hours ago, Tarkules said:

Good observation, Derleth !

 

Edit 2:

The settings for "InfectedPrisoner" and "InfectedReligious" also support your case:

both seems to be set for "100%" for the single zombie type they have inside:

<child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_priestPopSkinny"/>

<child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_PrisonerSkinny"/>

while the amount of the spawned zombies is handled in zombie_territories.xml.

 

I wonder if the calculation itself is wrong (percentage instead units) or just wrong/old default file settings.

I don't know the hows and whys of it, but I realised that the values were percentages when I looked at the server log (spoiler below).

Each zombie has en entry like this: " ZmbF_BlueCollarFat_White :: 5 % min: 46, max: 46" where the "5 % min:" corresponds to the value in "min=X" in the event file. Once the % reaches a hundred the server reports 0 infected spawned from the rest of the children for that type.

I'm wondering if the intention at some point was that it should be a 5% chance for each spawned zed to be a certain child, but that this has at some point been changed to be a percentage of the total zombies spawned of that type - but the event config was not updated to reflect this? I'm not a coder so I haven't a clue about any of that, all I know is that if I change these values so the total doesn't go above 100 all zombies of each type will spawn. The variety of zeds in the bigger towns is refreshing!

Spoiler

20:15:45.86 [CE][DE] Scaling Spawner: 4
20:15:45.86 100 % == 5000 pcs
20:15:45.86 
20:15:45.86 [0] InfectedArmy :: dmax: 1679.0, 14.4 % == 720 pcs
20:15:45.86 ZmbM_PatrolNormal_Autumn :: 30 % min: 216, max: 216
20:15:45.86 ZmbM_PatrolNormal_Flat :: 10 % min: 72, max: 72
20:15:45.86 ZmbM_PatrolNormal_PautRev :: 20 % min: 144, max: 144
20:15:45.86 ZmbM_PatrolNormal_Summer :: 10 % min: 72, max: 72
20:15:45.86 ZmbM_SoldierNormal :: 20 % min: 144, max: 144
20:15:45.86 ZmbM_usSoldier_normal_Desert :: 5 % min: 36, max: 36
20:15:45.86 ZmbM_usSoldier_normal_Woodland :: 5 % min: 36, max: 36
20:15:45.86   pcs: 720
20:15:45.86 
20:15:45.86 [1] InfectedCity :: dmax: 2152.0, 18.5 % == 922 pcs
20:15:45.86 ZmbF_BlueCollarFat_White :: 5 % min: 46, max: 46
20:15:45.86 ZmbM_CommercialPilotOld_Blue :: 5 % min: 46, max: 46
20:15:45.86 ZmbF_CitizenANormal_Beige :: 5 % min: 46, max: 46
20:15:45.86 ZmbM_Jacket_beige :: 5 % min: 46, max: 46
20:15:45.86 ZmbF_CitizenANormal_Blue :: 5 % min: 46, max: 46
20:15:45.87 ZmbM_Jacket_bluechecks :: 5 % min: 47, max: 47
20:15:45.87 ZmbF_CitizenANormal_Brown :: 5 % min: 46, max: 46
20:15:45.87 ZmbM_JournalistSkinny :: 5 % min: 46, max: 46
20:15:45.87 ZmbF_CitizenBSkinny :: 5 % min: 46, max: 46
20:15:45.87 ZmbM_MotobikerFat_Black :: 5 % min: 46, max: 46
20:15:45.87 ZmbF_Clerk_Normal_Blue :: 5 % min: 46, max: 46
20:15:45.87 ZmbM_SkaterYoung_Brown :: 5 % min: 46, max: 46
20:15:45.87 ZmbF_Clerk_Normal_Green :: 5 % min: 46, max: 46
20:15:45.87 ZmbM_CommercialPilotOld_Brown :: 5 % min: 46, max: 46
20:15:45.87 ZmbF_Clerk_Normal_Red :: 5 % min: 46, max: 46
20:15:45.87 ZmbM_Jacket_black :: 5 % min: 47, max: 47
20:15:45.87 ZmbF_Clerk_Normal_White :: 5 % min: 46, max: 46
20:15:45.87 ZmbM_Jacket_stripes :: 5 % min: 46, max: 46
20:15:45.87 ZmbF_JournalistNormal_Blue :: 5 % min: 46, max: 46
20:15:45.87 ZmbM_Jacket_grey :: 5 % min: 46, max: 46
20:15:45.87 ZmbF_JournalistNormal_Green :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_CommercialPilotOld_Grey :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_JournalistNormal_Red :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_CommercialPilotOld_Olive :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_JournalistNormal_White :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_Jacket_blue :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_ShortSkirt_beige :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_ShortSkirt_black :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_Jacket_brown :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_ShortSkirt_brown :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_Jacket_greenchecks :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_ShortSkirt_checks :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_Jacket_khaki :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_ShortSkirt_green :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_Jacket_magenta :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_ShortSkirt_grey :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_MotobikerFat_Beige :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_ShortSkirt_red :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_SkaterYoung_Blue :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_ShortSkirt_stripes :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_ShortSkirt_white :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_SkaterYoung_Green :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_ShortSkirt_yellow :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_SkaterYoung_Grey :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_SkaterYoung_Brown :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_CitizenASkinny_Blue :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_SkaterYoung_Striped :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_CitizenASkinny_Brown :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_SkaterYoung_Violet :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_CitizenASkinny_Grey :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_SurvivorNormal_Blue :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_CitizenASkinny_Red :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_SurvivorNormal_Orange :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_ClerkFat_Brown :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_SurvivorNormal_Red :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_CitizenBFat_Blue :: 5 % min: 0, max: 0
20:15:45.87 ZmbF_SurvivorNormal_White :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_CitizenBFat_Green :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_CitizenBFat_Red :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_ClerkFat_Grey :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_ClerkFat_Khaki :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_ClerkFat_White :: 5 % min: 0, max: 0
20:15:45.87   pcs: 922
20:15:45.87 
20:15:45.87 [2] InfectedFirefighter :: dmax: 60.0, 0.5 % == 25 pcs
20:15:45.87 ZmbM_FirefighterNormal :: 100 % min: 25, max: 25
20:15:45.87   pcs: 25
20:15:45.87 
20:15:45.87 [3] InfectedIndustrial :: dmax: 747.0, 6.4 % == 320 pcs
20:15:45.87 ZmbF_BlueCollarFat_Blue :: 5 % min: 16, max: 16
20:15:45.87 ZmbF_BlueCollarFat_Green :: 5 % min: 16, max: 16
20:15:45.87 ZmbF_BlueCollarFat_Red :: 5 % min: 16, max: 16
20:15:45.87 ZmbF_BlueCollarFat_White :: 5 % min: 16, max: 16
20:15:45.87 ZmbF_MechanicNormal_Beige :: 5 % min: 16, max: 16
20:15:45.87 ZmbF_MechanicNormal_Green :: 5 % min: 16, max: 16
20:15:45.87 ZmbF_MechanicNormal_Grey :: 5 % min: 16, max: 16
20:15:45.87 ZmbF_MechanicNormal_Orange :: 5 % min: 16, max: 16
20:15:45.87 ZmbM_ConstrWorkerNormal_Beige :: 5 % min: 16, max: 16
20:15:45.87 ZmbM_ConstrWorkerNormal_Black :: 5 % min: 16, max: 16
20:15:45.87 ZmbM_ConstrWorkerNormal_Green :: 5 % min: 16, max: 16
20:15:45.87 ZmbM_ConstrWorkerNormal_Grey :: 5 % min: 16, max: 16
20:15:45.87 ZmbM_HandymanNormal_Beige :: 5 % min: 16, max: 16
20:15:45.87 ZmbM_HandymanNormal_Blue :: 5 % min: 16, max: 16
20:15:45.87 ZmbM_HandymanNormal_Green :: 5 % min: 16, max: 16
20:15:45.87 ZmbM_HandymanNormal_Grey :: 5 % min: 16, max: 16
20:15:45.87 ZmbM_HandymanNormal_White :: 5 % min: 16, max: 16
20:15:45.87 ZmbM_HeavyIndustryWorker :: 5 % min: 16, max: 16
20:15:45.87 ZmbM_MechanicSkinny_Blue :: 5 % min: 16, max: 16
20:15:45.87 ZmbM_MechanicSkinny_Green :: 5 % min: 16, max: 16
20:15:45.87 ZmbM_MechanicSkinny_Grey :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_MechanicSkinny_Red :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_OffshoreWorker_Green :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_OffshoreWorker_Orange :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_OffshoreWorker_Red :: 5 % min: 0, max: 0
20:15:45.87 ZmbM_OffshoreWorker_Yellow :: 5 % min: 0, max: 0
20:15:45.87   pcs: 320
20:15:45.87 
20:15:45.87 [4] InfectedMedic :: dmax: 336.0, 2.9 % == 144 pcs
20:15:45.87 ZmbF_DoctorSkinny :: 20 % min: 29, max: 29
20:15:45.87 ZmbF_NurseFat :: 5 % min: 7, max: 7
20:15:45.87 ZmbF_ParamedicNormal_Blue :: 15 % min: 22, max: 22
20:15:45.87 ZmbF_ParamedicNormal_Green :: 10 % min: 14, max: 14
20:15:45.87 ZmbF_ParamedicNormal_Red :: 10 % min: 14, max: 14
20:15:45.87 ZmbF_PatientOld :: 5 % min: 8, max: 8
20:15:45.87 ZmbM_DoctorFat :: 5 % min: 7, max: 7
20:15:45.87 ZmbM_ParamedicNormal_Black :: 15 % min: 21, max: 21
20:15:45.87 ZmbM_ParamedicNormal_Blue :: 10 % min: 15, max: 15
20:15:45.87 ZmbM_ParamedicNormal_Green :: 10 % min: 7, max: 7
20:15:45.88 ZmbM_ParamedicNormal_Red :: 10 % min: 0, max: 0
20:15:45.88 ZmbM_PatientSkinny :: 5 % min: 0, max: 0
20:15:45.88   pcs: 144
20:15:45.88 
20:15:45.88 [5] InfectedPolice :: dmax: 242.0, 2.1 % == 103 pcs
20:15:45.88 ZmbF_PoliceWomanNormal :: 40 % min: 41, max: 41
20:15:45.88 ZmbM_PolicemanFat :: 40 % min: 41, max: 41
20:15:45.88 ZmbM_PolicemanSpecForce :: 10 % min: 21, max: 21
20:15:45.88   pcs: 103
20:15:45.88 
20:15:45.88 [6] InfectedPrisoner :: dmax: 80.0, 0.7 % == 34 pcs
20:15:45.88 ZmbM_PrisonerSkinny :: 100 % min: 34, max: 34
20:15:45.88   pcs: 34
20:15:45.88 
20:15:45.88 [7] InfectedReligious :: dmax: 117.0, 1.0 % == 50 pcs
20:15:45.88 ZmbM_priestPopSkinny :: 100 % min: 50, max: 50
20:15:45.88   pcs: 50
20:15:45.88 
20:15:45.88 [8] InfectedSolitude :: dmax: 3303.0, 28.3 % == 1416 pcs
20:15:45.88 ZmbF_HikerSkinny_Blue :: 5 % min: 71, max: 71
20:15:45.88 ZmbF_HikerSkinny_Green :: 5 % min: 71, max: 71
20:15:45.88 ZmbF_HikerSkinny_Grey :: 5 % min: 70, max: 70
20:15:45.88 ZmbF_HikerSkinny_Red :: 5 % min: 71, max: 71
20:15:45.88 ZmbM_FishermanOld_Blue :: 5 % min: 71, max: 71
20:15:45.88 ZmbM_FishermanOld_Green :: 5 % min: 71, max: 71
20:15:45.88 ZmbM_FishermanOld_Grey :: 5 % min: 71, max: 71
20:15:45.88 ZmbM_FishermanOld_Red :: 5 % min: 70, max: 70
20:15:45.88 ZmbM_HermitSkinny_Beige :: 10 % min: 142, max: 142
20:15:45.88 ZmbM_HermitSkinny_Black :: 10 % min: 142, max: 142
20:15:45.88 ZmbM_HermitSkinny_Green :: 10 % min: 141, max: 141
20:15:45.88 ZmbM_HermitSkinny_Red :: 10 % min: 142, max: 142
20:15:45.88 ZmbM_HikerSkinny_Blue :: 5 % min: 71, max: 71
20:15:45.88 ZmbM_HikerSkinny_Green :: 5 % min: 70, max: 70
20:15:45.88 ZmbM_HikerSkinny_Yellow :: 5 % min: 71, max: 71
20:15:45.88 ZmbM_HunterOld_Autumn :: 5 % min: 71, max: 71
20:15:45.88 ZmbM_HunterOld_Spring :: 5 % min: 0, max: 0
20:15:45.88 ZmbM_HunterOld_Summer :: 5 % min: 0, max: 0
20:15:45.88 ZmbM_HunterOld_Winter :: 5 % min: 0, max: 0
20:15:45.88   pcs: 1416
20:15:45.88 
20:15:45.88 [9] InfectedVillage :: dmax: 2942.0, 25.2 % == 1261 pcs
20:15:45.88 ZmbF_JoggerSkinny_Blue :: 6 % min: 76, max: 76
20:15:45.88 ZmbF_JoggerSkinny_Brown :: 6 % min: 75, max: 75
20:15:45.88 ZmbF_JoggerSkinny_Green :: 6 % min: 76, max: 76
20:15:45.88 ZmbF_JoggerSkinny_Red :: 6 % min: 76, max: 76
20:15:45.88 ZmbF_MilkMaidOld_Beige :: 5 % min: 63, max: 63
20:15:45.88 ZmbF_MilkMaidOld_Black :: 5 % min: 63, max: 63
20:15:45.88 ZmbF_MilkMaidOld_Green :: 5 % min: 63, max: 63
20:15:45.88 ZmbF_MilkMaidOld_Grey :: 5 % min: 63, max: 63
20:15:45.88 ZmbF_VillagerOld_Blue :: 5 % min: 63, max: 63
20:15:45.88 ZmbF_VillagerOld_Green :: 5 % min: 63, max: 63
20:15:45.88 ZmbF_VillagerOld_Red :: 5 % min: 63, max: 63
20:15:45.88 ZmbF_VillagerOld_White :: 5 % min: 63, max: 63
20:15:45.88 ZmbM_FarmerFat_Beige :: 6 % min: 76, max: 76
20:15:45.88 ZmbM_FarmerFat_Blue :: 6 % min: 75, max: 75
20:15:45.88 ZmbM_FarmerFat_Brown :: 6 % min: 76, max: 76
20:15:45.88 ZmbM_FarmerFat_Green :: 6 % min: 76, max: 76
20:15:45.88 ZmbM_Jacket_beige :: 5 % min: 63, max: 63
20:15:45.88 ZmbM_Jacket_black :: 5 % min: 63, max: 63
20:15:45.88 ZmbM_Jacket_blue :: 5 % min: 25, max: 25
20:15:45.88 ZmbM_Jacket_bluechecks :: 5 % min: 0, max: 0
20:15:45.88 ZmbM_Jacket_brown :: 5 % min: 0, max: 0
20:15:45.88 ZmbM_Jacket_greenchecks :: 5 % min: 0, max: 0
20:15:45.88 ZmbM_Jacket_grey :: 5 % min: 0, max: 0
20:15:45.88 ZmbM_Jacket_khaki :: 5 % min: 0, max: 0
20:15:45.88 ZmbM_Jacket_magenta :: 5 % min: 0, max: 0
20:15:45.88 ZmbM_Jacket_stripes :: 5 % min: 0, max: 0
20:15:45.88 ZmbM_JoggerSkinny_Blue :: 6 % min: 0, max: 0
20:15:45.88 ZmbM_JoggerSkinny_Green :: 6 % min: 0, max: 0
20:15:45.88 ZmbM_JoggerSkinny_Red :: 6 % min: 0, max: 0
20:15:45.88 ZmbM_VillagerOld_Blue :: 8 % min: 0, max: 0
20:15:45.88 ZmbM_VillagerOld_Green :: 8 % min: 0, max: 0
20:15:45.88 ZmbM_VillagerOld_White :: 8 % min: 0, max: 0
20:15:45.88   pcs: 1261
20:15:45.88 
20:15:45.88   total pcs: 4995

 

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3 hours ago, Derleth said:

all I know is that if I change these values so the total doesn't go above 100 all zombies of each type will spawn. The variety of zeds in the bigger towns is refreshing!

I can confirm that.

After your post I changed the values (now the sum of all children's values is 100), and suddenly many missing zombies started to spawn (like the blonde skater with red jumpsuit).

 

Maybe using percentage is a more versatile approach to allow modding.

What happens if you adjust and raise the values of "InfectedArmy" to match 100 ?

Currently there are 7 children types, each is set to 5,  35% should spawn. So, 35% of what ?..

 

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This bug is fixed in the latest 1.09 Experimental bug, thank you!

Edited by Derleth

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