Derleth 1357 Posted October 10, 2019 (edited) Since 1.05 I have noticed that in towns where zombies of the InfectedCity type are triggered I'm only getting female zombies. A lot of them. I suppose they ate the male ones, but I'm curious what could cause this. In events.xml female models are listed before males due to spelling (ZmbF comes before ZmbM) so I suppose that has something to do with it. The list of city infected models is the longest, so maybe whatever script randomises what zed to spawn only uses the first 20 or so lines in the event, thus pushing the male city zombies off the list? But, is this only on my server? Anyone else seen this happen? If it is only me I wonder what I messed up, I haven't changed anything regarding zombies in events.xml. Does anyone know a way around this issue? Edited October 10, 2019 by Derleth Share this post Link to post Share on other sites
MetalHead2112 43 Posted October 10, 2019 (edited) You could alter the list to something like, male then female then male etc, instead of having all the females first then the males. Spoiler <children> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_BlueCollarFat_White"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Grey"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Beige"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Green"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenBSkinny"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_MotobikerFat_Black"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Green"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_MotobikerFat_Beige"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Red"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_JournalistSkinny"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_White"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_stripes"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_magenta"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_Green"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_khaki"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_Red"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_grey"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_White"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_greenchecks"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_beige"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_black"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_bluechecks"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_checks"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_black"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_green"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_beige"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_grey"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Olive"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_red"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Grey"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_stripes"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_white"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_yellow"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_White"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SkaterYoung_Brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_Khaki"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SkaterYoung_Striped"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_Grey"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SkaterYoung_Violet"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_Brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenBFat_Red"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_Orange"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenBFat_Green"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_Red"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenBFat_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_White"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Grey"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Red"/> Edited October 10, 2019 by MetalHead2112 Share this post Link to post Share on other sites
Derleth 1357 Posted October 11, 2019 8 hours ago, MetalHead2112 said: You could alter the list to something like, male then female then male etc, instead of having all the females first then the males. Reveal hidden contents <children> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_BlueCollarFat_White"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Grey"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Beige"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Green"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenBSkinny"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_MotobikerFat_Black"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Green"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_MotobikerFat_Beige"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Red"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_JournalistSkinny"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_White"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_stripes"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_magenta"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_Green"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_khaki"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_Red"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_grey"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_White"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_greenchecks"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_beige"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_black"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_bluechecks"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_checks"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_black"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_green"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_beige"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_grey"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Olive"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_red"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Grey"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_stripes"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_white"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_yellow"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_White"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SkaterYoung_Brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_Khaki"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SkaterYoung_Striped"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_Grey"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SkaterYoung_Violet"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_Brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenBFat_Red"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_Orange"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenBFat_Green"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_Red"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenBFat_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_White"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Grey"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Red"/> Yeah if this persists I guess I'll do that. It is not a game breaking issue, it is kinda amusing to be chased by a score of screaming women... I'm just curious if this happens on other servers, and if it does not - what do I do fix it. Cherno, Elektro and Berezino were all still overrun by very angry ladies this morning. 1 Share this post Link to post Share on other sites
Derleth 1357 Posted January 20, 2020 (edited) On 10/11/2019 at 7:39 AM, Derleth said: Yeah if this persists I guess I'll do that. It is not a game breaking issue, it is kinda amusing to be chased by a score of screaming women... I'm just curious if this happens on other servers, and if it does not - what do I do fix it. Cherno, Elektro and Berezino were all still overrun by very angry ladies this morning. This bug persists, if anyone's interested. It is not overly serious since angry zombie ladies is better than no zombies at all, but the problem most likely applies to any list in the game where something is randomly picked from a list of "children". I've only noticed it on the infectedcity type since that list is by far the longest, so the way the function favours the topmost lines of children makes it unlikely or even impossible for male city zombies to spawn. The bug is very obvious if you ring the dinnerbell in Berezino/Elektro/Cherno on a server with increased infected. I've solved it for the time being by swapping the children around like Metalhead suggested, but I believe BI should look into the scripts picking random children at some point. The infectedcity list has 62 different zombies in it, but I don't think more than 15 are ever used, if not less. Edited January 20, 2020 by Derleth typo Share this post Link to post Share on other sites
Derleth 1357 Posted April 27, 2020 (edited) Okay, I think I've figured this issue out. In the line for each child under the various infected events, the value min="5" (yellow in the little excerpt below) is the minimum percent of that child that will spawn out of all zombies of that type to spawn. The "infected_city" has 63 children but all of them have 5% minimum... When I check my server log only the first 20 will actually spawn. 20x5=100, so pretty logical... It seems servers will rigidly start from the top and spawn 5% of the total allowed of each child until it reaches 100% and then ignore the ones that come after. So no dudes in cities. So, to get all infected_city to spawn the min="x" values need to be edited so the total is 100 or less. I gave most 2 with enough 1:s to put the total at 100 and now I'm seeing zombies in towns I don't ever remember seeing... Most other zombie types need looking at too, the minimum % is over 100 on several, leading to the same issue only it is less evident since the city type has way more children than any other. @Greensek could you please see if this can be confirmed by the devs? It's a simple fix if there's nothing more to it than the percentages. Ticket T147052 on the feedback tracker. Excerpt from vanilla events.xml: <event name="InfectedCity"> <SNIP> <children> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_BlueCollarFat_White"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Beige"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Brown"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenBSkinny"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Green"/> <SNIP!> Edit: Was assigned now, yaaay! Edited April 28, 2020 by Derleth 1 Share this post Link to post Share on other sites
Tarkules 153 Posted April 27, 2020 (edited) Good observation, Derleth ! Edit 2: The settings for "InfectedPrisoner" and "InfectedReligious" also support your case: both seems to be set for "100%" for the single zombie type they have inside: <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_priestPopSkinny"/> <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_PrisonerSkinny"/> while the amount of the spawned zombies is handled in zombie_territories.xml. I wonder if the calculation itself is wrong (percentage instead units) or just wrong/old default file settings. Edited April 27, 2020 by Tarkules 1 Share this post Link to post Share on other sites
Derleth 1357 Posted April 28, 2020 18 hours ago, Tarkules said: Good observation, Derleth ! Edit 2: The settings for "InfectedPrisoner" and "InfectedReligious" also support your case: both seems to be set for "100%" for the single zombie type they have inside: <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_priestPopSkinny"/> <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_PrisonerSkinny"/> while the amount of the spawned zombies is handled in zombie_territories.xml. I wonder if the calculation itself is wrong (percentage instead units) or just wrong/old default file settings. I don't know the hows and whys of it, but I realised that the values were percentages when I looked at the server log (spoiler below). Each zombie has en entry like this: " ZmbF_BlueCollarFat_White :: 5 % min: 46, max: 46" where the "5 % min:" corresponds to the value in "min=X" in the event file. Once the % reaches a hundred the server reports 0 infected spawned from the rest of the children for that type. I'm wondering if the intention at some point was that it should be a 5% chance for each spawned zed to be a certain child, but that this has at some point been changed to be a percentage of the total zombies spawned of that type - but the event config was not updated to reflect this? I'm not a coder so I haven't a clue about any of that, all I know is that if I change these values so the total doesn't go above 100 all zombies of each type will spawn. The variety of zeds in the bigger towns is refreshing! Spoiler 20:15:45.86 [CE][DE] Scaling Spawner: 4 20:15:45.86 100 % == 5000 pcs 20:15:45.86 20:15:45.86 [0] InfectedArmy :: dmax: 1679.0, 14.4 % == 720 pcs 20:15:45.86 ZmbM_PatrolNormal_Autumn :: 30 % min: 216, max: 216 20:15:45.86 ZmbM_PatrolNormal_Flat :: 10 % min: 72, max: 72 20:15:45.86 ZmbM_PatrolNormal_PautRev :: 20 % min: 144, max: 144 20:15:45.86 ZmbM_PatrolNormal_Summer :: 10 % min: 72, max: 72 20:15:45.86 ZmbM_SoldierNormal :: 20 % min: 144, max: 144 20:15:45.86 ZmbM_usSoldier_normal_Desert :: 5 % min: 36, max: 36 20:15:45.86 ZmbM_usSoldier_normal_Woodland :: 5 % min: 36, max: 36 20:15:45.86 pcs: 720 20:15:45.86 20:15:45.86 [1] InfectedCity :: dmax: 2152.0, 18.5 % == 922 pcs 20:15:45.86 ZmbF_BlueCollarFat_White :: 5 % min: 46, max: 46 20:15:45.86 ZmbM_CommercialPilotOld_Blue :: 5 % min: 46, max: 46 20:15:45.86 ZmbF_CitizenANormal_Beige :: 5 % min: 46, max: 46 20:15:45.86 ZmbM_Jacket_beige :: 5 % min: 46, max: 46 20:15:45.86 ZmbF_CitizenANormal_Blue :: 5 % min: 46, max: 46 20:15:45.87 ZmbM_Jacket_bluechecks :: 5 % min: 47, max: 47 20:15:45.87 ZmbF_CitizenANormal_Brown :: 5 % min: 46, max: 46 20:15:45.87 ZmbM_JournalistSkinny :: 5 % min: 46, max: 46 20:15:45.87 ZmbF_CitizenBSkinny :: 5 % min: 46, max: 46 20:15:45.87 ZmbM_MotobikerFat_Black :: 5 % min: 46, max: 46 20:15:45.87 ZmbF_Clerk_Normal_Blue :: 5 % min: 46, max: 46 20:15:45.87 ZmbM_SkaterYoung_Brown :: 5 % min: 46, max: 46 20:15:45.87 ZmbF_Clerk_Normal_Green :: 5 % min: 46, max: 46 20:15:45.87 ZmbM_CommercialPilotOld_Brown :: 5 % min: 46, max: 46 20:15:45.87 ZmbF_Clerk_Normal_Red :: 5 % min: 46, max: 46 20:15:45.87 ZmbM_Jacket_black :: 5 % min: 47, max: 47 20:15:45.87 ZmbF_Clerk_Normal_White :: 5 % min: 46, max: 46 20:15:45.87 ZmbM_Jacket_stripes :: 5 % min: 46, max: 46 20:15:45.87 ZmbF_JournalistNormal_Blue :: 5 % min: 46, max: 46 20:15:45.87 ZmbM_Jacket_grey :: 5 % min: 46, max: 46 20:15:45.87 ZmbF_JournalistNormal_Green :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_CommercialPilotOld_Grey :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_JournalistNormal_Red :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_CommercialPilotOld_Olive :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_JournalistNormal_White :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_Jacket_blue :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_ShortSkirt_beige :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_ShortSkirt_black :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_Jacket_brown :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_ShortSkirt_brown :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_Jacket_greenchecks :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_ShortSkirt_checks :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_Jacket_khaki :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_ShortSkirt_green :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_Jacket_magenta :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_ShortSkirt_grey :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_MotobikerFat_Beige :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_ShortSkirt_red :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_SkaterYoung_Blue :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_ShortSkirt_stripes :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_ShortSkirt_white :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_SkaterYoung_Green :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_ShortSkirt_yellow :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_SkaterYoung_Grey :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_SkaterYoung_Brown :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_CitizenASkinny_Blue :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_SkaterYoung_Striped :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_CitizenASkinny_Brown :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_SkaterYoung_Violet :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_CitizenASkinny_Grey :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_SurvivorNormal_Blue :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_CitizenASkinny_Red :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_SurvivorNormal_Orange :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_ClerkFat_Brown :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_SurvivorNormal_Red :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_CitizenBFat_Blue :: 5 % min: 0, max: 0 20:15:45.87 ZmbF_SurvivorNormal_White :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_CitizenBFat_Green :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_CitizenBFat_Red :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_ClerkFat_Grey :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_ClerkFat_Khaki :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_ClerkFat_White :: 5 % min: 0, max: 0 20:15:45.87 pcs: 922 20:15:45.87 20:15:45.87 [2] InfectedFirefighter :: dmax: 60.0, 0.5 % == 25 pcs 20:15:45.87 ZmbM_FirefighterNormal :: 100 % min: 25, max: 25 20:15:45.87 pcs: 25 20:15:45.87 20:15:45.87 [3] InfectedIndustrial :: dmax: 747.0, 6.4 % == 320 pcs 20:15:45.87 ZmbF_BlueCollarFat_Blue :: 5 % min: 16, max: 16 20:15:45.87 ZmbF_BlueCollarFat_Green :: 5 % min: 16, max: 16 20:15:45.87 ZmbF_BlueCollarFat_Red :: 5 % min: 16, max: 16 20:15:45.87 ZmbF_BlueCollarFat_White :: 5 % min: 16, max: 16 20:15:45.87 ZmbF_MechanicNormal_Beige :: 5 % min: 16, max: 16 20:15:45.87 ZmbF_MechanicNormal_Green :: 5 % min: 16, max: 16 20:15:45.87 ZmbF_MechanicNormal_Grey :: 5 % min: 16, max: 16 20:15:45.87 ZmbF_MechanicNormal_Orange :: 5 % min: 16, max: 16 20:15:45.87 ZmbM_ConstrWorkerNormal_Beige :: 5 % min: 16, max: 16 20:15:45.87 ZmbM_ConstrWorkerNormal_Black :: 5 % min: 16, max: 16 20:15:45.87 ZmbM_ConstrWorkerNormal_Green :: 5 % min: 16, max: 16 20:15:45.87 ZmbM_ConstrWorkerNormal_Grey :: 5 % min: 16, max: 16 20:15:45.87 ZmbM_HandymanNormal_Beige :: 5 % min: 16, max: 16 20:15:45.87 ZmbM_HandymanNormal_Blue :: 5 % min: 16, max: 16 20:15:45.87 ZmbM_HandymanNormal_Green :: 5 % min: 16, max: 16 20:15:45.87 ZmbM_HandymanNormal_Grey :: 5 % min: 16, max: 16 20:15:45.87 ZmbM_HandymanNormal_White :: 5 % min: 16, max: 16 20:15:45.87 ZmbM_HeavyIndustryWorker :: 5 % min: 16, max: 16 20:15:45.87 ZmbM_MechanicSkinny_Blue :: 5 % min: 16, max: 16 20:15:45.87 ZmbM_MechanicSkinny_Green :: 5 % min: 16, max: 16 20:15:45.87 ZmbM_MechanicSkinny_Grey :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_MechanicSkinny_Red :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_OffshoreWorker_Green :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_OffshoreWorker_Orange :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_OffshoreWorker_Red :: 5 % min: 0, max: 0 20:15:45.87 ZmbM_OffshoreWorker_Yellow :: 5 % min: 0, max: 0 20:15:45.87 pcs: 320 20:15:45.87 20:15:45.87 [4] InfectedMedic :: dmax: 336.0, 2.9 % == 144 pcs 20:15:45.87 ZmbF_DoctorSkinny :: 20 % min: 29, max: 29 20:15:45.87 ZmbF_NurseFat :: 5 % min: 7, max: 7 20:15:45.87 ZmbF_ParamedicNormal_Blue :: 15 % min: 22, max: 22 20:15:45.87 ZmbF_ParamedicNormal_Green :: 10 % min: 14, max: 14 20:15:45.87 ZmbF_ParamedicNormal_Red :: 10 % min: 14, max: 14 20:15:45.87 ZmbF_PatientOld :: 5 % min: 8, max: 8 20:15:45.87 ZmbM_DoctorFat :: 5 % min: 7, max: 7 20:15:45.87 ZmbM_ParamedicNormal_Black :: 15 % min: 21, max: 21 20:15:45.87 ZmbM_ParamedicNormal_Blue :: 10 % min: 15, max: 15 20:15:45.87 ZmbM_ParamedicNormal_Green :: 10 % min: 7, max: 7 20:15:45.88 ZmbM_ParamedicNormal_Red :: 10 % min: 0, max: 0 20:15:45.88 ZmbM_PatientSkinny :: 5 % min: 0, max: 0 20:15:45.88 pcs: 144 20:15:45.88 20:15:45.88 [5] InfectedPolice :: dmax: 242.0, 2.1 % == 103 pcs 20:15:45.88 ZmbF_PoliceWomanNormal :: 40 % min: 41, max: 41 20:15:45.88 ZmbM_PolicemanFat :: 40 % min: 41, max: 41 20:15:45.88 ZmbM_PolicemanSpecForce :: 10 % min: 21, max: 21 20:15:45.88 pcs: 103 20:15:45.88 20:15:45.88 [6] InfectedPrisoner :: dmax: 80.0, 0.7 % == 34 pcs 20:15:45.88 ZmbM_PrisonerSkinny :: 100 % min: 34, max: 34 20:15:45.88 pcs: 34 20:15:45.88 20:15:45.88 [7] InfectedReligious :: dmax: 117.0, 1.0 % == 50 pcs 20:15:45.88 ZmbM_priestPopSkinny :: 100 % min: 50, max: 50 20:15:45.88 pcs: 50 20:15:45.88 20:15:45.88 [8] InfectedSolitude :: dmax: 3303.0, 28.3 % == 1416 pcs 20:15:45.88 ZmbF_HikerSkinny_Blue :: 5 % min: 71, max: 71 20:15:45.88 ZmbF_HikerSkinny_Green :: 5 % min: 71, max: 71 20:15:45.88 ZmbF_HikerSkinny_Grey :: 5 % min: 70, max: 70 20:15:45.88 ZmbF_HikerSkinny_Red :: 5 % min: 71, max: 71 20:15:45.88 ZmbM_FishermanOld_Blue :: 5 % min: 71, max: 71 20:15:45.88 ZmbM_FishermanOld_Green :: 5 % min: 71, max: 71 20:15:45.88 ZmbM_FishermanOld_Grey :: 5 % min: 71, max: 71 20:15:45.88 ZmbM_FishermanOld_Red :: 5 % min: 70, max: 70 20:15:45.88 ZmbM_HermitSkinny_Beige :: 10 % min: 142, max: 142 20:15:45.88 ZmbM_HermitSkinny_Black :: 10 % min: 142, max: 142 20:15:45.88 ZmbM_HermitSkinny_Green :: 10 % min: 141, max: 141 20:15:45.88 ZmbM_HermitSkinny_Red :: 10 % min: 142, max: 142 20:15:45.88 ZmbM_HikerSkinny_Blue :: 5 % min: 71, max: 71 20:15:45.88 ZmbM_HikerSkinny_Green :: 5 % min: 70, max: 70 20:15:45.88 ZmbM_HikerSkinny_Yellow :: 5 % min: 71, max: 71 20:15:45.88 ZmbM_HunterOld_Autumn :: 5 % min: 71, max: 71 20:15:45.88 ZmbM_HunterOld_Spring :: 5 % min: 0, max: 0 20:15:45.88 ZmbM_HunterOld_Summer :: 5 % min: 0, max: 0 20:15:45.88 ZmbM_HunterOld_Winter :: 5 % min: 0, max: 0 20:15:45.88 pcs: 1416 20:15:45.88 20:15:45.88 [9] InfectedVillage :: dmax: 2942.0, 25.2 % == 1261 pcs 20:15:45.88 ZmbF_JoggerSkinny_Blue :: 6 % min: 76, max: 76 20:15:45.88 ZmbF_JoggerSkinny_Brown :: 6 % min: 75, max: 75 20:15:45.88 ZmbF_JoggerSkinny_Green :: 6 % min: 76, max: 76 20:15:45.88 ZmbF_JoggerSkinny_Red :: 6 % min: 76, max: 76 20:15:45.88 ZmbF_MilkMaidOld_Beige :: 5 % min: 63, max: 63 20:15:45.88 ZmbF_MilkMaidOld_Black :: 5 % min: 63, max: 63 20:15:45.88 ZmbF_MilkMaidOld_Green :: 5 % min: 63, max: 63 20:15:45.88 ZmbF_MilkMaidOld_Grey :: 5 % min: 63, max: 63 20:15:45.88 ZmbF_VillagerOld_Blue :: 5 % min: 63, max: 63 20:15:45.88 ZmbF_VillagerOld_Green :: 5 % min: 63, max: 63 20:15:45.88 ZmbF_VillagerOld_Red :: 5 % min: 63, max: 63 20:15:45.88 ZmbF_VillagerOld_White :: 5 % min: 63, max: 63 20:15:45.88 ZmbM_FarmerFat_Beige :: 6 % min: 76, max: 76 20:15:45.88 ZmbM_FarmerFat_Blue :: 6 % min: 75, max: 75 20:15:45.88 ZmbM_FarmerFat_Brown :: 6 % min: 76, max: 76 20:15:45.88 ZmbM_FarmerFat_Green :: 6 % min: 76, max: 76 20:15:45.88 ZmbM_Jacket_beige :: 5 % min: 63, max: 63 20:15:45.88 ZmbM_Jacket_black :: 5 % min: 63, max: 63 20:15:45.88 ZmbM_Jacket_blue :: 5 % min: 25, max: 25 20:15:45.88 ZmbM_Jacket_bluechecks :: 5 % min: 0, max: 0 20:15:45.88 ZmbM_Jacket_brown :: 5 % min: 0, max: 0 20:15:45.88 ZmbM_Jacket_greenchecks :: 5 % min: 0, max: 0 20:15:45.88 ZmbM_Jacket_grey :: 5 % min: 0, max: 0 20:15:45.88 ZmbM_Jacket_khaki :: 5 % min: 0, max: 0 20:15:45.88 ZmbM_Jacket_magenta :: 5 % min: 0, max: 0 20:15:45.88 ZmbM_Jacket_stripes :: 5 % min: 0, max: 0 20:15:45.88 ZmbM_JoggerSkinny_Blue :: 6 % min: 0, max: 0 20:15:45.88 ZmbM_JoggerSkinny_Green :: 6 % min: 0, max: 0 20:15:45.88 ZmbM_JoggerSkinny_Red :: 6 % min: 0, max: 0 20:15:45.88 ZmbM_VillagerOld_Blue :: 8 % min: 0, max: 0 20:15:45.88 ZmbM_VillagerOld_Green :: 8 % min: 0, max: 0 20:15:45.88 ZmbM_VillagerOld_White :: 8 % min: 0, max: 0 20:15:45.88 pcs: 1261 20:15:45.88 20:15:45.88 total pcs: 4995 Share this post Link to post Share on other sites
Tarkules 153 Posted April 28, 2020 3 hours ago, Derleth said: all I know is that if I change these values so the total doesn't go above 100 all zombies of each type will spawn. The variety of zeds in the bigger towns is refreshing! I can confirm that. After your post I changed the values (now the sum of all children's values is 100), and suddenly many missing zombies started to spawn (like the blonde skater with red jumpsuit). Maybe using percentage is a more versatile approach to allow modding. What happens if you adjust and raise the values of "InfectedArmy" to match 100 ? Currently there are 7 children types, each is set to 5, 35% should spawn. So, 35% of what ?.. Share this post Link to post Share on other sites
Derleth 1357 Posted August 23, 2020 (edited) This bug is fixed in the latest 1.09 Experimental bug, thank you! Edited August 27, 2020 by Derleth Share this post Link to post Share on other sites