BobaDebtt 2 Posted September 4, 2019 (edited) One aspect of the 1.05 update that I'm surprised not any of the community and YouTuber's are commenting on is the updated bleed rate. I like the idea, as it puts more urgency and pressure on players to apply first aid faster and consider patching up mid-gunfight rather than waiting til the dust settles and it's safe, as this adds more realism and difficulty. However, the issue is that if you suffer injuries that require 4 bandages or more to stop the bleeding, you will bleed out and die before you can apply 4 bandages even if you start bandaging immediately after the injury, and with 3 'cuts' you will just barely survive with a flashing red blood level. This is unfair and unrealistic. If you survive an injury but begin bleeding and are able to apply first aid immediately/very soon after the injury, you should be allowed the opportunity to survive. RECOMMENDED SOLUTIONS: 1) adjust the bleed rate down enough to allow any level of bleed to be stopped if first aid is applied immediately/very soon after OR 2) keep the bleed rate the same, but add other medical devices that are faster to apply or stop multiple levels of bleed at once, similar to what exists for combat first aid today: - Tourniquet: Multiple possibilities. Stop 2-3 levels of bleed at once and applies very quickly, or make it reduce your bleed to 1 regardless of how many levels of bleed suffered and application speed is the same as a bandage/rag (maybe require additional treatment such as removal of tourniquet before a certain amount of time or more health problems occur just like real life) This could be a less common item to find compared to bandages/other common medical items. Found only in hospitals/medical facilities and more often in military bases. - Hemostatic agents such as Celox or QuikClot combat gauze: basically an upgraded rag/bandage. Stops 2, maybe 3 (whatever seems more balanced) levels of bleed at once and applies at the same speed as a bandage rag. Rarity similar to tourniquets: less common to find in hospitals/medical facilities, more common to find in higher tier loot areas such as Northwestern medical facilities or other military facilities. TLDR: Adjusted Bleed rate is too OP. 4 cuts or more and you die before you can stop your own bleeding. Either slow the bleed rate to allow survival, or add more medical items that stop bleeding faster/more effectively similar to military combat first aid items in real life. Edited September 4, 2019 by BobaDebtt 1 1 Share this post Link to post Share on other sites
ThePugman 280 Posted September 4, 2019 (edited) @BobaDebtt It’s a move in the right direction for blood, but I agree it’s not quite right. A quick solution could be to make bandages heal 2 cuts at a time. Right now, what is the advantage of bandages over rags? There is none. They are 1 slot smaller, but it hardly matters when you can only bandage twice. Rags allow you to bandage 6 times with 1 stack. I may have to feed this one back, actually. The other things you have listed are good ideas (tourniquet, combat gauze, etc) but bandages could be an easy fix. *edit* https://feedback.bistudio.com/T144415 Half-way through typing it up, I figured an even more simple solution would be to make bandages 2x quicker to apply than rags. Feel free to add words of support, to get the devs to take notice. Edited September 4, 2019 by ThePugman 3 Share this post Link to post Share on other sites
Parazight 1599 Posted September 4, 2019 Good posts. Perhaps Bandages should have an increased chance to heal multiple wounds and take half of the time? 1 Share this post Link to post Share on other sites
BobaDebtt 2 Posted September 4, 2019 @ThePugman Great idea with the bandages being faster and healing 2 cuts! I believe that would better balance it and make bandages worth carrying. If they did that and also added an additional rare item or two like tourniquets that reduce cuts to 1 regardless of how many you have and maybe QuikClot or a similar hemostatic agent that heals 3 cuts at a time that would bring a better balance to the system. Share this post Link to post Share on other sites
amadieus 316 Posted September 4, 2019 (edited) Somewhere I do agree, but I do think that the current situation is better than it was before. I tested around a bit and found it pretty difficult to even get 4 cuts. Infected usually just give one and by running around bare feet I got two more cuts. Admittedly, you do lose blood pretty fast and do need to bandage quick when having three bleed effects on your character, but I still had some spare time before my blood level would hit red. I do like the second suggestion with keeping the same blood-loss rate but expanding on medical items. Nevertheless, I can't say it is that OP as you can obtain rags with ease and usually stop a first bleeding effect the moment it happens. Maybe this will change when rags have a chance on giving an infected wound (If I am right this will be the difference between rags and bandages eventually) and you need a bandage or alcohol on rags for safe bandaging. And as I mentioned before, It is an achievement to get more than two bleed effects, so I can't see it being a problem most of the times. If I might add another suggestion. Perhaps increase the amount of blood for the red status state so a player would not fall unconscious as fast but the keep the blood-loss rate of the current earlier stages. This way players would still experience a black and white screen and no health regeneration by not bandaging soon after multiple cuts. Edited September 4, 2019 by amadieus 1 Share this post Link to post Share on other sites
ThePugman 280 Posted September 4, 2019 (edited) @amadieus I have a video of me bleeding out with 5 cuts, and dying before I’d bandaged 1. In my experience, it’s very easy to get a lot of cuts during PvP (maybe I’m just bad 😂). You can receive a cut from each body part, so I could get shot in both arms and legs and receive 4 cuts. It’s also worth noting that cuts to the feet and hands are NOT affected by the new blood loss (Sumrak confirmed this on a stream) In the old engine, I believe that you died from blood loss when it reached zero, in the current engine, you die when you blood reaches 2750ml. Perhaps they could reduce that amount. Edited September 4, 2019 by ThePugman 1 Share this post Link to post Share on other sites
BobaDebtt 2 Posted September 5, 2019 (edited) @amadieus as @ThePugman said it happens often in PvP, and can also happen if you get caught up in a decent horde of zombies by accident; We've all been there where we thought there were only 2 or 3 and there were many more lol I like the discussion so far though. If the Devs are reading this, I think the overall recommendations as of right now are 1) leave the bleed rate where it is 2) lower the blood level at which you die giving you slightly more time 3) buff bandages: either fast application or heal 2 cuts per bandage, or both 4) add some new higher tier combat first aid items such as tourniquets or hemostatic gauze (QuikClot) - Tourniquets reduces all bleeding to 1 cut, hemostatic gauze heals 3 (or whatever seems balanced, let's brainstorm more ideas) Edited September 5, 2019 by BobaDebtt Share this post Link to post Share on other sites
drgullen 596 Posted September 6, 2019 I like the blood levels where they are now -- having to duck for cover and heal during a shootout creates some great tension whereas you could bleed for a while in previous patches without having to worry about it right away. I like the "rags heals 1 cut at a time, bandages 2 cuts at a time" idea -- that would do it, making bandages more loot-worthy and causing the player to prepare more before a battle. If you have only rags and end up bleeding with 4+ cuts, well, you're probably going to die there, son. You could always carry some of your own blood on you as well to top you up a bit while trying to apply rags/bandages with multiple cuts. 1 Share this post Link to post Share on other sites