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drgullen

Base Perimeter

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I think most people are in agreement that the current solution to server hopping is less than ideal.  I do understand why BI did it the way they did it though -- if they respawned you by way of placing you some random minimal distance away from your previous position, that still leaves the possibility of people taking a guess, positioning themselves some distance away from a base and then logging out.  It might only happen once every 50 attempts perhaps, but that still leaves the possibility of them logging back into the base.

I thought of one possible solution to this -- having an invisible perimeter around your base that acts as a "no spawn" zone.  This would reduce the displacement of respawns significantly.  Here's an example of how this would work:

The player finds a base on Official Server A.  He logs out and logs onto Official Server B.  He is in the same spot as he was on Server A since he was not inside of a base at the time.  He moves into a position on Server B that he knows would be inside the base on Server A.  He logs out of B and logs back onto A.  Since he is now attempting to log into a "no spawn" zone due to the perimeter erected for that base on Server A, he is spawned 200m in a random direction from that point on the map.  This would prevent players from spawning into bases, yet not displace them too far from where they were on the previous server.

The perimeter itself could be restricted to maybe 10 square meters -- the idea being that you could place the center of the perimeter like you would place a land mine -- once you place it somewhere inside the base, it is surrounded by a 10mx10m grid with its center being wherever you placed the perimeter.  Once placed, the server would calculate the 4 x/y co-ordinates signifying the 4 corner points of the perimeter and add them to the persistence files as "no spawn" zones, so that anyone spawning within that area gets randomly respawned 200m away.  The perimeter device itself could even be an item that you must have looted to be able to erect the perimeter.

What do you guys think of this idea?

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This idea was proposed a couple of times on reddit since 1.0 shipped...  It could be a very good solution but I see a couple of issues...

  • The no-spawn area could increase gradualy with the amount of player made structure (probably not a problem)
  • HOWEVER, how can I spawn inside my own base built by my friend ?
    • Using a new system to claim the build and allow the player Y or X ?
    • How do we tell the game "this wall is mine and I want to claim it" ? A base can be built by multiple people...

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Here are the official patchnotes of the first version of 1.04, which I quote and link because the system was implemented not only to avoid hopping into bases

  Quote

Please be especially aware of the new server hopping mitigation method. When switching servers on the same hive, your character will be moved to one of multiple spawn points across the map, designated for server hoppers. This is in order to avoid server hopping for fast loot gathering or combat advantages.

These factors are ignored by your suggestions as you have solely focussed on the basebuilding aspect. AS @Lt.Master pointed out, there are also some further complications, regarding friends. What's the issue with the system in place?

 

 

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The system in place is way too harsh -- if I've spent hours traveling into the map on one server and then that server either goes down or maybe goes to night and I'm not in the mood to play in the dark right now and I switch to a different server, there is no way I should be placed back at the coast and have to make that complete trek again.  That is not a good solution to the problem.

@Lt.Master it wouldn't matter whose base is it -- everyone would spawn outside of it, so if you log out inside of your base or your friend's base, you'd come back nearby it, just not inside of it.  This could be a good situation especially if you're already geared and someone else has logged in before you and is trying to get into that base -- you'd spawn in close enough so that, if you had a scope for example, you'd be able to give the base a once-over before going to it.

It's not a perfect solution by any means, but I don't think there is one for this problem -- other than making all the official servers private hives like community servers are.

Spawning me back on the coast when I've already made my way all the way to Tisy, for example, is not a fair solution, I don't think anyway.

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