Hello Survivors,
We have just released the initial 1.04 Experimental update. Please use the new DayZ Experimental Client to participate in the Experimental test.
Please be especially aware of the new server hopping mitigation method. When switching servers on the same hive, your character will be moved to one of multiple spawn points across the map, designated for server hoppers. This is in order to avoid server hopping for fast loot gathering or combat advantages.
Note for console players: While we tried our best, this update 1.04 will NOT be released on consoles at the same time as it will be on PC. This is because of the certification process that the console versions have to undergo. We expect the console updates to be released in July.
Note for Server Admins: Please read the changes on the player spawn points in the "Server" section below to avoid complications!
Patchnotes
NOTES
It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
Added: New Steam Experimental apps
Added: KA-74 with attachments
Added: KA-101 with attachments
Added: P1-87-L Scope
Added: 5.45x39mm ammunition
Added: 5.45x39mm tracer ammunition
Added: Overlay icons to differentiate ammo variants
Added: Music in main menu
Added: Independent shoulders (possibility to carry two ranged/melee weapons at the same time)
Added: Magazine auto refill by holding 'R'
Added: Throwing (hold 'G' to activate throwing stance)
Added: Grenades (EGD-5, 6-M7, 1-M8, EGD-2, 8-M4 Flashbang)
Added: Grenades can be attached to selected vests
Added: Handheld Transceiver can be attached to Courier Bag
Added: Mod presentation in main menu (documentation)
Added: In-game hints and tutorials
Added: Vomit emote/gesture
Added: Mitigation of so called server hopping on public hives (when player changes the server, hopping spawn point is used instead of last log off position)
Added: Support for multiple sets of player spawn points (only for public hives, currently fresh and hop sets available)
Added: Fever now causes water loss
Added: Epinephrine restores stamina to max value
Added: Codeine Pills mitigate injured state for limited time
Added: Morphine suppresses injured state for limited time
Added: Charcoal Tablets can eliminate Salmonella bacteria
Added: Shoes gradually wear off while using
Added: Check Pulse action now display blood pressure and pulse type if irregular
Added: Infected can be spawned with head gear, vests and backpacks
Added: Positional rain sounds for Coal Plant
Added: Character sounds for male wearing gag
Added: Flare effect around Road Flare
FIXED
Fixed: Inventory was closed if another player performed restrain action (T140237)
Fixed: AI could teleport, visually appear where it was not positioned or be positioned at roofs (T139728)
Fixed: AI herds were not releasing the territory after last member of the herd has died (could prevent AI herds from re-spawning on smaller terrains with lower number of territories)
Fixed: Incorrect visual state of speedometer
Fixed: Character will not fold map while in prone and becomes stuck
Fixed: Liquid contents of Barrel do not persist upon server restart (T139791)
Fixed: Ruined weapons could twitch while trying to look through optics
Fixed: Character started to float in some sections of small rivers (T140952)
Fixed: Influenza did not cause blur effect
Fixed: Texture filtering option in graphics settings was not working correctly
Fixed: Many fixes and improvements to ChernarusPlus terrain
Fixed: DayZ local application data folder was not properly deleted via DayZUninstaller
Fixed: Punching walls was emitting unsuitable bullet impact particles
Fixed: Spotlight had a hole where the reflector part should be
Fixed: Switch ON/OFF actions sometimes not being available on Spotlight after server restart
Fixed: Personal light created an undesired reflection if another source of light was nearby (it was mostly visible as a blue shine on cars)
Fixed: Opening/Closing of car doors was missing sounds
Fixed: When character stamina was reduced by gear it did not replenish correctly (T139932)
Fixed: Action to eat pumpkin slices was missing (T139428)
Fixed: Missing footsteps sound while strafing with heavy item in hands (T139604)
Fixed: Incorrect item weight upon adding attachments on specific items (T139773)
Fixed: Gas Stations can be blown up again
TWEAKED
Tweaked: Headlights on cars now switch to left/right/center depending on attached headlight bulbs state
Tweaked: Cars now have functional rear lights
Tweaked: Reversing with a car now subtly illuminates the area behind it, allowing drivers to see there during night
Tweaked: Player stomach is now item/liquid-type based instead of nutritional-component-breakdown based
Tweaked: Connection timer is now up to 95 seconds in case of rapid server hopping. In connection to this change, the previous database locks have been removed.
Tweaked: Player spawn logic for avoiding water surfaces
Tweaked: Gunshot sounds are audible up to 3.5 km
Tweaked: Vehicles HUD
Tweaked: Improved plaster and concrete impact particle effects
Tweaked: Bullet impact effects are scaled by impact force much more visibly now
Tweaked: Portable Gas Lamp now burns 10x longer (~55 minutes with the smallest container, ~133 with the largest one)
Tweaked: Optimized muzzle flash particles for CR-61, FX-45, CR-75, IJ-70
Tweaked: Burning light sources now subtly flicker
Tweaked: Shadows from burning light sources subtly move
Tweaked: Smoke/Steam particles on weapons
SERVER
Added: -serverMod= server exe launch parameter for server-only mods
Added: Default Central Economy addon for ChernarusPlus (worlds_chernarusplus_ce.pbo)
Added: Possibility to override any file from Central Economy files in the mission folder
Added: Newer signature verification version now supported
Changed: verifySignatures= serverDZ.cfg parameter now properly verifies mod addons (equalModRequired is deprecated)
Changed: AI territories are defined in default Central Economy files (xml) and can be overridden in the mission (world AI addon and config territory definition has been deprecated)
Changed: Updated values and format of player spawn points (mandatory change, see cfgplayerspawnpoints.xml in dayzOffline.chernarusplus) - If you do not follow this change, new players on your server could spawn in the ocean!
MODDING
Added: object::enabledynamicccd for enabling continuous collision detection on dynamic objects
Added: New function GetHiddenSelectionsTextures()
Added: New function GetHiddenSelectionsMaterials()
Added: Private members are now moddable (documentation)
Added: ScriptedLightsBase -> SetFlickerSpeed(...), SetFlickerAmplitude(...), SetDancingShadowsMovementSpeed(...), SetDancingShadowsAmplitude() & their Get...() functions. See FireplaceLight.c for an example.
Added: Ability to define default Central Economy files (mission xml files) for any terrain (ceFiles parameter in world config class)
Changed: Number of constants moved to a class to allow their direct modding (stamina, environment, damage/wetness states...)
Changed: MakeDirectory() script function enabled
Changed: Removed script file writing limits
Changed: Lights on vehicles were refactored, only scripted lights are being used now.
Changed: The secondary spawner (dynamic event configuration) is now an element (was previously an item).
Fixed: Modded StringTables now work additively instead of overwriting the original table (! Do note that this will likely break current mods which are modifying stringtable) (T136999)
Fixed: Character orientation when linked onto another entity
Fixed: Camera collision when player is attached on another entity
Fixed: Ladder command when player is attached on another entity
Fixed: Animated static physics after transformation change
Tweaked: Renamed method GetTesting() to GetCEApi()
KNOWN ISSUES
The addon worlds_test_ce prevents the connection to the community servers. Removing it from the client will solve the issue (How To).
Items cannot be thrown through most windows
It is not possible to eject a chambered round via 'R'
Individual Servers are rarely not showing up in the server browser - refreshing the server list should fix this.