C4-timah 20 Posted March 22, 2019 (edited) Currently I use a server hosted through gtx gaming. I have not been able to force the use of mods of since 1.0. Is anyone aware of this? This is what I've tried so far: equalmodrequired=1 - I get kicked for bad version the moment I click play. This happens with the mods installed or deleted from client side. I used the Steam Dayz Launcher and DZSA Launcher when the mods are installed and still get kicked with this option active. equalmodrequired=0 - I can use DZSA Launcher, DayZ Launcher option from steam, or launch normally and can join the server WITH or WITHOUT mods installed. verifySignatures = 2 appears to have no affect in the process what so ever. I have not tried disabling it yet. It seems to enforce only the game version. I have tried the above options, with and without the DZSA Launcher Mod Sync Tool on the server. You can join with or without mods either way. Edited March 22, 2019 by C4-timah Share this post Link to post Share on other sites
NTX_Nitrix 6 Posted March 22, 2019 verifySignatures = 2; forceSameBuild = 1; equalModRequired = 1; Make sure you have not touched anything inside the "dta" folder of your server. Share this post Link to post Share on other sites
C4-timah 20 Posted March 22, 2019 (edited) 49 minutes ago, NTX_Nitrix said: verifySignatures = 2; forceSameBuild = 1; equalModRequired = 1; Make sure you have not touched anything inside the "dta" folder of your server. Clean install, no modification to any server files. verifySignatures = 2; -check forceSameBuild = 1; -haven't tried equalModRequired = 1; -check I'll have to wait til the server is empty and try all 3. So far verifySignatures = 2; and equalModRequired = 1; result in an immediate kick for bad version. And thats with or without the correct mods. Edited March 22, 2019 by C4-timah Share this post Link to post Share on other sites
NTX_Nitrix 6 Posted March 22, 2019 1 minute ago, C4-timah said: Tendré que esperar hasta que el servidor esté vacío y probar los tres. Hasta ahora, verifique las firmas = 2; e equalModRequired = 1; dar como resultado una patada inmediata por mala versión. Well, I hope you no longer have problems when you can put "forceSameBuild = 1;" Share this post Link to post Share on other sites
C4-timah 20 Posted March 22, 2019 57 minutes ago, NTX_Nitrix said: Well, I hope you no longer have problems when you can put "forceSameBuild = 1;" For some reason, "forceSameBuild = 1;" is preventing my server from completing the startup cycle. Will have to research the logs to see why its hanging. Share this post Link to post Share on other sites
NTX_Nitrix 6 Posted March 22, 2019 6 minutes ago, C4-timah said: For some reason, "forceSameBuild = 1;" is preventing my server from completing the startup cycle. Will have to research the logs to see why its hanging. Must have some mod not updated on your server or some corrupt mod, or a missing key in key folder Share this post Link to post Share on other sites
C4-timah 20 Posted March 22, 2019 (edited) 11 minutes ago, NTX_Nitrix said: Must have some mod not updated on your server or some corrupt mod, or a missing key in key folder Checked that already. I wiped the server purposely for that reason. Unsubscribed from all my mods. Deleted all files client side. Reinstalled the server, re-added all the mods, re-subscribed to all mods in steam, ran the steam update.....*sigh* I may do another full wipe this weekend and just be methodical in the re-install. Edited March 22, 2019 by C4-timah Share this post Link to post Share on other sites
NTX_Nitrix 6 Posted March 22, 2019 A friend had a similar problem, I delete the files that dayz generates in appdata/Local/DayZ Share this post Link to post Share on other sites
MetalHead2112 43 Posted March 22, 2019 @C4-timah I'm with GTX Gaming and can verify that all 3 option above work correctly as I use them on my server without any issues. Share this post Link to post Share on other sites
C4-timah 20 Posted March 22, 2019 (edited) 58 minutes ago, MetalHead2112 said: @C4-timah I'm with GTX Gaming and can verify that all 3 option above work correctly as I use them on my server without any issues. verifySignatures = 2; - no issues with this option forceSameBuild = 1; - currently keeps the server from starting, so investigating that equalModRequired = 1; - kicks players for bad version I currently have verifySignatures = 2 and equalModRequired = 1 enabled. 181.214.133.55:2302 if you want to try and connect with DZSA Launcher. My server shows up there with the required mods. @BaseBuildingLogs;@ConfigurableMetabolism;@DayZ-Expansion-Chat;@Easy Signs;@KillFeed;@OP_BaseItems;@RPCFramework;@WeaponReduxPack;@Simple Roof Its possible one of the above mods is causing the issue also, but I have no idea which. Edited March 22, 2019 by C4-timah Share this post Link to post Share on other sites
NTX_Nitrix 6 Posted March 22, 2019 1 hour ago, C4-timah said: @BaseBuildingLogs; @ConfigurableMetabolism; @ DayZ-Expansion-Chat; @Easy Signs; @KillFeed; @OP_BaseItems; @RPCFramework; @WeaponReduxPack; @Simple Roof Es posible que una de las modificaciones anteriores esté causando el problema también, pero no tengo idea de cuál. @Easy Signs @Easy Signs [by Cl0ud] <----------- do not worry about the holes between the words. The client loads the mod with that name Is another option Share this post Link to post Share on other sites
C4-timah 20 Posted March 22, 2019 1 hour ago, NTX_Nitrix said: @Easy Signs @Easy Signs [by Cl0ud] <----------- do not worry about the holes between the words. The client loads the mod with that name Is another option GTX gave me a test server to work out the bugs. I should know something in the next couple of hours. Share this post Link to post Share on other sites
C4-timah 20 Posted March 23, 2019 4 hours ago, C4-timah said: verifySignatures = 2; - no issues with this option forceSameBuild = 1; - currently keeps the server from starting, so investigating that equalModRequired = 1; - kicks players for bad version I currently have verifySignatures = 2 and equalModRequired = 1 enabled. 181.214.133.55:2302 if you want to try and connect with DZSA Launcher. My server shows up there with the required mods. @BaseBuildingLogs;@ConfigurableMetabolism;@DayZ-Expansion-Chat;@Easy Signs;@KillFeed;@OP_BaseItems;@RPCFramework;@WeaponReduxPack;@Simple Roof Its possible one of the above mods is causing the issue also, but I have no idea which. I was wrong on the forceSameBuild = 1; It was already enabled and I had entered it a second time which caused the server to freakout. forceSameBuild = 1; works Share this post Link to post Share on other sites
C4-timah 20 Posted March 23, 2019 (edited) So after disabling @BaseBuildingLogs. equalModRequired = 1; which will stop people from joining without mods....WORKS with @BaseBuildingLogs disabled. equalModRequired = 1; works like it should with all my other mods enabled (together and individually). @BaseBuildingLogs prevented the server from booting all the way when it was the only mod enabled. I'll have to inquire to the reason. Issue considered resolved. Edited March 23, 2019 by C4-timah 1 Share this post Link to post Share on other sites
MetalHead2112 43 Posted March 23, 2019 @C4-timah Check inside the @BaseBuildingLogs folder to see if it has a file called "meta.cpp". If not, it's probably this causing the issue. Share this post Link to post Share on other sites
C4-timah 20 Posted March 23, 2019 7 hours ago, MetalHead2112 said: @C4-timah Check inside the @BaseBuildingLogs folder to see if it has a file called "meta.cpp". If not, it's probably this causing the issue. I was so hoping you were right...unfortunately, it's there. Large as life. Share this post Link to post Share on other sites
MetalHead2112 43 Posted March 23, 2019 @C4-timah It could just be something really simple. For example, it could be the order in which the mods are called. Share this post Link to post Share on other sites