Guy Smiley 534 Posted March 8, 2019 Are we able to add different coordinates to the zombies_territories.xml for infected spawns? Such as I pick an empty field, find the coordinates and add all the info eg. <zone name="InfectedVillage" smin="0" smax="0" dmin="21" dmax="39" x="9936" z="5440.81" r="100"/> but changing the coordinates of course. Share this post Link to post Share on other sites
matiman 166 Posted March 8, 2019 you should get in touch with this guy : Share this post Link to post Share on other sites
NTX_Nitrix 6 Posted March 8, 2019 If you have Player Debug activated, you only have to teleport to the point where the zombies appear and take the X and Z coordinates, the first and last number of the three that appear in the Player Debug. How will do? Editing the " addons / worlds_chernarusplus_ai " file or you already have a mod that modifies " zombies_territories.xml " In either of the two options you should simply place your locations within the last one, <territory color = "XXXXXXXXXX"> </ territory> Example: <territory color="XXXXXXXXXX"> <zone name="InfectedSolitude" smin="0" smax="0" dmin="4" dmax="8" x="4492.5" z="15227.5" r="90"/> <zone name="InfectedSolitude" smin="0" smax="0" dmin="4" dmax="8" x="4352.5" z="13720" r="90"/> <zone name="InfectedSolitude" smin="0" smax="0" dmin="4" dmax="8" x="5185" z="14940" r="60"/><!-- Bridge Prison Infected --> <zone name="InfectedSolitude" smin="0" smax="0" dmin="4" dmax="8" x="2851.58" z="1992.88" r="20"/> <zone name="InfectedPrisoner" smin="0" smax="0" dmin="4" dmax="8" x="2658.7" z="1381.35" r="4"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="1" dmax="2" x="2729.32" z="1464.5" r="2"/></territory> Share this post Link to post Share on other sites