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Guy Smiley

Adding different coordinate spawns

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Are we able to add different coordinates to the zombies_territories.xml  for infected spawns?  Such as I pick an empty field, find the coordinates and add all the info eg. <zone name="InfectedVillage" smin="0" smax="0" dmin="21" dmax="39" x="9936" z="5440.81" r="100"/> but changing the coordinates of course.

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you should get in touch with this guy :

 

 

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If you have Player Debug activated, you only have to teleport to the point where the zombies appear and take the X and Z coordinates,

the first and last number of the three that appear in the Player Debug.

How will do?
Editing the " addons / worlds_chernarusplus_ai " file
or you already have a mod that modifies " zombies_territories.xml "

In either of the two options you should simply place your locations within the last one,
<territory color = "XXXXXXXXXX">
</ territory>

 

Example:

<territory color="XXXXXXXXXX">
<zone name="InfectedSolitude" smin="0" smax="0" dmin="4" dmax="8" x="4492.5" z="15227.5" r="90"/>
<zone name="InfectedSolitude" smin="0" smax="0" dmin="4" dmax="8" x="4352.5" z="13720" r="90"/>
<zone name="InfectedSolitude" smin="0" smax="0" dmin="4" dmax="8" x="5185" z="14940" r="60"/>
<!-- Bridge Prison Infected -->
<zone name="InfectedSolitude" smin="0" smax="0" dmin="4" dmax="8" x="2851.58" z="1992.88" r="20"/>
<zone name="InfectedPrisoner" smin="0" smax="0" dmin="4" dmax="8" x="2658.7" z="1381.35" r="4"/>
<zone name="InfectedArmy" smin="0" smax="0" dmin="1" dmax="2" x="2729.32" z="1464.5" r="2"/>
</territory>

 

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