Jump to content
cj187_berlin

Ban infected from my base?

Recommended Posts

Hi, how can I ban infected from my base?

I build my base near a small forestcamp (with a small hospital) on the soccerfield.

But every time I came back to my base there are some infected inside my base, inside the tents ect...

The melee combat near objectors are very frustrating and gunshots can destroy the tent with one or two hits!!!

How it is possible to setup a infected free zone?

The events.xml has no coordinates for infecteds...

 

Please help!!!

 

Share this post


Link to post
Share on other sites

Zombies/Infected are spawned within "zones" that are defined in zombie_territories.xml which is in the addons\worlds_chernarusplus_ai\worlds_chernarusplus_ai.pbo, it specifies where exactly these zones lie, which zombie type spawns within it, and roughly how many.

You can unpack it from the PBO with a pbo tool (I use Mikero's) and edit it manually with notepad++, if you are feeling adventurous though you could try the undocumented DayZ CE Tools.

I haven't used DayZ CE Tools really, but if you install the DayZ Tools from steam, download this sample shared by Tom.

http://tom4897.info/depot/dayz/modding/samples/ceeditor_chernarusplus.zip

Mirror: https://la-quarantaine.fr/uploads/ceeditor_chernarusplus.zip

Open Economy Editor from DayZ tools , then File >  load the extracted AreaFlags.xml from the download link above. I assume you can use this tool to "draw" zones rather then having to manually edit the xml files, I haven't had a chance to play around with it yet though.

This is what it looks like, with all the zombie territory types selected, pretty interesting.

wf6Xqn9.jpg

If you highlight a zombie type, (not just tick the box), you can use the pointer icon at the bottom right to select those zones and delete it, or add more with the + icon.

 

 

 

 

 

 

 

Edited by SmashT
  • Like 1
  • Thanks 2
  • Beans 2

Share this post


Link to post
Share on other sites
On 2/11/2019 at 11:02 AM, SmashT said:

Zombies/Infected are spawned within "zones" that are defined in zombie_territories.xml which is in the addons\worlds_chernarusplus_ai\worlds_chernarusplus_ai.pbo, it specifies where exactly these zones lie, which zombie type spawns within it, and roughly how many.

You can unpack it from the PBO with a pbo tool (I use Mikero's) and edit it manually with notepad++, if you are feeling adventurous though you could try the undocumented DayZ CE Tools.

I haven't used DayZ CE Tools really, but if you install the DayZ Tools from steam, download this sample shared by Tom.

http://tom4897.info/depot/dayz/modding/samples/ceeditor_chernarusplus.zip

Mirror: https://la-quarantaine.fr/uploads/ceeditor_chernarusplus.zip

Open Economy Editor from DayZ tools , then File >  load the extracted AreaFlags.xml from the download link above. I assume you can use this tool to "draw" zones rather then having to manually edit the xml files, I haven't had a chance to play around with it yet though.

This is what it looks like, with all the zombie territory types selected, pretty interesting.

wf6Xqn9.jpg

If you highlight a zombie type, (not just tick the box), you can use the pointer icon at the bottom right to select those zones and delete it, or add more with the + icon.

 

 

 

 

 

 

 

 

 

@SmashT and how can i use the new areaflags.xml?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×