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super pretendo

Will Arma 3 actually be optimized?

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before rapid fanboys start blindly clawing at me: chill. Arma 2 is a great game. It does just about everything right. But it's not a huge monster company's AAA title, so it can't be polished like theirs.

But since the game's popularity is so high now and they have a lot more income, will optimization and polishing work be done on Arma 3?

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arma 2 is optimized and runs fine on a wide range of systems. polishing could be better but i think it's pretty good for such a complex engine.

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Funny how you think DayZ will change everything for BIS. DayZ sparked some life into their old game and got them some sales. It's not like DayZ is the driving force behind Arma3 development.

I'm guessing you never played (or maybe even heard) of Arma before DayZ got popular?

What makes you say Arma2 isn't optimized?

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It's not optimized because it runs way worse than games with equal graphics and settings on the same machines. I can run any game maxed out with full graphics/texture mods just fine, but Arma 2 is a different story, even with different graphics.

And DayZ probably maybe BiS in the millions. Sounds like I hit a fanboy nerve

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the game does need some fine tuning, its getting there, jus not yet. ive seen indie-mmorpg's with better polish out there. the reason why blizzard games make mega millions is because of their smart programming, quality games that can run on most ANY machine...that means ALOT of money.

and in my opinion, DayZ has UNDOUBTEDLY launched BIS to the top. the last game with this much fervor was counter-strike. we may laugh at that game these days, but years ago that mod took computer gaming by storm. im sitting here eating microwave burritos and the CS-creators are prolly all up at hong kong sushi straight chillin right now. so yes, DayZ has opened the door wide open.

these cats at BIS seem to get it though and im sure everything will get worked out. jus takes time is all.

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before rapid fanboys start blindly clawing at me: chill. Arma 2 is a great game. It does just about everything right. But it's not a huge monster company's AAA title' date=' so it can't be polished like theirs.

But since the game's popularity is so high now and they have a lot more income, will optimization and polishing work be done on Arma 3?

[/quote']

I think the amount of betas being pushed out for arma2 shows the dedication that is part of the BIS charm.

Its not so much the income that DayZ has brought to BIS that is the driving force of the improvements in Arma2 and ultimately Arma3.

Its the ammount of large scale multiplayer testing and feed back the Devs for BIS are getting from DayZ.

400,000 testers for all the betas they can throw at us :)

They are now getting feed back from hardcore arma fans and from all other game genres that have come to arma via dayz.

IMHO Arma3 when released will have gained allot of insight from all of the people now beta testing for them :)

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Why did I bother posting in this? Anyone who doesn't agree with you will be labeled a "fanboy".

Enjoy your ignorance. (and your crappy computer)

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Why did I bother posting in this? Anyone who doesn't agree with you will be labeled a "fanboy".

Enjoy your ignorance. (and your crappy computer)

Easy tiger they are new and it will take time before they realise the scope of Arma compared to any other title in the genre.

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What makes you say Arma2 isn't optimized?

The fact it runs like shit even on a high end rig' date=' and is very CPU heavy while not making good use of available GPU power.

Also the open mission designer is a huge gaping hole in ARMAs security, something we can all see by the amount of script kiddies and some hackers that basically have battleye blindfolded.

Its a double edged sword for BIS, its good because:

A) its attracted a much bigger player base to a pretty damn good game/mil-sim.

B) its been a slap in the face for BIS regarding the fact that the majority of gamers are cheating shitbags. [i']and due to this

C) it means they can up their game in terms on security and make it a smoother game with a lot more fans.

But the problems i can see is:

A) ARMA 3 is apparently based (at least) partially around the ARMA 2 code, (I think rocket himself said he'd ported the DayZ mod to the new engine for atest at some point) so hackers kind of know what they are getting as a new playground.

B) I believe ARMA 3 is due for a november release this year? I wouldn't think that such a small timeframe is enough to rebuild your multiplayer security.

So i think its going to be a smoother experience than ARMA 2, but still overdemanding possibly.

Has the recommended spec for ARMA3 been released yet?

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Why did I bother posting in this? Anyone who doesn't agree with you will be labeled a "fanboy".

Enjoy your ignorance. (and your crappy computer)

Easy tiger they are new and it will take time before they realise the scope of Arma compared to any other title in the genre.

Very true, I guess I need to be more patient with these guys.

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Has the recommended spec for ARMA3 been released yet?

CPU: Intel Core i5 or AMD Athlon Phenom X4 or faster

RAM: 2 GB

VGA: Nvidia Geforce GTX 260 or ATI Radeon HD 5770, shader Model 3 and 896 MB VRAM, or faster

DX: DirectX: 10

OS: Windows 7 / Vista

HDD: 15 GB free space

ODD: Dual Layer compatible

But going on past releases and experiences the recommended is normally way way way to low.

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Has the recommended spec for ARMA3 been released yet?

CPU: Intel Core i5 or AMD Athlon Phenom X4 or faster

RAM: 2 GB

VGA: Nvidia Geforce GTX 260 or ATI Radeon HD 5770' date=' shader Model 3 and 896 MB VRAM, or faster

DX: DirectX: 10

OS: Windows 7 / Vista

HDD: 15 GB free space

ODD: Dual Layer compatible

But going on past releases and experiences the recommended is normally way way way to low.

[/quote']

Yeah i know what you mean, its like they forgot the small print that reads:

*..will just about handle it if you set all options to 'mudpuddle'.

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If only CS had a 15km view distance, I could fully enjoy my AWP.

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It's not optimized because it runs way worse than games with equal graphics and settings on the same machines. I can run any game maxed out with full graphics/texture mods just fine' date=' but Arma 2 is a different story, even with different graphics.[/quote']

Graphics aren't the only thing that require resources in a game.

Every zombie around you, is using your CPU to figure out stuff. The more zombies, the more CPU power is needed.

Also, the 20km wide map tends to require a bit of resources.

I was asking if you've played Arma2 before dayz not to hold it against you, I was going to suggest you try out the base game and see if you're still having performance issues.

DayZ is still in alpha and my FPS have been fluctuating quite drastically every patch, so that might account for some of your troubles. Playing single player arma2 or running the benchmark missions (they're found in single missions) will give you a better idea of Arma2s performance.

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No.

They are going to purposefully hog your system resources.

If you attempt to change your game settings, your system will immediately catch fire.

While you are desperately trying to put out the fire, a representative from BIS will be dispatched to your house to have sex with your significant other or a parent or sibling of their choosing.

Any bastard children they father thusly will be your responsibility financially, as per the ARMA 3 EULA.

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I get about 80-140fps while in the forests and open plains of Chernerus, but as soon as I go near a city, filled with zombies, my gpu usage drops to 10-30% and my fps to 20-50. Optimization in my eyes would be getting the engine to rely more on GPU than CPU.

The arma series has always been a bitch when it came to optimization.

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I get about 80-140fps while in the forests and open plains of Chernerus' date=' but as soon as I go near a city, filled with zombies, my gpu usage drops to 10-30% and my fps to 20-50. Optimization in my eyes would be getting the engine to rely more on GPU than CPU.

The arma series has always been a bitch when it came to optimization.

[/quote']

VERY true.

My rig is a beast, but even it drops below 60 frames at certain times, this never happens on any other games I play, from Crysis to BF3 to Skyrim.

ARMA is a great game, but it is NOT optimized. It uses more system resources that games two years newer but still delivers graphics that were just standard fare two years ago.

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lol @ the 'crappy computer' comment. I guess you need a six core CPU overclocked to 5ghz before you can even dare hope you get an FPS higher than 25-30 in Cherno. If your game can't run acceptably on an i7 quad at stock on medium-low settings then you should probably consider optimizing it a bit better.

Anyway, it's alpha, and regular ARMA does seem to run a lot better than Day Z so hopefully most of this is just kinks in Day Z's scripts which will be worked out over time.

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What graphics card are you using ?

Game is max settings and runs fine on my pc (specs below).

I will say there could be some more "polishing" though, it is a little rough round the edges, but I put that down to the immense map sizes.

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GPU = graphics

CPU = calculations

You can't just put the load on your GPU once your CPU is at its limits. Arma is NOT a very graphics intensive game. It's a code intensive game. It calculates a lot of stuff. Especially playing DayZ mod in situations with lots of zombies. Boot up the editor on the same map, i'm sure you'll get better performance.

You can't really compare this game to other mainstream games in terms of performance. This is a game where you setup situations and it runs the simulation. Calculating on the fly everything that is going on. Most games out there are nothing more than scripts playing out. Pile on top of that the massive maps, extensive selection of destroyable objects, vehicles, ballistics, insane view distances, and amazing lighting.

If you have a problem with how DayZ hogs your CPU usage, comment on that, don't blame it on Arma2 being unoptimized.


lol @ the 'crappy computer' comment. I guess you need a six core CPU overclocked to 5ghz before you can even dare hope you get an FPS higher than 25-30 in Cherno. If your game can't run acceptably on an i7 quad at stock on medium-low settings then you should probably consider optimizing it a bit better.

Anyway' date=' it's alpha, and regular ARMA does seem to run a lot better than Day Z so hopefully most of this is just kinks in Day Z's scripts which will be worked out over time.

[/quote']

Most of this... is people not understanding what they're talking about and (unknowingly) expecting miracles from their aging PCs.

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Why did I bother posting in this? Anyone who doesn't agree with you will be labeled a "fanboy".

Enjoy your ignorance. (and your crappy computer)

Holy shit. Take a deep breath, champ. You need to get a grip of things.

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When you make a game with a sat-scan map of ~225 square km, with a ballistics engine, and support of 200+ players, you need a higher end system to show and model everything.

You need a high end system to use high end settings. Don't cry because your 2-4 year old graphics card can't run max settings.

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Funny how you think DayZ will change everything for BIS. DayZ sparked some life into their old game and got them some sales. It's not like DayZ is the driving force behind Arma3 development.

I'm guessing you never played (or maybe even heard) of Arma before DayZ got popular?

What makes you say Arma2 isn't optimized?

Your joking right? Do you even have half a clue of how much money DayZ has made them? Its been on the top of the top selling list of steam for at least a month without specials.

They would be INSANE to ignore the demands of Dayz when building #3.

edit: Note im not getting into the "is it optimised or not" argument because Im not a coder and there arent really any similar games to compare against.

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GPU = graphics

CPU = calculations

You can't just put the load on your GPU once your CPU is at its limits. Arma is NOT a very graphics intensive game. It's a code intensive game. It calculates a lot of stuff. Especially playing DayZ mod in situations with lots of zombies. Boot up the editor on the same map' date=' i'm sure you'll get better performance.

You can't really compare this game to other mainstream games in terms of performance. This is a game where you setup situations and it runs the simulation. Calculating on the fly everything that is going on. Most games out there are nothing more than scripts playing out. Pile on top of that the massive maps, extensive selection of destroyable objects, vehicles, ballistics, insane view distances, and amazing lighting.

If you have a problem with how DayZ hogs your CPU usage, comment on that, don't blame it on Arma2 being unoptimized.

[hr']

lol @ the 'crappy computer' comment. I guess you need a six core CPU overclocked to 5ghz before you can even dare hope you get an FPS higher than 25-30 in Cherno. If your game can't run acceptably on an i7 quad at stock on medium-low settings then you should probably consider optimizing it a bit better.

Anyway' date=' it's alpha, and regular ARMA does seem to run a lot better than Day Z so hopefully most of this is just kinks in Day Z's scripts which will be worked out over time.

[/quote']

Most of this... is people not understanding what they're talking about and (unknowingly) expecting miracles from their aging PCs.

What are you talking about? You can use the GPU for calculations, it's more so on large scales but it's great for handling a bunch of tasks or a really big task. I do some map making and I have a piece of software setup to unload most of the stuff onto my GPU with OpenCL. ATI cards are great for this area and many others involving GPU based calculations.

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